BR Logic Pack - dreamerman_pl
Long awaited update brings two new fresh games with pixel-art style graphic:
- Pixel Village - build walls to protect village,
- Dungeon Slider - help mages get to the portals,
new game modes to previous games:
- Twisted Line - Mirrored Lines,
- Plus or Minus - Bombs / Minefield,
Another important feature is support for gamepads / controllers and option to use keyboard as input device.
And last but not least - Steam Achievements were added to the game.
Beside that some changes and fixes in other games.
Apr 28, 2020
Fantasy World Online Tycoon - RTrasarti
A bug when a quest or a spawn is removed may corrupt the save file. Unfortunately if so you will experience crashes and the solution is delete the save :(

Alpha Lyrae Discovery - xenonlu
1. Main
New campaign on abyss relics.
New item: cartus, bone.
New emeny: abyss spider.

2. rule
Enemy nest will be actived when mining nearby it.
Armor shield now cost 500 power to activate.


Deadhaus Sonata - jalen.picheniuk
Here's a link to the video of our April 21 stream of Eternal Darkness: Sanity's Requiem with Denis Dyack! If you missed the live stream, you can find it every Friday night at http://twitch.tv/deadhaussonata as we stream Eternal Darkness: Sanity's Requiem with your Community Herald.

Have some questions about Deadhaus that haven't been answered? Visit our website to join our community and get your voice heard!

Community Announcements - nathan.zager
TERA’s latest content update goes live today, featuring enhanced skills and combat stats, a Battleground rewards update, changes to loot boxes, new Vanguard Requests, updated Guardian Legion missions, and a few quality of life improvements to tie everything together.



The Dyeable Memorial Dress will also be available in the store starting today!


Read More: Patch Notes, Skill Balancing Announcement, and Loot Box Changes Announcement
The Political Process - Verlumino
The game has been updated to version 0.1554.

Fixes
- Fixed an issue where campaign funds could become NaN if playing as a protégé.
- Fixed an issue where city council members would not retire, even though the News tab said they would.
- Fixed an issue where the metrics page would show the incorrect carbon tax rate for years where there was no carbon tax law.
Apr 28, 2020
Cable Guardian - JL5
Patch notes
  • Separate checkbox for mounting sound in Simplified mode (was tied to reset earlier)
  • Active Profile name is now shown in the tray menu (in full mode)
  • Increased wave loop limit from 9 to 99
  • Fixed unnecessarily long pauses between wave loops
Barn Finders - DualityGames
Good news everyone! Barn Finders: The Pilot, a short piece of our game, is now available for everyone to play. Go on and test it to youe heart's content. Just remember - it might get wierd ːsteamhappyː

https://www.youtube.com/watch?v=Xn3qGoUUbGo

https://store.steampowered.com/app/1287260/BarnFinders_The_Pilot/
Apr 28, 2020
Soviet Jump Game - Dendyboy420
V 0.14

Hello Comrades!
The state remains strong when we all do our part. Civic duties have been added to the game! Log in daily to receive 4 new duties. Complete duties to rank up faster.

You can re-roll an uncompleted civic duty with red coins.





Change Log:

+ Added daily civic duties system
+ Added world-space warning for wall spawning
+ Fixed various exceptions during client input queuing
+ Improved reliability of electrical pipe hazards by removing player proximity check
+ Increased rendering resolution of all menus
RimWorld - Tynan
This is a relatively minor update focused on fixes and balance. The major content we're working on is still being held back for release as the content add-on later.

This update should be compatible with all savegames and mods. If for any reason you want to play the previous version, please use the Steam beta branch called 'previous'.

Thanks to everyone who has given feedback at the unstable testing Discord server. Come join to test future releases!


