To help keep lines of communication opened and informed, we’re writing about our Legacy transfer tool that we previously talked about. Here’s an update, let’s get into it.
When’s it coming?
Well, we were going to do it today but wanted to test it more and make sure it was as great it could be. Then we planned on releasing it Monday, and then something happened today. Some pipes burst and flooded our entire office. This means our internal servers, internal networks, build PCs, and so much more took a nice bath. Luckily, we’re all working remote so no one was hurt. We need to get our internal servers and build machines rebuilt and set up. As a result, our patching is a little up in the air. We hope to get the machines back up and the patch out to you all next week. We’ll keep you posted when it’s coming.
What is this Legacy Transfer Tool?
Once this patch goes live, we’re going to be offering players the opportunity to transfer over their Legacy progression, characters, and gear over to “Play”. The goal is to do right by our community, while also having everyone in the same area to Defend. Here’s how the tool works:
Load up the game.
“Legacy Transfer” button is now below “Legacy”
Once you select this button you’re presented with the following info:
Your current “Play” progression will be deleted.
Your “Legacy” progression will be copied over. This includes:
Heroes, Hero Level, and Progression.
Gear will be balanced to it’s 1.0 version and your upgrades will be reset.
Gold from your upgrades, up to a generous cap, will be refunded to you to reapply upgrades.
After confirming the transfer, you will need to restart the game.
Your profile will be copied to Play. You will no longer be able to access Legacy.
There are a few things to note:
Legacy and Legacy Transfer will become unavailable after 7 days.
You are able to still play on Legacy, and any progression or items acquired on Legacy will be included up to the moment you transfer.
Any players that do not have “Play” profiles at all (i.e. Early Access players who have not played since launch, or people solely playing on Legacy) will be automatically transferred over after the 7 days.
For anyone with ANY “Play” progression, you will need to opt into the transfer. This means if you have started a character and just loaded into the tavern, you will need to opt in.
The ability to use Discord to manually transfer is no longer available because our office flooded.
The reason that we’re going to be disabling Legacy is to accomplish two goals. The first is to have players all playing in the same space together. The second is to ensure that we do not have to balance two versions of the game, as well as worry about any potential problems that come with that kind of work/balance.
What’s Next?
We’re currently working on a big update coming down the road. We’ll have a bit more information out soon regarding that update. We’re giving our devs a moment to breathe post launch, and will be hitting the ground running. There’s a lot we’ve got planned, and as always, please throw any and all feedback you can into the in-game escape link (it might say bugs right now, but anything that bugs you can be submitted through there).
Social Defenders
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Join today's Eternal Darkness stream at 4pm EST over on twitch and don’t miss your chance to win a free RISEN Founders Pack and access to the second age of Deadhaus!
My brother forgot to finish the part where it tells how many hours/days it for the next stage, but it already works on the smaller global tooltip, will be a quick fix once he finishes some other stuff.
We have decided to drop the PH mechanic and replace it with Mana, only magical plants and plants with some special mutations will require mana, we feel like this is less scary to new players than using something like soil acidity and fits better the fantasy theme.
Right now my bro is finishing the Seed tooltip while i work on the assets for the UI
This part will be in the top right corner, it shows all the basic info about the current day, date, day of week, current temperature, weather (sun icon), hour and season (flowers = spring)
I will make the versions for summer, fall and winter next
These and the seed tooltip should be done by next week.
Encased: A Sci-Fi Post-Apocalyptic RPG - Stormtrooper
Dear readers, CRONUS weekly is once again on your terminals! Today we will tell you about the launch of new transport modules, share notes about scientific studies of the corporation, as well as summarize the first stage of vote for unique items.
Launch of transport modules
Getting under the Dome is a fascinating but also dangerous journey. When you arrive to the Spire station, built around an aperture at the top of the Dome, you will have a long descent. But the well-coordinated work of the world's best engineers allowed CRONUS to build a real engineering marvel in the shortest possible time, an updated system of transport modules. The blue wing was so confident in its invention that one of the first testers was a leading design engineer.
"Trampoline works!" - the first words of the Blue Wing Director, after a successful landing.
Useful CRONUS notes
Once under the Dome, forget everything you've been taught. Whether you were a military man, a medic, a leader, or a simple worker, everyone will have to undergo basic military training.
In this dangerous world, everyone must be able to use weapons. However, experience has proven that, this is not enough. For those who wish to continue training in combat disciplines, CRONUS has published special books, from which you will learn more about the weaknesses of the coming opponents, factional relations or even about how relics and anomalies work. These materials are absolutely free and available to everyone.
Vote for the exclusive item: part 2
The results of the first stage of vote for the unique and exclusive item are already here! The winner is the Relic of the Forefathers.
CRONUS Corporation has already launched the second stage of vote, in which our first investors will choose features and characteristics of the future relic. If you have supported us on Kickstarter, do not pass by. You will find the link to the second stage of the voting in your email inbox and in personal messages on the Kickstarter website.
See you under the Dome!
Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.
The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.
This demo is a combat demo which focuses on showcasing combat mechanics. This demo features two stages to play on. Your job is to simply survive the onslaught of enemies as long as possible! We hope you enjoy our first prototype of Necrofugitive, and don't forget that we want your feedback!
Join our Discord if you wanna chat about feedback directly!
Now that v0007 rolled out, it's a good time to talk about the next update 0008. I don't know the exact release date for this update, but it will probably roll out sooner than v7. This update focuses solely on the gui and menus. This update should have a faster turn around because I've been planning it for several months already.
NEW GUI
Most, if not all, of the user interfaces will be redone and will be a big improvement. In a lot of ways, the new gui will be simplified and easier to read. It will also offer more room for additional buttons or readable stats in the future.
NEW MENUS
Every menu will get refreshed, including the main menu. There will also be additional menus added for future features. Since this update focuses on the visual look of the menus, not the new features they will display, the new menus will be empty until I add to them in a future update. However, the new menus will show what's in store for future content.My goal is to get these new menus filled so they don't remain empty for very long.
WHEN?
There's no specific release date for v8, but I would guess it'll be out within the next two weeks. I'll provide specific details of all the changes when it's released. See ya then!
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Developer Diary #252
Hello Friends,
As you know, the recently released update 4.006 brought many important and interesting changes. Our work continues and soon we will start to prepare the new update 4.008 that is planned to include P-47D-22 "Razorback" fighter for Battle of Normandy and tank destroyer Sd.Kfz.184 "Ferdinand" for Tank Crew. You may have noticed and wondered why the mission number isn't 4.007? The answer is that we plan to release an intermediate update before that, it will add some important functionality and new features. They will be based on your feedback mostly and will bring some features long-awaited by the community. The update 4.007 is already in beta testing and we hope it will be ready in the coming week. Among other changes it will include 4К quality external texturing by Martin =ICDP= Catney for the legendary Ju-87D-3 from Battle of Stalingrad, here are some screenshots of it:
Speaking on the update 4.008, which is planned for late June - early July, we have also something to show you already. Another legendary plane, P-47D-22 "Razorback", will begin the Early Access for Battle of Normandy: