Apr 24, 2020
Shadowforge - Gibi
  • Cut the gif into a spritesheet. This is optional for pro users. Pro users can record animated sprites pretty fast with the shaders applied.
  • Made the spritesheet undoable/redoable.
  • Fixed a bug that made the client crash if the user closed the explorer instead of picking an image.
Apr 24, 2020
Hunt: Showdown (Test Server) - Cry_Beedyboy


(Please note: We currently only have US East and Oceania regions available for testing.)



Audio
  • Decoy Fuses now play a tiny explosion sound when they explode.
UI
Death Screen:
  • Improved and added text transition to the Death Screen for an overall smoother transition.
  • The Detail button is now a toggle, similarly to the Damage history button.


General
  • Fixed some client crashes.
  • Fixed cases when player could get nothing from item boxes.
  • Fixed edge case where the Packmule trait would not work as expected.
  • Fixed a number of cases where weapons on the ground could not be looted.
  • Fixed a number of cases where weapon would not be equipped after switching it (no arms/hands and weapon rendered).
  • Fixed the too quick disconnection at the end of the quickplay round so that Quickplay end of rounds animations are played before returning to the menu.
  • Fixed the missing explosive icon for the Bomb Lance in the store and equipment screens.
  • Fixed a number of minor animation issues.
  • Fixed a number of minor localization issues.
Gunplay
  • Fixed a bug where the crosshair on LeMat shotgun would changes with changing stance.
UI
  • Death screen: Fixed a bug where selected hunter for Bounty Hunt got displayed instead of selected hunter for Quickplay.
  • Death screen: Extracted players will no longer break the death screen.
  • Death screen: In Damage History the health bars should be representative like in the game.
  • Death screen: Fixed a bug where kills / Death value on death screen player profile would show too many decimal digits.
  • Death screen: Fixed a bug where being killed while having the options menu open, resulted in no death screen shown.
  • Fixed a bug where users couldn't switch contracts twice in a row on the contract screen because the button doesn't update to ACCEPT.
  • General: Fixed a bug where players banned for cheating did not receive a proper error message when being kicked from loading into a game.
  • Kill View: Fixed a bug where leaving mission while being in the kill view would break the screen for the next times the player dies.
  • Spectator: Fixed a bug where the 'You're being revived' message when being revived while spectating was missing.
  • Weapon Preview: Fixed a bug where pressing 'esc' in the 3D view exited the view but displayed the weapon still in the background.

~The Hunt Team
Lambda Wars - Pandango
This patch features a new Garrison model and balance tweaks for Radio Towers, RPG, shotguns, mortars and Rollermines. You can find detailed patchnotes below.

The Garrison
After many years of use the garrison has received a remodel.

Model by PouchyBoi (Jason Havens) and Textured by Spok.

Patch Notes
Colors:
- Replaced skyblue with cyan.

Radio Tower:
- Added auto-detection with 192 range.

Combine and Rebel shotgun:
- Damage reduced from 50 to 40.
- Amount of bullets reduced from 10 to 8.

Rebel RPG:
- Increased damage from 20 to 35.
- Min. attack range reduced from 228 to 128.
- Attack range reduced from 1088 to 1024.
- Removed bonus damage against "creature" units(vort, zombies, antlions).
- Reduced bonus damage against heavy units(flamer, elits) from 60 to 35.
- Reduced bonus damage against synth units from 100 to 90.[/list]

Rollermine:
- Increased population cost from 1 to 2.
- Increased stun duration from 0.89 to 1.34[/list]

Mortar:
- Increased damage against light units from 100 to 150.
- Increased damage against medium units from 150 to 180.
- Increased damage against heavy units from 180 to 200.[/list]

Garrison:
- New model by PouchyBoi (Jason Havens) and textures by Spok[/list]
Wayward Strand - 🛳️ Jason [Wayward Strand]
Hey there!

We’ve had our Steam page up for a little while, but we’re going to get a lot more active on here for the next little bit - we’re part of #LudoNarraCon, a wonderful free online event all about narrative games that’s happening right here on Steam, starting in only a few more hours!

https://store.steampowered.com/app/1080450/Wayward_Strand

We’re going to have a demo, playable online for the very first time, that you’ll be able to access right from our store page! (An FAQ to go along with it will be appearing shortly.) It’ll be available from Friday 10:00 AM PT, which is Saturday 4:00 AM here in Melbourne, until the morning of the 1st of May!


We’ve also got a looping stream throughout the entire event that has heaps of exciting interviews and discussion on there, including:
  • An interview with some of the team, conducted by a professional real life games journalist! (Casey would be so proud of us.)
  • Some character deep dives, exploring certain characters’ histories and design process (with minimal spoilers).
  • An exploration of the tech and design behind our experimental simultaneous story structure.
  • A consultation session with a 1970s nurse.

