If you ask me what it is that made Sega's games really sing when they were in their 90s pomp, I'd settle on just one thing. It's the swagger, that cocky self-assuredness backed up with an impeccable sense of style. Any doubt that Streets of Rage began life as a Final Fight clone is soon erased if you look at the similarity between the two leading men, but could Cody Travers ever match the sheer attitude of Axel Stone as he piled through neon-slicked streets full of hoodlums in step to Yuzo Koshiro's searing techno beats?
There might have been better Sega games in the 90s, but there's no better 90s Sega games than the Mega Drive's Streets of Rage trilogy. From the soundtrack to the set-up to the styles that characters wear - this is stonewashed denim through and through - Streets of Rage and its two sequels embody so much of the 90s spirit, something backed up by the fact that this is a series that never saw beyond the decade.
Until now, that is, but Streets of Rage 4 is more than a belated sequel. Like Sonic Mania before it, this is a fan-made game that's at once a faithful and fully-endorsed follow-up to a Sega classic as well as a little more besides. And as with Sonic Mania before it, Streets of Rage 4 proves that, sometimes, the fans really do know best.
The current coronavirus pandemic, and the extended lockdowns faced by communities across the globe, have left a lot of people with a lot of time to play a lot of games. Some are using that time to build capitalist empires, some are replicating real-life hangouts to facilitate virtual reunions with their much-missed friends, and others are using the time to spread a little bit of human kindness, in a bid to alleviate some of the stresses of isolation, in any way they can.
One such merry band of joy bringers is the East India Company Gaming, a close-knit group of Elite Dangerous players founded on "principles of tolerance and helping others". Its members spend their time engaging in a broad array of activities across the galaxy, but their most notable endeavour is the delivery of rare and mineable commodities to help others mitigate the arduous grind of Engineer-based ship improvements.
It's a trading service the group (whose name makes a certain thematic sense, given its alignment to Elite's Empire faction) has been providing in exchange for select in-game resources since 2017 - but in the spirit of giving that's been reflected across many gaming communities during the coronavirus outbreak, it's currently waiving that fee.
UPDATE 30/4/20: Watch today's live reveal of the first Assassin's Creed Valhalla trailer at 4pm UK time, right here.
Be sure to check back as soon as you've watched for our continuing coverage.
UPDATE 29/4/20 9PM UK: Assassin's Creed Valhalla is the full name of Ubisoft's Viking-set entry in the series.
UPDATE 10pm: Just as Fortnite's latest leaks suggested, Epic's battle royale behemoth is getting a zero-combat mode - and, sorry if you were hoping to catch your breath, it's now live.
Epic is calling its social-focussed new addition Party Royale mode, and has described it in an email sent to content creators (thanks PC Gamer) as an "experimental and evolving space" where players can "leave [their] weapons and mats behind".
It also says it plans to run some in-game tests this Friday, 1st May, at 2pm UK time, which might given a tantalising glimpse at the developer's future intentions for its surprise new mode.
If the worrying reports of Nintendo account breaches weren't already enough to encourage you to enable two-factor authentication on all your gaming accounts, then maybe Epic's new policy will, as the company will periodically require users to enable two-factor authentication before claiming free games on the Epic Games Store. For the next few weeks, at least.
In a blog post, Epic explained the change was an "effort to encourage our players to take steps to strengthen their Epic account security", and will take place from now until 21st May. If two-factor authentication is not already enabled on a player's Epic account, the player will receive a message encouraging them to set up the security feature when trying to claim a free game.
"We understand that this is a minor inconvenience for some, but we want to provide the best possible solutions to protect your Epic account," Epic added.
Attribution is one of the most interesting subjects in art, if you ask me. A lot of paintings are old and sketchily documented. Their provenance is up for debate. Many great artists didn't sign their work or have handy magazine profiles written about them. So much has been forgotten and so much that has survived has been restored over time and lost much of its context. So you have a painting with few clues. What do you do?
There's another muddying factor, of course, and that's forgery. With the arrival of an art museum in Animal Crossing this week - and a sudden outpouring of lavish canvases with little documentation - I've been thinking of one of the strangest stories of art forgery I've ever heard. It's a story about a French painter called Etienne Terrus and a gallery devoted to his work. Or so everyone thought until 2018.
The Etienne Terrus Museum is situated in Elne, a small French community in Southern France. According to a Guardian piece from the 30th April, 2018, an acquisition of new works brought with it an art historian to take a look at the collection, and lead to the discovery that "nearly 60% of the entire collection was fake."
Scrap Mechanic, developer Axolot Games enormously enjoyable vehicle construction sandbox game, is finally getting its extremely long-awaited Survival mode next month, on 7th May, and there's a first look at its more structured hijinks in a brand-new trailer.
Scrap Mechanic initially entered Steam early access in 2016, and delivered a pleasingly flexible multiplayer sandbox experience built around the idea of constructing elaborate machines, be they vehicles or other oddities, from a core selection of building blocks and some surprisingly powerful tools - including the likes of pistons, thrusters, sensors, logic gates, and engines.
It's grown tremendously since its inception, introducing a whole range of new gadgets and elements to muck around with, but its long-promised (and only occasionally glimpsed) Survival mode has remained elusive for far too long.
Hunters eagerly anticipating the arrival of formidable black dragon Alatreon in Monster Hunter World: Iceborne's fourth free update next month will, unfortunately, have a little longer to wait; Capcom has announced a delay for the update due to coronavirus-related development issues.
Alatreon's arrival in Iceborne was initially teased at the start of the year, when Capcom hinted that players could look forward to the return of a "fan-favourite" creature as part of the expansion's post-launch roadmap. It later confirmed the formidable, elemental-shifting black dragon - first introduced in Monster Hunter 3 - would make its Iceborne debut in May.
Now, however, Capcom says its May update - the fourth free title update to be released for Monster Hunter World: Iceborne - has been postponed to a (currently unannounced) future date due to "coronavirus related impacts on production". It also notes that voiceover production has been affected, meaning that when the update finally does arrive, Italian, Spanish, and French voice work will be replaced with "simplified recordings".
DICE has just revealed that this month's The Battle on Scarif update will be the last for Star Wars Battlefront 2 as attention turns towards an all-new Battlefield game scheduled for 2021.
"The team at DICE is working on the standalone Battlefield 5 update releasing this summer, and continuing their work on delivering Community Games," EA said in a short statement, while the official blog provided more details on what to expect in tomorrow's Battlefront 2 update.. "While the studio's vision for Star Wars Battlefront 2 is now complete with this week's The Battle on Scarif Update, the servers, in-game challenges, recurring events and game support will continue as the game lives on with players and the community. We're looking forward to hearing players' stories for both games, for years to come. Longer term, the studio is focused on the future of Battlefield that we'll be bringing to players in 2021."
It follows recent news that Battlefield 5's upcoming summer update will be the last for that particular game. While neither game's multiplayer is going anywhere, the ceasing of updates suggest a concerted effort is being made to ensure the next Battlefield launches on steady footing.
THQ Nordic's new remake of Destroy All Humans will touch down on 28th July.
This shinier version of the 2005 original has been put together by German studio Black Forest Games, for launch on PC, PlayStation 4 and Xbox One.
I got to play a bit at E3 last year and it's a solid mix of the old (including the original voice acting and level layout) with more modern visuals.