Dota 2 - Valve
- Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
Dota 2 - Valve
This update adds an option to allow players who preferred using the Sideshop to continue doing so. With the new option enabled, you will be able to use recycling to earn gold instead of the current mechanic. The option can be toggled on and off depending on your recycling preference at any time. Furthermore, gold will be provided once again through Guilds and Gauntlets.

We recognize that some players may have already spent their gold and consumed their gems since our update Thursday. We will be restoring everyone's gold to the value it was before the update. We will also restore any spent gems since then. Any items redeemed through the store will still remain in player's inventories.

Regarding the state of the bench, we know some players would want it reverted while others wouldn’t so we added a new button in the Sideshop to let you choose before taking any actions.
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed multiple issues around CS:GO and Dota 2 when running in China

macOS
  • Fixed creating shortcuts that include non-ASCII characters

Steam Input
  • Fixed regression related to dpad mode and user created deadzones
Dota 2 - Valve
In this update we are rolling back two features to be like they were last year: Weekly Wagering & Recycling/Sideshop.

The amount of weekly battle points available from wagering is now the same as last year.

Sithil and Quirt’s reimagined Sideshop has been shut down. Immortals can now be recycled using the same system as last year. For players that have already recycled immortals, the system will automatically back fill your progress on this replaced system and grant you additional immortal treasures as appropriate. Any rewards previously earned through the Sideshop will remain in player inventories, and if you still have gold and wish to continue rolling in the Sideshop, you can use the dota_show_sideshop command.

As part of this update we are also removing ticketing requirements for the Gauntlet.
Dota 2 - Valve
We've read feedback from the community that leveling feels harder this year. We looked into how things compare so far to last year. For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average they have earned 7.91% more free levels than last year. However, we recognize that players still feel that they wish playing granted more, so we have a few changes included in this update:

- Wagering battle point rewards are now increased by 50%
- Guild contract battle point rewards are now increased by 100%
- Sideshop gold for Recycling is increased by 65%
- Sideshop gold for Guild contracts and upgrades are increased by 100%

All these changes are effective as of this update. For sideshop gold earned through previous recycles, we will be granting the extra gold over the next few hours.
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster.
  • Throttle downloads on the client while streaming, if that option is enabled in the Download settings
  • Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings
  • Changing Remote Play settings on the client will affect any current streaming sessions
  • Reduced the cursor scale when streaming to mobile devices

Windows
  • Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.

Linux
  • Updated 'scout' steam runtime to 0.20200505.0
  • Fixes bundled zenity binary
  • Show progress bar while updating pinned libraries
  • Updated 'heavy' steam runtime to 0.20200512.2 with upstream library updates

Linux Shader Pre-Caching
  • Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits
  • Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default
  • Changed processing tasks to idle priority
  • Updated Vulkan layer API version


SteamNetworkingSockets
  • Improved routing for P2P connections
  • Connections to the local user now go through internal loopback instead of being relayed over the Internet
  • Fix crash bug when attempting P2P connection to self
  • Fix bug causing excessive pings to be sent if connection starts timing out

Steam Input
  • Fixed hang enumerating some rare USB devices on Windows

SteamVR
  • Fixed hang on SteamVR startup on Windows 7
Steam News - AndrewL


Returning to our monthly series of Top Releases on Steam, April brought a whole new batch of products and developers from around the world. As always, this month's charts look at the Top 20 products released in April (measured by revenue generated during the first two weeks after launch) and the Top 5 free to play products released in April (measured by unique accounts that played the game).

It was quite a diverse month for Top Releases, as games in April were developed in 14 different countries (check the full list below for details). April also saw nine development teams finding success with their first-ever Steam launches. Welcome and congratulations go out to the following studios: 1939 Games, Bad Pixel, Byterunners Games Studio, Gentlymad Studios, Live Motion Games, Meerkat Games Corporation, Steel Sky Productions, Topgolf Media and Unfrozen


Developer Spotlights - Early Access
As we build these charts every month, it's easy to notice the consistent representation from titles utilizing Early Access. April was no exception, with 10 tiles either entering or exiting Early Access. 

So, for this month's post, we thought it would be exciting to celebrate a few products coming out of Early Access, while hearing a bit about the journey from their developers. We asked 1939 Games (Kards - The WWII Card Game) & Unfrozen (Iratus: Lord of the Dead) about their experiences and takeaways from Early Access, what their players enjoyed most, and what they'd recommend to other teams who may be considering this model of development.


1939 Games
After forming in Reykjavik, Iceland five years ago, 1939 Games began working exclusively on their World War II themed card game - KARDS. Looking back on the game's run through Steam Early Access last year, Ingó Aevarsson from 1939 reflected on the experience, "Early Access was an invaluable part of our journey, especially due to the PvP focus of the game. We treated Early Access like our dress rehearsal. You don't get the same exposure as a fully released game, but there are just enough players to gather a lot of valuable data and feedback."

Ingó also emphasized how the team was careful not to rush into Early Access, sharing some advice for developers thinking of jumping in right away, "It was critically important to enter Early Access with a polished product, to create a positive atmosphere from the start. You should not regard it as a public QA for buggy, alpha code."  

As 1939 moved through Early Access, Ingó says data gathering became central to the game's evolution and resulting success. As he put it, "The Early Access community is very passionate and willing to help you out, so you can use that to the game's advantage. The feedback loop with the community helped us shape many strategic development decisions."

