Conan Exiles - Natascha

Available now on all platforms! Build stunning cities and gleaming temples of shining white marble with the Architects of Argos Pack. Adorn your base with elegant statues and refreshing fountains to make it look more impressive than ever!



The Argossean building set offers a host of attractive pieces. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings.





You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.




Architects of Argos Pack contains:
  • 49 new and exclusive building pieces
    Ornate pieces including beautiful vaulted ceilings

  • 18 new and elegant placeables
    Decorate your base with classical statues and fountains

  • 3 new mount saddles
    Equip your horse with the Argossean Warhorse saddle

  • 15 new armor pieces in three sets, such as the Phalanx armor
    Light, medium and heavy sets with an epic end-game version of each

  • 9 new weapons in the Argossean set
    Same power as iron weapons with an epic end-game version of each weapon



All the new content in Architects of Argos is exclusive to this DLC and adds new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
Conan Exiles - Nicole V(Community Manager)
Greetings Exiles!

Coming hot on the trails of our previous content patch, conveniently titled Followers I, and as announced in our producer letter, we feel now ready to deploy on all platforms our next game update: Followers II!

This update stems from a month-long collaboration with our Testlive community, that kept us sending feedback over four revisions and helped us improving the update we’re releasing today. Among these changes comes a very long and oft-requested feature, AI stances! We have also added a command system for your active follower, which will let you give direct orders to your companion.

There’s more changes and improvements that come with these new additions that will generally improve how AI reacts and interacts in the game. We have also included a couple of commonly requested quality of life changes that will make your adventures in the Exiled lands even more amazing: you can now have a companion and a horse active at the same time, and while riding you can also drag any unconscious NPCs!



With this new update we are also releasing our newest cosmetic DLC pack: The Architects of Argos! Build stunning cities and gleaming temples of shining white marble. Adorn them with elegant statues and refreshing fountains to make your base look more impressive than ever, and follow suit with new mount saddles, armor pieces and weapon sets! You can read our announcement to see what’s included in this new DLC pack.



Thanks again for your amazing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


New follower behaviors!
You can now give your followers a brand new set of engagement rules and tactical preferences to better suit your playstyle!



Accessed via a new option in the interaction wheel, you can now assign different behaviors to your thralls and pets. Divided into two sections (Engagement and Tactics), this will give you better control than ever on how your armies react to incoming threats.
Please note that these new options are for your thralls and pets who are set as base defenses and not actively set as your follower (to see which new changes apply to active followers, you can skip a few sections and go straight to the new Follower Command System!)

Engagement behaviors

Under this new menu, you can now choose and customize different rules of engagement for each of your followers. These new options are:
  • Guard Area: Follower will only attack when a hostile engages with them or any friendly presence within their detection radius.
  • Guard me: Attack those that directly attack you or those hostiles that you engage with in combat.*
  • Attack all enemies: When subtlety isn’t part of your master plan, just let your armies know about this option. They will engage with any hostile that enters their detection radius, old-school!
  • Attack nothing: If you want them to know engaging with any threats might be above their gruel pay-grade, choose this option. Any follower with this behavior will not retaliate against hostile activity.
  • Attack and Chase Distance: You can set at which distance your thrall or pet will detect hostiles (Attack Distance), as well as the distance they might move (together with some new aggro systems) from their designed guard spot while pursuing their target (Chase Distance). These two settings open a new submenu with a range of options, from Lowest (5 meters) to Longest (50 meters).

Tactics behaviors

Within this section, you can set which tactical choices will be preferred by your followers:
  • Stand and defend: With this option, your followers will stay firm and keep the designated position against any hostile activity.
  • Prioritize melee: Followers with this tactic assigned will try to deal with enemies up-close and prioritize equipping the shortest range weapon they have available in their inventory.
  • Prioritize ranged: This tactic will make your thrall opt for long-ranged engagements, prioritizing ranged weapons in their inventory when attacking an enemy.

New Follower Command System!

