This is a big one, hope you are all ready for this! Lets dive in.
The key things in this vehicle update are that we added fuel and battery mechanics. There won't be any more infinite driving around the island. Here is how those features will work:
Spawning
Cars now spawn with 30-50% health 0-30% fuel and 0-30% battery life
All cars that are on the island (cars in bases or cars that were already spawned somewhere on the island) before the patch, will have 10-30% fuel and battery life and the same health as before
Fuel
Fuel is consumed while starting the car if the car is turned on and idle, and while driving.
If your car has no fuel, you won't be able to start it at all.
There are 2 new interactions Fill Fuel and Drain Fuel
You can fill fuel in your car in 2 ways, either go to a gas station or you have a gasoline canister
Drain fuel is used to remove gasoline from a car into a gasoline canister. You have to have the canister in hands, close vicinity or inventory
Battery
The car battery is drained by turning the car on, having lights turned on, radio and honking
If your battery is below 20% capacity turning the car on will take longer, the current time needed to turn on the car can get up to 8 seconds depending on how depleted your battery is and your driving skill
If your battery is empty there are 2 ways you can start your car.
1. If your car is on a downhill slope, the acceleration key (W) will simulate the clutch. So when the car starts going downhill hold the W key until it turns on, pressing the break or releasing the W key will turn the car off again.
2. If you are not on a downhill slope, you need to hold the acceleration key while another player needs to do the Push Start action on the car, this will push start the car.
We added a new interaction Charge Battery if your battery levels are drained
If your car battery is empty you need to have another car battery with at least 1 use in it to be able to charge the car battery
If your battery gets drained to 0% while driving lights, horn and the radio will stop working. Same applies if the battery gets drained while trying to start the car.
The battery will slowly empty itself during 7 days
The battery recharges while driving
Gas Station
Each gas station has a certain amount of fuel that is represented with small lights
The fuel at gas stations refills in time intervals
Gas stations have a certain amount of gas pumps that can be used to refill cars or gasoline canisters
Misc
Fill Fuel, Drain Fuel and Charge Battery action completion time depend on your engineering skill. Each completed action gives engineering skill experience
Car decay now resets after a successful engine start, so if you don't have fuel or battery charges to start the car it will keep decaying, this way we hope we will counter car hoarding
They are just doing their job
Sentries now display their major states with headlight color - relaxed/patrolling as white, alerted as orange and combat as red
Sentries no longer instantly detect the player
Players now have a chance to leave the guarded zone by complying to sentries instructions after the initial spotting
Sentries will now destroy a vehicle blocking their movement path
Few more ninja tricks up our sleeves
After a puppet detects you you have more time to hide before it starts chasing you
Foliage is now 100% cover regardless of the clothes you have on (works only for the AI)
If a puppet comes to a distance of 2m or less when you are hidden, it will detect you regardless and attack you
The time frame of a puppet noticing you depends now on few things: the distance between you and the puppet, clothing you have on yourself, time of day and weather conditions
The eye that represented your visibility now is an indicator that shows when it fills up means that puppets and sentries spotted you
Never enough FoV sliders
Some improvements, some swag...
The boombox is pretty much the same as a radio, just with more swag
New music for the radio
New sentry voice lines
Fireworks attracts sentries and puppets
We added new storage elements to base building
You have 2 new log storage buildings, small and big shed.
You can store big logs, small logs, planks and sticks into them
2 new storage elements for your items to reduce the need for hoarding chests
The wardrobe has the horizontal size as a metal chest and the vertical size as 3 metal chests
The storage shelf has the horizontal size as a metal chest and the vertical size as 6 metal chests
We added some QoL to the minigame so its easier to use
The minigame will have an intro with instructions now
Space key starts the minigame
Left click is used for lock picking instead of the F key
ESC is used to exit the minigame while the info screen is active
After an unsuccessful lockpick try you will be returned to the info screen
Lock picking option will no longer be present when you have 0 fame points
Admin drone will be able to look inside chests and see its content
We did work on our streaming. So now you should encounter fewer hitches and fps drops while going into populated areas
Also foliage optimizations that should result in smoother gameplay in nature biomes
Damaged inventory cells will now start appearing at lower durability levels, depending on the item type
Added more usage to watermelon so it doesn't instantly fill up your stomach volume
Empty bag can now be crafted with rag stripes as well
Cooker bomb can now be crafted with basic demolition skill
Pipe bomb recipe adjusted, removed wire from it and added 3 rubber bands and 1 use of matches
Buried traps are now less visible and blend better with terrain
Chests now have 25% more inventory space vertical
All bows should now be fixable with a toolbox
Fixed bug where you could trigger your own traps with a vehicle
Fixed a bug where it was possible to stack items over the stack limit in some cases
Fixed stake pit traps not being defusable
Fixed a bug where the vicinity panel would be stretched over the entire screen after accessing a car or chest inventory
Fixed a bug where it was possible to add items to clothes over their weight limit
Fixed base element owner names sometimes not visible in drone mode
Fixed traps sometimes getting triggered by squadmates
Fixed barbed spike traps despawning too soon
Fixed water levels in some food items
Fixed a PvP crash connected to smoke and dead bodies
Fixed bug with M1 reload playing insert clip when there is one bullet in weapon and only ammo in inventory
Another round of private server shoutouts! Here are some that we found interesting!
IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favorite is not here it will be at one point.
Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.
Take the red pill and enjoy in the best server of Brazil The Server Matrix and our admins invite you to unite in an incredible community of players who search for a nice PVP / PVE in a Survival Game. Matrix server was created in 6th December of 2019. We are the biggest community in Brazil with 1500 subscribers.
-Bot system with shop, coins, warzone, Weekly Kill Ranking with coins reward for 1st,2nd and 3rd place.
-Weekly wipe of cars to give a chance to new players find a car more easily.
-We protect our players from proved cheaters recorded in video and proof. We do not admit non-proof accusation. Drone admins monitor players to avoid buggers and cheaters.
-We help new players in discord and ingame with tips.
-THE MATRIX Community on Discord to keep players together and informed.
-No-admin abuser channel in Discord showing all admin used commands.
Join penitentiaryisland which is community Orientated -No bs. Active UK/US admins and plenty of help for new players. We are 3 weeks old and growing. Admins actually communicate daily with players, in chat and voice. We have an A1 A2 PVE sectors with a Jail System. (Effective moderating) We also do giveaways in Discord. We offer a car insurance option, which guarantees a car whenever(Join Discord for details). We are also open for ideas within the community.
Scum Paradise The Ultimate High Loot Server. Well, where do I start, the server was set up as a safe place for players to play where the admins don't play with admin accounts. We are a growing community and I would like to thank paradise players for being cool and the admin`s for helping keep Scum Paradise a safe place to play... oh yeah I almost forgot the advertisement. We are a UK server, with PVP & PVE zones. Whatever your play style, we welcome it... (stay cool like LJ)
SCUM TV" is one of the first big German roleplay projects, we pioneers of a new era. We love SCUM and we are proud to contribute our part to further advance SCUM. The game itself is designed for PVP, but also PVE and roleplay find their place. We love PVP and PVE, but we love roleplay even more.
SCUM itself offers a wonderful potential to live out roleplay based on the Game-Lore. At that time, SCUM TV was founded after leaving server due to creative differences.
Over the course of time, other RP projects servers have evolved from time, Scum-Tv and took their own paths in the world of roleplay (with different main focuses), this allowed the German roleplay community grow larger. We see ourselves in the Hardcore-RP area, but we do our best to make it easier for beginners to get acquainted with roleplay, we help wherever we can and offer our experience and knowledge.
We pay attention to solid and valid roleplay, fun, but also profound roleplay is welcomed. SCUM simply offers a new form of RolePlay using new settings. What GTA offers through mods, SCUM already does through EA automatically.
All the available lore contained, SCUM opens up so many avenues for roleplay, because it leads to neo apocalyptic end world like in DAY-Z, but it is a game show and this fact makes it so extremely interesting for roleplay.
Version 2.3.0 - 30th April 2020 [] Added - Added Localization, RWS now is in 13 Different Languages. You can change Language from the main menu. including; English, French, German, Italian, Russian, Polish, Slovenien, Spanish, Portuguese, Danish, Swedish, Finnish, Dutch [] Added - Added Companion Dragon Ai, which is in testing phase and can be used in Test Range Ai Spawner [] Fixed - Weapon not lining up correctly when first starting or respawning [] Fixed - Survival Mode Raft was only working with Controller [] Fixed - Test Range Ai used to escape the walls [] Fixed - Survival Mode settings Time of Day and cycle speed, added saving [] Fixed - Wavemode Setup wasn't showing up if wave mode was selected gamemode [] Change - Several Sound FX have been changed, including Slow down time, and beginning game modes [] Change - Improvements to Gamemode Ai [] Change - Fixed Darken grass on Rocky Retreat [] Change - Several maps have new navmesh baked [] More Fixes and Improvements to base code
Hi guys, I'm proud to announce the actual release date of TEW, we can start exploring the cold wastes of Alaska from 29 May 2020. The development process will continue for several months and several new features, maps, enemies and more will be added.
