- Fixed an issue that caused the game to crash when opening the pause while entering the security code in the doors. - Fixed issue where it never snowed in the game. - Fixed issue where snow was not shown when inside a vehicle. - Fixed issue where body temperature was not regenerated once you get hypothermia, being near a heat source. - Fixed minor bugs regarding vehicles. - Fixed minor bugs regarding UI. - Optimized Animals spawning system.
Attention!, the mighty alien call "Nemesis" has breached the Underworld's dimension and landed on the purgatory plain. All demons opting for Satan throne should show your capacity by chasing it away. Special: during this first week, there's a 66% chance that Nemesis will replace all regular raid bosses. Well, someone mentioned to us that they miss fighting the Nemesis from 12Tails, so surprise! :) This will be a polished but almost the exact match of the old Nemesis. He's actually not hard, just a lot of HP. So plan accordingly.
Side note, due to Amazon Cloud's Sea Server being faulty this week, we sadly lost three days of working to fight it. So, we couldn't get much of other planned features in this week. We're sorry for all your struggles with the sea server too. We're trying our best to get Amazon to investigate the issue so that this won't happens again in the future. ANyhoW, our game still has come a long way this week. So hope you like them and expect good things to come next week. }:D
Patch Note v6.50
- Add Nemesis to Purgatory Plain with 66% chance to spawn in place of other raid bosses.
- Add new anima "Nemesis I-IV" which add 5-20 all stats but reduce non-dark protection by 2-5%
- Add new 11 cloud weapons to Event shop which add 23% accuracy to all physical attacks. (The rest are coming next week.)
- Add new sleep animations for all demons and replace rest emotion with new icon. (alt-z)
- Add new raid boss materials, "Nemesis Egg" drop from Nemesis.
- Add new craft material, "Cursed Skull" drop from Death Knight campaign.
- Add eight new enhancement schemas to free shop and money shop. ( +%atk +%def +%mag, and +%spd)
- Free Shop and money shop will now only show items according to your player ranks.
- Add ten new enchancement schemas to trade shops. (+%crt. +%acr +%evd, +%hlg and +%sum )
- Increase Wind Weapon's evasion from 4% to 6%.
- Fixed projectile cannot fire inside Barbas' force Barrier.
- Fixed incorrect random level range in open hunt maps.
- Lower creep's level requirement for all open hunt quests.
- Add unequip button to Equip Window inside Armory Chamber.
- Add sort button to Vault WIndow (which will permanently sort your item by type.)
- Add sort button to FlameAltar in demon slum. (this only temporary sort your item.)
- Add new Expert shop sign on top of KIY in DemonSlum.
Our next update is planned to be released next week! That being said, the update contains a lot of experimental design elements and pretty big changes to our game. We want you to know that we’re always listening to your feedback and making this game together as gamers. With this experimental update, we’re trying to implement all the things that we think that will make the game more fun to play.
“We think this will make the game more fun, what do you think?”
Here’s a teaser of what will change with next week’s update.
1. Balance Changes
We’ve made balance changes to all Skulls, Items and Quintessences. As always we’ll be open to feedback and insights you can provide us. Here are the changes: - Skills changed to be more powerful. Cooltime on skills reduced. - Increased the efficiency of swapping skulls. Users will be rewarded for being able to masterfully swap between skulls. - Overall buffs to items across the board. - Increased the usefulness of the Active element of Quintessences compared to their Passive stats.
2. Level Design Changes
We’ve received many feedback from our users saying that our game could benefit from having a faster gameplay pace. We’ve been looking into how to make the game have a faster pace while also making it fun. In our next patch, you’ll be able to play our new level design that hopefully makes the game both more fun and feel fast-paced.
3.New Reward Mechanism
We thought that having an entire map dedicated to having one Grave or Treasure Chest prop disrupted the flow of the run. So we’ve created a new reward mechanism that will allow you to pick up your skulls, items or gold after clearing each map without having to enter a whole different map. With the new update, there will be 2 doors instead of just 1 that you can choose to proceed to after clearing a map. Different doors will grant you different rewards, (skull door, item door, gold door) so you can choose which door you want to enter depending on what you need at that given moment in your run. We’re planning to further develop this method of placing rewards and also add more variety of rewards so that each of your runs feels unique.
