Prison Ball: Full Blown - ZaxtorGameS
Update 0.96:

Insults have been added and the characters will now throw funny and often unique insults at each other to make the games more interesting. - We love our drama even in games right?
(From the welcome screen, Pressing F7 will turn on insults and F8 will turn them off. The game will save your choice and load it from the same setting you last exited the game)

Damon Blood has been added as a playable character that the computer might choose in the AI vs AU PWN'ong mode. Unfortunately, he is not playable yet, but he will be in the game soon and playable in both modes of the game. Look the upcoming DLC for Damon Blood soon! ..Speaking of the AI vs AI autoplay mode, that will be a purchasable DLC itself called the "AutoPlay All Day!" add on and it will be available for under a dollar this week!


Bugs fixes include:

- Complete rework of how the balls bounce off of the bricks and I believe you should see them behave much more naturally now with less "phasing" through the bricks than ever before.

- Fixed how long the CPU was stunned with the strobe light on Vast Shadows

- Fixed an issue where Vasts ball that he splits would turn blue a split second after spawning three new Vast balls. It now should work as intended

- Fixed an issue where the middle ball captured would correctly score points for the side who captured it but would sometimes display the wrong color

- Fixed an issue where the captured ball would not score points or be attainable by either player after losing its ball guard when certain situational conditions occurred. This has been corrected in this patch

- Fixed an issue where Dante's aggrandized paddle would get stuck to the walls and make the character unmovable until the Aggrandize ability dissipated

- Lowered the speed of the blown balls in the PWN'ong mode to still very fast speeds, but not rocket speeds any longer

- Corrected an issue where two blown balls near certain characters would cause the character to be frozen in ice (PWN'ong mode fix)

- Fixed an issue that caused the black balls to appear bigger than the white balls when Debbie faced Dante and certain conditions were met. This should no longer occur

That's it for update 0.96. Stay tuned for more changes and DLC to come! ..Stay safe out there!


BeamNG.drive - BeamNG_Leeloo


In today’s minor update we're deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.

