May 29, 2020
WoMen in Science - ben
Once again, no weekly update while I’m focused on the full-gamepad support, but a little post about some of my sources of inspiration.
Games
When thinking about farming RPGs, the Harvest Moon (1996) series and Stardew Valley (2016) inevitably come to mind. But for older gamers, there are even earlier memories of RPGs that included some agriculture and crafting. For me, it was Ultima VII (1992). That is probably the first RPG game where most objects could be moved or interacted with, and the player was free to explore a huge world filled with non-linear adventures.

The world was so realistic that you could decide—instead of being an adventurer—to harvest wheat, mill it, put the flour on a table, add water (or beer!) to make dough, and put it in an oven to make bread that you could consume or sell. It would quickly become boring, but there was a special feeling associated with letting your weapons aside and just craft for a while.

https://www.youtube.com/watch?v=IOfzind4xCA
Harvest Moon and Stardew Valley are definitely the main source of inspiration for WoMen in Science, though. Graveyard Keeper (2018), the dark humorous farm-sim game where you manage a cemetery, is where our point system comes from.

Another—maybe more surprising—source of inspiration is Baldur’s Gate 2 (2000). In the dialogues with the imp Cespenar, the game will scan your inventory and branch to funny comments depending on the objects you carry.

https://www.youtube.com/watch?v=y-RhrMlnklw
I implemented a similar system when you bring an artifact to Carl Von Linné in the museum, so that he will not just explain the artifacts but also make comments on other items. In the future I’d like to build on this system, and create something like a small database of all that happens in the world, so that NPCs can react to it in surprising ways.

My own life
I think that it’s important to put a little part of yourself in what you create. I was always interested in agriculture and biotechnology, and that was actually my first career choice, before I went into software development. I played with hydroponic and aeroponic setups, and a few other elements that you will find in game in real life. In fact, the game’s university is based on Gembloux Agro-Bio-Tech, in Belgium, where I was a (far too unreliable) student for a time.



“Blooming Chestnuts”, the title of the summer soundtrack, is inspired by that time. The teachers would tell students that they need to start studying for the finals before the chestnut trees are blooming. Once you see the flowers, it is too late, you failed already, they said. The funny thing was that for the untrained botanists we were trying to be, the blooming happened quite suddenly, triggering the unprepared into a panic state.



The winter theme, named “Nelligan’s garden of frost”, is a reference to my emigration from Belgium to the province of Quebec (Canada), 20 years ago. One of Émile Nelligan’s most well-known poem is “Soir d’hiver”, where he describes his window being a “garden of frost”. He’s not talking about the Canadian winter though, but about his own vulnerability.

I hope that this little incursion into my world was not too boring! There are of course many more things that I find inspiring. So many in fact, that I have a notebook where I have been writing every idea that comes to mind since the beginning of this project, and that will inspire future updates.

PS: If you read the post about Anne Droyd, you already know that many of the scientists' characters were part of a card game I worked on in 2015. I forgot to mention that there is also a https://luanagames.itch.io/wis-card-game.
Armored Warfare - Silentstalker
Commanders!

We are aware of the May 29 Steam access issues and are working on a solution. We apologize for the inconvenience. We will inform you once we have a solution.

Thank you for your patience.
Miner's Mettle - Ignatius
Early Access Patch 007: The New Perspective Patch – 29th May 2020

Camera Controls
Camera tilt is now added in, allowing players to finally zoom, rotate and tilt the camera. Players should have much better control over the camera than two weeks ago.
Tilt sensitivity is another option added to the settings.
You can now go to Satellite View while aiming.

Bugs
Client crash when starting a multiplayer game, now fixed – Thanks ZubZeroHMG and Aliencobra
Occasionally the join game button in multiplayer lobby would freeze and be unclickable, now fixed.
Music now stops after the game ends.
Switching between facility and an AMP no longer bricks shooting.
AI trains are shooting at the center of the map when they had no targets to aim at, this has now been fixed.
May 29, 2020
Rough Justice: '84 - JezzaPrime


DEVLOG
The Project Lead on Rough Justice: '84, Jeremiah Costello, AKA "Jezza" explains the current state of development in this handy devlog.


WE HAVE MOVEMENT!

Gotta level here, getting the agents to follow prescribed routes has been a bit tricky for us. To complicate matters, we wanted to enable some form of randomization, so that the same route would not always be taken, but thankfully we scrubbed that idea. It's a prototype after all, right?

