Alan Sharp - Foronisus
A live-stream where we, the developers from Mystive Studios will play the demo of Alan Sharp for all the fans of Horror/Mystery, detective video games.
Alan Sharp - Foronisus
Alan Sharp Demo Gameplay Done! Let's do this together!

You have played the Alan Sharp Demo, watched a gameplay or you're just curious about the game itself? Feel free to join us in this Q&A Discussion where we would gladly answer any of your questions.

Join us on our Discord Channel: https://discord.gg/hkyT2nq

Let's make the best horror experience together!

  • An idea suddenly popped up? Feel free to share it with us! We'll gladly consider it. The final goal is to create the ultimate horror experience for all fans!
  • You have a suggestion for a particular level, event, character, game mechanic? Don't be shy... open up to us and we'll find a solution together which might end up in the full game!
  • An interesting addition to the overall storyline flashed into your mind? Share it with us! Let's look it up and see how it will fit.
  • You have a suggestion for a new game mechanic or an improvement for the already implemented ones? Feel free to contact us and see if it can be done!
  • There was a bug you've noticed? Let's note it and get it done as it should be.
  • Any kind of Questions about the game itself, the demo, the storyline, the characters, the gameplay? Throw it at us! We'll gladly do our best to answer it!
Combate Monero - Strider Spinel
Jose Luis, Enemy of the supernatural of Sergio Rios and Xiuhcoatl the fire serpent of Fernando García Rosales are in the Combat!




Jose Luis displays an indirect style of combat, invoking monsters and spirits




While Xiuhcoatl goes straight to the point with an aggressive and fast style!




Curiously, it is not the first time that they meet, and right now they are sharing credits in a crossover comic !!







You can read more about this crossover in this links! (spanish only)

Primer parte

Segunda Parte
Long Car Journey - A road trip game - rollcase
A new patch that fixes some small bugs, another patch will appear soon!
Rinlo - GuraShop
Follow the live-stream from our Steam Store Page: https://store.steampowered.com/app/1297010/Rinlo/


How was Agatha animated? How many time does it take to create a scene? Join us on a unique live-stream where you will be able to learn how the world of Rinlo was created and what it takes to create a VR game from scratch.
Join our lead developer and check out some never-before-seen behind the scenes footage of our levels and assets.

Rinlo is an exciting new adventure game developed explicitly for Virtual Reality. With the use of complex puzzles, enthralling characters and the exploration of a steampunk dystopia, you will have the opportunity to immerse yourself fully in a story like no other.

Releasing June 23 on Early Access on Steam!

Rinlo - GuraShop
Valve has recently announced its decision to reschedule the Steam Game Festival. It will now run from June 16 thru June 22.
As a result of this, the new date and time for our exclusive Behind the Scenes live-stream will be June 18 at 11 a.m. PST / 7 p.m. BST / 8 p.m. CET.

We apologize for this change out of our control.
Cosmoteer: Starship Architect & Commander - Walt Destler
As part of the Steam Games Festival, I will be holding an AMA ("ask me anything") session on the Cosmoteer discord server on Saturday, June 20th at 10:00 AM PDT (5:00 PM / 17:00 GMT). I'll hang around for at least an hour, maybe longer if the questions keep coming!

To join in and ask me anything you want, join our Discord server and then head to the #ask-walt channel. (You will need to read the #rules channel and follow the instructions in there before you can post.)

Even if you can't make the scheduled AMA session, I am still often in the Discord answering questions, so drop by anytime!
A Gummy's Life - Dvonio ▲▲

Hello! today we are updating with some balance and improvements!

Balance
  • Improved the defense of the Gummy Egg.
  • When two or more players tie at the end of a game, the last map is played again with sudden death.
  • When two or more players tie and should receive a point, every tied player get the point and not only the one that died the last.
  • Now in Ball or Juice when the timer reaches 0 the gummies won't die. Instead, points will be rewarded but the gummies can keep moving and scoring (Score won't change).
  • Scoring a Goal in Ball or Juice now heals and gives strenght to the scorer.
  • Zombarn tractor now changes directions (forward-backwards) when colliding with a wall.


Improvements and fixes
  • Added a Clear button in the options menu that restore or clear to default all the settings/profiles.
  • Improved performance and memory management.
  • Now the AI is organized differently depending on the teams selected by the humans on Team Mode (equal size team, outnumber humans, humans outnumber).
  • Online Matches list now automatically refreshes when a new match is created.
  • Improved online synchronization of the tackle and plank features.
  • Improved online synchronization of the Ball or Juice ball.
  • Improved online synchronization of the gummy collisions.
  • Fixed the Get up animation sometimes not displaying correctly in the remote players.
  • Fixed the Robot Wars ground sometimes appearing twice in the online game-mode.
  • Fixed some synchronization errors in the conveyer belts of Robox.
  • Fixed the AI stopping if it KO'ed the player in BeeCareful.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!


Also remember that you can always join our
Spiritfarer®: Farewell Edition - batsalient



EDIT: due to the revised dates for the Steam Game Festival, we have pushed our AMA to Thursday, June 18, at 12pm ET! Thanks for understanding!


Heyo!

🥳 All aboard for the Summer Edition of the Steam Game Festival! 🥳

Won't you please come join us for the Spiritfarer Developer AMA? Got questions for us? We'll answer anything you ask! (it says so right there in the title!)*

Date: June 18, 2020
Time: 12:00 PM ET
Where: https://www.reddit.com/r/Games/


❓ Can't make it to the AMA? Have a burning question? Please submit it in advance [[url=https://forms.gle/GtfU5nUVvmXZeJPv8]HERE[/url]], and we'll try our best to answer it during the event!

⏰ Please don't forget to set a reminder, too!




*Spoiler: If your question is "When will Spiritfarer release?", our answer will be: "We don't have a firm release date for Spiritfarer yet - we'll see what the future holds!" But if you wishlist the game, you'll know as soon as we do! ;)


https://store.steampowered.com/app/972660/Spiritfarer/
King of the World - Mathias
First of all we'd like to apologize for this update taking so long.
When we started King of the World some of you might remember we used the P2P Networking using the now deprecated UNET. It turned out that just wasn't suited for RTS games, and we were never really satisfied with units often being desynced which we feel ruined the experience.

So we decided it was time to just start from fresh and redo all the networking, to build up a good base going forward. At the time we obviously didn't know it would pretty much mean redoing the whole game all over, as a ton of things just broke both due to the networking but also updating the engine. Nonetheless we finally feel we're ready to show you all what we've been up to, so without further ado here's the patch notes:


New units:
  • Sniper unit
    Has a longer range than the mortar but a slower attack speed

  • Officer unit
    Has three buffs for nearby allies that it can active one at a time

  • Enforcer unit
    Replaces the heavy droid with two melee units

  • Fanatic unit
    Has low damage and explodes upon death

  • Mage unit
    Has higher damage than the archer but less range

  • Paladin unit
    Has a random chance of blocking a small amount of damage

-Completely reworked the Networking
-Added new map Ireland
-Replaced heavy infantry promotions with an activatable aoe buff
-Buffed tanks HP to 5500
-Added selectable alternate units to each army
-Increased Performance
-Added the stats of units to the army selection
-Added shadows to the menu
-Minor UI changes in menu and in-game
-Engine update
-Added a togglable ping display
-Tons of minor improvements
-Added a max population
-Made boats loading and unloading more consistent
-Reworked all the WW2 army skins
...