By Crom! You can now give direct orders to your active companion. Politely ask them to move, or rudely ask them to annihilate any hostile targets within the press of a button!

Aim and press the assigned input (X by default) to move your companion to the designated location or attack an enemy. Double press that key to make them stop any activity they’re engaged on (and double press again to make them resume that activity). Press it three times and you will ask your companion to return to your position.

You can also hold the command button to open a new radial menu where you can select any of these settings individually!

Some important Quality of Life additions!

We’ve been listening to the feedback you’ve all been sending us since the release of the mounts update and we’ve integrated the two most requested changes! You can now have an active companion as well as your trusty steed, as horses don’t take the active follower slot anymore! And while you’re out and about on your ride, don’t forget that you can now drag any NPCs you’ve left unconscious!

New cosmetic DLC pack available: The Architects of Argos!

Build impressive cities and temples with the Argossean building set. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings with the inclusion of new placeable pieces. You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.


  • New follower stances!
  • New follower command system!
  • You can now have a companion and a mount active at the same time!
  • You can now drag unconscious NPCs while riding a horse! Yee-haw!
  • AI improvements!
  • New DLC pack: The Architects of Argos!
  • …and more!



  • Deployed a number of optimizations regarding server logs.
  • Fixed a number of crashing issues.
  • Fixed a number of crashing issues related to AI.
  • Added a number of optimizations in regards of characters and AI.


  • Fixed an issue that would allow building inside certain locations.
  • Fixed an issue with inconsistent return of materials.


  • Added new follower behavior settings!
    For the first time, you can customize the rules of engagement of your follower defenses as well as their tactics when in combat.
  • Added new command system that will allow you to give direct orders to your active follower.
    This can be controlled via a new radial menu (holding X by default), or giving direct input (by single pressing X to move/attack, double press to cancel).
  • Added new animations to provide visual feedback to the command system.
  • Added and reworked AI behaviors to deepen and improve the playing experience.
  • New DLC patck: The Architects of Argos!


  • Fixed an issue that would cause the placement brush of placeables to snap to the edges of all assets.
  • Fixed an issue where the replacing of ramps and sloped roofs from specific DLCs would work inconsistently.


  • Fixed an issue where Riptide light attacks would deal double damage.


  • Fixed several instances where friendly and/or hostile AI would become non-responsive towards external threats.
  • Reworked several AI components, such as hate list (list of hostile targets) and leash distance (distance they’re allowed to chase their target).
  • Resolved several issues where followers would have troubles teleporting to the player.
  • Resolved a number of issues that would prevent thralls from using weapon combos.
  • Improved AI awareness. They can now detect threats and targets visually and via sounds.
  • Fixed a few issues that would allow cheesing bosses’ AI using the leash behavior.
  • Fixed a number of issues regarding the Warmaker’s Champion AI and attack patterns.
  • Fixed an issue that would cause wights to spawn in unbeatable ways during the Wine Cellar boss fight.
  • Fixed an issue where followers would not teleport correctly when player characters do.
  • Fixed an issue where KO’d NPCs would teleport for a short distance if interacted with no Bindings equipped.
  • Fixed a targetting issue where NPCs would target the foundation beneath instead of the character.
  • Fixed an issue where NPCs with a bow would not retaliate against long distance attacks.
  • Fixed an issue where NPCs would not attack the player while standing in a particular spot.


  • Chilled Godbreaker Plate armor value was inconsistent compared to Godbreaker Plate. This is now fixed.


  • Fixed an issue that would cause player characters to get stuck on a chair if placed on a foundation.
  • Falling on spikes should no longer negate fall damage.


  • Stamina cost for dodging has been reduced for medium and light armors.
  • Redesigned the Accuracy 40 perk. It is now called Flattening Shot and will allow your heavy shots to push back or knock down targets.


  • Improved navigation on interaction radial wheels. You can now use key or button inputs to ease your navigation.
  • You can now drag unconscious NPCs while riding a horse.
  • Mounts no longer take a follower slot. This means you can now have a follower and a horse at the same time.


