MAVR3D 八般武艺 - mavr3d
Hi everyone!

  "Mavr'ed" issued 625 licenses in just the past 24 hours, barely a week after launch. Please celebrate with us, LOGIN by May 18 and RECEIVE 200 COINS (to be awarded the following day). Come pick your favorite weapon and fight different opponents!

  MAVR3D is waiting for you.
May 14, 2020
Frog Space - Highlendid
Patchnote EA 1.2.1[/i]



"Controller"


Pressing the up arrow on the controller, immediately rotates the frog in current direction of camera.
The rotation speed of the frog has been adjusted a little faster.



"Back to Storage Point"


I've trimmed the return animation of the store point a little bit more.
Parkitect - Sebioff
This months update contains the following changes:

  • macOS: improved game loading time
  • macOS: improved visuals
  • fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode
  • fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems
  • fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)
  • fixed not being able to build fences on some park edges
  • fixed being able to build stations on slopes for some tracked rides
  • fixed trains sometimes spawning in reverse when using turntables
  • fixed Launched Drop Tower stats not changing when changing number of launches

April 2020 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2064227117
https://steamcommunity.com/sharedfiles/filedetails/?id=2067091621
https://steamcommunity.com/sharedfiles/filedetails/?id=2063557561
https://steamcommunity.com/sharedfiles/filedetails/?id=2063369189
https://steamcommunity.com/sharedfiles/filedetails/?id=2063266889

May 2020 Build Challenge

For May 2020 the new Build Challenge is to build a Vertical Drop Coaster!
The top submissions get included in the next game update as default blueprints.
Stream Avatars - Clonze
https://www.youtube.com/watch?v=hVxKRWE1N7w&feature=youtu.be
-ADDED Twitch-Points integration > Requires you to redo Channel OAuth under > Login Details > (the integration requires channel-points scope // simply title redemptions as command names) -ADDED Tool Bar > Gift (allows searching users, gifting and equipping: avatars, colors, gear, nametags, and currency) -ADDED General > added fullscreen toggle for window options -ADDED General > added display fps toggle -ADDED Top Bar > Close App (for fullscreen mode) -ADDED Bot Commands > Custom Commands > (Used for making command aliases without needing (!), Running multiple commands, Writing responses, Integrating with Twitch-Points) -ADDED Quick Access > Chat Bubble Scale -ADDED Twitch Points Redemption integration, (Redo Login Details Channel OAuth & name the redemption as the command you want it to run. IE: !battleroyale) -ADDED Bot Commands > !spawn game 50 3 (50 is the reward for each of the 3 stars) -ADDED Chat Bubble > Filters out URLS -FIXED Boss > buff > OnTurn was not triggering -FIXED Boss > buff > OnEndTurn > adding a new buff was causing an issue when the battle ended. -FIXED Boss > Sometimes boss would get stuck in an endless loop by resetting turn cost to 0 (0 cost is now ignored) -FIXED Data recovery panel was being disabled on startup -FIXED Duel Command cooldowns are now only applied after a successful one. -FIXED basketball > if Left team wins, right team was getting custom loot rewards. -FIXED WhiteList + ActiveChatters will now despawn. -CHANGED Loot System > issued commands are silenced -CHANGED Boss> mage dampen buff lifetime can now be refreshed
May 14, 2020
On The Western Front - Aggroblakh
Hi all,

As per request, I've added large-scale forests, as well as making the map much more populated in terms of houses and farms in general.



Most of the work I've done in the past week or so has been under the hood, so the updated terrain is the only change for this update.

Bugfixes/Changes:
  • More terrain variety and quantity to prevent the map from being so empty.
  • Large-scale terrain features now in the game.
Astellia - business.studio8


Greetings, Astellians,

We're taking the Astellia US servers offline for emergency maintenance as we have identified some issues that need immediate attention.

Please ensure that you are safely logged out of your accounts before maintenance starts. Rest assured, your accounts are safe.

Thank you for your patience and understanding, we hope to see you all in-game soon.

- Team Astellia

** For Emergency Maintenance we will send Compensation as below.
1. 10 x Dungeon Tickets
2. 5 x Atra Tonic E
May 14, 2020
Replicated - F Bruno
Shortened the tutorial so after the fifth level it automatically
skips to level 11. Levels 6 to 10 can be accessed through LEVEL SELECT.
Margonem - Robson
The full list of today's changes is available below.

1. Update: Barter exchange has been added to Joe Gold Fingers (Joe's Store, Redrock).
2. Fix: Entry to Shelly's House (Redrock) has been corrected.
3. Fix: Exit to Redrock in Redrock's House has been corrected.

Available since: May 14, 2020 10 AM UTC+1.
May 14, 2020
Skullgirls 2nd Encore - Mike Z
The GGPOtest updates are now in THE REAL GAME!
PS4/Switch players, please continue to wait patiently, it is not yet your time. Thank you. :^)

Please enjoy the followingseses:
  • Much improved netplay!
    Play people from farther away, with better quality connections than mid-range players used to have. Green/yellow/red ping time thresholds and the Recommended Delay for Ping values have been adjusted to reflect the improvement.
  • Fixed sounds playing/duplicating/not cutting off properly during rollbacks! THIS IS SO EXCITING!
  • Lobbies and Quick Match now show continuously updated ping values, as well as displaying the jitter, or fluctuation in ping values over the last fifteen seconds. They also make an attempt to determine if your opponent is playing on wireless, but that is definitely less useful than just looking at the jitter. Really, just look at the jitter for a while. It's the only thing that matters. The 'wifi' part is for information only. There is no parking in the red zone.
  • If you yourself are playing on easily-detected wireless, there will be a teeny little red dot in the upper-left corner during all online modes. If you don't like it, you can use the Launch Option
    -disablewifidot
  • Reduced the online character select timer to 50, stage select timer to 20, and end-of-match timer to 50, to speed things up a bit.
  • Fixed an old exploit to grief online opponents by softlocking the character select screen. NYAAAAH! :^P
  • With the window unfocused, by default the game now keeps playing. If you want it to stop like it used to (except during online play), you can use the Launch Option
    -oldunfocusbehavior
  • Fixed negative-damage bug in Training Mode information display.
  • Added new feature: slightly crashier lobbies. :^P We'll get to it, I promise.
  • Replays (saved via the Launch Option -enablereplays) will now automatically embed useful netplay-debugging data. If you have a problematic netplay match, you can just send me replays! You can also press Start and it'll get recorded to the replay file to help me fine problem spots. This way I can tell you "it's your internet, there's nothing I can do" with complete confidence. :^)
  • You can use the Launch Option
    -ggposhowinfo
    to show onscreen GGPO debugging info during online play. If you see white text, it means "they haven't sent you the input you needed over 40 frames", which is now the most common problem. Blame the internet. :^)
  • The GGPOtest branch has been RETIRED. It ought to automatically set you back to the regular game.

This was gonna happen today anyway, it has nothing to do with Skullgirls' inclusion in Evo Online. Oh, right, Skullgirls is in Evo Online! Well I already wrote this whole dang thing so I'm not changing it now...

Title screen build ID 16606.
May 14, 2020
Hnefatafl - Fellhuhn
Yesterday's patch introduced some small problems which will be fixed with this update.

Here is the changelog:
  • Custom Variants can be created again.
  • When creating a Custom Variant you will now be shown a preview of the board setup.
  • Added a new setup for custom 15x15 variants.
  • Changed the images for the Guard pieces so that they don't look like Knights.
  • The preview image for Tyr 13x13 will now be shown even if the Legends Board design has been selected.
...