Baldur's Gate 3 - Deliah
After announcing the game almost precisely one year ago now, we’re finally on the road to Baldur’s Gate. It’s been a lot of work getting there. Recent disruptions caused by Covid-19 slowed us down, but today is special because we’ve finally locked down the content we’ll be releasing as the foundation of the initial Early Access version. We’ll share this with you soon, but for now, let’s focus a little on the past, before we go full steam ahead towards AUGUST, 2020.

We announced Baldur’s Gate 3 just prior to E3 2019 with the first part of our CGI trailer, the first time you folks really got a sense of the mood and themes we were shooting for with the game. Shortly after, we shared with you our adventures at the Wizards of the Coast HQ, as we infiltrated the building and brought back with us the secret source of Dungeons and Dragons. Of course, it was all in jest. We’ve been working on this for far longer than the announcement; it’s coming close to about four years now, all things considered.

In the last Community Update we talked about the world-wide gameplay reveal of Baldur’s Gate 3, presented to an auditorium full to the brim of eager fans, curious to see where the game would take them. This followed the press-tour, where journalists sat through a 3 hour presentation of Baldur’s Gate 3, which was really the first time we saw people react live to the game. They laughed as we fumbled our rolls, and we laughed at the choices they shouted out at us that defined our journey. It went off script. There were bugs. But this is Early Access, and above all else Early Access is about interaction. It’s a long journey, but it’s one that’s supposed to be fun. We’re having fun, and we hope you are too.

In that update we talked about the tone, theme, and how Baldur’s Gate 3 takes place 100 years after Baldur’s Gate 2. We can’t go into too much detail about how they’re connected, because spoilers - we want you to discover these things when you play it. Between that press-tour, seeing your reactions as we played inside our awesome castle booth at PAX, and the live-stream, we’ve been collecting that energy and channeling it into the development, which admittedly in recent months has been problematic due to Covid-19, with an inability to record cinematics with actors. Work continued on though, changes were made, and you’ll explore some of these changes at the next live-showing of Baldur’s Gate 3 which is right around the corner. We’ll get to that in a bit.

Since then, we also did a Reddit AMA to answer a lot of your questions and the community has kindly and conveniently compiled that into an easy FAQ that you can read over on Reddit. Within that are certain teases that tie Baldur’s Gate 3 to Baldur’s Gate 2 and talks about many of the topics raised since the PAX Live Showcase.



We’re really excited to show you how the game is continuing to shape up. There are many improvements between what you saw at PAX and what you’ll see later in June. The narration in BG3 has been totally overhauled, the impact of your choices is becoming impressive, Origin characters have been adjusted, many visual improvements are already implemented, and the game’s UI continues to be tweaked and shifted around with a new UI style in development (But not ready for prime time yet). We started refining how the DnD fifth edition ruleset is integrated and are having loads of fun seeing the emerging gameplay that comes from so many systems working together. Combat is starting to be really fun with many tweaks getting implemented and we have a new initiative system which adds a lot of depth to the gameplay. We also have the new, official key-art nearly ready to be revealed. And we haven’t even started Early Access yet!



That pretty much covers where we’ve been, but where are we going? SO MANY PLACES. Today we’ve released the first official trailer for BG3 featuring the latest up-to-date visuals and mood we’re targeting. This trailer, functionally to announce the release window, comes with the caveat of a MAYBE. MAYBE is a real thing, because the world of development is a complex one with a lot of challenges, especially in the face of a global pandemic, and we wanted to be 100% honest with you. Secretly, all release dates are targets. Games are ready to be released when they’re ready to be played, and that’s true for Early Access games too. Though we’re back in the office, equipped with hand sanitizer and face-masks, and performance capture can continue with a two meter distance, we’re still playing catchup on the last three months. But that’s okay, because on June 18 we’ll be kicking off D&D Live with another massive chunk of live Baldur’s Gate 3 gameplay, and we’re incorporating that community spirit that’s inspired us ever since that initial press tour.

We’ve never created vertical slices or “press builds” of the game, it’s always been the latest we had. While we have a good idea of what we want to show you, we’ll try to let the game do the talking and that probably means we’ll go off script. It instills horror into the hearts of our QA team but we like doing it because it’s super fun when people shout out directions, laugh at our mistakes, and cheer on our successes. That’s the way of the dice, right? So during D&D Live you’ll be able to choose - live - if we delve deep into The Underdark, or take on the nefarious Dror Ragzlin. Maybe.

