May 14, 2020
Undungeon - Antishyr

— Greetings!
Procurus here.

As much as I hate violent solutions in our endeavours, I have to admit: we will not be able to complete such a challenging task as reconstructing the Multiverse from scratch without resorting to force. This unfortunate fact is the reason behind our frequent yet not by no means pleasant (at least not for me, Herald) discussions of ways of combat and tools of war. This time we will have to speak of warfare again—more specifically, of items that will let you have better odds in battles. Those items are called runes, and I have been gathering information about them since the last time we met. Now I wish to share it with you.

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Runes
It appears that runes are some sort of fragments of the Multiverse source code that went loose after the Shift had merged several dimensions into one. Our H.U.B. engineers found out that runes could be used as multifunctional upgrades that improve characteristics of your body. These helpful pieces can be installed in your gear, be it equipment or even weapons.

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Overall, there are two types of runes:
  1. Colorless (white) or common runes are straightforward: they give bonuses to certain stats like hit points or basic damage. Those bonuses may vary without levelling a rune up
  2. Colored runes can be fused up to level 3 to increase their effects, but with diminishing value. E.g.: 1st level rune increases your minimum damage by 10% while 2nd level rune (made of two 1st level runes) increases your minimum damage not by 20% (10+10) but by 15%. Why fuse them then, you ask? Well, runes are installed into slots, and slots are more valuable for the reason of being limited.
Let me elaborate further on types and subtypes.

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Colorless (white) or common runes
Subtypes:
  • FORCE: increases hit points (by value)
  • HEALTH: increases hit points (by value)
  • ARMOR: increases armor rating (by value)
  • PENETRATION: increases armor piercing (by value)
  • MOBILITY: increases speed (by value)

Colored runes

Offence: red group
Subtypes:
  • CONSTANT FORCE: increases minimum damage (by percentage)
  • ULTIMATE FORCE: increases maximum damage (by percentage)
  • VULNERABILITY: chance to mark your enemy, making them more vulnerable to damage
  • INJURY: chance to weaken an enemy and apply bleeding effect
  • IGNITION: chance to set an enemy on fire, dealing damage based on their max HP
  • CRITICAL POWER: increases critical damage (by percentage)


Convergence: yellow group
Subtypes:
  • GIFT: increases chance to get resources from destroying objects
  • BARGAIN: makes barter with traders more favorable for you


Algorithms: blue group
Subtypes:
  • TOUGHNESS: increases hit points (by percentage)
  • NEGATE: decreases incoming damage (by percentage)
  • DISTORTION: chance to reflect damage back to an attacker
  • FORCE FIELD: chance to receive a shield that will protect you from one incoming attack after you take damage


Systems: green group
Subtype:
  • HARVEST: increases chance of fanguds sprouting, rare variations of fanguds and larger Pandoora fruits


Backdoor: purple group
Subtypes:
  • OXIDATION: chance to decrease enemy armor rating and inflict damage; makes affected enemies more vulnerable to ignition
  • GERMS: chance to infect an enemy, increasing damage they take from each attack
  • BYPASS: chance to evade an enemy attack or completely ignore their protection
  • CONSUME: chance to absorb enemy life force, converting all inflicted damage into your HP

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Are you still listening? Good, Herald. Learning is essential for you.

Now, let me demonstrate some status effects runes have that I managed to research. Just to remind you: some of them can harm you instead of your enemy if you use them the wrong way.

Rune status effect examples



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CRITICAL MARK
Attacks on a marked enemy are guaranteed to become critical. Some abilities can mark enemies in range, making them easier to deal with. Critical damage bonus is multiplied by 2.5 by default, but can be boosted with CRITICAL POWER rune.




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OXIDIZED
An affected enemy loses half of his armor and protection and then a half of what remains as well. Lasts for 3 seconds; while it does, your enemy loses 5% of their HP. Essence dropped from a dead oxidized enemy remains acidiс for a short amount of time and damages you instead of healing upon an attempt to collect it. Significantly increases damage dealt against robotic enemies.




