We always enjoy providing a sneak peek into the development process by sharing concept art created by our team. Today we've gathered several pieces of artwork of the cosmetic effects introduced in our recent Thaumaturgy Mystery Box. Check them out below.
Castle Torgeath Redux version 1.3.0 is now available and includes enemy ragdolling, our new Loot Thrower, and some fixes.
When enemies are killed they now have a physical reaction instead of just simply playing their death animations. While that is already great, we went a step further with enemies now having what we like to call death reactions. The player can hit enemies to enjoy their wacky physics-based responses.
This release also has our new Loot Thrower weapon. Out of magic? Well never fear now you can chug that boot you always wanted to throw at enemies. The player has been given an amazing throwing arm to rapidly toss virtually all your junk found throughout the dungeon as a projectile weapon. Hoard as much as you can because the player is a machine gun with the loot as bullets. The stuff tossed out is with full physics as well! They bounce off walls, break boxes, and fly off enemies.
The Magic weapon shortcut (key "2") toggles between using spells or the Loot Thrower. Hold down the left mouse key and the Loot Thrower is a machine gun. We also added a selected weapon indicator on the lower right of the screen.
Finally, we made a series of fixes and provided better hardware support. The primary fixes were to file save/autosave operation and graphics screen size selection.
Digital Dungeon Tiles - 1.9 Update - Pretty Monsters
This update brings some new content and the beautification of some older content! A new tab full of 60 new monster tokens and a visual re-imagining of the dice roll results.
New
60 New Monster Token
Updated
We couldn't leave the dice system so bare bones, yes it was a request we filled, but we wanted to put some more work into it!
Dice roll results Panel is muck more graphically please.
Tokens are now grouped my art style (monster & character)
The Future of Digital Dungeon Tiles
We have a lot of content planned for Digital Dungeon Tiles, some free & some DLC. The amount of each will be pretty even because we believe in investing in our customer, not just asking them to invest in us ;)
Just a mini update to fix some bugs and some small changes.
Changes: -There is now a 2 min cooldown before a unit can get the plague again after being healed -The stockpile can't get dirty anymore -The text for the plague event was almost the same as if the unit was just infested
Bugfixes: -The gatehouses where not usable from the top down view -the hops farmer and bakeress had their stick in the hand when spawning -The blacksmith somehow, sometimes was able to make some very high numbers of upgrades
Patch 1.1 is available for download – we have added a new image for each of the 32 possible game endings and 32 corresponding Steam achievements should you complete the game!
To celebrate, we'd like to give you the opportunity to save 15% on Brass Town Wrestling RPG for the week beginning 27/04/2020!
We would also like to announce that our new Indiegogo campaign launches tonight to fund a further five expansions, making the game deeper and more expansive than ever! Visit Indiegogo and search for Brass Town Wrestling to get the latest info!
Have you already supported Brass Town Wrestling by buying the game here on Steam, or on Itch.io or GameJolt? We’d like to give something back. Send us a screenshot or photo clearly showing the game in your library to brasstownwrestling@gmail.com, and we will send you a link to a hidden perk in the campaign. If you pledge £1, you will get your name featured in the credits and also receive your very own code to unlock the secret supporters area! Here, you will receive your very own dog named Winston who will follow you as you adventure around Brass Town, as well as a Union Jack Flag and Dynamite special item!