Make Your Kingdom: Prologue - BigGame
Make Your Kingdom: Prologue is finally out on Steam! This is an alpha demo which is free and available for download right now! Have fun playing and don't forget to share your progress and feedback with us!

Dungeon Defenders: Awakened - CG_Mary
DEFENDERS

Today the “Activating the Goblin Mech Update” went live for Steam Early Access! Alongside it is our release announcement trailer, which if you haven’t seen it yet, click here to check it out! Dungeon Defenders: Awakened releases May 28th on Steam, and noted later in this post are details for the other platforms. With the update coming next month, this is the final major update to Early Access, with the Steam launch having all of our 1.0 content. In this update you’ll be fighting the magically powered Goblin Mech, gain access to the Endless Spires map, and get the first look at our first arted up UIs — let’s get into it!


Activating the Goblin Mech Update
You can smell the exhaust coming from the Goblin Mech’s mechanical monstrosity, but where is the smell coming from? The only way to find out is to hop into Throne Room on Campaign and survive to the end!


The Goblin Mech Plows Through

The second boss that you’ll fight is the destructive Goblin Mech! Piloting the pinnacle of goblin engineering, he bursts into Throne Room (Campaign). You’ll need to stop him from plowing through your defenses and destroying the Crystal Cores in the middle. Find his weakness, drain the power of the mech, and stop him in his tracks!

The Goblin Mech is available for all difficulties on The Throne Room (Campaign).


UI Updates

One of the biggest focuses of this entire project has been to get UIs into a functionally better state compared to previous Dungeon Defenders games. As a lot of the UIs are wrapped up and getting their final touches on the functional side, we’re able to finally start arting them up. In this update, the first UIs to get this treatment are our Map Select UIs. There’s more to come across the entire game, but this is our first real showing at giving the UIs that Dungeon Defenders feel!


New Bonus Map — Endless Spires
Locking away some of Etheria’s most heinous criminals, the Endless Spires is going to be coming back as the bonus map for Act II. A fan favorite, Endless Spires is available to play on Campaign as well as Survival. Conquer the spires — doing so in Survival rewards you an all new pet!

New Pet — The Monkey King
Climbing the Spires and fighting off the hordes of enemies that encroach upon the great prison rewards you with primate royalty, The Monkey King. Using his legendary bo staff, this pet attacks fast, gaining strength with each hit, all from the comfort of his floating cloud.


Delays
One of our goals regarding the development of this project is to be as transparent as possible about this project. We’ve had delays from initial releases and have tried to communicate why, ultimately being that we want Dungeon Defenders: Awakened to be a great game and set the standard when fully released as the first game for Chromatic Games. We sat down, made a road map that was realistic for the work we’re able to provide, and got to work. Everything was going smooth in development land, and then COVID-19 hit. This has been an unprecedented event, and as we’ve previously stated, our first priority was (and still is) making sure everyone of our employees was safe and healthy. This has affected development in multiple ways, and we’re doing our best to be responsive and ensure a quality game. Here’s how it’s affected multiple areas and where we’re at as a studio.


Nintendo Switch
Developing for a Nintendo platform is something new that we were excited to take on. The Nintendo Switch has a lot of awesome tech crammed into their console. Dungeon Defenders: Awakened can be a bit of a resource hog, so it’s important to make sure we do everything we can to make sure it runs smoothly, especially when playing 4 player split screen Wave 25 Survival. What happens on the Switch also sets the precedence for all of the other platforms we release on. There’s a ton of work that goes into making all of this happen.

Working in the studio with our Switch development kits allowed us to be quick with testing. One of the biggest hurdles with a game like ours is making sure that what other players are doing, including host and client connections, provides proper replication to everyone playing. You start local to make sure connections work, and slowly start playing over networks and doing larger network tests. Having to change to an entirely remote setup has caused a bit of trouble doing this. We are currently working through various solutions to emulate the process we planned to follow, but it comes at the cost of time. If we were in the studio, this would be moving along faster and we’d be in a much better position. Unfortunately that’s not where we’re at.

Ultimately this means that we’re going to have to delay our Nintendo Switch release to Q3 of this year. The above is not our only requirement, as there is a certification process that we must go through with Nintendo that takes some time to make sure it will work perfectly across their networks and platform. As a studio we believe you deserve the best experience. If we were to force something through, it would be incredibly rushed, not perform properly, and be a flawed product.