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BURN
While it lasts, a burning enemy loses an amount of their max HP. Relatively low chance to apply. Allows for extra damage if applied with the OXIDATION rune effect. Has a chance to spread to nearby enemies if they are too close. Cancelles the effect of GERMS status.




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CRIPPLE
Your enemy receives a speed penalty and loses HP every second in proportion to an amount of damage that caused the bleeding effect.



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INFECTED
Your enemy is infected with germs that increase any damage you deal. Germs have an ability to stack. If an enemy heals or receives OXIDATION or IGNITION incoming debuffs, GERMS rune effect is cancelled. This status doesn't deal damage by itself. When an infected enemy dies, germs can spill over to nearby targets.




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CONSUME
Heals you by an amount of damage you've just dealt (percentage chance). You will heal more of your HP if you attack a bleeding foe. However, if triggered when you attack a burning, oxidized, or infected enemy, it will damage you instead.

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I hope all this knowledge is not overwhelming for you, Herald. Either way, you will need to know all this once you are sent on a mission. And it is going to happen very soon.

Procurus out.


https://store.steampowered.com/app/928990/Undungeon/
FIREFIGHT RELOADED - Bitl
Hello,

As some of you may know, I have restarted FIREFIGHT RELOADED's development. I have decided to make a quick announcement to give people a place to post crashes.

Here's what I expect

- A detailed description of what happened before the crash
- What version you were playing on
- Your computer's specs
- And a crash dump file (if possible but not necessary)

With this information I can properly figure out what is going on and patch it. FIREFIGHT RELOADED's gameplay will be drastically overhauled with this new ENDGAME update (smaller enemy counts is one consideration), so some crashes will be alleviated because of that.

Thank you all for your support.
Borderlands 3 - 2kschug
An update on Mayhem Mode and quality-of-life improvements coming to [/u]Borderlands 3.

On April 30, we released an update to Mayhem Mode in Borderlands 3. Since then, we've received a ton of feedback about the changes made in that patch. We want to give the greater community an idea of how we will be addressing the community concerns we’ve seen thus far.

Our intention for Mayhem 2.0 was to provide a significant difficulty for those looking to create and test their most powerful Vault Hunter builds, while also providing everyone a more engaging, dynamic, and fun end game. Players experience Mayhem Levels as a slider so they can move up and down between difficulties. Also, by incorporating the combinations of modifiers, you can find the level you enjoy most. Did you get that perfect roll on a piece of gear? Then move the slider up and put your new gear to the test! Or, do you need a night off and just want to blow stuff up? Move the slider down and enjoy the Mayhem! That said, we built Mayhem 2.0 with longevity in mind. We don’t expect everyone to slip into Mayhem 10 immediately. As we introduce more content, levels, and gear into the game, more people might find themselves comfortable at that level over time.

Concerns over Mayhem difficulty, gear balancing, scaled damage sources, and build diversity are among the concerns we've heard most often. We’ll address these and more over two phases and roll them out with the next two patches. This is to ensure that the changes match our expectations in testing before you experience them.

There are always unforeseen challenges when working on patches and hotfixes, so we will keep players posted on more concrete release timings as these updates continue to progress. Here's a look at some of the things we’ll implement.

Phase 1: Stat Scaling and Gear
Phase 1 focuses on the feedback we received about Mayhem Level stat scaling and gear changes. We’ll make these changes at the same time to complement each other.

With the upcoming Guardian-themed Takedown, we will lower the health, armor, and shield stat bonuses that enemies receive in the higher levels of Mayhem. We’ll also adjust over- and underperforming gear, so that more gear is viable and balanced with the new lowered stat bonuses found in Mayhem Levels 7 and above. Certain underperforming Anointments will also see a buff with this change.

This phase will also introduce a way to see which Mayhem Level your weapons and gear came from. In the item card, you’ll see a line that reads “Mayhem Level” and the corresponding number for the Mayhem Level where it dropped. You’ll see this text in the same area where Anointment descriptions are.