Anyone following KARDS updates over the past year has seen how seriously 1939 treated this feedback loop. Nearly every week, the team released game updates, devlogs and bug fixes, all of which, Ingó says, were shaped by player behaviors, PvP stats and direct feedback from the Early Access community.

In addition, one of the big highlights for 1939's Early Access experience was the KARDS World Championship they hosted last December. Beyond the excitement of getting to watch players compete in the game they created, the team said they benefited from learning about all the ins and outs of hosting a tournament within the confines of Early Access, "It enabled us to create support structures and standard procedures ahead of the official launch," said Ingó.

April's release was good enough to put the game on this month's list of Top Releases, but it was also a validation of the relationship 1939 built with the entire KARDS community - something that the team knows they can count on, well beyond Early Access. Ingó sums it up by saying, "KARDS Early Access paid off in big ways, and the community is now a strong advocate for the game and a constant source of support and engagement."


Unfrozen
Another studio that took the path from Early Access to April's Top Release list is Unfrozen. From their HQ in Saint-Petersburg, Russia, the team at Unfrozen launched Iratus: Lord of the Dead into Steam Early Access in July of 2019. Once the team had a compelling playable version of its tactical, turn-based RPG, Unfrozen saw Steam Early Access as the right opportunity to start building a dedicated community, as they fine tuned several aspects of the game. 

Denis Fedorov from the Unfrozen team explained, "It was super important that players could directly affect our decisions. We had pros and cons concerning some existing mechanics and systems, and it was feedback from the community that helped us make final decisions."

Denis also pointed out how important it is for developers to be transparent and set the right expectations with their players. From the moment the Iratus store page went live, players could find comprehensive Early Access information, outlining a development timeline, Unfrozen's motivations for using Early Access, and specifics detailing available features in the game.

"We shared our plans and vision with the community from the very beginning of this project." said Denis. "The most important thing about it – being open with the community."

He said this relationship grew even further as the game progressed through Early Access.

In describing how players fit in, Denis says, "Our players were able to be part of the Unfrozen Team!"

If that sounds like an exaggeration, look no further than Unfrozen's Discord channel, their update history, or the game's Steam Discussions over the past year. There are numerous examples of players and Unfrozen devs going back and forth discussing mechanics and identifying bugs to address.

"The most active and devoted part of our community appreciated that we trusted them so much," said Denis.

A simple look at the game's review graph over the course of Early Access illustrates growth on that trust, as the game steadily climbed from a 71% review score when it first launched to the 86% positive rating that it has today.


A big thank you to both 1939 Games and the team at Unfrozen for sharing their experiences with Early Access.

--

April's Top Releases
Here's the list of April's top releases ordered by release date (we've organized this list on a handy sale page too):


Endzone - A World Apart
Gentlymad Studios (Germany)


RESIDENT EVIL 3
CAPCOM (Japan)


Blush Blush
Sad Panda Studios (Canada)


Deadside
Bad Pixel (Russia)


Fallout 76
Bethesda Game Studios (US)


KARDS - The WWII Card Game
1939 Games (Iceland)


Drug Dealer Simulator
Byterunners Game Studio (Poland)


Dragon Marked For Death
Inti Creates (Japan)


Warhammer Underworlds: Online
Steel Sky Productions (Australia)


112 Operator
Jutsu Games (Poland)


Cloudpunk
ION LANDS (Germany)


Iratus: Lord of the Dead
Unfrozen (Russia)


MotoGP™20
Milestone (Italy)


XCOM®: Chimera Squad
Firaxis Games (US)


Trials of Mana
Square Enix (Japan)


HYPERCHARGE: Unboxed
Digital Cybercherries (UK)


Gears Tactics
Splash Damage (UK) The Coalition (Canada)


Moving Out
SMG Studio (Australia) Devm Games (Sweden)


Streets of Rage 4
Dotemu & Lizardcube (France) Guard Crush Games (Canada)


Train Station Renovation
Live Motion Games (Poland)

--

April's Top Free Releases


KARDS - The WWII Card Game
1939 Games (Iceland)


Soldat
Soldat Team (Poland)


Royal Crown
Meerkat Games Corporation (Republic of Korea)


Samsara Room
Rusty Lake (Netherlands)



WGT Golf
Topgolf Media (US)

--

If you're curious about previous months, here are more Top Release lists:
Steam News - christen


Has the time ever felt more right to take stock and enjoy what’s sitting right on your shelf?

The Spring Cleaning Event is designed to help! DEWEY Decimal, the Smart Home Librarian, is here to suggest fun new ways to dust off and dig into your Steam Library collection of games.

Alongside DEWEY, this year’s clean sweep includes new challenges like Play Next (recommendations from your Library based on your play history), and Remote Play Together (recommendations from your Library you can share online with your friends).

For players who’ve yet to build a Library of their own, DEWEY even recommends free titles to help you make the most of Steam, now through May 28th at 10am PDT.

So get to work, Spring Cleaners – Let’s dust off those unplayed games!

https://store.steampowered.com/springcleaning

Dota 2 - Valve
Custom Games: Declining to accept a match for a custom game now applies a custom game cooldown.
Steam News - Alden
Earlier this year, Experiment 008: Play Next entered the Steam Labs for testing. Using machine learning to make informed suggestions, the feature is designed to help users with extensive libraries decide which of their games to play next.

Based on positive feedback from customers, Play Next has proved successful enough to graduate from the Lab. With today's Steam Client update, that functionality is now integrated into the Steam Library.

Users who have unplayed (or very low playtime) games in their library, will now have a Play Next shelf available in the library view.



For more information, please visit:
https://store.steampowered.com/labs/

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