We are nearly halfway through the year, and what a year it has been so far. Over here at Venus Noire we are keeping safe and managing to cope, putting out another new release on time for the end of May. It is another big one that focuses on Rastedel, bringing the arc to a close (other than some smaller stuff to be done later). We’ll now be looking to move on to other areas of the game, namely castle character arcs, and the mechanics update.
In addition to the Rastedel content, with have a number of events in the other castle based pools. We’ve always been doing a little bit of work on the programming side, crushing a much-mentioned bug that was causing village capture numbers to be displayed incorrectly, and adding quality of life improvements to the map; namely the often requisition zoom and pan functions.
This content is not a new release- but instead will be coming up in the next big update!
ADDITIONAL ART
This month we completed twenty-four new CGs, with thirty-eight variants, four new animations, two character sprites and one background:
Rowan x Juliet 1, 2, 3, & 4
Francois the Orc
Rowan x Alexia 1 & 2
Jezera x Alexia 1 & 2
Fey Possessed Drider x Rowan 1 & 2
Orc Chieftess x Rowan
Alexia’s Shackle Fantasy 1 & 2
Rowan x Helayna
Drider x Rowan
Delane’s Fate
Marianne’s Fate
The Evacuation of Rastedel
The Goblin Dinner 1, 2, 3, 4, & 5
Rowan x Alexia Animation 1, 2, & 3
Rowan x Shaya Animation
Alternative Delane Sprite
Priest of Chaos Sprite
Mine Background
ADDITIONAL SEX SCENES:
Rowan x Maud (Vanilla, Creampie)
Rowan x Patricia (Maledom)
Rowan x Rylea (Gay, Oral, Anal)
Rowan x Helyana x Liurial (Threesome, Cuckqueen, BDSM)
Tarek x Alexia (Orc, Handjob)
??? x Marianne
EVENTS:
In terms of Rastedel, we have completed most outstanding path lines. What this means in terms of events is that it is now possible to recruit the alternative Northside ally, Maud, as well as choose to corrupt Patricia as Rowan, instead of allowing Ameraine to do it. In addition, Werden’s route, which ended sooner than Patricia/Jacques in previous versions, has been brought in line to the same endpoint, the epilogue, which features three new scenes that take place after the city is sacked.
Outside of Rastedel, we have one very long ruler event, a succubi murder mystery, as well as one new forge job event, and one new barmaid job event. We’ve also added a new Helayna path event featuring a threeway with Liurial, and rewritten parts of the goblin dinner event to bring it in line with Sommy’s excellent new illustration.
That’s it for this month's recap! Keep an eye out for more news as the next update comes together!
Finally today! the Queen of the tyrant 'Diadora' will be released. Stay tuned for next week!
[Primary] PopoTino Open [2nd] Remriel Open [3rd] Diadora Open [4th] Popotino 300% [5th] Ramriel 300% [6th] Diadora 300%
Other Updates Updated Abigail refine in Chinese. Preparing for Portuguese made 300% tool-tip
Voice Actor Interview - Morino nanna (Natria) /
1. Please introduce yourself. Also, I would appreciate it if you could write down your Twitter account, career works, etc.
This is Nanana Morino!I am working as a voice actor such as PC game, social, app, OVA, etc. Twitter→@Morinonana
2. Please tell me the character you played in WISH.Also, please tell us what you focused on when you played the character.
Miss Natria! She had a huge gap between seriousness and humor, so I acted conscious of the gap!
3. Please tell me your charm about your character.
It's the heart of all things. And it's really good that after she gets close to everyone, she becomes open-minded in many ways...
4. Please tell me the title of your recent work.
Voices are being tuned to the OVA "Wife and Wife, Takamura Ma Nim of Honey and Meat" and Boymik "Each Specialist"Kujo Lin of LightC.
5. I've decided to refrain from going out because of the coronavirus, how are you doing?
I just stay at home watching TV or watching videos and playing games.
6. Please introduce any games, animations, or movies you enjoyed recently.
I'm watching Ghost in the Shell SAC_2045 recently distributed on Netflix! I had forgotten some parts, so I reviewed my past works and stayed at home lol
7. What's the latest My Boom?
I recently bought a bicycle. We've been running a lot during the day, picking places with few people.
8. Lastly, please say something to the users.
Everyone enjoys "WISH", a super royal road story with laughter and tears! Why are the heroines attacking soma... Can the conflicts between the races be eliminated... And how is the decisive battle with Diadora?! ! ! Please play a lot! Morino also plays (*˙ω˙*)و
interview2 - SUMBU(writer)
1. Please introduce yourself.
We are glad to meet you all who enjoy our game. My name is Somb, WISH -Israfil Saga- story and script writer. I'm very happy to have an opportunity to have an interview like this even though there are a lot of missing parts as a newbie artist: D
2. What was the hardest part of your work?
I never thought it was difficult. It was my first challenge, and the directors supported me so completely that I can only remember working with happiness and happiness.
If I dare to mention one, I was writing a erotic scene, but when my Magnum missile didn't fire, I was afraid I would be impotent at a young age.
3. What is the most memorable part of your work?
When I wrote down the script, the material did not come out. At that time, the director showed me some of the content being produced. As soon as I saw it, I remembered yelling "Uhhhhho !!" and writing out 20,000 characters in an hour.
From my ten years as a writer, I've never written a document so quickly.
