Sherlock Holmes Chapter One - contact@rockpapershotgun.com (Lauren Morton)

From those folks at Frogwares wot love doing Sherlock Holmes adventures, comes the next sleuth ’em up based on Sir Arthur Conan Doyle’s gentleman detective. Sherlock Holmes Chapter One is a prequel story to the developers’ other games, this time telling a story of Holmes’ early years standing in for Gerard Way on My Chemical Romance tours. No, not really, but they say that Chapter One will feature a “cavalier young Sherlock” before his reputation preceded him. It’s due out sometime in 2021.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

After a brief moment of uncertainty during its first reveal, I had a pretty good feeling that Minecraft Dungeons would be some nice and breezy block-clad fun. Until I’d seen it though, turning Minecraft into Diablo’s little brother was not an obvious experiment—at least not to me. What other game series should get a spinoff into some totally unlikely other genre?

Minecraft Dungeons isn’t out until tomorrow, but RPS reviews man Nate has already called it some good, simple fun in his Minecraft Dungeons review.

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Age of Empires II: Definitive Edition - contact@rockpapershotgun.com (Nate Crowley)

I’ve been having a bit of a rough time in my quest to become good at Age Of Empires 2: Definitive Edition. After my first ranked win, I had a streak of confidence-fuelled victories, and started to feel like maybe I was the Big Man. But oh, no. I was not. The wins took me out of the world of newcomers, into the wide band of the leaderboard frequented by people who actually know how to play, and I got beaten into the ground with a bastard sword. As ever, my weakness was timidity about being aggressive early. I’d try to “fast castle”, focusing on rapid early economic growth so as to get to the game’s third tech tier, only to have a squad of gits march into my base eleven minutes into the game, because my enemy had thrown everything into a feudal age military rush. But now, it seems, my luck has turned.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

Guinness World Records seems to have gotten a bit copyright cuckoo this weekend thanks in part to YouTube’s automated Content ID system. A bunch of Super Mario Bros speedrunning videos were sent copyright claim notices based on a record holder’s speedrun that Guinness uploaded to their own channel. They say the spree of claims was unintentional and should now be fixed. Whoops.

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Mafia - contact@rockpapershotgun.com (John Walker)

It was with raised eyebrows that I met the news of 2K’s plans to re-release all three Mafia games. With the second and third already out, but neither game worth playing at all, it is the first that creates intrigue. This long-loved, but very long-in-the-tooth 2002 mob-me-do, seems like such a fascinating prospect to see given an overhaul. But might eighteen years since its release mean maybe it’s already too late? I’ve been back to the original to see.

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Red Dead Redemption 2 - contact@rockpapershotgun.com (Stacey Henley)

Animal Crossing: New Horizons has become a phenomenon. If you’re not playing it, you’re probably still seeing it everywhere you turn – on Twitter, on Twitch, on the lips of your friends discussing turnip prices. It’s likely enough to inspire FOMO, the fear of missing out.

There are a couple of Animal Crossing adjacent games available on PC. Stardew Valley is one which comes instantly to mind, and other games like Stardew Valley. If you want to truly capture the spirit of Animal Crossing, however, there’s a surprising contender: Red Dead Redemption 2.

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From Dust - contact@rockpapershotgun.com (Alice Bell)

The god game genre hasn’t had many breakout hits, and it’s hard to argue From Dust is one of ’em. But despite a load of hoo-ha about DRM when this first released on PC, back in 2011, it’s probably the most meditative god games I’ve ever played. You’re not omnipotent, you see. You don’t actually have a lot of powers. You can move sand around like nobody’s business, though.

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Cloudpunk - contact@rockpapershotgun.com (Natalie Clayton)

Neon Lights over a crowded parking lot. The steam and sounds of a ramen stand. Billboards glistening in the pouring rain as entire tower blocks tumble in the distance. There’s plenty to appreciate in Cloudpunk‘s towering urban sprawl – but until now, it’s always been kept at an arm’s length. This week, developers Ion Lands began testing a new first-person mode in Cloudpunk’s beta build, letting drivers get up close and personal with Nivalis’ gorgeous mile-high neighbourhoods.

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Maximum Action - contact@rockpapershotgun.com (Natalie Clayton)

Screenshot Saturday Sundays! It’s awful windy out, so let’s gather around the kitchen table and see what screenshots, gifs, and clips have been offered up by the game development community over the last few days. This week: there’s something in the sands, a quiet winter break, wobbly junkyard airships and murderous vocabulary.

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Wasteland 3 - contact@rockpapershotgun.com (Natalie Clayton)

Like most post-apocalyptic romps, Wasteland 3‘s badlands weren’t entirely emptied by the end of the world. Speaking in a developer diary this week, studio head Brian Fargo and senior writer Nathan Long ran through bodyguards, crime-lords and presidential death cults the Rangers might face during their upcoming Colorado road trip – and the new conversation system that’ll get you right up in their irradiated faces.

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