Secret Neighbor: Hello Neighbor Multiplayer - Kaya
Hey everyone!
To celebrate our second annual ZEN weekend, we’re bringing a free weekend to Secret Neighbor! The game is available to everyone starting from now and up to the end of Sunday.
Secret Neighbor is best when you play it with your friends, so now is the best time to invite them!
New Patch
Alongside with the free weekend, we’re bringing you a new patch - it’s mostly quality of life changes, along with some under the hood changes that will accommodate future level editor implementation. Speaking of…
Level Editor short update
A short update on the level editor - we have disassembled the game to make it more modular and enable the functionality of the level editor.
While it works in its disassembled form with individual pieces, gluing all of them back together and enabling Steam Workshop requires a bit more time and testing. Hopefully, we’ll be able to bring the editor to you next week. We’ll keep you updated!
Patch notes
Current version: v.1.1.1.3
Full list of changes:
Added 2 radar-activating buttons per map. Map 1 - under the far staircase in the library and on the roof. Map 2 - in the partially fenced-off room and upstairs, in the workshop with the moving staircase. The buttons can be activated by anyone. Silhouettes will be visible to the person who activated the button and to the Neighbor.
Added new Neighbor skins, obtainable with coins
New sounds (Neighbor’s door, moving platforms, etc.)
Emote wheel for Neighbor. There’s only one emote right now, but technically it’s still a wheel! More emotes are coming soon.
Updated character icons and avatar backgrounds
Now in Quick Game random map is selected by default
We’ve decided to keep item collection in the game. Instead of easter eggs, there are now coins.
We’ve changed the game’s architecture in order for it to support the level editor. Those changes are running deep, so it’s possible you’ll encounter new/old bugs. Please report them on the #bug-reports channel in our Discord.
Got something a little sinful for you today. Not like “fire and brimstone” sinful. More like “strawberries and chocolate” sinful. But also fire and brimstone.
Say hello to “Seth”, a new Phone Fling boi that’s certain to be an underground hit with some of you. And by underground, I mean WAY under. Like “underworld” under.
Like he’s a demon.
Anyway! We hope you enjoy this slight detour from your magical quest, as you flirt with disaster a little. Let us know what you think, and let us know what you’d love to see next.
The Skybolt Zack free weekend is now live! so pick up this unique and challenging "Button Dasher" and rocket punch your way through the levels racking up points with every combo!
Not only will you be able to play for free from now until Monday, you can have even more Skybolt Zack in your life as you will be able to pick it up at a massive 75% discount starting next week! So what are you waiting for!? pick up this amazing blend of platformer and rhythm action game and try it for free now!
For the duration of Version 1.12, we’re testing a Wild Cards rework that attempts to put the power level of the mechanic in line with decks that do not use the feature. We have a full, in-detail write up of what we felt needed improving, and the reasoning behind the solution we chose, here.
Here’s the change we’re going with:
Wild Cards are now added as the 11th and 12th cards in your deck.
You must have 10 unique cards in your deck to start a match.
We’ll regularly be doing surveys throughout this patch, featured in the in-game news. Make sure your opinion is heard and express your honest opinions as the meta around this rework develops!
Balance
Note: Attack Speed is now being referred to as “Attack Cooldown”. Attack Speed usually has a connotation that would indicate - the higher a unit’s Attack Speed is, the faster an attack is. However, in our game it is the opposite. As such, we have decided to rename it to Attack Cooldown to better reflect what is actually going on.
Ardent Aegis
Duration 5 > 4
Developer Comments
Ardent Aegis was proving a little too difficult to use due to the lengthy timer.
Caber Tosser
Caber Attack Range 4 > 6
Caber Width 3 > 4
Developer Comments
Caber Tosser often ended up missing large parts of a horde of minions you attempted to counter with him due to the narrow size of his Caber, making him feel frustrating to play in those circumstances.
