Greetings necromancers! Well, the day has come! ːhunky_skullː After plowing through armies of armored meatbags, today our grim overlord Iratus leaves early access with a full version of the game and continues his reign of terror on two new floors with 16 enemies, two bosses and a worthy continuation of Iratus’ quest for World Dominance. Update the game and lead his undead army to victory!
We want to thank you, our passionate community, one more time — you stayed with us from the very beginning, joined during early access, and waited for the release for a long time — we can’t say it often enough: your contribution to the development of the game rocks! Without you, it would have been much more difficult to understand how to move in the right direction.
Thanks to those as well, who just now saw the game for the first time and are here right now — your interest shows us in an overwhelming way that our “blood, sweat and tears” were not worthless :)
With all of the new content and improvements, we have decided to raise the price of the game on April 30 from $24.99 to $29.99. Until then you can still buy the game at its old price with some extra discount to celebrate the full release!
In honor of the release and in gratitude, our artist Alexander prepared a gift for you ːfaithful_heartː:
But we will not stop there and are already planning additional content! You can check the DLC here:
16 enemies (some old enemies were moved to other floors)
2 bosses: Monster Slayer and Grand Magister
Minions
Changed minion characteristics upgrading.
Bride of Iratus:
Worship Him: Iratus Spellpower bonus changed from 12 to 16
Worship Him: Effect duration changed from 2 to 3 turns
Zombie:
Cannonball, Hexball: Cost changed from 35 to 60 Wrath
Light Caliber: Cost changed from 35 to 50 Wrath
Light Caliber: Damage changed from 225% to 200%
Dark Knight:
Upgrading bonus to Luck changed from 5 to 3. Amount of upgrades decreased by 1
Attack and Dread upgrading cost increased by 1 Stat point
Heartless Slash, Death comes for everyone: Damage changed from 50% to 60%
Edge of Abyss: Damage changed from 75% to 90%
Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 50% to 40%
Death comes for everyone: Damage depending on Armor and Resistance changed from 75% to 60%
Heartless Slash, Death comes for everyone, Edge of Abyss: Can now target 3rd position
Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 100% to 80%
We Are Nothing: Damage depending on Armor and Resistance changed from 40% to 25%
Dashed Hopes, No Tomorrow: Damage changed from 80% to 75%
Mummy:
Amplify Curses, Eternity of Torment, Eternity of Misfortune: Cost changed from 45 to 60 Wrath
Lich:
Rain of Fire, Bedlam: Damage changed from 100/100% to 75/75%
Armageddon: Damage changed from 100/150% to 75/100%
Rain of Fire, Armageddon, Bedlam: Cost changed from 45 to 55 Wrath
Lost Soul:
Stream of Delusion, Panic Wave: Damage changed from 60% to 45%
Psychotic Stream: Damage changed from 75% to 60%
Ghoul:
Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 25% to 30%
Happy Meal: Vigor amount required for using the ability changed from 35% to 40%
Lunch Break, Early Lunch: Bonus changed from 12 to 8 Attack and Dread
Happy Meal: Bonus changed from 18 to 16 Attack and Dread
Shade:
Deep Shadows, Shadows within Shadows: Damage to trapped bosses changed from 15% to 7.5%
Hungry Shadows: Damage to trapped bosses changed from 20% to 10%
Dark Gate: Iratus Spellpower bonus changed from 18 to 24
Dark Gate: Effect duration changed from 1 to 2 turns
Minion items
Boiling Blood
Attack bonus for each unfilled squad slot changed from 16 to 14
Dread bonus for each unfilled squad slot changed from 16 to 14
Accuracy bonus for each unfilled squad slot changed from 8 to 6
Serpent Skull
Luck bonus changed from 5 to 3
Critical damage bonus changed from 5% to 3%
Mechanical Aim
Zombie damage bonus for each turn changed from 20% to 15%
Zombie Accuracy bonus for each turn changed from 8 to 4
Wedding Gift
Bride of Iratus critical damage bonus changed from 40% to 50%
The Second Slipper
Banshee Vigor restoring changed from 15% to 20%
Artifacts
Sickle
Sum of minion levels required for bonus changed from 13 to 21
Broken Sword
Minion level required for bonus changed from 3 to 5
Shoddy Armor
Minion level required for bonus changed from 3 to 5
Enchanted Clothing
Armor and Resistance bonus to all minions changed from 6 to 4