We’re going to keep working as hard as we can and keep you updated on our progress.


Pure Strategy and Challenge Maps
These were originally slated for our Activating the Goblin Mech update, but were pushed off to our release on May 28th. While we’re working on progression throughout the game, we wanted to make sure the additional mode and challenge maps (Act II introduces a brand new challenge map) provided a great experience. A lot of that is related to our Massacre work, so we held onto it for the moment so you don’t receive a lackluster experience that is going to be changed when everything is said and done. With these two changes to our schedule, the goal is consistently to not curb quality in order to meet deadlines.


Balance
Enemies
  • Spider
    • Increased the Spider’s web projectile speed by 50%.
General Changes
Maps
  • The Tavern
    • The Blacksmith has been added, but currently ignores you because you haven’t slain a dragon yet. He’s got some high standards that we’re looking to nerf in a later update.
  • Throne Room
    • Updated the carpet in Throne Room to be Blue on one side to help give a sense of which side of the map a player is on.
  • Alchemical Labs
    • Updated the nameplates on the Electric Generators that activate during the Demon Lord fight.
UI
  • Updated the descriptions for game modes and maps on the Map Select UI.
  • New Map Select UI with new art assets!
  • New Map Cards have been added to Map Select.
  • Fire Rate now shows for melee weapons and staves.
Matchmaking
  • Players are able to join their friends' private/public games after Wave 3.
  • Public games do not show on the Session Browser past Wave 3.
Tower Range Viewer
  • Pressing “SHIFT” will turn on Tower Range Viewer, showing the range of towers.
Gear
  • Added an accessory drop to every Boss victory chest in Campaign.
  • Added set bonuses to the tooltips.
Cinematics
  • Added several new storied cinematics in Act II.
Performance Optimizations
  • AI behavior / content, as well as map content has been greatly optimized and players should see a noticeable improvement in later stage gameplay.
  • More optimizations to come! .
Bug Fixes
  • Fixed an issue that was causing several crashes.
  • Fixed an issue where hitting “Escape” was not cancelling inputs.
  • Fixed an issue where pets could be upgraded too high.
  • Fixed an issue where tower rate stats on older gear was not showing.
  • Fixed an issue where free pet upgrades still took gold.
  • Fixed an issue where the Huntress’s projectiles would pass through targets when moving too fast.
  • Adjusted the chat box so it now scrolls when a new message is sent.
  • Fixed an issue with damaged towers not updating properly on the Tac Map when repaired or upgraded.
  • Fixed an issue for not being able to upgrade certain stats properly, specifically Fire Rate.
  • Fixed an issue when clicking the portrait of your currently selected hero wasn’t confirming the creation for that hero.
  • Fixed an issue with upgrade arrows on items in the inventory not updating correctly.
  • Fixed an issue where Facemelter was doing 1 damage.
  • Fixed an issue where Lightning Aura wasn’t playing it’s VFX when damaging an enemy.
  • Fixed an issue where Medium Difficulty completion was unlocking Insane Difficulty.
  • Fixed an issue that caused an inconsistency with aura previews and spawn sizes.
  • Fixed an issue when enabling FPS Limiter not saving properly.
  • Fixed an issue where pets were not able to be dropped from the inventory.
  • Fixed an issue where hero footsteps were not playing correctly.
  • Fixed an issue where the Summary Screen and Tac Map could overlap and not allow you to properly interact with the Summary Screen.
  • Fixed an issue where Primary Bindings showed in the Secondary Binding if there was not a Secondary Binding already set.
  • Fixed setup issue with several explosion VFX that were causing a noticeable stutter on lower spec machines..
Known Issues
  • Replaying/Restarting Endless Spires causes Wyverns and Sharkens to have pathing issues..
  • Maps being randomly locked and not unlocking properly.
  • Gear quality not being reflected properly compared to the item power.
What’s Next
There’s a lot of hard work that has gone into this update, and we’re working with all our might to provide an amazing experience at the end of next month when Dungeon Defenders: Awakened FINALLY Releases! Thank you for all your support, there've been a lot of ups and downs, but through it all we’re going to have a game to you that we’re very proud of. We’re almost there!
Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Keep an eye out for more info!
For Etheria!
Chromatic Games

Imperiums: Greek Wars - Kube Games
Any game development is primarily dependent on the work of the dev team but the important role of the players community is often overlooked.

