Added palette truck to buy in the vehicle store west of home farm. Reasonably priced (if not flat cheap).
Apples highlighted yellow in Engineers Sight
Altered shopkeeper prices for building materials. These are not to sell there, really, but possible if player is missing some desperate Euros.
Fixed: selling materials at shopkeepers was selling each material (i.e. plank) for a whole palette store price. So, 100 times more expensive (100 planks in a palette).
Shown money/social points/time bar when making transactions with shopkeepers
Material sources (i.e. planks) sold to a shopkeeper will not appear in his inventory (so cannot be bought from him again).
Proper name of material palette displayed to pick up/drop when operating crane (was planks only) and forklift
Removed OSB palette from the store (not a valid material source).
Wider detection boxes for gates in both vehicle stores
Wider detection boxes for plank dryers’ doors.
Palettes with materials sources could have been kicked out of the store. Also, these were falling down a bit through the floor. Both issues fixed.
Improved mass and damping for forklifts, should be more stable.
New forklift is faster, accelerates better and has bigger tank than the old forklift
When operating forklift in first person view (from inside) the camera was also moving. Fixed.
Fixed z-fighting on floors in material store.
Pad manipulates cranes and forklifts using left analogue instead of right. Since B must be pressed too, this is more comfortable. Wheels turning and gas are disabled since these operations are done on static vehicles anyway.
On rare occasion picking up debarked log from mill to the crane and then to the log trailer might have disrupted trailer physics badly. Fixed.
Exploit fix: it was cheaper to buy palettes in the store than it is to sell them = easy money. Palettes are more expensive to buy, so it makes sense to produce them.
It also means that player must earn some money before he makes James quest (if he intended to buy palettes) or create some of his own.
Improved vehicle chassis friction, damping and inertia parameters. Should not hang on obstacles easily.
Improved directional wheel friction, side wheel friction, spin parameters, torque parameters. Should not dig into ground to erratic extent.
Speed meter has more similar torque/bhp as typical gas pedal. Not there yet (still a bit too strong), will be improved more but needs some testing.
Much improved detection if the log should actually “catch & bind” into the trailer. This might have caused problems with overloaded trailer physics including instability and pushing the trailer into terrain.
Traffic cars much better detect possible collisions with longer player vehicles. They should no longer drive into the back or front of player lorry or long trailer.
Forklifts without loads had very strangely limited upper fork extent. Fixed.
Several internal memory optimizations
And also the hotfix to v0.42i
Fixed rebuilding of player garage, house, kid's garden and few other building parts
Fixed plank palette seen from below
Fixed bug spawning random objects after selling building materials from platform to shopkeepers
Debarked logs could still cause problems with the old log trailer. Fixed.
Much nicer faster renderer (for lower end laptops and video cards with less than 1GB of dedicated VRAM).
We've decided to lower the base price of Glorious Companions to $19.99, which will stay this way at least until the Full Release. We feel that this new price better reflects the current state of the game, especially that we're planning to stay in Early Access for another year.
Now when we're about a month away from our 0.5 update, which will introduce a lot of gameplay improvements, new features and a better progression balance, we thought that it's the best time to drop the base price of Glorious Companions.
We're glad for your support so far and hope that you understand our reasoning here ːlunar2020contentgoatː
We know all the cultures from medieval times, right? The French, the Arabs, the Nordic culture and so on. But what about all the others, maybe smaller but sometimes even more important and very rich in terms of cultural uniqueness: The Normans, the Occitans, the Sanhaja or Zenata, Berbers, Catalans or Andalusians. The world is full of cultures, each with their own preferences and relations to their neighbors or other nations, they are dealing with. How all these different cultures can affect gameplay - and your plans to conquer everything - is explained in the sixth Developer Diary.
You want to learn more about the different cultures in Knights of Honor II - Sovereign? Tune in to the upcoming DevStream on Thursday, May 7th 2020 @ 5:00 PM CEST / 3 PM GMT / 11 AM EST. The Twitch stream will be hosted on the THQ Nordic channel:
As you might have expected, we've been working hard on the next update for X4: Foundations - safely from home! A first Beta Update 3.20 has just been released and we're thrilled to show you the huge changelog it carries.
We have noted your discontentment about the big amount of news updates recently here on Steam though, so we will leave it at one news entry for the 3.20 beta - i.e. we won't be posting individual news entries for every upcoming update of the 3.20 beta. Feel free to always keep an eye on our forums, which still is the best source of information for our game.
Public Beta Update 3.20 includes the following changes, among others:
New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
Added option to import and export individual construction plans to share with community.
Added missile storage capacity information to missile turrets in Encyclopedia.
Added Mark All as Read option to Encyclopedia.
Added icons to order options in Interact Menu.
Added behaviour icons to Map legend.
Added faction abbreviations to Factions and Relations menu.
Added Start Guidance option to Interact menu of data vaults.
Added Fly To option to Interact menu of deployables and drops.