  • Added character animations when issuing commands to followers.


  • Added new radial menu options to control follower behavior.
  • Added new follower command menu.
  • New key bindings have been added to control the new commands.
  • Implemented a smart system on the Interact key when using a controller. Now, if there are valid interact targets, this binding opens the interact menu. Otherwise, the command menu.
  • Added tips and hints related to the new Followers systems in loading screens.
  • Fixed an issue with the pets’ radial menu.



Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Residual - orangepascal


As promised in the previous devlog, this week we introduce itsy bitsy spiders! These critters will crawl out of cobwebs as soon as something touches them, and they bite! Besides that we see the introduction of a new switch-mechanic, and ancient holograms popping up!

I also explain how I add, test, tweak, and improve new game features in an ever growing random game like this.. so a mix of topics in this weeks devlog:

https://www.youtube.com/watch?v=bGLEa-pjKBQ
>observer_ - AZOG
Bloober Team, the makers of Blair Witch, Observer and Layers of Fear, today announces its largest and most ambitious project to date - The Medium.

The Medium is a tension-fuelled, psychological horror game built around a central motif: how your perspective changes your perception.

https://youtu.be/tTAz758Vt88

Players will find themselves in the body of Marianne, a medium hounded by visions, living and interacting across two worlds: the real, and the spirit world. Nothing is what it seems, everything has another side. As a medium with access to both worlds, you have a wider perspective and can see more clearly that there’s no one simple truth to what others perceive.

“Every one of our games has a central theme that drives its creative and technological design. In The Medium, we focus on perspective and perception. When you change your point of view, you discover that things are more complicated and nuanced than you initially thought" - said Piotr Babieno, CEO at Bloober Team. "The Medium is our most ambitious game ever and we can't wait to show you how we're translating this vision into a psychological horror.”

The legendary composer Akira Yamaoka and Bloober Team’s Arkadiusz Reikowski are working together on the game’s original ‘dual’ score, creating truly unique atmospheres across both worlds.

https://store.steampowered.com/app/1293160/The_Medium/

Follow us, check the official website, and add to your wishlist!

Facebook – https://www.facebook.com/MediumGame/
Twitter - https://twitter.com/TheMediumGame/
Instagram - https://www.instagram.com/the_medium_game/
YouTube - https://www.youtube.com/user/blooberteam
Official website - https://www.themediumgame.com

Have a good one!
Bloober Team
May 7, 2020
Scrap Mechanic - Kacper
Calling all Mechanics!

After a long time in development, Survival mode is finally here!
At long last, it’s time for us to deliver all the new content that we’ve been working on, in our biggest update ever! It’s so big, it feels like we just released an entire survival game, but this is just the beginning: we will be adding a whole lot more content to this mode in the future, so stay tuned!

What’s in Survival Mode?
Survival mode introduces a whole new mode to Scrap Mechanic!
Here’s the deal: you’re a robot maintenance mechanic on a mission to a fully-automated farm planet. By sheer luck, you survive your spaceship crashing just before touchdown, but things are about to get worse! The Farmbots, originally programmed to harvest the land and send the produce to nearby planets, have gone haywire and are out to stomp you flat! Stranded on a planet full of rampaging robots, you and your friends have to use your wits, your imagination and wily knack of turning your surroundings to your advantage to stay alive!

New to Scrap Mechanic and eager to know more about Survival Mode? Check out our latest trailer!


The changes and additions in this update are too many to simply list in one place. Here are a few of the highlights of what’s new in Scrap Mechanic’s Survival mode.

