To all the players that have shown love and support to Hunter’s Arena: Legends, Hello, from all of us at Mantisco.
Hunter’s Arena: Legends has experienced countless adversities and setbacks during the Alpha and two Closed Beta Tests. But through the constant feedback and support from our beloved players, we were able to improve each time and come to where we are today. We are very glad that we were not alone, and thanks to the support of many players, we are sure that the game will continue to move in a positive direction. We would like to take a moment and shed some light on the development status announced earlier through Steam news.
1. Game Optimization
As we mentioned on several occasions, Mantisco has put the most effort into solving the optimization issues. We are directing majority of our focus on the frame drops and prolonged loading times when entering the game.
Frame drops during a certain time
We have had issues with inadequate use of resources while rendering that occurs as time passes in the game. We are currently working to fix them.
Frame drops near the barrier
The barrier’s framework caused an abnormally high resource consumption. We are working on optimization, while maintaining the visual component of the barrier.
Loading time on game launch
In earlier versions, all of the resources for Battle Royale, Team mode, etc. were “preloaded” on launch. The advantage of such a system was that the loading times of any of the game modes were much shorter. However, entering the initial lobby took too long.
With the help of some feedback you gave us, we started working on accelerating the loading time by; breaking the process into short stages and reducing them to optimize the resource consumption.
Frame drops in certain dungeons
We have discovered that players experienced frame drops in certain dungeons. We are currently working on resolving this issue.
2. Character Balance
We aim to provide a balance that many players can agree on while maintaining the unique individuality of each character.
Looking back on the 1st CBT, the character that was mentioned and talked about more than any other one through our Steam community and Discord was ‘Jun’.
It was so well-balanced that even beginners could easily played the character. But after reviewing various feedback and CBT data, we realized that we needed to make some changes. As a result, we conducted a thorough internal review to bring a better-balanced version of Jun.
Mimi and Samjang were the focus of feedback for 2nd CBT. Mimi was considered too strong while Samjang appeared too weak. Ironically, "Mimi" was not changed much from the 1st CBT, but opinions on her surged after "Jun" was adjusted.
As such, not limited to those characters only, balancing adjustment will be continuously done constantly changes according to game tactics, strategies, minor balance updates, meta, etc. We will keep improving character balance during the development process, and are ready to hear your additional feedback. We will do our best to provide fair game balance to make the game much more enjoyable.
3. Battle Royale Tutorial
We realized that many players needed time in learning the new style of gameplay and combat system of Hunter's Arena: Legends.
For that, we apologize for not providing useful tips and effective tutorials to help you shorten the learning curve. To make up for that mistake, our team has been improving the game guide, in-game tutorial, and other useful tips to help everyone enjoy our game. We promise to develop other ways to provide better user experience. We look forward to getting more of your feedback to make our game better.
4. Killcam/Highlights/Replays
Many players requested features that would help to look back on some moments in past fights and analyze their own performance.
To meet these requests, we are developing new features such as Killcam, Highlights, and Replays to provide more information about your opponent's item level, character level, etc.
We will continue to make various updates to make Hunters Arena an even more enjoyable experience.
5. Early Access Package
The Hunter's Arena base package will include all 12 characters, including the recently added Yoongeon character, as well as 4 different game modes: Battle Royale (Solo, Trio), Tag Match and Free For All.
Yoongeon is a new character who must balance between melee and ranged attacks depending on the situation. he uses two swords as a weapon attack, along with his ancient weapon the “Black Tiger Sword” (A floating sword).
We will share more detailed information of ‘Yoongeon’ through our Steam News.
Our latest mode, Free for All, is a way for four players to battle each other in one space. Unlike other modes if a character dies, you can respawn after a certain time and quickly rejoin the battle. You can change your character strategically based on the situation.
Victory does not just depend on the player skill, but also on utilizing various gimmicks available only in the Free for All mode. In addition, at the beginning of Early Access, the game will have a ranking system for each game mode, which we hope will motivate you to spend more time thinking about strategy and ways to demolish your enemy. We also have plans for some new game modes with various concepts. We will make sure to publish updates on the future development status.
6. Future Plans
It is still early, but Mantisco would like to share new issues we come across from Early Access to Official Release. We would like to always inform you of the current situation and solve problems together as one community. We have no doubt that together, we will create a version of Hunter's Arena that will impress our players.
All of us at Mantisco will do our best to create a better game for everyone to enjoy.
Thank you so much for your patience and support for Hunter’s Arena: Legends!
Latest update 20w23d feature brand new NPC stations generated into the world. A new Docking Connector brick and a new tool allows you to build your own modular stations! You can also use the shipyard brick to create landing pads, hangar or drydock as you prefer.
Fullbeans Studio is a new Melbourne studio formed by a pair of programmers who wanted to chase their dreams of becoming game developers. Now, a year and a half into the roller-coaster that is games development, come and ask them anything about their upcoming game Operation Armstrong, how they have found games development or any other curiosities on your mind.
1- Fixed missing floors in development 2- Fixed Smoke not going away on certain calls 3- Fixed Clients not being able to use vent fan 4- Fixed CAD issues
A huge content update will be live this month with multiple new trucks, new gameplay mechanics, and open the industrial area for business. Stay tuned for a full announcement.
VR SHOOT AROUND - Realistic basketball simulator - - BoninblueDesignLaboratory
Thank you so much for playing VR SHOOT AROUND!! We updated following contents today.
Version 1.7.5
Addition/Fix : - Added "Valve Index" support. - Added "Throw angle offset" slider on "Game settings". - Changed the name of "Throw power assist" to "Throw power multiplier". - The numerical value of the throw power multiplier has been corrected so that the previous 0.5 becomes 1.0 (For example, the previous 0.7 will be 1.2) - Fixed the maximum value of "Throw power multiplier" from 2.5 to 2.0 - Fixed rim-net physics.
To be honest, I was hesitant to deal with Index officially because the trajectory when throwing the ball using the Valve Index (probably Index controller) was unnatural (flying too high in my environment). However, with this update, we have added a slider for finely adjusting the trajectory of the ball, so I think that you can get closer to the natural trajectory. Sorry for your inconvenience but when playing with Index, please adjust the throw power multiplier and the throw angle offset first.
Join us all week long on Discord as we play and talk about NIGHTVISION. Get the inside scoop on coming features, and maybe get some of your ideas into the finished game. Issue challenges via passphrase to other folks playing the demo, and share your best screenshots... it might win you a free copy of the full game.