Vehicles
  • Cherrier Vivace/Tograc
    • Added lettering
    • Added N2O
    • Added flares and deformGroups to front bumper flashers
    • Various deformation and jbeam structure adjustments and improvements
    • Fixed various instabilities
    • Fixed rear electric motor not attaching to rally rear suspension
    • Fixed police roof flasher prop hovering above roof slightly
    • Fixed Tograc Police using an incorrect shifter
    • Fixed driveshaft prop position
    • Fixed front left signal flare not breaking with light
    • Tweaked race exhaust end node position
    • Tweaked interior flexbody and gauge breakage
    • Added "post crash brake" controller to FCV platform
    • Fixed eVivace/eTograc not having ESC/TC disabled in "OFF" mode
    • Replaced Vivace i3 E 130 ECU with a tuned E110 version, fixed turbo RPM
    • Removed fog light indicators from FCV gauge
    • Vivace/Tograc: Offroad mode now fully disables TC
  • Gavril D-Series
    • Fixed weak front suspension
    • Fixed missing chrome steps mesh for stepside bed
    • Fixed 'D15 V8 4WD Longbed' thumbnails
    • Fixed crew cab rear right door panel broken texture
    • Fixed wheels not breaking powertrain when detaching
    • Fixed misnamed fender signal
    • Fixed fender antenna break group
    • Fixed extended cab roof skin UVs
    • Fixed naming of roofrack lights
    • Fixed Marauder configuration having incorrect transmission
    • Fixed misnamed black rear bumper
    • Fixed instability in cut hood when combined with a supercharged engine
    • Fixed "The Disappointment" configuration using fender flares
    • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
    • Fixed instability when installing all bed parts
    • Fixed scale of long range antenna mesh
  • Gavril Roamer
    • Fixed weak front suspension
    • Fixed wheels not breaking powertrain when detaching
    • Fixed extended body missing rear door dampers
    • Fixed rear barn doors having weak hinges/latch
    • Fixed skin UV of extended body roof
    • Fixed typos in descriptions and part names
    • Fixed Sheriff and Custom Two Tone skins to work with the extended body properly
    • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
  • Gavril H-Series
    • Fixed weak front suspension
    • Fixed Cabster missing inner fender slot
    • Fixed H25 LWB description typo
    • Fixed missing front shock mount meshes
    • Fixed game crash caused by duplicate driveshaft slot
    • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
  • Hirochi SBR4
    • Fixed instability that would break rear pushrod rockers when rally coilovers drooped
    • Fixed body style being listed as "Hatchback", now "Shooting Brake"
  • ETK 800
    • Fixed police lightbar and flashers functioning after being broken off
  • ETK K-Series
    • Fixed police lightbar and flashers functioning after being broken off
  • Ibishu Miramar
    • Fixed steering spawning slightly off center
  • Autobello Piccolina
    • Fixed body style being listed as "Hatchback", now "Sedan"
  • Large Crusher
    • Tweaked transparency to be more visible
  • Common
    • Fixed DutyPro hubcaps being able to pop away from the wheel without detaching
Levels
  • Small Island
    • Improved backdrop textures and material
    • Fixed LOD popping on the research station
    • Fixed underwater mesh not having collision and changed it's groundmodel type to sand
    • Fixed red underwater color
    • Fixed license plates having an old year
    • Improved depth map near the far spawn point
    • Fixed incorrect map size in description
    • Added Mountain Climb Time Trials
    • Fixed Rally Stage 2 spawning vehicle underwater
    • Fixed graffiti decals on the rocks in the harbor area
    • Fixed reverb audio where the building used to be
    • Fixed props blocking AI path
  • East Coast USA: Deleted underground house
  • Industrial Site: Fixed missing material on race curbs
Scenarios
  • Small Island
    • Added Mountain Climb Time Trials
    • Fixed Rally Stage 2 spawning vehicle underwater
  • Gravity Fuel Scenario
    • Fixed scenario not failing correctly when stopping the vehicle
  • Soccer Scenario
    • Fixed missing outside collision not being created correctly
UI
  • Updated a loading screen tip
  • Improved Vehicles Selector top-row buttons appearance, added translation support
  • Fixed 'Online Features are disabled. You can change this here' repository message bringing to the wrong menu
  • Improved 'Online Features' menu design. Changed the color of scroll bars to be more visible.
  • Improved 'Error in Vehicle/Object' message, now includes buttons to open Safe Mode and Clean Install instructions
  • Updated "GLTF Exporter" app name and thumbnail
  • Improved style of the 'App Name' label during UI Edit mode
  • Locales: updated Small Island description to say off the coast of California instead of East Coast
  • Updated 'Showroom Tools' with instructions
  • Fixed "Revert" button in PostFX menu
Game Engine
  • Fixed crash using decalRoad without terrain
  • Fixed coupler toggling not working when a vehicle has welded couplers