4. I think you were new to game script work. What are your thoughts?
"Frankly, at first, I was more afraid than I expected. I'm sure that there are many shortcomings because I'm a new writer, and I think the director would get angry. I was pleased to see it and I was able to gain a sense of confidence.
In addition to that, everyone who played the game would like to give a positive rating, so I would be less satisfied than this. I just want to repeat the word thank you!
5. What if you recently introduced interesting games, interesting movies, or anime?
I enjoy the game a lot. Among them, I am addicted to the game "Fate / Grand Order". I think the game was also very influential when writing sentences.
I haven't seen anime lately, but I was most impressed with "expulsion of paradise". Despite being a movie version, while showing some storytelling, Angela's "Chora chase scene" that I showed at the beginning still remains in my memory.
6. What theme did you want to include in the story?
In fact, we usually live a lot of conversations. Each person in the story has a past. Of course, that memory often hurts. Especially in a fantasy world like "Israfil Continent".
Each heroine in this game has a "painful past". The theme is that the heroines who have overcome the trauma advance to the future with the main character, "Soma".
7. What character do you love the most?
From the beginning I really liked Remuriel. Imagine your sharp eyes suddenly hugging your tail and sleeping happily, isn't it cute?
Over the course of the story, I was completely absorbed in the charm of Bercino. Even though she is called the Empress, she has such a light tone, and she is a fossil-like girl who can walk further. I think this gap is too adorable.
8. What's my boom these days
Recently, I am exploring delicious foods here and there. Even if you can't go to a lot of people because of the coronavirus, the satisfaction you feel when you find a hidden gourmet can't be changed.
Enjoy delicious food, play home and play Pego (FGO). Thanks to the reissue of the Kudakuda event, we are welcoming a happy Devil King Nob.
9. Finally, a word to the users.
First of all, thank you very much for purchasing and playing our game. It's a story or script that has a lot of missing parts, but it was praised as interesting and interesting, and the blood well-being index has already reached the critical point.
Actually, I had many worries while writing the story. When I became a little more straightforward, I was not confident.
Is it okay to write this as it is? Is it possible to solve it a little more interestingly?
However, I was encouraged by the encouragement of Mr. PD, the help and great advice of my colleagues, and the support given during the pre-determined period. I'm really happy to have such a great experience.
"Innocent" ends with a story of eight people, but not the story of Islafil. Expect hero stories that will continue to be fun and a little erotic.
Forts receive a major overhaul this update transforming them from weaponized cubes to player designed outposts. Player forts now feature amenities you'd find at an outpost including ship repair, redeploying, and contracts. The new player forts are also completely invincible so you can bring a fort without babysitting it. Player forts are now available on the new map.
The artifact has also been added to the new map and received a small overhaul to accommodate the new map's design. Instead of dragging the artifact to a fort to receive the rewards of its transmutations, the artifact will automatically deliver its reward once 50k mass has been transmuted. Whichever ship controls the artifact at the time of the final charging will receive the reward.
The new map has come a long way since introduction and only a single feature of the old map is still missing. Once random map spawns like cargo ships and cargo forts are introduced to the new map, it will have achieved parity and the old map will be retired.
We will do temporary Maintenance From 22:00 ~ 23:00 (Pacific time). By maintenance. We fill fix these issues.
1. You can open Fashion Week menu and register. 2. When You move from Lobby to inventory, storage will show stored items . 3. When you equip items with effect (such as Starlight Branch F ), you can save style safely. 4. When you change style at mini-shop and go to shop inventory, style change will be applied.
Mostly busy implementing Facets, Containers and Workspaces now, but pushing out a few tweaks and bugfixes so they don't wait! Dynamic bones should no longer break and clicking private UI should be easy again!
Tweaks:
- Extended the world-space laser tool/laser priority mechanism so each tool provides its own information whether it's currently in use or not -- This should make private UI much easier to use, as gently holding trigger will no longer prevent the world laser from taking priority over private one, while at the same time letting currently active tools to take priority when needed (e.g. brushes or LogiX tip not getting interrupted by the private UI) (based on feedback by @ProbablePrime, @Shifty | Quality Control Lead, @SHFR_H, @Earthmark and others) - Added one more delete confirmation step when deleting worlds, with the button in a different location and capital letters to prevent accidental deletions (based on feedback by @PeterTheThinker and @Neosmotic) - Made Tween<T> components non-persistent by default (based on feedback by @Ardes)
Bugfixes:
- Fixed avatar manager attempting to equip default avatar pieces on users that have left or been destroyed in the meanwhile, causing those avatar pieces to remain in the world (found in log from @H3BO3) - Fixed Dynamic Bones breaking randomly when some parts of user avatar proxy are missing (@CanadianGit, @Kal, @Cyro, @Ryuvi, @Shifty | Quality Control Lead and others) - Fixed PositionAtUser breaking when Feet or GroundProjectedHead is selected as position/rotation source - Fixed other user's Item Shelves forcing the laser to activate (reported by @Dante) - Fixed LNL protocol silently closing all connections due to listener socket reporting a busy error when trying to read received data (reported by @Cyro) -- This only seems to effect some Linux systems, possibly ones with really small buffers or some strange socket contention issues, let me know if this helps or not, as it might be just masking some other underlying issue
1.21 Bug Fixes: - Fixed an issue where the Equipment display window would show the wrong stat value for the item - Fixed a typo for Poison Resistance in the Stat User Guide - Fixed some bad text formatting on the Bestiary Info
Added: - Added Retaliate (RET) description in the Stat User Guide