We want to give a special thanks to all the people who supported this project. Not only in that it kept us motivated, but thanks to their feedback, honest opinions and generous help we made great leaps forward in improving the game in all directions. Some spent tens and even hundreds of hours of their time on testing, working on translations, proofreading etc.

There are no small tasks, every minute of their time has its value. We want to give them a voice so that they can say whatever they want to about their experience, themselves or the game. The floor is theirs...




Max (Augsburg, Germany) German translator, alpha tester
The moment you see how fast the fall of an empire could occur, it lets you realize how vulnerable the world is. One turn can make the difference. That sums up the game and kept my interest since day one.
Louis (Amsterdam, Holland) Alpha tester
Testing Imperiums: Greek Wars has been a great experience. Seeing the game get better and feature complete over time.
The never ending quest for perfection by the developers. The fun, debating about features and design approaches.
Vitali (Minsk, Belarus) Russian translator, alpha tester
It was really great experience to work on such amazing project with such amazing people! Translating the game to Russian, sometimes I wished all the people on the planet would speak English only :D Wish y'all enjoy this amazing game! This is one of the best strategy games on the market, seriously ;) Good luck and have fun!
Linus (Basel, Switzerland) German proofreader, alpha tester
For me, “cooperation” was the keyword in this project:
  • There were few, but very motivated people involved, whom I met while playtesting and proofreading in this project.
  • We have a developer, who actively listens to the players’ feedback, participates in discussions and answers the questions which arise.
  • The new multiplayer feature is something I really like to play, it adds a lot of value to be able to use all of the game mechanics together with humans.
  • As a person interested in politics I like the new diplomatic possibilities we get. New possible demands and joint military campaigns are useful to play with or against the AI.
Gary (Stonehenge, United Kingdom) English proofreader, alpha tester
Aggressors Rome is one of my ‘go to’ games and as such I had been keeping an eye on the progress of the developer’s follow up game, Imperiums: Greek Wars. It looked good, so with time to spare and a keen interest, I offered my services as a volunteer. The Development Team were welcoming and are super responsive. It’s been a good experience although I hadn’t appreciated quite how much text there was in the game when I agreed to do some proofreading, soooooo much text! Hats off to the translators, that’s a big job. With extended gameplay and lots of improvements, Imperiums: Greek Wars has also made it onto my ‘go to’ games list it’s both fun and challenging.
Cassius (Vienna, Austria) German translator
It was both a pleasure and honor to be part of this great, fun Imperiums team. Learning a lot about ancient history, plenty of room for creativity and awesome colleagues made my work for Imperiums an experience I will forever cherish. I wish every player much fun playing our game - enjoy!
Angie (Dublin, Ireland) German translator
Being asked for the Imperiums campaign was a special treat. Translating for the German part was a great adventure, as it was the biggest translation I had done so far. Furthermore, all the historical places and names were a challenge, but also a lot of fun to look up and discuss with the other German translators for the best translation. I learned a lot about history and seeing the translated text in the game was amazing. Working this close with a dev was especially nice, as devs responded very quickly and tried to accommodate as much as they could a language that is generally 30% bigger than English. Not many devs are so helpful and not many teams are so nice to work with. It was a real pleasure to translate this game for German. I hope this game will bring many people a fun time when they can get lost in this ancient history.


