Heavens Tournament - LuckBringer
Just a small update for some issues that I noticed. However, I have been learning some things that I thought would be super difficult. Soon I will come up with some news ;)


Bugs fixed


Sometimes when opponent was dizzy and was knocked out, they remained too weak to get up. That was fixed.
For first time players, they would get in the game and a Menu Window would appear in the arena where they would fight.


Gameplay changes

Opponents get up faster after being knocked down.



Going back to study now guys, talk to you all soon!
HYPERCHARGE: Unboxed - [DCC] Zomb0
Fellow Action Figures,

We'll always listen to your feedback. We value our community, you're a key component to improving the development of Hypercharge. From all of us at DCC, thank you! Here's a preview of Josh's hard work. What are your thoughts? (We think it looks awesome!)

Don't forget to check out Major Update #1, launched yesterday.


Have a great weekend and be safe!

-Digital Cybercherries
Terraria - Loki ISP


Happy Launch Day, Terrarians... and welcome to Journey's End!


This update has been a labor of love, tirelessly worked on by our team over a good while, and we truly feel that it brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed... but we truly feel that this end is really just a new beginning for the amazing world of Terraria.

So, what awaits you in Journey's End? In case you missed our advance Terraria: Journey's End Changelog post last Thursday, we have linked it below for your reading pleasure. Also located in today's post are where and how to report bugs as well as other important information that you may find interesting.

As a reminder, Mac/Linux optimizations, additional Localization, and the Vanity Contest winners will be added in a post-launch update.



THERE & BACK AGAIN: A SUMMARY OF TERRARIA: JOURNEY'S END (OFFICIAL CHANGELOG)


The Journey's End changelog is simply too massive to post here (seriously, just the text alone is over 45 pages long!), so we have created an organized and easily-navigated version over on our Forums. Click the link above to head there and check it out!



TERRARIA: JOURNEY'S END FAQ/GUIDE CENTRAL


We have also put together an ever-evolving FAQ/Guide that should cover many of your burning questions. Again, click the link above to check it out!



TERRARIA: JOURNEY'S END BUG/ISSUE REPORTING

Having an issue? Found a nasty bug that you want us to squash? We are here for you!

While the team will be searching far and wide all over the Community, the best place to report bugs is over on TCF!



Click the Bug Report Banner above to head on over to share any issues you are having!



TERRARIA: JOURNEY'S END COVER ART WALLPAPERS - A SPECIAL GIFT FROM RE-LOGIC TO YOU!

The Re-Logic Team is thrilled to be able to share our amazing Journey's End cover art - courtesy of our very own Jimmarn! Our team feels like this epic panorama really captures how we - and you, our community - feel with this release finally being out in the wild. A time to reflect on all that has been accomplished as much as a time to prepare for what is next!

Jim has created three versions of this art for everyone to enjoy (Day - Night - Sunset). Each of these are now available for download on the Media page of Terraria.org, via the link below. Alternatively, you can click the cover art below to be whisked away to the download page so that you can grab the wallpaper(s) that you want and then proudly display Journey's End on your PC or Mobile Device!

TERRARIA.ORG MEDIA PAGE


Farmington County: The Ultimate Farming Tycoon Simulator - grenobleinteractive
It's here! The new Seasons and Weather update adds 3 new seasons with their own challenges. Greenhouses have also made their way into the game, allowing you to grow and harvest your favorite crop all year round. Plus, 4 new crops! Artichokes, Grass, Wheat, and Pumpkins. Not to brag too much but I think the new farming and growing system for Farmington County makes it one of the most detailed and satisfying among popular farming games at the moment. Every plant has their own growing speed, health, drought tolerance, pest tolerance, and time before fruiting. I hope everyone enjoys the new update!

Changes:
- 4 new crops!
- Plants can now be harvested by hand multiple times and not be 'destroyed' as long as they are pest-free and healthy
- Harvester vehicles still destroy plants after harvesting but you get 2x the crops from these plants.
- Months are now changed into Seasons: Spring, Summer, Fall, Winter.
- Crops will now die due to old age, pests, or not being watered.
- 3 Greenhouse sizes! Small greenhouses can be constructed through the player's build menu (Utility section) and the Medium and Large greenhouses can be constructed using the Constructor vehicle (Misc section)
- Improved smoothness while riding vehicles
- Rain will water plants for you
- And many, many more!!!

May 16, 2020
Amy's Greenmart - CyberIntellect
-Fixed description for pear shelf on Eco Shop level.
-Fixed some incorrect descriptions for all localizations.
May 16, 2020
Tinseltown Tycoon - caffeinedependentsoftware
This is a small patch to fix several issues in the game including:

  • Issues with how promises are applied
  • Issues with how promises are updated
  • Bug that could get you locked into the screen for nominated projects for awards
  • Resolved at least one bug that would prevent user from saving
  • Fixed some typos
  • Adjusted some items for balance
  • Added more info about who you are agreeing to make a promise with
  • Adjusted some event generation
  • Resolved minor bugs in production options UI
Georifters - solomon
The Battle arena is a place where you can, "Literally" crush your opponents; once you feel like you've mastered the tactical precision of the Adventure mode (Single Player/Co-Op), why not head over to the battle arena, where you can evolve your skills in a battle royale "lite" game mode where up to 4 players enter but only the craftiest survive.



The Rules are simple

1.Choose a hero, preferably one you built up an affinity for in the adventure mode.

2.Equip some upgrades, don't worry about getting it right first time, this is a great chance for you to experiment and tweak your hero to suit your play style or personality.

3.Ensure your wearing your Sunday best, because who doesn’t like looking fabulous whilst kicking ass?

Play with friends or foes, adjust battle conditions like choosing teams or every person for them selves, you decide, then go out there and grab as many of those crystals as you can!

If you haven't already, support the team, wishlist us 💙Like 🔁share 🏃‍♂️Follow
May 16, 2020
NEAVE - Supple Hands
  • Fixed bug causing the music to not loop correctly
  • Fixed bug with Settings Menu not closing when pressing the escape key or menu button
May 16, 2020
Toaster Jam - SnoutUp
Hello there,

good news for creative Toaster Jam players! From now on you can easily upload your own toaster outfits to the Steam Workshop.

And it's pretty simple! Use template below to draw your own toaster of similar dimensions in a 256x256 PNG image with transparent background and use Workshop->Create Toaster menu in the game!



Here's a small example I uploaded just now:
https://steamcommunity.com/sharedfiles/filedetails/?id=2098607800


Hope you'll like this little addition!

P.S. my new game - Card Hog got a new art and is getting close to Early Access release! It has a free demo and it would be awesome if you could check it out and let me know what you think about it!

https://store.steampowered.com/app/1163740/Card_Hog/

Now go and draw me some hilarious toasters! ːlunar2019piginablanketː

Cheers!

SnoutUp
-
https://twitter.com/snoutup
https://discord.gg/EpdZqS6




Arcane Showdown - Battle Arena - BHG Archmage
Grimly is a Guardian as old as the Citadel itself. Some say he is the spirit of the first (very tiny) Warlock that ever dueled, and joined the ghost world a few seconds later after an Arcane Missile misfire.

A mage who takes Grimly as their Guardian doesn't fear death. They own it, literally. Passively, Grimly will reduce your cards' cooldown. When he is fully charged, you can summon a Reaper anywhere in vision that regains health as he slashes your opponent's minions, thriving off of their death.






















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