Added details about mission duration and involved ships to Venture Results menu.
Added match speed indicator to crosshair (default hotkey Shift+X).
Added error message when attempting to trade with stations that do not have docking facilities for current ship.
Improved names of Xenon weapons.
Improved target selection for pirates.
Improved chance of AI pilots opening lockboxes when player not nearby.
Improved trade assignment speed if many subordinates try to trade same ware for their commander.
Improved guidance during Paranid plot maze section.
Improved visibility of target speed indicator in speed-bar against bright background elements.
Improved presentation of player-owned ships on ventures in Property Owned menu.
Improved balancing of Patrol Missions by increasing enemy presence.
Improved map performance in certain situations.
Fixed Split wharves missing Pier.
Fixed Fallen Families faction not building new ships.
Fixed stations not posting public buy offers for supply resources.
Fixed NPC stations disabling some of their production modules indefinitely under rare circumstances.
Fixed crews of mining ships not gaining experience when player not nearby during mining operations.
Fixed ships refusing explicitly given orders to trade with a station that is blacklisted.
Fixed Recall Subordinates command not disarming drones.
Fixed pirate ships not attacking NPC-owned ships that refuse to drop their cargo or comply with inspection protocols.
Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account.
Fixed construction plan Shuffle option using connection modules that are not available.
Fixed accidental friendly fire from turrets on player ship being treated as intentional.
Fixed distress drones being launched prematurely.
Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets.
Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player.
Fixed ships sometimes repeatedly getting supplies at fleet auxiliary ships.
Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks.
Fixed some cases of ships not flying correctly around capital ships, specially when docking.
Fixed ships not able to catch and dock on moving Raptor.
Fixed station-based traders buying resources that their station isn't currently buying.
Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production.
... and much more!
For the full change log to Public Beta Update 3.20, please visit our forum.
How do I participate in the Public Beta?
Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information.
We would like to thank all beta testers and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process.
We want to thank you all for the awesome feedback we received in these past few days. Based on this feedback we implemented a number of changes to the game, aimed mostly at quality of life and other small issues that could be fixed in a timely manner.
Adjusted Captain’s resistance to poison to prevent him from being destroyed by the spiders in the caves.
“New skill points” display error on level up has been fixed. Now properly displays “New stat points”.
A few spelling errors than went undiscovered during testing have now been fixed .
Some quest dialogues that were not as clear as we would have liked them to have been adjusted.
Fixed an issue with the order in which the enemies were entering a combat, causing them to be higher up in queue than designed.
The special resource used by the followers has been unified under one name: Focus.
Followers keep basic movement formation when entering the combat. More formations options will be implemented later.
Anya/Emonora higher starting level (3/4) to make the experience in the dungeon more enjoyable.
Fixed Area-of-Effect targeting for some enemies.
Updated Health Bar UI to green for friendly and red for enemy units.
Fixed chest pickups not opening sometimes when the player was too close to them.
Some changes on this list are only visible with a New Game, because of the way saving works.
More changes are coming, and we did not forget about the local map, we're working to bring that as soon as possible. There are many more things that were pointed out to us in your feedback, some take more time to implement or are downright design issues that will take some time to be ironed out, but we are taking everything into account, so expect more changes in the future.
-Added logos for crash the game ostrich shooter and deaths maze. -Updated score text -Added Acheivement icons for games containing acheivements -Added Acheivement for playing Deaths Maze -Added Help ui text on game selection. -Updated kj startup logo. -removed menu screen as it was not needed, You will now instantly load into games selection. -Removed Crash logo page.
-----Squirmageddon Quick update----- -Updated background from red back to orange, The red could cause eye strain. -Updated squirms hp ui to dark red. -Updated menu screenshot
-----Crash The Game-----
-Updated eyes on virtual life characters. -Removed Crash the game bug, Characters not selecting after relaunch. -Removed Crash the game bug, Characters that had 4 eyes now only have 2. -Updated crash chances, you will now on average see around 13 instant busts in 100 spins. Could always be different as it is truly random
I will be focusing on bringing more games that are in progress over the next couple of weeks. Thanks
Discover what's dropping in the deepest dungeon dive ever dealt with in Trove Delves!
Delves are new, endless cave dungeon experiences filled with unique objectives, monster modifiers, and equip-able items that will affect your biggest journey ever in Trove. The further you go in Delves, the greater the risks and the rewards! Quickly complete the Delve objective, defeat the boss within the time limit, and open an epic chest at the end before you dare to proceed onto the next level. Curious and got questions? Check our Delves FAQ for extra info!
Delves are built for up to 8 adventurers regardless if just starting out or an experienced expert. Public Delves will match players around the same skill level to help conquer these foes together! There's also Private and Challenge Delves for additional ways to play and compete with others. Countless challenges, treasures, and changes have made their way into the Delves update.