Improvements
- Monuments can now be sastisfied with any floor type instead of requiring specific floor types.
- Monument generation has been adjusted to make monuments more dense and consistent.
- Reworked how quests decide whether to appear based on player progress to solve an issue that would cause quests not to appear for a long time at lower populations on certain difficulty settings.
- "Choose rewards" window renamed to "Reward preferences". Added explanation at the top of the window. Increased height of reward prefs window.
- Man in black is now always capable of violent and caring work.
- Quests will no longer offer rewards with unreasonably small numbers of items (e.g. 5x hyperweave).
- Improved clarity of monument marker placement feedback. Added messages for incompatible terrain or blocking buildings.
- Prices now only display decimals when under $10.
- Now, only esquire and higher titles will be inherited.
- Hospitality threats with mech clusters now display more accurate sizing in generated text.

Tuning
- Praetors can now give speeches.
- Lodger minimum mood now only applies to the asker, not any others who accompany him.
- Mech clusters now have more chance of using walls at low points levels, but less chance at high points levels.
- Mech clusters are more likely to have mechanoid guards instead of just turrets.
- Mech clusters at low points are more likely to have unstable power cells.
- Reduce duration of berserk pulse from 15 seconds to 11 seconds.
- Increase cost of mortars.
- Siegers now recieve 6 replenish shells at a time instead of 10.
- Decrease joywire brain efficiency impact from 30% to 20% (reverts previous change).
- Increased human turrets damage and fuel consumption.
- Increased uranium slug turret range.
- Reduce steel from smelting steel chunks from 20 to 15. Reduce resource yield from destroying/disassembing mechs and their buildings. This should reduce late-game clutter, reduce weird economic imbalances between difficulty levels, make it more relevant to actually have an economy besides killing things, and improve challenge spread between difficulties.
- Quest ThreatReward_Manhunters_Joiner: Manhunter arrival is much sooner, and comes not too long after the joiner arrives.

Technical
- Removed null asker possibility from hospitality quests.
- Added try/catch to StaticConstructorOnStartupUtility.CallAll() so 1 broken mod doesn't break all other mods.
- DesignatorFor -> FindAllowedDesignatorRoot
- Monument placement now checks overlap before adjacency.
- Minimum mech cluster points can be set for mech cluster buildings.
- Rename "ludeon" constant in ModContentPack to LudeonPackageIdAuthor Fix typos in a related check.
- Reward from lodgersMoodThreshold in hospitality quests is now factored based on lodgersMoodThreshold value.
- QuestNode_IsInList now uses previously unused function.
- Removed redundant checks from IsSpawningBlocked. IsSpawningBlockedPermanently checks proper location.
- Moved TerrainDef.genericLabel to DesignatorDropdownGroupDef label.
- Move the delegate inside ModContentPack.ReloadContent into a class function to prevent future issues with mods.
- Added null check for QuestGenUtility method IsInList.
- lodgersMoodThreshold is now selected from 4 discrete random values.
- Renamed allowedThreats to threatType in hospitality quests; a back-compatibility rule for the old name remains.

Fixes
- Fix: Can't target caster or pawns of the same faction with psycasts if they're invisible.
- Fix: Text overlap for some items on architect tab description.
- Fix: Kind label is not gender-aware in RulesForPawn
- Fix: Pawns can stand on drapes are standable.
- Fix: Some hospitality quest fields report missing translations even though they shouldn't
- Fix: Alerts throwing errors after choosing "Load mod list from save" while in-game.
- Fix: Smoke spewer does nothing.
- Fix: Psycasts don't check cooldown in CanCast method.
- Fix: Tribute collector doesn't arrive unless you have a knight.
- Fix: Black screen on startup if a workshop mod folder was deleted without unsubbing from the mod.
- Fix: Force loading animals into a shuttle while forming a caravan and then sending the shuttle causes errors.
- Fix: Asker potentially not being set when setting lodgersHaveMoodThreshold.
- Fix: Monuments can be placed over non-edifice buildings without warning.
- Fix: Languages listed as seperate even if they share the same legacy folder name.
- Fix: Manhunter pack quests and incidents fail to generate for higher points.
...