  • Fixed unbreakable collision triangles of wheels
  • Physics
  • Due to popular demand, we've decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.
  • Traffic
  • Fixed speed limit issue in Traffic mode
  • Audio
  • Fixed Hopper Suspension audio settings
  • Track Builder
  • Fixed Drag-and-Drop Textures not working
  • In-game Repository
  • Exiting the game while a download is active will now cancel it, instead of delaying the exit until it completes
  • Settings
  • Fixed toggling between Fullscreen and window modes using Alt + Enter
  • Fixed Big Picture mode not working when game is set to Fullscreen
  • Render
  • Fixed terrain holes showing black in reflections
  • Fixed crash on reflections when materials are missing
  • Increased minimum selectable FOV angle for Driver, Onboard and Relative cameras, to be consistent with the existing FOV render limit.
  • Hardening loading of graphics settings. Perform sanitizing of desired graphics settings before applying to prevent using stale settings.
  • World Editor
  • Fixed crash in Cam Path Tool when replay file doesn't exist
  • Fixed forest editor brush on static objects
  • Fixed scenetree node renaming textbox
  • Fixed errors for drag and drop from asset browser
  • LUA
  • Optimized DrivingDynamics math in a few places
  • Optimized memory allocations in physics/gfx step, preventing unnecessary GC work
  • Disabled HTML texture updates when no player is present to reduce CEF load
  • Removed WIP test file affecting steering in certain circumstances
  • Prevent DCT from getting stuck in gears > 1
  • Allowed for some clutch slipping when using brake and throttle together for offroad use
  • Improved DrivingDynamics speed tracking under rough usage
  • Misc
  • Fixed unwanted dependency with Visual Studio 2017 Redist
  • Removed unused Garage thumbnails
  • An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
港詭實錄ParanormalHK - gameragame
To celebrate our partnered publisher Gamera Games 2nd anniversary.
Paranormal HK is now on sale with 20%off !
Thanks for your support and wish you have a great time!=)
Factorio - posila87
Bugfixes
  • Fixed a crash when loading saves from 0.18.12 and older while re-spawning and having personal logistics researched. more
  • Fixed offshore pump selection box to match the new graphics. more
  • Fixed possible performance issue related to animated trees in OpenGL rendering backend. more
  • Fixed opening the character GUI through hotkey when the logistic tab isn't visible. more
  • Fixed that curved rail ghosts selection didn't work quite right. more
  • Fixed that the offshore pump would play sounds even when it wasn't doing anything. more
  • Fixed wrong Lua docs for LuaCommandProcessor::add_command. more
  • Fixed a desync when personal logistics is researched while a player is disconnected from the server with personal logistics disabled. more
  • Fixed a crash when moving armors around in other players inventories in multiplayer. more
  • Fixed a regression issue with the select-a-signal GUI related to group ordering. more
  • Fixed that trying to load a save created from a scenario in a now disabled/removed mod would crash the game. more
  • Fixed a crash when trying to join games through Steam when the Steam API fails to initialize.
  • Fixed that the character corpse wasn't included in the post-player-died event 'corpses' parameter. more
  • Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a single train stop. more
Modding
  • Added warning for empty layers in sprite or animation definition. In next release, this will become an error. more
  • Added a check to make sure placeable_by.count isn't larger than the placeable_by.item.stack_size. more
  • Added support to play sounds when left clicking radio buttons and checkboxes.
  • Added ParticlePrototype::fade_away_duration and vertical_acceleration.
  • Rolling stock entities can no longer have next_upgrade set.
  • Added support for rotated_sound on entity prototypes.
Scripting
  • Fixed that LuaEntityPrototype::fluidbox_prototypes didn't include fluid energy source fluidbox prototypes.
  • Added LuaEntity::productivity_bonus, pollution_bonus, speed_bonus, and consumption_bonus read.
  • Added LuaGameScript::create_inventory() and get_script_inventories().
  • Added LuaInventory::destroy() and resize().
  • Added LuaInventory::mod_owner read.
  • Added LuaEntityPrototype::adjacent_tile_collision_box, adjacent_tile_collision_mask, adjacent_tile_collision_test, center_collision_mask read to access new offshore pump prototype properties.
  • Added "final-health" to the entity-damaged event.
  • Added "final-health" to the entity-damaged event filter.
  • Added LuaGameScript::max_force_distraction_distance, max_force_distraction_chunk_distance, max_electric_pole_supply_area_distance, max_electric_pole_connection_distance, max_beacon_supply_area_distance, max_gate_activation_distance, max_inserter_reach_distance, max_pipe_to_ground_distance, max_underground_belt_distance read.
  • Added LuaEntity::deplete().