We’re also hoping to go live at a couple of points throughout LNC, where we’ll be able to answer questions about the demo and all the stuff on our other streams! We’re currently planning to do these at Friday 7:00 PM PT (Saturday 12:00 PM AEST), and then again at Saturday 9:00 PM PT (Sunday 2:00 PM AEST). These will be pretty open and free-wheeling - we’re just keen to connect with you, answers questions and chat!

We’re really looking forward to LudoNarraCon - we hope you enjoy it, and if you’ve got friends on Steam that might be interested, send them a link! There are gonna be heaps of demos, sales, panels, streams… it’s gonna be a super exciting weekend, and we’ll see you there!!
CHANGE: A Homeless Survival Experience - Delve Interactive
It's finally here.

After almost 5 years and hundreds of updates, the true ending is now playable, along with a load of polishing and other tweaks to the game.

So... CHANGE: A Homeless Survival Experience is pretty much finished!



We've still got some new events and more polish work coming before the big day, but in terms of major content, the game is now done. Don't worry, we're still gonna release some more content updates post-release, along with new languages!

It's been a hell of a ride. From the Kickstarter backers to everyone here on Steam, we can't thank you enough. This community has been so supportive of this project, embracing the subject matter, engaging with suggestions and keeping us informed of any bugs to help us create something truly memorable.

It feels really strange to be this close to the finish line. CHANGE has dominated our lives for half a decade, so it's a bittersweet experience to see it done... It almost doesn't feel real. We've got big plans for new projects though!

We can't wait to hear what you all think of the ending and don't forget to keep giving feedback! Now without further ado, once more, ONTO THE PATCH NOTES! ^-^


Changes and new stuff

⦁ The true animated ending has been added!

⦁ New night events added!


Balancing

⦁ Slightly reduced police vision distance

⦁ There are slightly less police in the street

⦁ Increased chances of the dog appearing in the night

⦁ Soda drains less hunger

⦁ Increased chances of night terror events as the veteran

⦁ Slightly increased chance of change in payphones

⦁ You're no longer drunk in the mornings if you went to sleep drunk

⦁ The dealer no longer shows in the first couple of days

⦁ Survival perks are earned a little slower

⦁ Busking perks are earned faster

⦁ Busking multiplier bar fills up faster when X 1

⦁ Slightly decreased base chances of being mugged

⦁ You will no longer be mugged before day 5

⦁ It takes longer to get the Love perk

⦁ If you have the Love perk, this now also unlocks the Abandoned

⦁ If you beat a bliss addiction, this now also unlocks the Addict


Bug Fixes & Improvements

⦁ Fixed more animation glitches with the other homeless

⦁ Made some UI tweaks and improvements

⦁ Fixed your job being changed when loading back into the game or moving area (this is a save data bug, so your job may change one more time if it was cafe or shop assistant in the previous bugged build, but it'll be the last time)

⦁ Increased guitar volume

⦁ Fixed certain items gained the previous day in your save being lost when loading back in

⦁ Removed "new run" button from game over screen, it's better to always return to the main menu so you can select new characters

⦁ Added a new page to the tutorial about winter

⦁ If you spend a night in jail, you're now moved to a nearby police station in the morning

⦁ Removed the early access part of the starting text

⦁ Fixed more typos

⦁ When you unlock a new character, the image of that character now also shows

⦁ Fixed not being warmed from sleeping in shelters < this will also make the game easier

⦁ Fixed getting ill for sleeping outside after sleeping in shelter (for real this time) < this also makes the game easier

⦁ Fixed a soft freeze that could occur when taking the bus to the launderette or bank after being moved to a new area

⦁ Fixed getting paid twice on successful begging choice popups

⦁ Fixed food stamps showing as a trade item to give

⦁ Fixed certain events showing when they shouldn't

⦁ Fixed the ask for phone number option showing when you're still strangers with the other homeless

⦁ Fixed popups occurring while night events were showing, so you'd hear the sfx in the background

⦁ Fixing other homeless having Z fighting issues

⦁ Fixed new reality levels being unlocked when not playing at current max reality level

⦁ Perk choice popups now display how many perks you have for that category

⦁ Fixed other homeless sometimes seen floating when loading into the game

⦁ Fixed item description text getting stuck on item in inventory when you use the last of that item

⦁ Fixed a bug where perks could stop coming in after longish play sessions

⦁ Fixed mobile phone item having all numbers unlocked by default

⦁ Updated some tooltips

⦁ Fixed the short staffed job event not giving a choice

⦁ Fixed street vendor plural grammar

⦁ Made some improvements to the gameover/lv up screen

⦁ Pedestrian speech bubbles are now better positioned according to speech bubble size option