Rise up Trovians and check out the new Tomb Raiser class rework! As always, there's a wide variety of classes and group combos to try out with friends. Across Trove there are new dungeons, unlockable allies, sweet new styles, and much more to acquire in your travels. Power up and collect new Crystal 4 gear only found through Delves! There’s TONS of fixes and quality of life changes, get all the details in our Delves Patch Notes here.
Celebrate Delves launch week with us and enter our Delves Art Challenge and Delves Boss Room Screenshot Contest for a chance at some extra awesome rewards! We're super excited for Delves PC release today, and can't wait to release on consoles at a later announced date! Be sure to follow our social media for more news and discuss feedback on our official forums.
It’s easy to jump into Delves - just queue up, drop down, slay to the left, dodge to the right, beat the boss, open the chest, and then onto the next fight!
Skater XL - The Ultimate Skateboarding Game - jeff.goforth
What is up guys? We have some big news dropping today that we think you will be very stoked about. As you may have read in the title, Skater XL 1.0 will be launching on July 7 for digital release on PC, PlayStation 4, Xbox One, Nintendo Switch, and to brick and mortar retailers on PS4 and Xbox One. Preorder for Xbox One and Playstation 4 discs is available at select retailers.
As we said in our previous post, all PC Early Access supporters will receive the 1.0 content update free of charge, so no need to worry. And if you don’t own it yet, now would be a good time to get in and save when 1.0 launches in just 63 days.
In addition to the news of the exact release date, we also released a new trailer showcasing the hundreds of ways that you can customize your character, in addition to playing with pros Evan Smith, Tiago Lemos, Brandon Westgate and Tom Asta.
We worked hard over the last 12 months to secure official partnerships with skateboarding’s best brands, and are stoked be able to bring real product from 27 different brands into the character customizer. The list of partner brands includes:
• New Balance – Numeric Shoes and Apparel • Etnies – Footwear and Apparel • DC Shoes – Footwear and Apparel • Santa Cruz Skateboards – Decks • Vans – Shoes • Primitive – Decks and Apparel • Element – Decks and Apparel • Independent Truck Co. – Trucks and Apparel • Venture – Trucks • Thunder – Trucks • Spitfire – Wheels • Lakai – Footwear and Apparel • ẻS – Footwear and Apparel • Emerica – Footwear and Apparel • Grimple Stix – Decks • Sk8Mafia – Decks and Apparel • SOVRN – Decks and Apparel • Enjoi – Decks and Apparel • Blind – Decks and Apparel • Almost – Decks and Apparel • Ricta – Wheels • Mob Grip – Grip tape • Bones – Wheels and Apparel • Crupie – Wheels • Grizzly – Grip tape and Apparel • Dickies – Apparel • Old Friends – Apparel • Transworld Skateboarding – Apparel • 411VM – Apparel • The Nine Club – Skateboards and Apparel
In addition to revealing our brand partners, we have also shown new clothing items including crewneck sweatshirts, long sleeve button ups, shorts, denim pants, new hat styles, and shoe models. Not to mention that you can customize every part of your skateboard setup including deck, trucks, wheels, and griptape. We have also shown the number of different customizable characteristics including gender, skin tone, and hairstyle.
As always, we want to say thanks so much for your support of Early Access and helping Skater XL create the amazing community that it has become. We sincerely appreciate every piece of feedback, mod created, and hour played from each and every person that has contributed.
We have a few more announcements to make between now and July 7th that we think you’re going to like, so be on the lookout and be sure to subscribe to our email list at SkaterXL.com so you are sure not to miss anything. Be on the lookout for more updates in the coming of weeks!
We like to keep you on your toes so we prepared a new update for you!
First of all, great news to everyone who struggles with English and wanted to see their game translated to their native language! We finally implemented all remaining translations for Dieselpunk Wars Prologue and now you can enjoy our game in German, French, and simplified Chinese! This brings the total of supported languages to seven, not a bad number!
In other news, we prepared a small hotfix for everyone playing Dieselpunk Wars Prologue. While this list of changes might not look as impressive as the last one, you have to take into account that we're currently hard at work on Dieselpunk Wars' campaign. Don't worry, we'll continue supporting the Prologue as well as we can and you can expect larger patches once we have more time available! Here are the patch notes:
Improvements: - Added language support for German, French, and simplified Chinese. - Tweaked popout background to improve readability. - You can now update your Steam Workshop vehicles instead of having to upload new versions as separate files.
Fixes: - Fixed the "Cut through the waves" achievement which wasn't awarded correctly.
Finally, we have one more news for you, although you might already be aware of it - we recently sent out backer surveys to all of our Kickstarter backers! Make sure you check your emails, specifically the one connected to your Kickstarter account. Take a look at the spam folder if you don't see the survey and contact us if it doesn't arrive within the next few days.
Thank you for your continuous support! We'll do our best so that Dieselpunk Wars can live up to your expectations! Check out the Prologue version if you haven't already, as some great vehicles have already been constructed over there! We'll leave you with a little teaser of what one of our players has made ;)