4. Simplifying in-game Stats
We have a lot of different stats right now. (Damage, Basic Damage, Skill Damage, Melee Damage, Ranged Damage, Projectile Damage, Item Damage, Quintessence Damage… we have 10+ stats related to just the damage aspect of our game!) We know that most of you have felt that the sheer number of stats to be confusing, and with good reason. Now we’ve narrowed damage related stats to just 2 types of stats: Physical Damage and Magical Damage WIth the new update, most basic attacks will deal Physical Damage and most skill attacks will be considered Magical Damage. There are some exceptions, a few skulls will have basic attacks that will have magical damage and have skills that deal physical damage. Items and Quintessences will now clearly display which of the 2 damage that they’ll increase or deal. We hope with these new changes, you’ll be able to more clearly be able to stack synergies between different items, quintessences and skulls and have fun testing out creative strategies each run.
5. Item Slot Increase
We’ve decided to increase the amount of items you can equip from 6 to 9! We want you to have more fun trying out different item combinations and continue to feel more and more powerful as you obtain better items.
As always, thank you so much for having fun playing our game. Keep those wonderful feedback coming. We’ll be posting the full detail of the update once the patch is live!
Today we can officially announce that House Flipper has been succesfully brought to a completely new, and what's more exciting - portable platform - Nintendo Switch!
Click on the image above to go to the Nintendo eShop where you can purchase the game.
On top of that, for the first week after the release there's a 15% discount going on, so make sure to make up your mind before it disappears!
That is yet another big step for us and we would like to thank everyone involved in the project! Happy Flipping!
Sorry for the long wait, our lovely players! After loads of bug fixes, and countless sleepless nights, the rhythm action game [Muse Dash] is finally turning two years old! Happy birthday to me ~ ♪ (○´∀`)ノ(*´∀`*)♪
To give you a different experience on the 2nd anniversary, we've prepared a HUGE update for you! Here are the details:
New character [Uniform Buro] and the new music pack [MUSE RADIO] are now out in the latest update! Purchase [ MUSE RADIO ] to unlock [Uniform Buro] and a exclusive illustration.
We are collaborating with Fubuki Shirakami! New collaboration song [Say!ファンファーレ! ] and an illustration with the lovely fox are free update to the base game.
Stage change feature is here! Come and try out [もぺもぺ] ! Plz~~
New stage added! Return to the retro theme stage!
New free song [Best One feat.墨橙] and 2nd Anniversary illustration.
Fixed the cloud save error bug again. (maybe
And, Muse Dash is also getting a historical low price sale! Now newcomers could join the Muse Dash community with an even lower price!
PC & Mobile version: Base game 60%Off, [Just As Planned] DLC pass 35%off
Nintendo Switch version 35%off
We'll keep updating Muse Dash and bring you more interesting content in the future! Thank you so much for keep supporting us~~
Recruitment Period Jun 13 20 ~ Jun 17 20 23:59( KST )
* If the number of people is confirmed, it may be terminated early.
Recruitment Personnel
-Korea region : 2
-Japan region : 1
-RU/CIS region : 1
[requirment Information example] DISCORD ID : nickname#0000 Callsign : wiple level : 99 full name : Wiple, games AGE : 99 COUNTRY & LANGUAGE : Republic of Korea / Korean FPS GAME PLAYED : IRONSIGHT, PUBG, etc AVERAGE PLAYTIME : 3hours per week Discord available active time : 00:00~ 23:00 (KST) Advantages of yourself : streaming etc
1. Benefits - SNS, game streaming PR support. - 3 Collection Box per week. (after activation check) - pre-test new contents and experience new products.
2. Activity range - Respond to players inquiries within discord (answer simple game related inquiries) - Participate in closed test. - Discord, in-game user feedback. - Create and proceeding to the competition. - Game monitoring and noticing when issues occur.
3. Requirement - Anyone who can live within the discord for a certain period of time. - Who likes to play Ironsight and knows it well. - No dispute or relationship problems with other players.
Russia Day (День России) is a national holiday in Russia, celebrated on the 12th of June every year since 1992.
From 09:00 GMT on the 12th of June until 07:00 GMT on the 15th of June Play 3 battles with an activity level of 60% or higher using Soviet vehicles of rank II and above and receive the unique “Russia Day” decal
Terms:
This task can be performed in random battles except “Enduring Confrontation” and [Assault] game modes.
To follow your progress you will need to click on “Your nickname” → Achievements → Russia Day.