⦁ Fixed white line graphic glitch in subway

⦁ Fixed some elements of recent changes save data sometimes being lost after quitting

⦁ "Street smarts" starting bonus is now street lessons and has the proper perk icon

⦁ Fixed prison menu having old sfx

⦁ Fixed period status icon not showing again after using sanitaries once

⦁ Fixed malady menu saying you have no maladies when you do

⦁ Updated some popup texts

⦁ Fixed the new malady icon remaining even after a malady has healed

⦁ Fixed building menus not always opening right away when you move to a building, so now you're not clicking on buildings multiple times

⦁ Fixed the game getting stuck zoomed in after spam clicking a building
Partial Control - CaveHuman
Cavern Head has decided to make an exceptional promotion of partial control to help anyone fired and isolated or just simply bored, to find something they might want to do.
Mad Machines - Empress Raa
We managed to get a small server online in Europe, so it is now possible to get some games going again.
For the moment there are no updates coming, and we will not open for any sales.

Stay safe out there.

Team HB
Operation: New Earth - Zue


Colossal Shardfall returns to New Earth this weekend, Commanders! High-level Shard nodes are now spawning over all Regions. Colossal Shardfall includes Shard sectors from levels 7-10, so fire up your dropship engines and start gathering! 🤩

We've also observed increased resources spawns in every region! It looks like we'll be seeing a Gathering Burst this weekend too.

Both events will be active until Monday 27th April at 1PM (UTC). Have an awesome weekend & stay safe, Commanders! 💜

~The New Earth Team.
Apr 24, 2020
Starbase - PipFB


A new Starbase video has just been released!

Over the course of six years of Starbase development we've encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it!
https://youtu.be/rwbnJpzZYrE
Decide for yourself whether you would label these as bugs or as features by watching Starbase - Bug Reel from the link above.

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/
Kingdom Two Crowns - manualmartin


Building a Kingdom has never been darker with the new setting Dead Lands taking place in a gloomy mystical world with eerie mounts and spooky forests. And for the first time ever in Kingdom, players will not only be able to change their mounts as they explore and expand their Kingdom but they’ll also be able to switch between four different monarchs, each with a powerful and unique trait. These four new playable characters all come directly from the gothic horror action-RPG Bloodstained: Ritual of the Night.

Miriam


Miriam is the main protagonist in Bloodstained: Ritual of the Night and the first playable monarch in Kingdom Two Crowns: Dead Lands before unlocking the other Bloodstained characters.

As an orphan Miriam was turned into a Shardbinder at a young age. Shardbinders are afflicted with a curse by Alchemists that slowly crystallizes their skin and gives them the ability to control demonic powers embedded in the crystals. She is deeply pained by the suffering of humankind caused by a long-time friend.

Kingdom Two Crowns Ability: A whip lash that sends out a powerful wave which freezes the Greed and stops their movement for a short duration.

Zangetsu


A Demon Hunter who originated from a country in the East. Master at wielding a katana, Zangetsu specializes in fighting demons and has dedicated his life fending off the demons that walk the earth. He has lost many friends, along with losing his left eye and right arm during his long journey of keeping the demons at bay.

Kingdom Two Crowns Ability: Raising his katana rallies the nearby Archers, Pikemen and Knights to increase their attack speed for a short time.

Alfred


Alfred is a soft-spoken, creative, and wise man who is fully equipped with powerful alchemic abilities that is unmatched among his fellow alchemists. A father figure to Miriam.

Kingdom Two Crowns Ability: Conjures a duplicate of himself and his steed that doubles his powers. The duplicate doesn’t take damage by the Greed or other hostile forest creatures.

Gebel


Gebel is a Sharbinder and long-time friend of Miriam. Apart from Miriam, he is the last surviving Shardbinder who was able to withstand the effects of the experiments done to him at such a severe level.

Kingdom Two Crowns Ability: Gebel can take the form of a bat which allow him to fly fast and deceive the Greed. After a short period of time as a bat he reappears on his steed.


Active the monarch’s ability by pressing:
W or Arrow Up-key


Note. With this update the coin drop is moved from the bumpers to D-pad down on controllers. You can still drop coins with the buttons:
S or Arrow Down-key

Kingdom Two Crowns: Dead Lands is a free update coming April 28 to Kingdom Two Crowns.

© 2020 Raw Fury. All rights reserved.

Bloodstained: Ritual of the Night is developed by ArtPlay, Inc. and published by 505 Games, S.p.A.

'505 Games', “ArtPlay, Inc.” logos are the trademarks and/or registered trademarks of 505 Games S.p.A. and ArtPlay, Inc. All rights reserved.
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