Redneck Ed: Astro Monsters Show - Otomi101xp
Hello Humans and Aliens!

Our first interview proved to be quite an interesting hit with our audience so we decided to push ahead and set up another one!

This time, we’re talking with Constantine Chistiakov, the composer and sound designer for Redneck Ed: Astro Monsters Show!



Hello, Constantine! Thank you for taking the time to talk with us. In true team interview style, I'm going to ask you what you were up to before we sat down?

Hey! I was recording the sounds for arenas, specifically the hissing of the biting monster from the Lightning Planet.

Can you briefly introduce yourself? Who are you and what do you do for Redneck Ed?

I am the composer and the sound designer. I write music for contemporary dance, advertisements, movies, shows, and games. I started in this career by working on sound designs for video games and later moved to other projects. However I found myself turning back to the gaming industry and alongside Redneck Ed, I am working on the sound and music for several other games.

My role with Redneck Ed is to create all of the sounds: so music, soundtrack, and voice acting, then adding it all to the game’s sound engine.


What is it like working as a composer for Redneck Ed, and do you have any funny stories that you’d like to share from your time working on as a composer?

I love working on Redneck Ed because the team is small and completely dedicated to the project, this means that the work on the sound is very precise and structured.

The best part is that everyone in the team understands that the sound is a very important part of the game.

A funny story from my side is that in the beginning, the team wasn’t that excited about my ideas and I wasn’t even meant to be a part of this project. But somehow I still found my way to the team!

What has been the biggest challenge that you’ve experienced when working on Redneck Ed?

It would probably be the amount and types of tasks.
We already have about an hour of music written for the game. But that’s only part of the story, a unique theme is written for each screen, each arena making the work very time intensive.

Essentially, my goal was to make the music unique and eclectic by being a mix of electronic, classic patches from the Yamaha YM2612 sound chip, (fun fact, this was in the Sega Mega Drive console), then translated into sysex messages and downloaded and processed by me using the FM synthesizer, live instruments like banjo and harmonica, overloaded guitars synthesized on the same FM synthesizer, vocals and much more.

The music is adaptive and it will change according to the battle situation, the health level of the player and the enemy, etc.

Also a huge amount of sounds is needed for the game. For example, the basic animations of the protagonist have about two hundred sounds that have been recorded.

200 sounds of hits and punches, which in the engine gives around 100,000 combinations of one sound so it never repeats, also each character has their own voice reactions.

For the dialogue system, sets of phonemes are created for each character that will generate hundreds of word combinations in the engine. I work on the sound for Redneck Ed as it is a AAA RPG, not a 2D fighting-platformer, and I do all of this work alone; this is probably the main difficulty and biggest challenge.

Could you tell us how you started working on Redneck Ed?

This was probably one of the strangest ways to start on a project! The work began with the fact that I was NOT accepted into the project. This was because I suggested a strange concept and it took quite some time for everyone to realize that it was exactly what the game needed.

In the end, we spoke about it for around a month and in that time the concept took root and grew on the team!

What do you like most about Redneck Ed? Is there any special reason for this love?

I really like the art that Arvi makes, it was actually the main reason for me wanting to join the team.



Now, it’s evolved further, I like the whole process, since each member of the team is maximally interested in all aspects of the game. This really gives us perfect communication within the project, something that you don’t see everywhere!

Speaking of gaming in general, what is your favorite genre and platform on which do you prefer to play? What are you playing now?

I started playing with ZX Spectrum, then on Nintendo, Sega, slot machines and handheld consoles, that's why platformers, fighting games and so on are very close to me. I’ve been playing Tekken since 1999 almost every day.

My first game on PC was Flashback, and when cool AAA projects began to appear (on PCs), I played the Assassins Creed, Deus Ex, TES, Mass Effect series with great pleasure.

The most striking impression was made by Morrowind and of course the first Half-Life, then it seemed a whole life.

Now, unfortunately, almost any AAA project seems boring, scenarios are the weakest point, and the cool visual causes satiety after an hour of playing.

Therefore, now indie games impress me much more - for example, Fez, Journey, Final Station, Kentucky Route Zero and the most ingenious work of contemporary art - Everything by David O'Reilly.

What do you do when not working?

Mostly I work, but switch between completely different jobs, for example, a game project, modern ballet, multimedia shows and recording hypercar engines for drifting. I love good auteur cinema such as Bertolucci, Lynch, Cronenberg, and the like.

We have come to the end of the interview. Maybe there is something that you would like to share with readers? Maybe talk about your favorite game (which no one knows about), or some advice (for example, to achieve your goals), or something else?

Reach your goals and play your favorite games.

If you want to know more about Constantine’s work, check out his website.

***

Thank you for reading! Support the team and add Redneck Ed: Astro Monsters Show to your wishlist now ad remember to follow our social media to stay up-to-date with the latest news!
Apr 21, 2020
HGFaceDD - haoGGGGGGGGGGGG
PROJECT D : Human Risen - Izasy
"I want to make this airship as player's home, a place where player can do anything to manage their belonging, rising some livestock, do some farming and even fishing. I want her "B I G", because she is the best" -Somebody said it and we love it.

--------------<.>---------------

Hello Everyone,

It's been a while since the last update, we encounter some problem due to this pandemic situation, I am terribly sorry about the lack amount of update to this game, but fear not, we continue to develop this game as best as we can!

And there it is, our update for our beloved airship, we haven't name it yet, we still have some time to finish her. need to re-design her "balloon" and her interior.



Oh and, we currently testing out our First Person to Third Person view transition for our game, we facing some issue with Arm Rig exported from blender, and we happy to tell you that it's already fix because, this hand not looking so good lol.



And, that's all for today!
Stay healthy, stay hydrate, stay in your room if you have no important to do.