Between the initial announcement and today, we’ve had an ongoing game of spot-the-difference, and that’ll continue towards August as we roll into Early Access. We can’t wait to start getting that feedback when you start playing the game for yourselves. It’s a huge game, much deeper than anything we’ve ever done before. The visual and systemic target is also much higher than anything we’ve done before.

https://youtu.be/-YsT9eQ_CO4

We hope that today’s Announcement Trailer gives you strong mood-vibes, and sets the tone for the live session we’re hosting with our friends at Wizards of the Coast on June 18th. We haven’t gone into a huge amount of detail on what’s changed in BG3 over the course of the year, because it’s fun when you find it. We enjoy that engagement. Expect many more changes, improvements, and announcements of content the closer we get to August. And after.

The road to Baldur’s Gate is paved in friendship, and the adventure defined by the party. 2020 is a weird year. We’re used to seeing you in person at PAX and elsewhere, and we hope that at least this live-stream and today’s announcement will bring us a little closer. We’re very eager to see you again, and to share some more memories and talk about Baldur’s Gate 3 before we really start the journey together in August.
Jun 13, 2020
Battle for Wesnoth - Wesnoth Devs
Campaigns
  • The South Guard:
    • S6b: Fixed enemy units triggering their own ambush events.
Language and i18n
  • Updated translations: Chinese (Traditional), French, Portuguese (Brazil), Russian
WML engine
  • Fixed OOS issues caused by select events triggered during events (issue #4946).
Miscellaneous and bug fixes
  • Fixed a major memory leak in the display code affecting all graphics operations, dating back to version 1.13.13.
  • Include graphics settings and the list of installed add-ons in the Game Version dialog's clipboard report and the command line --report output.
West of Dead - candyalien

Hey Outlaws!

As we said before, the beta will be open until the day we release and we are happy to announce that we are releasing on Steam on the 18 June 2020 at 15:00 CEST.



The beta will be taken down at 8:59 am CEST on the 18th as we have some technical bits and pieces to do to get the release ready and close the beta page. But until then, the beta is open and ready for you to sharpen your skills before you take on the whole game.

So, prepare to awaken, trapped in the underworld, surrounded by evil souls bent on hunting you down. To escape your grim and gritty Purgatory, make sure to take the tactical approach and vary your playstyle, weapons, and abilities for each new threat because the 18th is not so far away!

Anyway, we are excited and can’t wait to share it with you all! And we hope you like the new trailer!

P.S. Don’t forget that anyone who plays the OPEN Beta, gets a 15% discount off of the base game when it releases!
Cardaclysm - Headup Games



Dear fellow card warriors,

it's time for some news directly from the magical Realms of Cardaclysm! As part of the Guerrilla Collective event we premiere for the first time a gameplay trailer of our collectible card game mixed with action RPG elements, talken straight from the game:

https://www.youtube.com/watch?v=69d5Bj475q4

Not only can we finally reveal to you Cardaclysm in action, but starting today you can pickup the deck yourself and fight as a dark wizard against The Four Horsemen of the Apocalypse!

Until 22nd June we have an exclusive Cardaclysm demo available on Steam that gives you the chance to fight turn-based battles, explore the procedural biomes as well as visit the Interdimensional Pub and collect, combine and unleash the power of your hand!

See you all in the Realms of Cardaclysm!
All the best and stay healthy!
Ede


https://store.steampowered.com/app/1252710
Jun 13, 2020
Rebirth Fantasy - Sherwin
We apologize for what happened earlier (17:40 GMT+2)
The server crashed due to a technical issue and it has now been fixed.
Sorry for the inconvenience, the servers are now fully back up again and due to the data lost we now run a full day of 30% XP Boost
Colt Canyon - Headup Games



Howdy fellow gunslingers!

It's about time for a handful of good news from the west - so prick up your ears and get ready for the biggest news yet!

1st: Colt Canyon was part of todays Day 1 stream of the Guerrilla Collective! And as you can see in the trailer we used the opportunity to announce Colt Canyon's launch date - June 16th 2020!

https://www.youtube.com/watch?v=-Q3da3sOxkE

2nd: As you can see you can now shoot your pre-order of Colt Canyon here on Steam and save a 10% discount on your bloody and dusty journey through the Wild West Wilderness!

3rd: Till June 22nd you have a chance to take a first look into Colt Canyon's gameplay with a free demo! Have a try at the first area including the the boss fight. And - if you are successful - you can even unlock a unique revolver to use in the full game!

Edit: Please note that the unique revolver can also be unlocked in the full game for the first week after launch in case you are not able to play the demo because you already own the full game.