Phase 2: Character Balancing and Build Diversity
Phase 2 focuses on feedback concerning character balance and build diversity. The goal of this phase is to give players the ability to create viable builds using their Vault Hunter's signature Action Skills that simply didn't deliver enough power in the past. We are building a foundation from which the community can create new builds centered around gear or Action Skills.

In this phase, we will scale non-weapon sources of damage with Mayhem Levels. This will scale Action Skill damage (including pets and Iron Bear), Melee/Slam/Slide Damage, and Vehicle Damage. Grenade Mods will now also drop as pieces of Mayhem Gear and have bonus damage for each level of Mayhem, just like Mayhem Weapons.

To give your Action Skills a bigger boost, we also will add Skill Damage to Class Mods in this phase. These Class Mods will introduce powerful bonuses to Action Skills that will help with new builds and achieve the goal of letting you choose how you want to play your characters. We know the community will find the builds that do the most damage, but we anticipate a greater amount of builds made and played for fun after we make these changes. Additionally, we will look at all Anointments to enable a more even playing field between them all.

There's also the concern that chests and vending machines in Mayhem Mode do not currently spawn gear for that level of Mayhem. This will be corrected in the second phase; as it currently stands, we don’t have the ability to change it right this moment. We are in the process of creating the data for this new functionality to work and will need the time to test it along with all the other changes.

Performance and Stability
We continue to prioritize game performance and stability. Our first step was identifying Mayhem Modifiers that players reported as causing the most issues, then removing them via hotfixes until a later date. Since then, the reports of stability issues have significantly decreased. The changes that we'll make in these two phases will contain various Mayhem Mode optimizations and restore previously disabled modifiers.

Quality-of-Life Changes
Unrelated to Mayhem Mode, we’re testing some quality-of-life enhancements. 

Fight for Your Life will receive the improvements we highlighted on a previous Borderlands Show. Coming in the next patch, a player’s movement will slow while they are being revived and the interactive radius around the downed player will increase to prevent them from accidentally running away from their saviors. We also will implement a particle system to indicate more clearly when a player is being revived, along with new functionality so that multiple players will be able to speed up the reviving process by all coming to a downed player’s aid.

Common feedback we receive is for named enemies to have their own drops. We are looking at making those changes and spreading out the loot pool in a future patch. This will coincide with an increase to the drop rate for dedicated loot.

We want to ensure players have a use for all the Eridium they’ve collected throughout the galaxy. The Veteran Rewards machine will receive a shipment of mission-specific rewards that players can redeem once a mission ends. In addition, you'll have good reason to pull out the Eridian Fabricator, dust it off, and start shooting out weapons with your gun gun. We're considering ways to increase the rate of Legendaries that the Eridian Fabricator can shoot out at the expense of more Eridium for each trigger pull.

The Future
Community feedback is vital to us. Thank you for letting us know what you like and where we can improve. We read and see all the messages! Consider all the above just another step in our continual commitment to you and the quality-of-life improvements we're bringing to Borderlands 3. We’re excited to share even more planned changes and glimpses of all the content still to come!
May 14, 2020
Mercury Fallen - Nitrous Butterfly
Howdy Folks!

Hope everyone is healthy and staying safe. Since the release of the Farming & Harming update I’ve been working hard on the next batch of content. The next update will primarily focus on changes to surface content. The first batch of changes will be coming to the Experimental branch soon.

Expeditions
The word on the street is that expeditions require too much micro management and become a bit of a chore. To resolve this, points of interest will be chosen during expedition creation. The expedition team will automatically travel to each POI and back to the facility to dock. A notification will appear each time the expedition team has arrived at a POI with an expedition report.



I’m also experimenting with changing the food requirement to use separate expedition supply items that provide travel rations. The amount of travel rations required would depend on the total travel distance and the amount of passengers.

Points Of Interest
Points Of Interest are getting updated to provide more up front information regarding what is required and a risk assessment. This will allow for better choices when settings up an expedition.

POI generation will no longer use the Comm Station and radar towers, but instead become visible as you uncover the surface.