Jeff (Salmon Arm, Canada) Content creator, proofreader, alpha tester
I got involved late in helping edit/rewrite the Aggressors: Ancient Rome manual and various English textual stuff, and moved on in the same capacity to Imperiums: Greek Wars, where I’ve taken up some game/scenario design and alpha-testing. I love paying attention to detail and casting a ‘critical eye’ on things, to ensure they seem logical and fit the genre, period, etc. – which means continuing to press the Devs to include Amazons!
Harley (Texas, USA) Alpha tester
My time with Imperiums: Greek Wars has been an absolute blast. (I review games for a living, so I know of which I speak. Plus, I've been playing PC games since the 1840s :) Since I got it relatively early, it had no manual. No problem whatsoever... because
  1. I had played the hell out of their previous game Aggressors: Ancient Rome and
  2. it's extremely easy to pick up and go, learning along the way. The game itself eases you in... without any kind of 'overwhelming' moments whatsoever.
Additionally, turn-based strategy is my main milieu, so I easily have more experience with this one specific genre than all other types of games, combined. Imperiums is the ultimate 'one-more-turn' game. Even with all of my experience, I found it extremely difficult to stop playing! Finally, it's also like an onion, in a way: the deeper you get into the game, the more layers you uncover. The other cliché I'll use is: "Easy to learn, hard to master". I never thought Kube Games could improve Aggressors. Although there are some differences and additions (mainly magical elements), Imperiums: Greek Wars is easily now one of my favorite games of all time.
Alex (Colorado, USA) Voice narrator
The voice creates form out of chaos and bridges the gaps between worlds.
I'm Spartacus (Toronto, Canada) Alpha tester
"Your rivals are scheming" at end turn was my most relevant contribution besides playtesting.



Mario (Buenos Aires, Argentina) Spanish translator
Hope this game get the players it deserves.

There are many others who participated in this project but wanted to stay anonymous. That however doesn’t mean that their contribution was less valuable to us!

Thank you all for your unrelenting support and real dedication, we wouldn’t be where we are today without you.

Do you want to join the ranks of our beta testers? Sign up for beta here!
Vilmonic - Bludgeonsoft

Export and import your avatars, and trade them with friends! To export, you'll need to craft a camera first. Share your avatars (and other creatures!) with the community here on Steam or on the Vilmonic Discord: https://discord.gg/vilmonic
ArcheAge - CM iArches
The wait is finally over!
ArcheAge awakens with the Rock ‘n Scroll Event starting from April 30th till May 20th. Get your Ruby from the Marketplace for 50 Gilda Stars – you can get 2 per account – and game on!

For every hour you play, you’ll be rewarded with a Gem Upgrade Scroll which you can use for a chance to upgrade your Ruby to a Garnet, a Topaz, and others until you acquire the coveted Prismatic Diamond. These Scrolls work similarly to Awakening, so there’s always a chance to fail!

Worry not, Adventurer. The longer you play, the more scrolls you get to try and try again until success is yours!

But what do I do with these gems?
Great question!
Locate the Gem Exchanger in Mirage Isle (hint: down the stairs directly on your right!) and open it to find all of the lovely rewards you can gain from your precious minerals.

Ruby (Rank 1) – 50 Gilda Stars
Garnet (Rank 2) – 2x Decrystallization Scrolls
Topaz (Rank 3) – 10 x Bound Double Hunting XP Elixir
Citrine (Rank 4) – Bound Temper Crate
Emerald (Rank 5) – Coral
Jade (Rank 6) – Nightfire Glider
Sapphire (Rank 7) – Bound Temper Crate x5
Aquamarine (Rank 8) – Serendipity Stone Crate x1
Crystal (Rank 9) – Radiant Hiram Infusion x200
Zircon (Rank 10) – Stormwing Pegasus
Diamond (Rank 11) – Mythic Synthesis Crate
Prismatic Diamond (Rank 12) – Eternal Synthesis Crate

So what goodies can you expect in those Synthesis Crates?

Mythic Synthesis Crate – Select one of:
-1x Mythic Hiram Infusion Bundle
30x Unidentified Mythic Hiram Infusions (6,800 EXP each)
5x Labor Recharger
-1x Abyssal Enhancer Bundle
30x Unidentified Mythic Abyssal Enhancer (24,000 EXP each)
5x Labor Recharger
– 1x Serendipity Stone Crate
– 2x Armor Type Conversion Scroll


Eternal Synthesis Crate – Select one of:
-1x Eternal Hiram Infusion Bundle
20x Unidentified Eternal Hiram Infusions (12,500 EXP each)
10x Labor Recharger
-1x Eternal Abyssal Enhancer Bundle
20x Unidentified Eternal Abyssal Enhancer (44,500 EXP each)
10x Labor Recharger
– 1x Superior Serendipity Stone Crate
– 4x Armor Type Conversion Scroll


After obtaining what you wanted, simply return your unused Scrolls to the trader for 1 Gilda Star. It pays to recycle!