See ya all in the canyon!
All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710
Doors of Insanity - Stutsies
Devil Hunters, Angel Mashers, and Monster Bashing Psychopaths LEND ME YOUR EARS!

We exist now! Thanks to the Guerrilla Collective we’ve arrived with a bit of a splash, but we are relying on you to show your love, mash that Wishlist button, and be join us on Discord.gg/ai! If you don’t we will be very, VERY disappointed!

If you missed our awesome trailer from the Guerrilla Collective event, or if you want to watch it again, you can check it out now!



We hope that you enjoyed the show and cannot wait to begin your own journey through the Plains of Purgatory! You can enjoy a demo for Doors of Insanity during the Steam Game Festival!
We cannot wait to tear you asunder!

Yours,

Oneshark and Another Indie

https://store.steampowered.com/app/1268810/Doors_of_Insanity/




Röki - HighStaccato


Big news everyone! Pack your bags and save the date - July 23, 2020 :D Yes! It is a release date for Röki so stay tuned and prepare yourself for the great adventure.

And we have new trailer for you. Check it out!

Exo One - KrisWB
Hey everyone,

A brand new Exo One gameplay trailer has just been showcased during the Guerrilla Collective event happening this weekend.

This trailer shows off the latest planet in the game as well as other planets, including a floating, forest-covered ruin.

Check it out below:



Guerrilla Collective is an all-new online digital games festival, revealing fresh announcements, trailers, gameplay and more from some of the hottest developers and publishers around the world and it's awesome to see Exo One alongside so many other great indie games.

There is brand new demo up on Steam too! We'd love to hear what you think!

https://store.steampowered.com/app/1320920

Don't forget that as part of the Summer Festival, I’ll also be doing an AMA (Ask Me Anything) on Discord, where I’ll be answering your questions! If you’ve got any questions you’ve always wanted to ask about Exo One you can join me on Friday 12th June between 4 pm and 6 pm CEST. You can submit your questions right away by joining the official Exo One Discord server and looking for the Steam Summer Festival channels.
DUAL GEAR - Pongpat



We apologies again for the huge batch of delays from the last year but, we confirmed, this 17th June is going on. The confirmation email will send to all backers from 17-18th June and will receive a Steam Key not over 24 hours after the completion. If you already for the Alpha/Beta Backer and the game is already in your STEAM Library, don't do anything. The game will update the new patch automatically! 

 How to preparation. 


-The confirmation process is the same as Alpha/Beta Backer.
-All chosen perks will receive the Steam Key for this Beta Backer Phase!
-The confirmation email will send to your registered email in your Indiegogo account. If you are the non-registered backer, you can check your account by Facebook login option at the top right of the Indiegogo page.
- If you've forgotten your registered email. Feel free to contact our support email at pongpat@dualgeargame.com We will help you to get your key anyway.
- Some confirmation mail may be dropped into your trash folder. Don't forget to check it!

Progression Update!


We've been updated some of the new progressions on our Facebook, Twitter, and Youtube during the preparation of Beta Backer, Let's check it out!


New firing and melee skills already integration







All available weapons during the pre-alpha demo and alpha released got the batch of skills.  Like an RPG game, player needs to gains the character level to upgrade more skills and status. All are available for Beta Backer.

Agressive Gameplay Implementation.



This is "Wheel Boost" The feature already in Alpha Release but we have no official details about it. We bring more aggressive control to the latest version alongside with tougher AI. All enemies are able to activate the "Defensive Attack" during any action of the player unit. Wheel boost will help player to avoid the defensive attack and more benefit to getting to the destination quickly.

Story Integrations.






3 Story Missions and Tutorial Mission were available on Beta Backer. Character contents are also. This is the "Prologue Act" of the story mode. However, we move some features like "Skirmish Mode" and "Link Attack" for the second act and we will provide the new act during the STEAM Early Access. More details will announce after the launch of Beta Backer.

More Mech Customize Features.










Introduce first with Secondary Color Adjustment and a bit changed of UI. Mouse support to help the player getting in any color tabs is 70-80% but, we still working to polish this feature. 4 Screenshots already served for you now!

New Mechs Updated.




Long time played with only one mech, EGE-01 Sidewinder(and more in Alpha Released). We finally added more parts to the hangar. Player can buy more parts and weapons to custom their own mech in this Beta Backer.

Prepare for Incoming Update.

We will announce more news and our development progress after the launch of Beta Backer. Also, the roadmap the Beta until Full Release. We are ready to drive all our community forward!  Please stay tuned for the new update!




And don't forget to join our communities!

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