Symbol of Fortune
Luck bonus and Accuracy penalty changed from 25 to 13
Iratus Talents and spells
Chain Lightning
Baseline Damage changed from 30-60 to 20-40
Bone Obelisk
Baseline Damage changed from 58 to 48
Battle Eternal
Baseline manacost changed from 80 to 100
Blood Magic
Iratus Spellpower bonus changed from 25 to 36
Rites of Carnage
Luck bonus changed from 10 to 12
Baseline manacost changed from 20 to 30
Graveyard
Arena
Bonus experience increased by 5% on all difficulty levels
Bosses
Keymaster:
Difficulty level More Pain!: - Baseline Attack changed from 17-23 to 19-25
Difficulty level Good Always Wins: - Baseline Vigor changed from 475 to 460 - Baseline Sanity changed from 505 to 490 - Baseline Luck changed from 30 to 25
Inventor:
Difficulty level Cakewalk: - Baseline Vigor changed from 515 to 525 - Baseline Sanity changed from 400 to 410
Difficulty level More Pain!: - Baseline Vigor changed from 730 to 740 - Baseline Sanity changed from 615 to 650 - Baseline Luck changed from 30 to 20 - Baseline Pylon's Accuracy changed from 100 to 120 - Baseline Defensive Pylon's Armor and Resistance changed from 5 to 6
Difficulty level Good Always Wins: - Baseline Vigor changed from 940 to 900 - Baseline Sanity changed from 825 to 805 - Baseline Luck changed from 50 to 25 - Baseline Pylon Accuracy changed from 100 to 140 - Baseline Defensive Pylon's Attack changed from 14-14 to 15-15 - Baseline Defensive Pylon's Armor and Resistance changed from 6 to 8
Pyromancer
Difficulty level Cakewalk: - Baseline Vigor changed from 760 to 780 - Baseline Sanity changed from 660 to 790
Difficulty level More Pain!: - Baseline Vigor changed from 900 to 965 - Baseline Sanity changed from 800 to 975 - Baseline Attack changed from 26-32 to 27-33 - Baseline Accuracy changed from 115 to 120 - Baseline Fire Elemental's Vigor changed from 90 to 100 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7 - Baseline Fire Elemental's Luck changed from 15 to 18
Difficulty level Good Always Wins: - Baseline Vigor changed from 1100 to 1150 - Baseline Sanity changed from 1000 to 1160 - Baseline Resistance changed from 42 to 45 - Baseline Fire Elemental's Vigor changed from 100 to 115 - Baseline Fire Elemental's Attack changed from 23-27 to 24-28 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7
Fixes - Fixed an issue where retiring to play as a protégé could cause multiple problems, such as the budget resolution not working, and campaign funds becoming NaN. - Fixed an issue where an NPC amendment to child tax credit legislation would create a value of NaN.
With the latest instances of onset madness spreading through the Winter landscape, it seems the development team has also been affected.
We decided that Project Winter is going to be opening its gates to any and all victims players for a free weekend starting today! From April 23 to April 26, Project Winter will be free to download and play!
But this crazy event doesn’t stop there. During the free weekend, Project Winter and Blackout DLC will be 65% off! Now is a great time to send the gift of Winter to your friends.
Hop in, meet some new people, and stab each other in the back! You’ve got all weekend to download, jump in, and take advantage of the sale.
Stay warm, stay safe, and we’ll see you in the wilderness.
A special thanks to Kaif, Byze, and BryceGames on Youtube for their excellent sponsored previews of Project Winter!
It’s nearly a month since Iron Danger came out and we are happy to provide you with the first patch for the game, including lots of fixes and extra polish. Thanks for helping us to spot some of the issues by reporting them. The exact content for the patch can be found at the end of this post.
Other really exciting news is that we have decided to have a free demo of the game available! If you are still unsure if Iron Danger is the game for you or you have just been saving your money to get a game bit later, you can grab the demo and give it a go. All your progress in the demo will be transferred to the full game as well.
And when you have decided that you really want to buy the game, now it is the perfect time to do it in a style!
Our Supporter Bundle is in -34% sale, which means that you’ll get it for less than the normal price for only the game. The Supporter Bundle includes some really cool things, such as the Iron Danger graphic novel and highly praised game soundtrack.