Update list:
  • Added survival mode!
  • Made a huge update to the graphics with new shaders and a new rendering engine
  • Added our new random generated terrain system to Survival
  • Added character customization
  • Added AI system to survival
  • Added Health bar, hunger bar and thirst bar.
  • Added food to eat and to revive players
  • Added Green Totebot enemy
  • Added Haybot Enemy
  • Added Tapebot Enemy
  • Added Farmbot Enemy
  • Added log refinery system to Survival
  • Added two animals to survival. The Woc and the Glowb!
  • Added water with buoyancy
  • Added warehouse dungeons and other points of interests
  • Added new building parts. It’s now over 400 in the game!
  • Added stats to all parts
  • Added upgrade system to interactive parts.
  • Added refinery tool
  • Added destructible trees and rocks
  • Added the Drill to mine rocks
  • Added the Saw to cut trees
  • Added Vacuum Pump with pipes for automation. A new interactive part.
  • Added Water Cannon. A new interactive part.
  • Added a Respawn Bed. A new interactive part.
  • Added new turn settings to Driver’s Seat level 5
  • Added Craftbot with a new crafting system
  • Added Refinerybot with a new refinery system to turn logs in to blocks
  • Added Resource Collector
  • Added Cookbot
  • Added Dressbot
  • Added fire (Not flammable at the moment)
  • Added Spud Shotgun
  • Added Spud Gattler
.........and more!

Keep an eye out for more exciting developments in Survival Mode!
We’ll be keeping Scrap mechanic in Early Access for a while longer, as we add newer, better content to Survival mode.
Scrap mechanic is still a work in progress: there are a ton of things we want to fix, tweak and add, before the game is in perfect condition for a final release.

Here are the things that we will be focusing on for this month:
1. Fixing bugs! This is our first and foremost priority.
2. Applying a little bit of tweak and polish to Challenge mode. We’ll be re-enabling the mode very soon.
3. Optimizing the existing UI, to help our players make the most out of their Scrap Mechanic experience.
4. Update some languages that are missing some translation.
5. Adding content to Survival mode, applying fixes and expanding the content on the rest of the game.

It’s been a long wait and we owe this project’s successful completion and release to each and every one of you. Your support and patience have helped us get through this monumental development effort.

From all of us at Axolot, we thank you from the bottom of our hearts
Now let’s play some Survival!

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May 7, 2020
Wire - Sebastián
¡Wire has been updated! The following improvements have been implemented based on your feedback:
  • Optimized the usability of some menus.
  • Added gamepad support. Many gamepads should work correctly out of the box. If required, all buttons can be remapped from the options menu (Options -> Controls -> Show gamepad).
封神纪传奇 - Demon fantasy




1.加入全新特效属性装备:骷髅王戒、冥合护腿、贪狼 、山海神链、空间神链、神宵雷靴、厄运天甲、化灵法腕、梦机神帽
所有特效装备会散落再200以上的部分传奇首领掉落中以及跨界区域的2个首领上.
2.暂时取消怪物的擒龙技能出现.
3.修复临时护盾可以达到上限以上的问题.
4.修复玩家受到魔气侵体效果后不会结束导致双防一直丢失的问题.
5.修复魔法药剂属性不会被洗掉的问题.
6.加入全新符文之语【天演】
7.加入全新特效幻武【火麟屠龙】
8.修复祝福石洗炼主角装备后再给其他角色会生成新的属性问题.
9.车夫传送站点加入封魔谷的传送点.
10.藏宝图加入范围功能,只要宝藏再藏宝图的坐标5码范围内都可以开启。
11.追风处加入藏宝图对换功能,可以将2张藏宝图换成1张(如果你有坏图可以存着跟他换),活动面板处
的追查贼寇活动上也会标注藏宝图具体都可以开出什么物品.
12.不动冥王加入各类全新掉落物.
13.神宵雷尊加入各类全新掉落物.
14.修复化灵总纲超过500法术伤害仍然可以加成其他属性的问题.
15.尝试修复BOSS死亡不掉落任何物品的问题.









