So, I added a new explorable location to the town, it's a bar! If you go there before finding a partner, you can even do a round of speed-dating and meet four new characters! Here's a sneakpeak showing off a few of the new characters: Pretty nifty, eh?
Android port in the works!
Yep! It's super experimental rn, but it seems as if Dialtown might end up coming to android with the windows version on launch! Might even port the demo itself to android for people to try out, if it's something people would like ;)
Here's a few pics of it in action, courtesy of my bf! It needs polish, but overall, seems to be (mostly) fully functional, which is nifty! That's it for this devlog, stay groovy, y'all!
A major update has been deployed to the game. Summary of changes:
• Red Star Level 11, comes with a new Cerberus enemy and support module. • Credit Asteroids permanently increase daily Credit income - find them once per day on every Red Star level 2 and higher. • Other bug fixes, improvements and module balancing.
Desolation saw fierce action this past weekend, as the top 45 Outfits across all 5 server regions went head-to-head-to-head in a series of thrilling OW finals. Dominant performances, epic comebacks, and the emergence of new heroes ruled the day, as Outfits from each Empire put on an enthralling show in front of all of Auraxis.
Congratulations to all the victors and finalists! Today, we raise a glass to your accomplishments. Tomorrow, we turn our eyes to the next cycle, as we work to incorporate your feedback on the entire competitive format (qualification and finals) for future Outfit Wars. More on that soon!
Below, we've recapped all the Alpha 2 finals results, including full replays of each Gold medal match. Our friends at PlanetSide Battles covered every match on every server, and you can relive all the action on their channels (here, here, here, or here). You can also check out match replays from some of our talented community casters:
We're pleased to announce the Early-Access release of Spacer: Legacies on Steam. If you're a fan of turn-based strategy/tactics games or space games in general, you'll want to check it out.
Because the game is in early access, we want to hear from you! Help us make the game great by letting us know what you like or don't or tell us about any wish-list features you think the game needs. Direct your comments to our support line or start a discussion on our Steam Forum.
Wanted to give some updates on why things have been taking so long and what's in store for Heartbound very soon.
Reason For Delay
Animus was set to be released by now. For the last several months I've been in and out of hospital with severe viral bronchitis. Lost around 70% lung function at one point and went into hypoxia and almost bit the big one. Thankfully, with treatment I've been doing much better. I ended up losing around 2.5 months of work and the stream was offline for over a month total. This is the most amount of work I've missed in 3 years so it's been pretty rough.
This image shows the days I have worked on heartbound live on stream. Any day without a green square is one I haven't streamed. Most of these are due to showing Heartbound off at conventions. However, in the last three months I've missed more days than the last three years of development. On the days I did stream I only managed 3-5 hours instead of my normal 8-10.
Japanese Localization
Heartbound is currently being fully translated into Japanese. As with our other translations this takes a long time as every joke or pun needs to be changed to fit that culture. If it didn't fit culturally then the translation would be a pretty big failure. I'm really happy with how this is coming along and it's not a small undertaking.
Fern and Rhode
Fern and Rhodes storylines are almost finished and ready to send over to the translators. The mini-game for Fern took a long while to set up due to my illness but I'm now working on Rhode's and it's going much faster. I hope you enjoy what I put together once it's finished.
Contact Us
As always you can contact me or the other developers at any time over Discord, email, steam chat, or live on Twitch. I'm always available and Shaye/Stijn are available most of the time. If you're ever frustrated with the release schedule or want to know more about whats going on just hit us up.
Hello there. Unfortunately, the team was unable to push this update through today. Without looking for problems to base our apologies on, there was just too much content to be made in such a short notice. Though it might be plausible to push it to tomorrow, just for safety we will move it to May 20th. On a positive note, certain features that wouldn't be present on the update could be implemented, so it'll be a bigger update with more content than previously estimated.
I wanted to inform those of you who dont follow the youtube channel: I chose to postpone the early access launch for a month. I am really sorry for this! In the last month I have been working with the actual backers on many aspect like bug fixing, new player onboarding and polishing of the overall experience. While we were successful in fixing a lot of issues it appears that we are still uncovering new ones on a daily basis. This month should allow to considerably smooth things out. I also want to add more content on the combat side and do more communication around the game!
”Be wary - triumphant pride precipitates a dizzying fall...”
Here are this weeks mods:
The Bloodclot by Uncanny Gemstar
The Bloodclot is a highly variable and self sufficient hero. From the front, he savages enemies at close range. He pierces shell, bone, and armor alike with vampiric fangs that ravage those weakened by blight and bleed. He rips and consumes his foes flesh with mutated flesh that hungers for blood to sustain himself. With the strength granted by his curse, he tears targets to pieces with his claws, heightening his frenzied ability to consume his enemies. In the back rows, he rains hell down on the battlefield, no shuffling mosquito or retreating cultist able to escape him. He lobs balls of his own cursed festering blood at foes, opening their own wounds, or sprays accumulated bile to clear his thoughts. His most dangerous ability is utilized through Litmus, drowning the enemies in the very malignancies they inflict upon him. His body is ravenous and bottomless, and can consume the suffering of his allies, curing them of their ailments while bringing out his own.
Fight a terrifying new menace. Encounter Doomsday, a new monster in three new challenging dungeon encounters! If you can defeat this powerful creature, you have a chance to earn crystal shards, rare trinkets, or new quirks that may help you in your Color of Madness adventures. Will you be able to defeat him before your heroes meet their doom?
In addition to new dungeons, there is a small random chance to encounter Doomsday in the Endless Harvest Quest or in LVL 2, 3, 4, or 5 Dungeons in the Weald, Cove or Sunward Isles (Optional Mod). Random encounters do NOT occur in the Ruins, Warrens or Crimson Court. You will see a visual indicator that means there is a 25% CHANCE at the encounter in that area.
If you have any save file* that has beaten Ninja Turdle you now have the option to start a "New Game+" save file where you get to start the game with the masks you unlocked for beating the game.
There is also now a NEW mask gained upon completing normal mode. If you have already beat the game, your save file should reflect this after starting your save file.
There are now two masks gained upon completing hard mode.
There are now three masks gained upon completing hardest mode.
* Save files that have been completed are denoted by an "*" after the save file time.
** All masks obtained in easier modes are unlocked upon completing harder modes.
*** If you do NOT want to start in "New Game+" mode, press the "Change Mask" button to switch start a standard new game. New Game+ save files will be displayed as "New - <difficulty>+" in yellow text.
**** You may still change difficulties for your New Game+ by pressing the D-Pad left or right.