Common changes, apply to all the places where such an element is in use BUGFIX: Fixed angle of water decal. Caused some minor visual glitches. BUGFIX: Removed dissolve shader from temple stair material so that see through effect BUGFIX: does not break stairs BUGFIX: Improvement on pier object material to not get drilled holes by obstructed camera view BUGFIX: Automaton movement was jerky when he tried to watch characters and walk at the same time BUGFIX: AI - You could get different rewind results by casting fireball to an unaware enemy and rewinding backwards and not casting the fireball. Enemy still spotted you like you would have cast the fireball. BUGFIX: Achievement trigger for getting shards was broken. Fixed so that you'll retroactively get achievements for all shards you have not received achievement when collecting one shard. PERFORMANCE: Performance optimizations to character animations (CPU) PERFORMANCE: Performance optimizations in player character pathfinding when there were element effects on screen. You could sometimes get bad performance spikes when hovering inside such areas. PERFORMANCE: Performance optimizations in NPC pathfinding for distant NPCs IMPROVEMENT: Adjusted path finding evaluations for element effects, allowing both characters and NPCs to try more often to find a way through hazardous elements if no other route is found. IMPROVEMENT: Automaton no longer can use interactable props, like eat Roosterfish for healing BUGFIX: Enemies could sometimes stay hidden inside ground even though they were actively fighting against the player characters. BUGFIX: Topi's roundhouse kick upgrade was showing wrong duration for both basic kick and roundhouse kick in the upgrade screen BUGFIX: Troll hunter achievement was not awarded if the player rewound the game just after killing a troll. BUGFIX: Fixed small scaling issues with enemies in several levels. Earlier this was the source of some visual glitches in enemy indicators. BUGFIX: Keyu Shaman had the wrong portrait artwork. BUGFIX: Lead actress’ name had typo in it BUGFIX: Action toolbar's item usage tooltips did not have "cancel" text translated to all languages BUGFIX: Charge, Bull Rush and Dodge sometimes showed their targeting visuals in wrong place if there was no valid direction to use them BUGFIX: Element tooltip background box was not always scaled correctly IMPROVEMENT: Camera cone is bigger for dissolve effect (seeing better through trees, walls etc) FEATURE: Added tutorial page to journal IMPROVEMENT: Changed some examinable mundane items to not have examinable highlights and texts (such as baskets etc). IMPROVEMENT: Changed roofs to hide in between camera and character IMPROVEMENT: Some parts of credits texts reformatted IMPROVEMENT: Changed block, wide block and block arrows to have constant duration in all difficulty levels. IMPROVEMENT: Finishing blow and the Finisher skills: Can now also be used against swamped and frozen enemies Targeting improved so that if a character was prone, swamped or frozen when action started, they'd receive the damage even though they'd lose status effect before dealing the damage. Also, not allowed to target characters without such status effects anymore. IMPROVEMENT: Minor tweak to reduce the amount of situations where the enemy is able to just get a bit out of reach when you are attacking. IMPROVEMENT: Disabled interactable props no longer show prediction of their usage (such as some levers in Sunken Temple)
Level-specific changes. Warning, may contain mild spoilers!
Chapter 1 Part 4 BUGFIX: Sometimes bandit camp conversation happened only after combat. If we end up into combat before it, the conversation is now never shown. IMPROVEMENT: Added some extra stealth grass around bandit camp to give additional variety if entering camp from different direction
Part 7 BUGFIX: Fireweed was missing from minimap BUGFIX: Some small fences and railings blocked fireballs, arrows etc. Fixed to be able to shoot through them. IMPROVEMENT: Fine tuning the first bandit discussion
Chapter 2 Part 5 BUGFIX: Enemy guard conversation was triggered multiple times when rewinding
Part 7 BUGFIX: Removed interaction from lock runes as you are not meant to interact with them in this level
Chapter 3 Part 3 BUGFIX: Missing Voice-overs in one conversation. BUGFIX: It was possible to get stuck behind broken pillar
Part 4 BUGFIX: Automaton power plates could be activated multiple times and also receive same conversation all over again BUGFIX: It was possible to get stuck behind broken pillar PERFORMANCE: Performance improvements on level specific trigger handling BUGFIX: Rewinding in specific spot could break the camera
Part 5 BUGFIX: Conversation was playing multiple times
[Part 7[/i] BUGFIX: Rewinding Angksuw conversation could break the camera
Chapter 5 Part 3 [BUGFIX]Level start conversation only played after combat [BUGFIX]Character shadows had a noisy visual glitch on them
Part 4 BUGFIX: In one room, the barrel blocked movement so that you could not enter through the door.
