Dead Cells - contact@rockpapershotgun.com (Natalie Clayton)

Please don’t touch the exhibits. Stab ’em, shoot ’em, or trap ’em with poisoned arrows? Sure, but please do not touch them. They’re riled up enough as is. This week’s free Bestiary Update brings nasty new foes to roguelite slash ’em up Dead Cells, alongside new tools to face them with and an overhaul to The Bad Seed’s botanical wing. But once again, please. No touching.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

XCOM Chimera Squad agent builds

XCOM Chimera Squad has you take command of 11 specialised units. Each one has a dramatically different role that you can use to your advantage in battles, and abilities that you can unlock as you use them in missions. Some agents work very well with others, allowing for combos to quickly take out enemies.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

XCOM Chimera Squad assembly

One way to upgrade your agents in XCOM Chimera Squad is via the assembly. Here you can invest time and resources into improving their equipment, improving field team ranks, and tons more. It can be daunting to know what to start off with first, so we’ve prepared a table with all the available research. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

XCOM Chimera Squad training

There are plenty of ways to upgrade your agents in XCOM Chimera Squad, one of which is via the training facility. Training can either be used to increase the stats of your agents permanently, give them new abilities, or remove scars. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

XCOM Chimera Squad guide

XCOM Chimera Squad came out of nowhere didn’t it? The latest in the rebooted XCOM series opts for a more streamlined approach than its predecessors, focusing in on a fixed squad that must keep the peace in City 31. Things can quickly snowball out of control if you don’t know what you’re doing, but that’s where we come in.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Natalie Clayton)

In the fiction of The Division 2, there must’ve been some folks who gave pause to the whole concept, right? Who, when their orange watch started beeping, reckoned they needed some time to decide whether they really wanted to become state-authorised secret soldiers? I can’t say, but Ubisoft will, at least, now let you take a brief shot at The Division 2 for free – swaying over potential agents with the promise of goodies in Tom Clancy’s other> shooter.

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Cloudpunk - contact@rockpapershotgun.com (Natalie Clayton)

Bad hours, shady bosses. The gig economy’s tough enough as-is, without the risk of dropping a package off the side of a ten-mile-high balcony. Released today, Cloudpunk lets you traipse around a stunning voxel cityscape, making deliveries and solving mysteries like some sorta flying Deliveroo driver-turned-detective. Let’s just hope you’re getting a bonus for all this sleuthing.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Katharine Castle)

HTC Vive Cosmos Elite

When HTC first announced that their new Vive Cosmos headset had a modular faceplate design that would let you update it for “different VR needs in the future“, it wasn’t entirely clear what those needs would actually entail. Would it be the faceplate equivalent of their Vive Tracker doodad for bringing real-world objects in VR? Or would it somehow introduce eye-tracking like their Vive Pro Eye headset?

Finally, we have an answer in the recently released Vive Cosmos Elite and the upcoming Vive Cosmos Play. Fundamentally, both the Play and the Elite are exactly the same headset as the regular Cosmos. The only real difference is how their respective faceplates track your virtual movements. With the Elite, HTC have ditched the (relatively) hassle-free inside-out tracking of the standard Cosmos and opted for external SteamVR base station tracking instead. It’s effectively a newer incarnation of the original Vive and Vive Pro, and even comes with the old Vive wand controllers and SteamVR 1.0 base stations in the box if you buy it as a complete headset bundle. You can also buy the Elite faceplate separately if you’re an existing Cosmos owner, too, but is it really worth the upgrade when the Valve Index only costs a little bit more? The answer is: it’s complicated.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Imogen Beckhelling)

I know I won’t shut up about it, but Sea Of Thieves got cats for pets yesterday. And as if they weren’t brilliant enough, pirates are now welcoming these furry friends aboard their ships to remind them of their real-life kitties. For some players, the four-legged crewmates are a sort of memorial, too, naming their in-game cats after pets that have passed on, so they can sail with them on the seas forever. The image above is of one these newly immortalised cats. It belongs to Twitter user “Nanobreak“, and reminds them of a beloved pet from their childhood.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Matt Cox)

It is very hard for me not to think about XCOM: Chimera Squad as a warped and watered down version of XCOM proper. We’re still in the same universe, fighting many of the same enemies. We’re still alternating between squad-based missions and a boardgamey over-structure, researching new weapons and gadgets while unlocking new abilities for our troops. This is still, fundamentally, a game about devising well-coordinated attacks between increasingly fancy super-soldiers.

It’s also fundamentally very different, because now your enemy’s turns are all muddled up with yours. I’m still agonising over whether that makes it fundamentally worse.

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