MAP OVERVIEW

Bear in mind that Rough Justice is still in the early stages of development, but it was important to implement the map, even at this stage. Having a bird's eye view of the entire city, and being able to see your agents traveling to their various assignments is key when trying to get an overview.

WISHLIST
You can wishlist Rough Justice: *84 and show us some love and by doing so, keep up to date with our development process.
https://store.steampowered.com/app/1291860/Rough_Justice_84/

HIT US UP

Our discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Rough Justice.

WRAP UP
That about does it for this update. We're planning on pushing these posts every two weeks, at least until we reach our next milestone. This is our THIRD update EVAH. We doin' this right?
Generation Zero® - kissemiss


Hey everyone - Update time!

Given this time in the month you can likely guess that there is no game update from us for May. We needed to give ourselves the time to focus and prepare for future work on the game. This includes the feedback we received from you all based on the last update as well. We hope you understand and will bear with us just a little longer!

That said, if you’ve been following our channels, you may have read Calle’s latest post on the Östertör-net BBS where he said that he was going to write a letter to the editor of Dagstidningen, and sure enough, he did! And we got our hands on it early:



“Stop FOA, Save Östertörn!

Very strange things are happening right now in Östertörn and I want to claim that it's in direct connection with the Försvarets Forskningsanstalt placed here. Wouldn't you agree with me when I say that things haven’t been usual lately? We've definitely got increased radiation here in Östertörn and I suspect that it has something to do with that laboratory "FOA35" and one of their experiments. Could they have alien technology there or plain and simple a real living alien?! It’s something out of this world for sure, I'm certain of it! They are after us! As usual we know that they won't give up anything, so I want to warn you what’s in the making and that we together claim our right to truth from the government.

Enough is enough!

-Calle”

Keep an eye out for other bits of information in the coming weeks as we head into summer. Until next time, stay safe out there!

The Generation Zero Team
Levelhead: Platformer Maker - BscotchSampy
HAPPY FRIYAY! Y'all ready to ROCK & ROLL?? GR-18 had a helluva week watching fireworks, shooting missiles, and hanging out with its sidekick!

As always, remember to click the level names to bookmark them for later on. OR! Use the fancy Playlist to bookmark all of them at once. HERE WE GO!
Happenings:
Semis & Finals!


Get ready for Semis & Finals of Delivery League Championship this weekend at Twitch! The brackets are out with times listed in EDT. Who has the most SPEEB??
The Blind Monk of Levelhead


Paragon RetrophileTV is in his own league with blindfolded runs! Check out the videos on his twitch channel and be ready to be amazed.
Featured Levels:
JUST WOW


Paragon TalkGibberish has created a spectacular fireworks show in the level Fire Fall Facility. Simply speechless with this one..... JUST WOW!
Fire Away!


GR-18, the missile operator gets to fire away in Friendzie's thrilling level Burn The Enemy Quickly! Can GR-18 ward off the hoard of enemies in time??? SUSPENSEFUL MUSIC
Catch Me If you Can


GR-18 and its faithful partner, The Package, race through Viewty's intense level Perseguir El Paquete Maldito. They have to work together to make it to the end!
Colorful Jumps


GR-18 needs to keep its head up in Sjosz's captivating level Hardlight Tower Heist. Explore and find the beautiful colors of life!
Dream Dungeon


GR-18 dons the architect's hat in Build-A-Dungeon by DuckBag. Let the creative juices flow by creating a twisted and savage dungeon for the enemies to enjoy!
Highlights
Community Announcements - Ignasis (Community Team)
Greetings, Exiles of the Testlive lands!

We’re releasing the first revision for our next update, continuing our work with getting the Avatar system ready for prime time.

We are also continuing our work towards balancing the game, this time focusing on PVE content and boss encounters, substantially reducing the health pool of all raid, group and boss monsters. This brings the time to kill to similar values previous to the latest patch, and is one more step in our journey to re-balance content in the game. We’ll bring further balancing to other aspects of the game in future revisions of this patch.

Finally, we’ve bundled in some fixes for visual imperfections present in pieces from the Architects of Argos pack, and removed Denuvo from the game.

Thanks again for your ongoing feedback and support. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Currently Known Issues
  • Please remember that this is a Work in Progress build of the game. As such many features might not work as intended, be incomplete, or present issues. Please let us know of any issues you found while testing by following these steps.



  • Added a number of optimizations for server code and server logs.
  • Added a number of optimization and database maintenance features. This may decrease the size of database files.
  • Fixed a number of crashing issues.
  • Removed Denuvo from the game.


