If you are like most people and want to play our game with your GamecubeController or DS4 playstation controller then we invite you to give our dev branch a try on Steam!
You can access our dev branch to try upcoming patches and features before they are live on the default steam branch of Super Powered Battle Friends!
To access this dev branch you need to right click on Super Powered Battle Friends in your Steam Library and click Properties. From there you click on the Betas tab and type in "superbetafriends" without quotation marks and click Check Code.
It will say success and you can click from the drop down menu to switch over to the dev branch and update your current copy of the game. To keep up to date in real-time with our testing branch information head over to our Discord server and ping one of our admins telling them you would like access to the testing channel!
It's MILF Appreciation Day... Are you excited to celebrate all the sexy moms out there? They've been working hard and could use a day or two to just take their clothes off and relax! Get a Reward Animation of you, Zoe, and Pamela having a sexy celebration together in Gacha. And get a little intimate with a Reward Image of just Pamela in Gacha as well as an exclusive Sex Pose with her!
¡Wire has been updated! The following improvements and new features have been implemented:
Adjusted menus for better navigation.
Tweaked object interaction.
Full controller support. Many controllers should work correctly out of the box. If required, all buttons can be remapped from the options menu (Options -> Controls).
Hello everyone! The latest update, which overhauls autoexposure and video recording, and which you can read about here, is now out of public beta testing and is being released to everyone, along with a few additional changes and fixes.
NOTE FOR INTEL GRAPHICS USERS
A side effect of the implementation of uniform buffer objects in the latest update is that SpaceEngine now requires OpenGL 4.4 support to run. This does not affect any user whose computer already meets the published hardware requirements (having an Nvidia or AMD GPU), but does affect users of integrated graphics on some Intel CPUs from around 5-7 years ago; Intel did not program OpenGL 4.4 support for these processors on Windows (despite them being able to use later OpenGL versions on Linux). This means they will not be able to run this and future versions of SpaceEngine - attempting to do so will result in an error about an obsolete OpenGL version.
If you have one of these old Intel CPUs and are using integrated graphics and you see this error, opt into the 0.990.39 "beta" branch on Steam (read here about how to opt into branches). This will revert you back to the last version of SE before UBOs were implemented (build 0.990.39.1775), thus allowing you to avoid this and future updates and keep using the program.
While it is unfortunate that this will affect some of you, I must stress that IGPs (integrated graphics processors), including and especially those by Intel, have never met the minimum hardware requirements for running the program and have had a long history with problems and glitches with SE. We do not recommend, and have never recommended, that anyone purchase SpaceEngine without having a discrete GPU meeting the minimum listed requirements.
CHANGELOG
Build 0.990.40.1810 (today's update) - Updated blackbody color systems - Changed cloud Hapke value generation for improved realism on fully cloudy worlds - Added ability to automatically compute orbital elements for binary catalog objects using their masses and separation - Updated star catalogs with some recently discovered objects - Fixed some catalog issues - Fixed bug with checkbox states getting stuck - Fixed clouds not fully covering a planet when coverage is set to 1.0 - Fixed minimum OpenGL version to allow OpenGL 4.4 devices to run - Fixed controller ray direction on Windows Mixed Reality - Fixed issue with SDL errors with some game controllers
Build 0.990.40.1805 (April 19 beta release) - Histogram-based auto exposure - Replaced AVI video capture with new built-in ffmpeg video capture - Optimization of the engine (implemented uniform buffer objects) - Changed orbital lines rendering to a new method (artifact-free) - Fixed black body colouration options - Ability to define a state vector instead of a planet orbit in the catalog and export it (WIP) - Debugging menu - Updated localizations - Added Ukrainian and Romanian localizations - Some fixes in catalogs - Fixed bug with first upload of an addon project in LaunchPad - Fixed SE window not appearing when launched from LaunchPad - Fixed discontinuty bug in quaternion interpolation
Beta 29.1 is now available! It is focused on bug fixes with some changes to missiles and AI priorities in saved games
Changes - Load game menu now provides an option to reset the AI priorities and automatically enables it if newer defaults are detected - Missile tooltips now show more info - Missiles now increase their damage when upgraded - Error message should now appear when a player attempts to join a Secured game without being logged into Steam - Processor Shop now includes Overcharge Processors (may require new galaxy)
Fixes - Fixed High Roller Fragment bug related to coolant refill causing broken coolant screen / incorrect refills - High Roller Fragment notification now shows actual coolant refill amount (15%) rather than (25%) - Fixed Commander Fragment issue with upgraded hulls not repairing correctly - Fixed issue with internal virus components being dropped on ship destruction - Fixed issue with shopkeepers and stores that could cause de-sync and other problems - Fixed issue with black hole sectors that caused performance issues and collision issues with asteroids - Fixed issue with High Rollers if ship warped while a player was playing Liar’s Dice - Fixed some small internal errors reported by the analytics system