(以下内容已更新)
1.修复青莲奇遇4件套的检测问题.
2.藏宝图加入一定几率挖出古武极修石(特修理全身装备)、宽恕符(洗PK值道具)
3.提高赃物的爆率,由1/10提高至1/5
4.尝试修复单体修复装备时耐久上限减少的问题.
5.减少雪刃刀藏技能的魔法值消耗,由5级250降低至5级50.
6.真人召唤兽生命道术加成由3倍提高至6倍.


修复魔化问题
1.修复魔化远程无效的问题。
2.修复随机空间石使用无效的问题.
3.修复舔狗符无法使用且导致仓库7物品全部掉落问题(不包括绑定)
4.修复全修理无效的问题.
5.修复赛季等候区可以杀人的问题.
1.修复雪饮狂刀无效的问题.
2.修复神使化身的减伤数值问题。
1.首领将不会再因为控制伤害而恢复生命.
2.修复雪饮狂刀特效属性问题.
3.赛季奖励追加转职证明可100修为时领取兑换。



1.修复阳神元婴中造梦只能升级5级且每次消耗3点的问题.
2.修复传奇首领掉落的暗金装备无修为等级的问题.
3.宇宙漩涡将不再拥有定身效果.
4.奥术之力的几率由30%降低至15%。
4.削弱神贼落天辰的整体实力。
5.修复问天古墓没有尸王刷新的问题.
6.修复御身套装加成错误的问题.
7.修复角色部分属性效果翻倍影响的问题.
8.修复部分角色凌晨会传送回赛季等候室的问题.



XERA: Survival - IcedYoshi

Greetings Survivors!

Our team has been hard at work over the last month and we're excited to let you know that Season 2 will be starting soon. We plan to announce a firm date in the near future along with providing an update on the state of development. If you are looking to expand your Season 1 skin collection, now is a great time to get those extra skin crates before we transition into Season 2. As always, for the latest information, be sure to connect with the development team via discord at https://discord.gg/xera.

Cheers!
Spotted Kiwi Interactive
KARDS - The WW2 Card Game - Thomas
This release introduces optimizations of the KARDS client, bug fixes, and improvements to the localization of several cards in various languages. The release was published on May 7th.



Improvements
  • Various memory and loading time optimisations for the KARDS client.
  • If a draft took a long time (40+ minutes) then players did time out and were thrown out of the client. Now the only timeout happens if a single pick takes such a long time.

Bug Fixes
.
  • Guards were in some rare cases guarding wrong cards. Fixed.
  • DIVE BOMBING was still returning the attack and defense taken after the affected unit had been reset by leaving the board and entering again. Fixed.
  • 85 PIONEER COMPANY was lowering the cost of the wrong player’s orders when spawned on its enemy’s turn. Fixed.
  • The translation of various cards were either incorrect or not precise enough. Fixed.

Enjoy the new update with optimizations and bug fixes. If you encounter any bugs, please report them KARDS Discord, thank you!
Braveland Heroes - Julkin
Hello, Bravelanders!

Spring smoothly prepares us for the hot summer. It means that it is high time for new events! Completed tasks will give you not only experience, but also valuable prizes!

Peasants, Rangers and Blacksmiths organized a secret group of avengers. However, under such a noble action, they only hide the thirst for profit. “Take it from the rich and keep it for yourself” - that is how their motto sounds. The King will thank anyone who will cope with the presumptuous villagers.

Dark Sorcerers and Archmages from wastelands have summoned armies of demons and ghosts from underworld. Now, after dusk, villages and towns are surrounded by hordes of spirits. The royal Archmage call for the brave warriors to battle the scourge. Their efforts will be rewarded.

Something terrible has happened. Necromancers unsealed an ancient cave teeming with the most bloodthirsty bats. Hordes of bloodsuckers will lead finest ancient knight squads raised by necromancers in the old northern mounds. The kingdom is in danger! If you can hold a weapon, we need your help, brave fighter!

Even in Braveland, which is well known for its enormous territory, everybody knows Thug. From the port to the southern wasteland - he is a very popular guy. The unbeaten heavyweight champion with a thunderous voice can join your army during this event. At least you have a small chance for it.

...