Master Magistrate is finally out of Early Access! Our warmest thanks to everyone who's supported the game.
The full story is available now, with all its twists and turns.
In each case, you meet suspects and fraternize with allies and enemies before moving between different locations and interviewing witnesses to piece together more evidence. Finally the case comes to trial and, as prescribed by historical Japanese law, you preside as magistrate—judge and jury in one—to uncover the truth and bring justice to the criminal. A samurai’s best weapon may be his sword, but the magistrate’s words are his weapon.
The Story
Chapter 1: Ouka Riot
Meet the people of Oukacho, the samurai police of the shogunate, and the warrior vigilantes of the Shinsengumi. A young girl is found covered in blood—standing over the gory corpse of a ferryman, brutally murdered in his own home. How did she do it? Could she somehow be innocent? And if she didn't do it—who did?
Chapter 2: Burnout Engine
When a fire breaks out in a residential building, the Magistrate's Office's star mechanic Rimu is there to save the day. In the aftermath, though, it falls to the magistrate to investigate the cause. A sushi salesman, a petty brigand, and Rimu's mentor all witnessed the fire, but can you cut through the flames of confusion and lies and sift truth from the ashes?
Chapter 3: Tempered Steel
The town's biggest moneylender is dead in his basement, and the town's most famous thief is back from the dead and admitting to the crime. Is he telling the truth? What could he be hiding, and why? And why has a man who should have been executed spent the last sixteen years in a dungeon?
Chapter 4: Shogun’s Justice
A series of atrocities roils the city. Could the roots of conspiracy stretch deeper still into the past—and wider in the present? Can those roots be severed or will they strangle the future—and nourish themselves on the magistrate’s blood?
Hello Astronauts! We have conducted the first network tests and we have something to share. We were able to download the game in joint mode, run and shoot with a friend. However, at the moment everything looks crooked and there is still a lot of work on network data transfer. At your request, we increased the speed of crafting items, from 20-50% depending on the specific recipe. Reduced the per-second consumption of food, oxygen, and the suit's power cells, so that supplies would last longer. We also plan to translate the game into 4 more languages, which will be simplified Chinese, German, French and Spanish. In the matter of translation, we would like to consult with You on which language to translate the game in the first place? Please write in the discussions. We are also thinking about the voice acting of the game, but it is likely to be only in one language, at the moment we have not decided on this. I was happy to inform you about our current achievements. I wish you a pleasant game!
The first of four Enhancement Weekend Event kicks off Saturday, June 13 at 06:00 UTC until Sunday, June 14 at 05:59 UTC. Log in to receive 3 Gear Booster Fuel I consumables and then earn rewards for every hour you play for up to 3 hours!
Enhancement Weekend Packages
Special enhancement packages will be sold to help you with enhancing your new gear from Beelzebub! Starting June 13, for the first time ever, the Enhancement Buff Voucher is available for direct purchase in the Special Product Tab of the EMP store. These special sales will be available until June 15.
Log in now to enhance your gear with these great items from the Weekend Packages and Login and Playtime event!
With over 1.2 million activation's on our recent giveaway we have decided to just make our base game free for life. For us its all about ensuring this great game continues to develop not only with new and great strategists coming through but also with continued evolution in our user experience. We have such an amazing vision for this game and our early access version is just the start. We hope you enjoy the free base game and if you want to help support our future development then we are really excited to announce that our first ever supporter packs are now available here: https://fourkingsonewar.com/supporter-pack-options These are full of cool stuff like early concept art, historical posters, sound clips, future in game rewards and much much more. Grab yours today and thank-you so much for your support. All proceeds will be going back into further development of this amazing game.
Announcing the Eximius LevelUp PlayOne Invitational 2020 Tournament!
Ammobox Studios is teaming up with MDEC, GTR and ESL to bring you competitive Eximius action this weekend. 8 regional teams will battle for the prize pool of RM20,000 (approximately USD5000). The participants include multiple influencer teams from Malaysia and Thailand as well as some of the best regional E-Sports team.
You can watch the action and cheer on the teams live on our video streams this Saturday June 13th at 1:00PM SGT / 10:00 PM PDT (-1 day). Check our Facebook Page for the live stream when it's up and ready.
This tournament is a part of our ongoing marketing campaign, leading to the 1.0 launch. After the tournament, we plan to share more details with you, the community on the new content we'll be adding to the game and future events. So stay tuned for more details.
With just a few commands you can start to develop your own VR experiences with AppGameKit and the AppGameKit VR plugin! From detecting the head mounted display to registering touch events from the touch controllers. There are over 60 commands provided and we’ve created some great 'getting started' demos to show you how to get up and running with your own creations.
If you don't yet have the AppGameKit VR DLC, we are currently running a promotion with a great discount. So there is no better time to buy and start making and experiencing your own VR projects!
With the release of version 0.7.1, AFC2020 is now live and available for play on Mac!
Mac updates may be a little less frequent than regular updates unfortunately but should be good for the next couple months. A Mac version was one of the most requested features.
Version 0.7.1 also gets the game closer to getting out of early access with some big improvements in the match engine, fixing a number of bugs and changing a number of rules about player behaviour making for a more realistic outcome. Unfortunately a keen user has already spotted one issue that desperately needs fixing (forwards handballing back and forth when play moves downfield too quickly) but will be on that one for v0.7.2, possibly this weekend, along with hopefully some more analytics!
Please enjoy AFC2020 on Mac and get in touch if you have any problems on that particular platform - will try and sort them as quickly as possible.