"Mavr'ed" issued 625 licenses in just the past 24 hours, barely a week after launch. Please celebrate with us, LOGIN by May 18 and RECEIVE 200 COINS (to be awarded the following day). Come pick your favorite weapon and fight different opponents!
Pressing the up arrow on the controller, immediately rotates the frog in current direction of camera. The rotation speed of the frog has been adjusted a little faster.
"Back to Storage Point"
I've trimmed the return animation of the store point a little bit more.
For May 2020 the new Build Challenge is to build a Vertical Drop Coaster! The top submissions get included in the next game update as default blueprints.
-ADDED Twitch-Points integration > Requires you to redo Channel OAuth under > Login Details > (the integration requires channel-points scope // simply title redemptions as command names)
-ADDED Tool Bar > Gift (allows searching users, gifting and equipping: avatars, colors, gear, nametags, and currency)
-ADDED General > added fullscreen toggle for window options
-ADDED General > added display fps toggle
-ADDED Top Bar > Close App (for fullscreen mode)
-ADDED Bot Commands > Custom Commands > (Used for making command aliases without needing (!), Running multiple commands, Writing responses, Integrating with Twitch-Points)
-ADDED Quick Access > Chat Bubble Scale
-ADDED Twitch Points Redemption integration, (Redo Login Details Channel OAuth & name the redemption as the command you want it to run. IE: !battleroyale)
-ADDED Bot Commands > !spawn game 50 3 (50 is the reward for each of the 3 stars)
-ADDED Chat Bubble > Filters out URLS
-FIXED Boss > buff > OnTurn was not triggering
-FIXED Boss > buff > OnEndTurn > adding a new buff was causing an issue when the battle ended.
-FIXED Boss > Sometimes boss would get stuck in an endless loop by resetting turn cost to 0 (0 cost is now ignored)
-FIXED Data recovery panel was being disabled on startup
-FIXED Duel Command cooldowns are now only applied after a successful one.
-FIXED basketball > if Left team wins, right team was getting custom loot rewards.
-FIXED WhiteList + ActiveChatters will now despawn.
-CHANGED Loot System > issued commands are silenced
-CHANGED Boss> mage dampen buff lifetime can now be refreshed
The full list of today's changes is available below.
1. Update: Barter exchange has been added to Joe Gold Fingers (Joe's Store, Redrock). 2. Fix: Entry to Shelly's House (Redrock) has been corrected. 3. Fix: Exit to Redrock in Redrock's House has been corrected.
PS4/Switch players, please continue to wait patiently, it is not yet your time. Thank you. :^)
Please enjoy the followingseses:
Much improved netplay!
Play people from farther away, with better quality connections than mid-range players used to have. Green/yellow/red ping time thresholds and the Recommended Delay for Ping values have been adjusted to reflect the improvement.
Fixed sounds playing/duplicating/not cutting off properly during rollbacks! THIS IS SO EXCITING!
Lobbies and Quick Match now show continuously updated ping values, as well as displaying the jitter, or fluctuation in ping values over the last fifteen seconds. They also make an attempt to determine if your opponent is playing on wireless, but that is definitely less useful than just looking at the jitter. Really, just look at the jitter for a while. It's the only thing that matters. The 'wifi' part is for information only. There is no parking in the red zone.
If you yourself are playing on easily-detected wireless, there will be a teeny little red dot in the upper-left corner during all online modes. If you don't like it, you can use the Launch Option
-disablewifidot
Reduced the online character select timer to 50, stage select timer to 20, and end-of-match timer to 50, to speed things up a bit.
Fixed an old exploit to grief online opponents by softlocking the character select screen. NYAAAAH! :^P
With the window unfocused, by default the game now keeps playing. If you want it to stop like it used to (except during online play), you can use the Launch Option
-oldunfocusbehavior
Fixed negative-damage bug in Training Mode information display.
Added new feature: slightly crashier lobbies. :^P We'll get to it, I promise.
Replays (saved via the Launch Option -enablereplays) will now automatically embed useful netplay-debugging data. If you have a problematic netplay match, you can just send me replays! You can also press Start and it'll get recorded to the replay file to help me fine problem spots. This way I can tell you "it's your internet, there's nothing I can do" with complete confidence. :^)
You can use the Launch Option
-ggposhowinfo
to show onscreen GGPO debugging info during online play. If you see white text, it means "they haven't sent you the input you needed over 40 frames", which is now the most common problem. Blame the internet. :^)
The GGPOtest branch has been RETIRED. It ought to automatically set you back to the regular game.
This was gonna happen today anyway, it has nothing to do with Skullgirls' inclusion in Evo Online. Oh, right, Skullgirls is in Evo Online! Well I already wrote this whole dang thing so I'm not changing it now...