Surface Resources

Harvest-able surface resources will no longer be infinite or mine-able on any tile. Surface resources can be scanned for and, once detected, will appear in explored areas.

Experimental Branch
I’m working to bring the first batch of changes to the Experimental Branch soon. For those interested, this will be a great way to help test and provide feedback on the many additions and changes.

Thanks for all the great feedback and stay safe!

Follow Mercury Fallen Development On
Twitter | Facebook | Website | Discord
Die Again: Prologue - DieAgain_Game
Die Again is now live!

You can download the game free while it's on Early Access so don't be late

Shoot to kill, die to survive, kill yourself to overcome!
May 14, 2020
Poly Bridge 2 - Dry Cactus
Rediscover your engineering creativity on May 28!


We're very excited to finally announce a release date for Poly Bridge 2, releasing here on Steam on May 28!

The acclaimed bridge-building simulator is back and better than ever! New levels, new mechanics, a custom physics engine, workshop campaigns, and much more! Rediscover your engineering creativity with even more hours of puzzling fun!
Poly Bridge - Dry Cactus
Cell to Singularity - Evolution Never Ends - lunch
It’s an Aquatic Altercation today, ladies and gents! Welcome the underwater dwellers in this "Flipper Showdown" match- Pleisiosaur vs. Ichthyosaur!



This flipper fracas will send one of our contestants to a watery defeat - but which swimmer will settle this skirmish?

VOTE NOW IN THE NEXT 24 HOURS!

VOTE HERE:
Steam: Comment your favorite below!

Reddit

Twitter

Facebook

Instagram

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Previous Matches + More Info
Crusader Kings III - Para_Rod
Question 1: How many editions of Crusader Kings III are available to pre-order?
You can currently pre-order Crusader Kings III at major online retailers including the Paradox Store. On all platforms you will be greeted with by two editions:

The Standard Edition - SRP*of $49.99
- The Base Game

The Royal Edition - SRP of $74.99
- The Base Game
- The Expansion Pass, comprising 3 upcoming DLCs and an Expansion Pass Bonus: Fashion of the Abbasid Court.**

Both editions will contain the Pre-order Bonus: Garments of the Holy Roman Empire.***

Question 2: When will the Expansion Pass be available on its own?
- The Expansion Pass will be available for purchase on September 1st, 2020 - SRP $34.99,

Question 3: What is the benefit of getting the Royal Edition? It’s good to be the King!
- Buying the Base Game and the Expansion Pass separately will be at $84.98, you would save $9.99 by getting the Royal Edition.
- Buying the Base Game and each DLC included in the Expansion Pass separately will be at $93.96, against $74.99 for the Royal Edition. You would save $18.97 by getting the Royal Edition.


Question 4: What kind of DLCs does the Expansion Pass include and what is included in the Pre-order Bonus?
Expansion Pass:
- Expansion Pass Bonus: Fashion of the Abbasid Court, a set of additional outfits and cosmetic clothing options for the Middle East and North Africa.
- 1st Flavor Pack: Unannounced.
- 1st Major Expansion: Unannounced.
- 2nd Flavor Pack: Unannounced.

Pre-order Bonus: Garments of the Holy Roman Empire
- Collection of additional outfits and headgears for both commoners, warriors and rulers of Central Europe.

Question 5: When will the Pre-order and Expansion Pass Bonuses be unlocked?
- These two bonuses will be unlocked at the release of Crusader Kings III on September 1, 2020.
- For the time being, these bonuses will only be available by: 1) pre-ordering the Standard or Royal Edition, in the case of the Pre-Order Bonus; 2) by pre-ordering/buying the Royal Edition or by purchasing the Expansion Pass, in the case of the Expansion Pass Bonus.