Part 7 BUGFIX: Rewinding in shard chamber could break the end of the level
Chapter 6 Part 3 BUGFIX: Player was able to walk through and inside big decoration pipes BUGFIX: Automaton light was very strong, sometimes hindering playability
Part 4 BUGFIX: Player was able to walk through and inside big decoration pipes BUGFIX: It was possible to sneak behind the last troll and enter the temple without entering into combat with it.
Part 6 BUGFIX: It was possible to walk on the water in one spot
Chapter 7 Part 4 IMPROVEMENT: Reduced light intensity from bear tank front light
The Monastery is a religious facility inside the kingdom. It serves as a center for a kingdom's religion, education and culture. Help and listen to the ones who guard here.
Embrace the miracle of automated delivery on the Nintendo Switch!
We're excited to provide you with more ways to enjoy Damaged In Transit. A great platform to play it on commutes, beds or the TV. And amazing for Co-op.
Thank you everyone for your patience on getting some of these issues addressed as we launched our Vanguard DLC and PSVR port. We have identified and fixed some of the core issues that players have been finding including the AUDIO ISSUE with the Oculus. Thank you again for all the support and attention to the DLC and helping us fix any and all issues we can in a timely manor. Any issues that do come up, please report them here or on our discord and we will address them asap! We are also reviewing all input and suggestions on balancing across the board and hope to narrow down priorities and get them into the next patch. Again, hit up our Discord for input and feedback as well. Thank you for all your support! Bug fixes and performance improvements.
Fixed a bug causing audio not to play through Oculus HMDs.
Fixed a bug causing audio not to play when the game is not in focus.
Fixed stuttering plane movement in multiplayer.
Fixed a bug in the matchmaking system that could cause players to not be able to find matches.
Fixed map thumbnail images on new maps.
Fixed some incorrect mission text.
Fixed a bug causing some units not to run and gun when they should.
Far out past the familiar shores of the mainland, something is waiting for our Survivors. What would you do for the thing you treasure most?
New Features
Messages in bottles.
Moon fragment Island.
The Crabby Hermit.
The Crab King.
New Seasonal Fish.
Wobster and Wobster Den
New Winch Boat structure.
Sunken Treasures.
Singing shells.
New skin sets available
We have also added bunch of new items available as drops in-game or bundled in chests for purchase.
The Adventurer's Belongings Chest contains 5 skins, The Flamboyant Headpiece, Hampered Basket, Twisted Dagger, Shadowy Armor and Koalefant Knapsack for $5.99 usd .
We also have the Outdoorsy Belongings Chest which includes the Froggy Bug Net, Frondly Tent, Bee Bonnet, Sweet Beemuffs, Frostflower Firepit, Porcelain Ice Box, Seabreeze Tammie and Reclaimed Relic for $8.99 usd.
Or get everything together in the Spring Cleaning Bundle for $11.99 usd.
New Streaming Drops!
We are adding the Crystalline Honeydome to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.
New Login Bonus!
For a limited time, Log into DST and get the Crab King Sail skin for free!
Simply have the game updated and log into the game with the update installed to get the item.
Console
We need to get the console version updated with fixes from to beta version so we expect this update to be available for console early next week. Of course, everything is taking a little extra time right now, so it may take longer than we think, but we'll post if we find out there has been a significant change in timing.
Final Note
On to the next thing! Now is a good time to mention that we are currently in the middle of evaluating our schedule. We're definitely beginning to see issues creep in from our current situation working from home. We're looking to shift things around a bit so we can still have something for you every month. The next update coming will likely be smaller as we work on the larger stuff like the next new character and the next Return of Them update. When we have more information on that, we'll let you know.
Hey everyone we're super excited to announce the new PokerStars VR Cyber Update is now live for download!
And.......PokerStars has chosen the winner of the PokerStars VR Ambassador Contest!!!
Check out the latest dev diary with the details on all the announcements:
There's also a 2X Chips Sale for Cyber Launch Live Now!
PokerStarsVR_Patch 39 (Cyber)
Bug Fixes Various bug fixes
New Features Missions UI + Layout adjustments Mission System VIVEPORT IAP
Existing Feature Improvements / Modifications Remove unnecessary Cloud API request Spawned Consumables should be muted (Pizza Slices, Cake slices, chicken wings, sushi, chocolate pieces). Addition of 5 million sit n go game definition Removal of 5/10 cash games Luxury Clutch and Wallet Update