Disruptor Puff
First Teleport Cooldown 2 > 5 seconds
Teleport Cooldown 6 > 5 seconds
Developer Comments
”Teleport Cooldown” refers to how long it takes for the Disruptor Puff’s teleport to occur. We felt the shorter initial teleport wait was too strong for its job, being able to quickly take both bridges before your opponent could respond, but subsequent teleport times left it a little too vulnerable to pose much of a threat.
Dragon Ball
Activation Mana Cost 6+ > 5+
Developer Comments
Dragon Ball has been seeing very little use due to the high requirement of mana expenditure in order to get value from the card. We feel this buff will make it much easier to fit into decks, but not as powerful as it was during its dominant era.
High-Inquisitor Ardera
Damage 25 > 27
Jade Flingers
Damage 16 > 20
Attack Cooldown 1.8 > 2
Jahun, Keeper of Jadespark
Sunder Mana Cost 1 > 0
Now has Mythic
Developer Comments
Jahun was underperforming at higher levels, yet we felt the unit itself was for the most part at a decent power level. As such we’ve opted to improve his utility via Sunder, as well as letting him live with a small portion of health when targeted with a card such as Lightning Bolt.
Living Statue
No longer has Call Slitherbound
Developer Comments
Living Statue was proving to be a strong card in Call Slitherbound decks, able to help generate an exceptional amount of value with the extra Slitherbound that we felt was ultimately unnecessary.
Morgrul the Swarmer King
Mana Cost 4 >5
Swarmer Count 2 > 3
Developer Comments
The Swarmer Count will affect both his on-play and on-death roars. Morgrul has been a very powerful Legendary card ever since his changes in Update 60. While we recently touched the card to align his stats better with Elite Swarmer, he still performs exceptionally well in all ranks, across all modes, providing a ton of value for the 4 Mana Cost slot that often enables a free trade with lower cost cards while putting a decent threat on the board.
We felt that efficiency was too much for the 4 Mana Slot, and at the same time we saw an opportunity to reinforce the characteristic of being the Swarmer King. He should still be sufficiently useful at the 5 Mana slot, and the extra swarmers should help to keep him as a relevant threat with the strong DPS if left unanswered.
Snake Druid
Speed 2 > 3
Developer Comments
Snake Druid often seemed to have stayed on your side of the field far too long for your opponent to effectively deal with him due to his low speed. By giving him a speed increase in this way, we want to maintain his current strengths but allow your opponent to simply wait him out, or push other lanes, more effectively.
Soul Stealer
Speed 5 > 6
Developer Comments
Soul Stealer was able to hide behind defensive walls such as Living Statue a little too effectively, often making him difficult to answer with direct Minion combat.
Stormy
Attack Delay 1.5 > 2.0
Attack Cooldown 3.5 > 4.0
Developer Comments
Stormy was proving to still be too large of a threat in the context of 2v2 gameplay, being able to get out attacks a bit too quickly we felt. By increasing his overall Attack Cooldown, we hope that it’ll become easier to put damage onto it before it can attack again.
Sun Burn
Radius 3 > 4
Ting Teng & Tung
Damage 99 > 90
[FIX]Projectiles cannot bounce off of dead minions
Developer Comments
Projectiles bouncing off of minions that were already dead was somewhat of an unintended behaviour, so half of this change can be classified as a bug fix, but we're listing it here as it's a significant change to the balance of the card.
Troubadour
Health 1700 > 1800
Zealots of the Burning Fist
Mana Cost 7 > 6
Developer Comments
Despite being able to output some serious damage in the right circumstances, the mana cost for Zealots of the Burning Fist was too high to justify playing it in most scenarios. Hopefully a simple mana reduction can help out the card a lot.
Zeppelin Bomber
Attack Delay 2.0 > 3.0
Attack Cooldown 3.5 > 4.0
Misc
Expeditions have been retired for the time being. A new Weekly Quest to earn tokens by playing Premade 2v2 has been added to compensate.
Attack Speed has been renamed to Attack Cooldown.
Stormbringer has received new animations.
Guardian, Dragon Ball and Shen’s Storm Staff have been removed from the Random Card pool.
Minor improvements to the new way buffs are applied to the Healthbar.
Defensive Spells are now categorised as such in the card view.