Much love!
Catgames
Armored Warfare - Silentstalker
Commanders!

With the last 0.31 update, we’ve launched one of the biggest planned graphics improvements to the game – the Dynamic Dirt System. The goal of this system is to make the battlefields look more realistic. Take a look at our trailer:



Simply put, vehicles will get progressively dirtier as they drive through rough terrain – snow, sand, mud, this all will stick to the models in order to make them appear even more realistic. After all, your vehicle wouldn’t be squeaky clean with an intensive battle behind it. Don’t worry; this feature does not come at a cost of any FPS.

What do you think about this system and the level of dirt in your Garage? Please let us know in the survey below:



See you on the battlefield!
Peaky Blinders: Mastermind - Jaybop
Peaky Blinders: Mastermind is a puzzle-adventure game based on the multi-award-winning TV show where players will pull the strings, as Tommy Shelby and his gang seek to take control of the streets of Birmingham in the early 20th century.



Welcome to Birmingham, during the aftermath of the Great War. Set right before the events of Season One, Peaky Blinders: Mastermind lets you join the Shelby family's criminal gang. Follow the rise of Tommy as he successfully uncovers a sinister plot to put the family out of business, proving himself worthy of being the true mastermind of the Peaky Blinders.



Mastermind refers to Tommy's ability to plan complex scenarios in his head. As the player, you get to exercise this power by taking control of key members of the Shelby family including Tommy, Arthur, Polly and more. Become the Mastermind as you freely reset and rewind each character's path in order to tune all of their actions for perfect coordination.

Peaky Blinders: Mastermind will launch on Steam later this year. Check out our brand new reveal trailer below, which shines light on the game's mechanics:

Apr 21, 2020
GameGuru Classic - Rick
Does your game need a secret military outpost deep in a forlorn jungle?  Or perhaps your hero needs to storm an impregnable fortress of an evil overlord?  For assets to help these along, the Military Pack contains some of the best military assets you will find in GameGuru, and there is no better time to get your hands on it, as its enjoying its first ever Steam Sale!  

Check out the product page and grab yourself an excellent DLC to add to your collection.



We are currently running a promotion for the GameGuru Military Pack DLC on Steam with a great discount, so there is no better time to expand your game making asset collection!

https://store.steampowered.com/app/1150680/GameGuru__Military_Pack/
Kubifaktorium - BossConstructor


Welcome to the latest Kubi progress report!

In this report:
- Belts & logistics system
- Redesigned systems (combat, jobs/tasks, happiness, tools, animals & recommendations)
- Covid-19 & plans
- Road map: https://trello.com/b/whMFjy8S/kubifaktorium-road-map

Website: kubifaktorium.com
Facebook: www.facebook.com/Kubifaktorium
Discord server: https://discord.gg/kubifaktorium
The Lion's Song: Episode 1 - Silence - e.muijres
Dear players, friends and fans,

We’ve been looking forward to saying this for a long time, we are so happy and proud to tell you that The Flower Collectors launches TODAY! You can find a little teaser below and the full launch trailer here.



Just like with The Lion’s Song we hope you have a good time diving into this heartfelt game world and discovering the stories of its colourful inhabitants. The whole team is super excited to hear what you think, watch let’s plays and finally be able to share our version of Barcelona with you.

As you probably know, we’re a small indie studio making games that aren’t exactly mainstream, so every Steam user review we can get makes a big difference for us. If you enjoy our work and would like to see more of it this is the best way you can support us (aside from buying the game, of course)!


From Vienna with love,

The Mi’pu’mi Team
The Flower Collectors - Mi'pu'mi
Dear players, friends and fans,

We’ve been looking forward to saying this for a long time, we are so happy and proud to tell you that The Flower Collectors launches TODAY! You can find a little teaser below and the full launch trailer here.



We sincerely hope you will enjoy Jorge’s and Melinda’s adventure as much as we enjoyed making the game!

The whole team is super excited to hear what you think, watch let’s plays and finally be able to share our version of a colorful Barcelona with you.

As you probably know, we’re a small indie studio making games that aren’t exactly mainstream, so every Steam user review we can get makes a big difference for us. If you enjoy our work and would like to see more of it this is the best way you can support us (aside from buying the game, of course)!

From Vienna with love,

The Mi’pu’mi Team
Green Hell - CreepyJarDev_Basia
Hey everyone.
Hotfix Patch: V.1.5.3 is live now!


  • Fixed - No Save&Quit option in Multiplayer games
  • Fixed - Sometimes Client progress was not loaded properly(rejoin was needed)
  • Fixed - Items(also Quest Items like Grappling Hook etc.) disappear after reload if the owner changed between saves
  • Fixed - Saving inventory in case of Client disconnect does not work
  • Fixed - Player always sleeps full time even if waking up earlier
  • Fixed - No cooldown on Sanity penalty when coop dies
  • Fixed - Weapon skills don't level up for Clients
  • Fixed - Killed Tribe Camp can generate combat music for Players
  • Fixed - Nutrients depletion is too high
  • Fixed - Tribes can spawn near Clients
  • Fixed - Logs between 2nd Ayahuasca location and Anaconda Island are not present in Survival on saves from before v 1.5.2
  • Fixed - Mud Forge can stop working when metal is melted far away from Players
  • Fixed - AI attacking passed out Player gives no damage
  • Fixed - No warning that player can't load save from Story in co-op
  • Fixed - Message 'nick: [SAVED GAME]' in chat should appear after saving the game
  • Fixed - Bridge ghost in Story mode
  • Fixed - Water Filters are not working briefly if different Players pured water and inserted Bowls
  • Fixed - Player is unable to rotate the camera with Backpack open on PS4 Dualshock controller


Thank you for your support!
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