  • Fixed alignment issues with Argossean Vaulted ceilings.
  • Fixed collision issues with Argossean beds.


  • Fixed an issue where thralls would not damage other thralls with ranged attacks.
  • Fixed an issue where players could get stuck inside a rhino’s mesh.
  • Reduced the HP for world bosses, dungeon bosses and group content bosses by an average of 35-40%. This brings the TTK of this PVE content to similar values previous to the last patch.


  • Players are now vulnerable to projectiles while summoning an avatar.
  • Avatar summoning time has been increased to 60 seconds (from 20 seconds).
  • Avatars of the same kind can’t be summoned at the same time by different players.
  • Reduced health regeneration for critters returning to their original spot after having reached their maximum leashing distance.


  • Fixed more instances where nameplates wouldn’t be visible to the player.


Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Summer in Mara - Chibig
We have some good news.

We just launch a prologue version of the game for free on Steam. You can just follow this link and try the beginning of this adventure. Next month, we’ll release it as well for Nintendo Switch. This is completely free, for everyone, and you can stream it and share it with whoever you want. The demo is just the tutorial so you know how to play.



By the way, another thing: Summer in Mara will come out for Nintendo Switch, PC & Mac on June 16th. That’s right, we have an official release date! It’s been a long, long way and we’re so sorry for all the delays and changes, but we’ve done it thanks to you and now we’re just three weeks away from the release!



One last thing.

Caro is one of our artists. You can see her amazing 2D art as the portraits of the characters from the game, among many other things. Now, Caro is making a crowdfunding on her own!



Crepanquine is a fantasy, horror and drama comic inspired in the art of the famous animated Japanese films such as Perfect Blue and Howl's Moving Castle. It tells the story of the legendary Curse, a disease that transforms the index finger of its victims into parasitic magic wands. Our protagonists, the apathetic Rino and the lighthearted Xental will try to cure their loved ones of the disease. However, unbeknownst to them, higher forces will hinder their progress as they have a completely different purpose for the people living in Crepanquine.



If you have never heard about Crepanquine,don't worry! They also have a reward with an omnibus so you would not miss a thing about this story!



You can support Caro and Crepanquine here.

See you in Mara on June 16th!
Of Guards And Thieves - Helba
OGAT - Update 92.43 - New Maps pack, New Dedicated Servers Setup, Fix, Changes and improvements.

Of Guards and Thieves - Update 92.43 - New Maps pack, New Dedicated Servers Setup, Fix, Changes and improvements.!
Hi everyone!
This update contains mixed content, here you will find the summary of the changes, and you can read the details of each topic afterwards.

OGAT r.92.42 changes
NEW MAP - River Village - Added to Featured Maps - Mansion - Added to Featured Maps - Military Camp - Added to Features Maps - Police Department - Added to Features Maps BUGFIX - Featured Map custom order - Fixed UPNP problems - Fixed P2P Hosting issues CHANGES - Hosted Match gTDM goal Kill changed to 50 (was 20) - Hosted Match TDM goal Kill changed to 50 (was 20) - GaT Match lenght changed to 6 minutes (was 5) - Improved Day&Night Cycle lighting - Improved Ambient Occlusion post processing SHOP Round Update 37 DEDICATED SERVERS NEW SETUP - Changed CTF servers to Bomb Defusal - Renewed maps pool

NEW MAPS
We're happy to announce that almost all the old Classic OGAT Map are now available in Dedicated Servers and Player made servers.

All maps are compatible with all modes except SOC and Racing.

RIVER VILLAGE


MANSION


MILITARY CAMP


POLICE DEPARTMENT


DEDICATED SERVER NEW SETUP
We have updated the available dedicated servers list,

Below is the updated list of servers:
EU 1 - GaT 10/10 EU 2 - GaT 10/10 EU 3 - GaT 10/10 EU 4 - Bomb Defusal 12/12 EU 5 - Team DeathMatch 10/10 EU 6 - Team DeathMatch (Massive) 20/20 US-East 1 - GaT 10/10 US-East 2 - GaT 10/10 US-East 3 - Bomb Defusal 12/12 US-East 4 - Team DeathMatch (Massive) 20/20 Asia 1 - Team DeathMatch 12/12
NEW DEDICATED SERVER MAPS LIST
- Mansion (Classic) (by Subvert Games) - Office (Classic) (by Subvert Games) - OF_Apartments (by Subvert Games) - Military Camp (Classic) (by Subvert Games) - River Village (by Subvert Games) - Police Dep (Classic) (by Subvert Games) - Construction Yard (by Subvert Games) - PL_Residential Block (by RiczioO2) - Office X (by AkiraStraits) - Pharaoh's Tomb (by BlueBlade) - Office Remastered (by -Epic-) - Office (Abandoned) (by ZpazeEagle)
A big thanks to Riczio02, BlueBlade, -Epic- and ZpazeEagle for their work with the in-game map editor (love)