Question 6: The preorder and expansion pass bonuses are adding clothes? Does that mean all characters will have the same outfits throughout the world if we do not pre-order either the Standard or Royal Edition?
- No. Characters will have different clothes throughout the world in the Base Game. These two bonuses add more variety.
[/list]

Question 7: What kind of content can we expect post-launch?
Our DLCs will be split between Flavor Packs and Major Expansions.
- Flavor Packs - SRP $6.99: in-game content focused on a theme or a region.
- Major Expansions - SRP $29.99: larger, meatier expansions with content and mechanics to expand and enrich your experience.
- Free Updates: As usual, each Major Expansion will be accompanied by a free update that will provide new features, fixes and changes to improve our players’ experience.

If you are familiar with Paradox Development Studio games, you surely have realized that we will start with a Major Expansion for CK3 at a slightly higher price point than those of our previous titles. This is due to the fact that we want to spend more time on our CK3 expansions and deliver bigger DLCs with better, more exciting content and well-enhanced mechanics.

In-between the Major Expansions, smaller Flavor Packs will be released to add some spice to themes and specific regions of the world and give everyone something to spend your time with.

Have more questions? Follow this link to join the discussion!

*SRP: Suggested Retail Price.
**Expansion Pass Bonus: Fashion of the Abbasid Court has a SRP of $2.99.
*** Pre-order Bonus: Garments of the Holy Roman Empire has a SRP of $2.99.

https://store.steampowered.com/app/1158310/Crusader_Kings_III/



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Garments of the Holy Roman Empire






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Fashion of the Abbasid Court




Crusader Kings II - Nicou12313
Crusader Kings III will take its throne on September 1, 2020!
Now available for pre-order!


The herald rides forth to make the announcement all have awaited. Court and commoners hold their breath in anticipation. Jealous rivals, thwarted in their plots, sulk in the shadows, for the glorious day is coming. Crusader Kings III, the heir to the crown of grand strategy gaming, will take its throne on September 1, 2020.

Now available for pre-order, Crusader Kings III is a medieval grand strategy role-playing game from Paradox Development Studio. Guide a royal dynasty through the centuries. Claim new lands through diplomacy and marriage, or use your armies to conquer your neighbors or unite a divided realm. When swords and seduction fail, however, spies and poison may still be effective.



Crusader Kings III is the sequel to one of the world’s most beloved strategy games. Rich with new historical content and character options, it has never been easier to wrap yourself in the ermine cloaks of power, writing your own story of castles, knights, crusades, and murder.

Features of Crusader Kings III include:
  • Character Focused Gameplay: Every character you play or interact with has their own unique personality. Events and options in the game are largely determined by the type of person you are.
  • Infinite Possibilities: Play as any noble house from Iceland to India, Finland to Central Africa over five centuries. Interact with wandering guests, stubborn children, devious spymasters and saintly holy men in an elaborate tapestry of medieval life.
  • Waging War: Rally your vassals and raise your men-at-arms to besiege enemy castles or put down rebellions. Personal prowess on the battlefield can win you great honor, but strategic planning is the path to victory.
  • Royal Marriages: Spread your dynastic DNA throughout the world, stamping your royal seal on the crests of kingdoms and duchies far and wide. Marry for power and raise children to press claims on new lands.
  • Saints and Sinners: Keep faith with your religious leaders or perform great crimes in the interest of the state. When the going gets tough, you can always embrace a heresy or craft a new religion more in line with your character’s priorities.
  • Schemes and Skullduggery: Learn the secrets of your courtiers and vassals so you can blackmail them for their support. Seduce your way into a superior’s good books, or plot the untimely demise of an unfortunate relative.
  • Events Inspired By History: Experience great holy wars, peasant revolts, cadet branches of dynasties, heretics, superstition, castles, knights and wars over inheritance.
  • 3D Character Portraits: Characters age and change appearance as their traits take a toll on their body. The higher the rank, the fancier the clothing.
  • And much more: Holy Orders, mercenaries, pagan and Viking raiders, easily customized rule sets and a beautiful new map to play on.

Crusader Kings III is available for preorder at a suggested retail price of $49.99/ £41.99/ €49.99 and will be available to desktop monarchs on September 1, 2020.

https://store.steampowered.com/app/1158310/Crusader_Kings_III/
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