Known Issues
• The Superior Serendipity Stone Crate is missing the last 4% in its tooltip.
• The Nightfire Glider’s Ability “Glider Charge” is not canceled when trying to close the glider.
• Coral’s jump actually is more of a hop while moving. If you stand and use it, you can use the full range of the jump, though.
Streets of Rage 4 - Su
Greetings,

We’re more than excited to announce that Streets of Rage 4 is now available on Steam for $24.99.

Streets of Rage 4 features :

An Arcade, Battle and Bosh Rush modes
17 playable characters and 12 stages
Two-player online co-op and four-player local coop
Ability to switch between modern and retro OST from Streets of Rage 1 and Streets of Rage 2.
And much more



We’re also thrilled to announce that Streets of Rage 4 Original Soundtrack is now available on all digital platforms thanks to Mutant Ninja Records.

https://idol.lnk.to/Streets_of_Rage_4_OST


Keep up with Streets of Rage 4 latest news on:

Join us on Discord: discord.gg/sor4
Streets of Rage 4 website: www.streets4rage.com
Streets of Rage 4 Facebook: www.facebook.com/StreetsofRage4

Make sure to drop a follow to the development team on Twitter: @Dotemu, @Lizardcube, @Guard_Crush
Gold Mining Simulator - CH_Jack
Hello Miners!
We're starting off another Season of Leaderboards play, the 8th one so far!

We're keeping the 28 day season cycle which we tried out last month, making 28th May the day when we will count all of the precious gold you'll have gathered by then. The top 10 miners will be awarded a rare Shaker skin (see below).



We are also listening to your feedback regarding the high entry point of the Leaderboards mode. We are open to your suggestions on how to level the (mining) field so that getting awarded for a Season's work isn't something only the most hardcore of players are allowed to accomplish.

Changelog
You can find the full list of changes in version here:
https://steamcommunity.com/games/451340/announcements/detail/2196011856170389938


Feedback
If you've stumbled upon a bug in Gold Rush, please report it by sending us an e-mail:
bugs@goldrush-thegame.com
or by starting a new thread on Steam discussions:
https://steamcommunity.com/app/451340/discussions/2/

Finally, we'd love to hear what you think about our game. If you haven't yet, please drop us a review on the Gold Rush Steam page.

https://store.steampowered.com/app/451340/Gold_Rush_The_Game/

Now let's get digging!
Death Crown - cosmonaut
Hello, Death Warriors!

In honor of the Steam Tower Defense sale, we'd like to invite you to participate in a little challenge. We've made a special map in the spirit of Tower Defense, on which you will survive against hordes of enemies. On this map you will not be able to build farms, but you can get gold from defeated enemies.
  • You'll receive points based on how long you can survive. The best players will end up in the leaderboard.
  • The top 3 leaders will get the Steam keys to the next DLC - Demon Campaign for Death Crown as soon as it comes out!
  • Challenge will continue until the end of the sale (May 4), the winners will be announced the next day!

If you like this mode, maybe we'll leave it in the game, or move some of its ideas to the main mode!

Good luck in the battle!

Thief Simulator - Lukas_PlayWay


Anyone who owns our game will get the 15% Loyalty DISCOUNT when buying Train Station Renovation, which releases on April 30th - the discount option will be displayed on its store page.

The developers from Live Motion Games also prepared the 10% Launch Discount and both deals merge in one which gives the 25% discount total!

Train Station Renovation Loyalty Discount will last 7 days after release, and it’ll be available after logging in on your Steam account with owned game/games.

More info:
https://store.steampowered.com/app/914010/Train_Station_Renovation/

TRAILER:
https://www.youtube.com/watch?v=VHoo9Hg5OZA&feature=emb_title

Kind regards,
PlayWay Team
Horizon Chase Turbo - Felipe Gugelmin


In Storm Chaser 3, you’re going to have to prove your skills in the rain. Show everyone you can stand the bad weather and rise to the top with the fastest time!
  • Become a real Stormchaser!
  • Prove you’ve got what it takes to stand the bad weather
In this thematic Season, you’re going to have to deal with limited visibility in every challenge. Be sure to keep an eye on your map and use well your breaks if you want to arrive in first place!
...