SHOP ROUND UPDATE 37


If you need help reach us on the official OGAT Discord server!
DISCORD Official Server

Official Discord server is now available!
If you want to invite other players please use this linkhttps://discord.gg/ogat
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - https://discordapp.com/apps
Rhythm Fighter - SinZ
大家好,我是制作人张轻功。

我一直希望,节奏快打能够成为一个能让玩家感到开心快乐的游戏。现在生活不易,不管后浪前浪压力都很大,每天都忙的焦头烂额。我们想着大家在休息时玩儿会节奏快打,听着迪曲嗨一阵,跟狄哥逗会儿闷子,应该能挺减压的。
但实际由于游戏的上手难度以及前期体验,一部分玩家玩过之后,不但没开心,反而闹心;不但没快乐,反而更烦躁了。对此我发自内心的向这些玩家道歉,我们辜负了大家的期待,实在是对不起。
我虽然也做过几年游戏,但这种独立向的单机steam游戏的开发还是第一次,因此在游戏设计上犯了不少错误。自己玩的时候不觉得,真正见玩家了才发现问题很多。好比在村里练过两年军体拳的精神小伙,误打误撞站到了ufc的比赛舞台上,自己自信满满,但其实漏洞百出,尴尬万分。
我之前说过,做游戏是个痛并快乐的事。做游戏很难,我们对此早有觉悟。虽然现在有很多问题,但是我们“让玩家感到开心和快乐”这个初心并没有变,我们做游戏的梦想还是会坚持。所以我们一定会仔细分析每一位玩家的反馈建议,想尽一切办法优化,用最快的速度持续保持更新,从而逐渐让所有玩家都不闹心烦躁,而是快乐开心。
除了修复bug优化体验之外,我们也在马不停蹄地制作新内容。希望各位玩家能再给我们一些时间,也再给我们一些信心。

关于怪物不跟节奏的问题,有不少玩家反映。在这里我详细给大家解释一下我们的设计思路。首先,怪物的行为肯定还是跟着节奏的,只不过和玩家不一样,怪物的一些行为在“反拍”(或者说“半拍”)上。如果玩家保持稳定精准的节奏操作,是肯定可以充分应对各种怪物的。大家也可以新开一局,以小萝卜为例,和它一起蹦一蹦,体验一下怪物的动作节奏。
从设计上来讲,我们主要是想给玩家留下反应和容错的时间。最开始的时候,我们想当然地把怪物行为和玩家行为都做到了正拍上,结果玩起来却非常难受。因为人的反应是需要时间的,操作也是有误差的。怪物在上一拍抬手,玩家就需要在下一拍进行躲避。如果玩家想精准的在拍子上进行躲避,那么经常因为晚了那么几毫秒,被怪物打到。如果玩家想保证不被怪物打到,那么就需要有意识的在下一拍之前进行操作(俗话说的抢拍),那么实际操作肯定就不在拍子上,节奏也就乱掉了。
所以再三权衡体验之后,我们把怪物的一些行为做到了反拍(半拍)上,而玩家的所有精准操作都在正拍上,也就是说怪物和玩家差了半拍。玩家看到怪物抬手,然后在下拍进行应对操作,哪怕实际操作有前后误差,也是刚好可以躲开怪物攻击的。
不过从最终效果来看,最终的这套解决方案也并不完美。很多玩家还是会因为怪物的行为乱了节奏,找不到拍子。还有部分boss在技能设计上,对节奏感突出的不太够。这些都让许多玩家的游戏体验非常闹心烦躁。
针对这些缺陷,我们肯定还会不断吸收玩家的意见,持续进行优化,一定会调整的越来越好。

说了这么多,我们的游戏总归还是没让很多玩家开心。归根结底,肯定是我们的游戏做的有问题,这一点是毋庸置疑的。所以解释再多也是苍白的,我们会用持续的更新和优化来证明我们对游戏的热爱,对玩家的热爱。

非常有幸能够成为一名游戏开发者,也非常有幸能让这么多的玩家玩到我们的游戏。
梦想的路上往往困难重重,我们定会披荆斩棘。

希望我们能够做到。
希望大家都能跟狄哥一起嗨起来。

张轻功
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