Mafia: Definitive Edition - 2kschug
It's been a few weeks since we announced Mafia: Trilogy, and we know that many of you are eager to see more of the collection's centerpiece, Mafia: Definitive Edition. We're excited to share that Hangar 13 President and COO Haden Blackman will be appearing on The PC Gaming Show happening this weekend to share the first full-length narrative trailer for Mafia: Definitive Edition and discuss the work that he and the development team have been doing on this complete remake.




The exact start time of the Mafia: Definitive Edition segment is subject to change, but if you tune in at the PC Gamer Twitch channel when the show starts on Saturday, June 13 at 11:00 AM PDT (1:00 PM CDT, 2:00 PM EDT, 7:00 PM GMT / Sunday, June 14 4:00 AM AEDT), you won't miss it.
Community Announcements - Ignasis (Community Team)
Greetings once again, Exiles of the Testlive lands!

Here comes the second revision of our next update, this time focusing on a few AI and general issues. We’ve also bundled in some crash and exploit fixes while we continue our work on readying this patch for prime time.

As always, we welcome any feedback you might have once you’ve given this revision a try.


Thanks again for your ongoing support. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Currently Known Issues
  • We’re aware of some connectivity issues happening while playing on the Testlive separate client. Current workaround is to play this revision using the beta branch of the game instead. More instructions about that down below.
  • Please remember that this is a Work in Progress build of the game. As such many features might not work as intended, be incomplete, or present issues.



  • Fixed a number of crashing issues.
  • Fixed a number of issues connecting to FLS.


Fixed an issue where rules of engagement of a server could be overridden to cause unintended damage to structures.


  • Adjusted leashing distance for the Red Mother. She can now travel a longer distance before returning to her initial position.
  • Thralls can perform power shots again while using a bow.
  • Fixed an issue where thralls could be commanded to damage other players, but could not be damaged back.


  • Fixed an issue where players would not receive fall damage.
  • Fixed an issue where voice chat muting wasn’t working as intended.


  • Fixed an issue in regards of players not being visible in the player list.


Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
LUNA The Shadow Dust - ASHGAMES
Hello, lovely LUNA The Shadow Dust players

You’ve been asking about Steam trading cards for a while - here’s the news you’ve been waiting for!

Trading cards



Our artist Beidi has spent a lot of time creating some really nice artwork for cards, badges, emoticons, and backgrounds. These are available now and will drop when you play the game. If you're into collecting Steam trading cards, there's now a great reason to replay the game if you have finished it already!

LUNA on the Nintendo Switch
Unlike many action-based games, point and click titles require changes more focused on redesigning interactions, when porting to a new platform. These changes can even conflict with a lot of mechanisms within the game, for example, the ‘hover mouse over an object to get a hint icon’ feature. We have to re-imagine the experience of playing LUNA from a new perspective in order to find the best way to keep the fundamental point and click feeling, while boosting the mobility of our characters on new hardware. Players should feel that there's tangible feedback in their movements when using the controller.

Now that the control design is more or less done, we're starting together with our publisher to test and debug the full Switch version!

Mini Interviews
There are so many behind-the-scenes stories we'd like to share with our players. As a result, we've made them into a series of mini-interviews. You can watch all of them on our Youtube channel.
For example, here's Composer, Susie Wang, explains how she approached composing for LUNA The Shadow Dust and matching the mood to that of the story and the wider world.



Hopefully to bring more news to you all soon!

Take care and with love,
Lantern Studio Team
Jun 13, 2020
Arctico - Claudio Norori
Extended map size (with many new locations)
New hover vehicle
Added automatic doors to all structures
Improved adv. Heated facility design
Improved greenhouse design
You can now add a glass upper dome to any adv. Heated facility
You can now turn a heated facility into a dome
Added elevator
New plants incubator design
New decoration sets
Added alien plants
Added recovery bots
Improved inventory menu
Improved blueprints menu
Improved kayak idle animation
Adjusted sled speed and boost duration








Jun 13, 2020
Hard to be a King - Ethan
Fixed: A problem of screen flicker
Fixed: Item or cube cannot place at illegal position anymore
Fixed: Setting options cannot be persistant
GLADIABOTS - AI Combat Arena - GFX47
  • Campaign: lowered AIs starting elo ranges (chapter 2 starts at 900 instead of 1000)
  • Bot customization: improved textures quality
  • Bot customization: added 2 textures
  • Sandbox: fixed team composition error message appearing in team setup screen
  • Localization: fixed drop resource action tooltip
  • Tutorial: fixed setup toggles shown in team setup screen
  • Tutorial: fixed team setups getting overriden by changes made during tutorial missions
  • Linux: builds now use the "universal" format (handling 32 and 64 bits architectures)

Reminder: here's how to switch to the latest dev version branch

Solenars Edge II: Aurora of The Seventh Dawn - Team Syukino


Hello and welcome to a big update for Solenars Edge II: Aurora of The Seventh Dawn.

Lets waste no time and dive in to see whats been changed:


-The buy button is back on the Steam Store page.

-The two doom blasters at the start of a new game for the demo players have been removed.

-The first boss has been nerfed a bit, easier to kill, faster to get through the chapter.

-A new shop in the end game resort has been added in and it allows certain characters to
change their appearence and classes with items.

-Five new characters have been added in as Mercenaries in the end game resort;
Oren (SER), Momo (FT), Alia (EL), Big Beef Gai (SER), Luminarus (SEH and Last Song).

-Added in Solenars Edge: Last Song.
Solenars Edge: Last Song is a short playable side story featuring Luminarus, Atsumora and Zephyr.
It is separate from the main game and can be launched when you start up a new game.

-Fixed the cost of the Thunder Slap skill.

-Fixed the annoying thunderstorm background noise that would follow you everywhere
once you beat the BFC Mini-Game.

-Fixed the plant so it can actually be cut down so it's no longer blocking access to
the Bomb Brigade Mini-Game and a chest.

-Fixed the Standby skill in Armeida Tactics as it did not give 10 tp per use.

-Added in an optional tutorial at the start of a new game for people to play.

*The livestream did happen and another one will happen on the 16th!
Jun 13, 2020
SURV1V3 - Curs0
Just a small hotfix to address a few bugs:

- weapons: weapon randomly missing fire/bullet hit in multiplayer
- weapons: slider should not pull back when a gun is holstered or dropped
- shotgun: reloading shotgun client-side leads to missing shots
- beretta: rear sights doesn't have both glowing points at a distance
- tablet: player tactical tablet can't switch play mode to survival
- graphics: forearm can sometime spin around when the hand is in a specific position
- minor bugs

In order to pinpoint new bugs, we're also deploying a new logging and crash reporting system
Jun 13, 2020
Community Announcements - bgum4719
Hi Guys.
We read all your comments and reviews and today we update our build
  1. We added the gallery
  2. We fixed achievements
Jun 13, 2020
MMORPG Tycoon 2 - VectorStorm
Hi, folks! Today's update wasn't a big one; it's just some miscellaneous fixes for bugs which have been reported over the past few days. The new stuff is all happening over on the 'test' branch, and will be migrated into the main default branch just as soon as I'm sure there aren't any major new bugs caused by the updates (but feel free to take a look if you're curious!)

Thanks so much for your patience as I add the new functionality! :)
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