You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.
Nordic Warriors - Nordic Warriors
We finally have an official release date, and it's June 19th, 2020 !!

We hoped it could be sooner, but we wanted to give you the best experience we can create.
The game will be released to Steam and Mac App Store.

Follow us on Social Media for more updates, sneak peaks, offers and more!

Official Website | Discord | Twitter | Instagram | Facebook | YouTube | Merchandise
LUNA The Shadow Dust - guobetty
Hello, lovely LUNA The Shadow Dust players,

At a strange time like this, we hope all of you are well. Much the same as everyone across the world, all the members of Lantern Studio are more or less forced to work from home under each country’s individual quarantine regulations. It is a hard time for all of us, so many things have been unexpectedly affected but we're still trying our best to keep up our spirits - to work, relax and take care of our family members as best we can. There hasn't been a time in memory in which ALL of us are in such a crisis together, and the only way to get through it is to both help each other and look after ourselves. It is an extremely difficult time for any small studio like us, so we sincerely thank everyone who has purchased our game (and other indie games) or supported us (and other indie teams) in any way!

Despite all the doom and gloom, there are still some bright spots in our life.
Let’s share some of the news about the LUNA tasks we’ve been working on over these recent days in quarantine!

Switch version
It occurs to us sometimes that when we first started working on LUNA, back in 2015, the Nintendo Switch didn't even exist. Since then, it has become one of the most popular gaming platforms across the globe - how fast the world changes! We are now working very hard on porting LUNA to the Switch, designing some new mechanisms that allow for a mouse-based point and click game to run smoothly and intuitively on both a touch and controller-based gaming device. Not all of us have the dev kit for the Switch yet, so testing out the game on our PS and Xbox controllers has sometimes been a bit challenging too. There are occasional visual clues and tutorial animations that will require a redesign, but we’re ultimately excited to see our little game getting shaped up for Switch in the near future!

Merchandise
After factories across the world went silent, we had some doubts about the timescale within which we could bring LUNA merch to the table. Now that some factories are back open, we have been able to receive the very first of our LUNA merchandise prototypes! Based on everyone’s feedback (thank-you!), the pin set, postcards and the poster are the first batches of items we will put into production. More will come in the future! This week, we’re really excited to be finally able to show off these lovely items for the first time! ✧*。٩(ˊωˋ*)و✧*。





Due to the global quarantine situation, the postage and delivery services are however still unfortunately also highly affected and we don’t know exactly when we will be receiving these items, but we’re still excited to share some of the pictures with you all. Once the restrictions are let off a bit, we will be able to sell these products to everyone worldwide. We promise we will update everyone about this!

Everyone’s feedback is important to us
We read everyone’s feedback and we can’t express how much we appreciate it, regardless of whether the comments are long or short, positive or negative. The game has connected us with people all over the world in an unexpected way. We have watched people discussing the lore in all kinds of languages we don’t even speak, parents playing LUNA with their kids and couples trying to solve puzzles together. Through it all, people have both shed tears and laughed out loud at the points where we expected the story might impact them. We have received detailed articles, review videos, podcast interview invitations and amazing fan art! Thank you for sharing these with us. We might not be able to reply to every post or comment but we can tell you we read them all and cherish them deeply.

We’re also really touched by the criticism. Sometimes it can seem a bit harsh in the beginning but it really reminds us that there are so many things to learn in game design. While doing our normal debugging, we’re still trying to optimize some of the key shortages in LUNA that some players have pointed out, like character movement speed, some repetitive puzzles that were not challenging enough and those over-complicated game design elements which might have left some players feeling frustrated or that the challenge was unfair.

If you have played our game but haven’t left us any comments, we would really appreciate it if you were to do so, it not only helps us polish the game but also helps other players discover LUNA on Steam and other various platforms. You can write a review on Steam, or send us your feedback on Twitter or Discord.

Last but not least, we want everyone to stay safe, keep up the spirit and carry on!


Take care and with love,
Lantern Studio Team
Apr 20, 2020
Strip 'Em - Fartman
Hey everyone,

With your help, we have identified and fixed a couple of bugs and we also took your feedback and added a Hide UI key --> H and some other stuff.
We would like to thank those of you who have taken the time and made the effort of reporting these bugs and give us the feedback that leads to making this game a better one.

Full Changelog:

- Added losing sequences to the gallery
- Added strip sequences to the gallery
- Added "Hide UI" key --> Press H to hide/unhide
- Added "Mute Win Sound" option
- Added a new sound for Royal Flush
- Did some small AI adjustments, Casual should fold a bit less often
- Fix: Showdown hands were being compared faultily
- Fix: Aiko + Destiny lose sequence didn't show up
- Fix: Sequence image was clickable in lose sequences and when opening

夕生 Halflight - *****halflight
夕生Halflight 04/19版本修正

1.追加視窗化、全螢幕的兩種選項
2.修正部分碰撞問題
3.修正道具系統顯示錯誤問題
4.修正部分會造成遊戲無法繼續進行的問題

目前收到的Bug問題有陸續的修復,很感謝回報問題給我們!
如果有遇到問題可以當下截圖回報給我們(FB粉絲專頁)

我們會繼續修改問題,感謝評論與問題回報!

MatchB
Amazing Cultivation Simulator - gameragame
Hi everyone,

Finally we have a date for the fourth major update. Yaoguai Uprising, also the last major update, will arrive May 29th. In this version you can play Yaoguai to cultivate as so many features will added, a brand new world is waiting for you.

Regarding the English version, we don't have an exact release date yet but we can tell the closed test is running well. What we want is to bring a decent version to all of you.

Follow us on Twitter/Facebook or join our Discord to get latest info.

封神纪传奇 - Demon fantasy
封神纪第二赛季7.0版本内容.
【赛季玩家开始新赛季前请在赛季等候室做好准备后再进行全新赛季.】


1.霸天炼体诀技能重置
旧:
被动每级3%HP上限属性
被动:每级增加10点护甲值属性
新:
角色近战攻击时几率额外造成物理伤害
每100面板生命值提高1%物理伤害(最高提高100%)
(该技能或可以触发重复特效)
被动:每级提高7%几率.
被动:每级增加5点护甲值属性
2.安全区加入了一个新的NPC【传奇使者】方便一些新手不清楚点活动查看传奇BOSS的
渠道.
3.优化了棺材和摄魂符的基础操作教程.玩家可以根据道具上的教程进行使用.
4.加入全新符文之语【天斗】
5.乘风破浪符文之语的200%加成降低至150%
6.赛季创建角色加入职业选择
7.【开放全新职业面板设计】
8.寒冰箭和多重寒冰箭的法术消耗由30降低至10.
9.主角各系技能开放.
10.抽魂夺魄技能重置:改为对范围内目标施展即可将范围内目标魂魄全部抽出,
提升级别可提升魂魄伤害和笼罩范围.
11.修复怪物和NPC选择时颜色会乱掉的问题.已经更改读取方式.
12.修复元婴阳神几率显示错误的问题,实际是每级2%
13.修复封神宝物箱扔地上后修为等级归0的问题.
14.修复龙腾还会附带法术伤害以及每级伤害附加水系伤害有误的问题
15.魔法药剂属性和最大伤害属性重做,原有装备上的属性将会失效.
16.修复随机套装【剑圣】2件套无效的问题.
17.击杀BOSS增加遗忘奖金池的元宝由100提高至300.
18.封神后伤害增幅对召唤兽也会生效.
19.陨灭随机套装加入六件套的符文之语
20.加入机率之石和机率之珠.可用于打造装备时提高成功率.
21.加入增强唤灵石,可在传奇首领(南妖佛尊)处获得.
22.VIP极品发现率属性修改.每级2%极品发现率改为每级提高4%刷宝倍率
23.史诗级和特效级非修为级装备不再需要使用鉴定卷轴,但是无法再进行回收和分解.
24.修改一剑破万法的效果显示,原效果已经变更
25.修为排行将加入转生次数所增加的转生等级。
26.假人将不再显示任何标签.
27.求道加入生命值成长属性,1-70级将获得生命值的成长.
28.加入异常属性实时检测,发现异常装备属性会立即被清理.
29.修复先天灵脉掉落的灵石拥有保护时间的问题.(该掉落不会有保护时间,任何人都可以同时拾取)
30.赛季结束后所有仓库物品都会进入绑定状态,无法再进行交易、丢弃、掉落等操作.
31.赛季结束后低于70级的玩家将被清理数据.
32.鬼道加入全新技能畜生道
33.怪物加入变身系统,新赛季会进行扩展使用.
34.新赛季开始加入转职为主角的功能,但是需消耗元宝和累计检测
35.修复新职业技能列表显示在传承技能面板中的问题
36.屠天的效果进行了一次削弱,该效果对首领将会无效.
37.修复空幻石使用后消失、无限使用的错误.
38.神话词缀怪物将获得元素伤害和抗性的增幅.
39.加入大量全新白色品质的兵器
40.商店修复装备将不再减少装备持久,但修理价格大提升.
41.取消商场中的古武修极石出售.(无持久掉落,所以不需要了)
42.装备品质修改:灰色-粗糙、白色-普通、蓝色-优秀、黄色-精致、紫色-史诗、橙色-传奇
43.加入全新品质装备:稀有-橙红色,稀有级装备会增加全新职业技能伤害增幅属性.(不包括兵器、服装、头盔、护腿)
200以上修为怪物可几率获得该品质装备,地狱难度染色率提高(10%),炼狱难度染色率提高(30%)
需要注意的是:如果技能中伤害包含元素伤害,则该效果以元素伤害为主,
例如:你装备拥有 物理技能伤害提高100%,火焰技能伤害提高100%,但技能时100%物理+100%火焰伤害
那么你的技能效果将优先对火焰技能伤害产生效果,物理技能效果则不会生效.
44.新技能系列属性包括:刀君火系技能伤害增强、刀君物理系技能增强、剑圣物理系技能增强、剑圣飓风系技能增强
剑圣斗气系技能增强、剑圣闪电系技能增强、真人道术系技能增强、真人火焰系技能增强、鬼道道术系技能增强、
鬼道冰霜系技能增强、主角斗气系技能增强、主角冰霜系技能增强、主角飓风系技能增强、灵佛宗物理系技能增强、
羿物理系技能增强、羿闪电系技能增强、黑焰幻尊技能增强、轩辕剑派技能增强、凌寒宫技能增强、真灵龙族技能增强
雷墨傀儡族技能增强、次元法尊技能增强、幻影剑豪技能增强
45.月光技能重置,具体效果请在游戏中查看.
46.月泯特效属性降低上限数值.由原来最高35%降低至30%
47.辅助上取消了自动月光和隔位月光功能选项.
48.修复救助技能描述为被动的问题.
49.取消地狱、炼狱怪物对你造成的伤害降低的装备属性.
50.法术防御代码重写,计算规则和顺序有所改变.(经过短暂测试没发现任何问题.)
51.法术穿透代码重写,并且已经生效.修复之前无效的问题.
52.修复无痕雷腕无效的问题.
53.修复元素强化的词缀怪不出现的问题.
54.重狱刀法的冷却由10秒降低至3秒.
55.水系伤害被列入冰系元素类型的抗性计算规则中.
56.加入月光、影斩、恩赐解脱、斗气铠甲、幻影剑法、次元爆炸、宇宙旋涡、次元弹射、次元法体、电闪手雷、真雷禁咒、
巫神傀儡、真龙化形、龙卷雨击、冰雪降临、极寒冰域、风神箭、惊寒一瞥、多重射击、集束箭、大天造化掌、斗灵罡焰、
佛怒帝炎莲、雪中红杏、雪中刀藏、冰冻苍生、位格压制等装备技能级别属性.
57.加入承影靴、鎏霄护腰
58.赛季结束后所有装备、背包、仓库物品都将被锁定绑定,并加入限制记录(除却勋章外)
59.加入全新记录属性:历年赛季属性.可知晓该装备属于哪个赛季时的产物.
60.修复幻武、幻甲碰到穿戴其他幻武、幻甲的玩家时自身外观会来自动频繁变化的问题.
61.减少大部分技能的内置冷却100毫秒设定.
62.加入全新特效装备【雷霆之握(灵武外传特效装备回归)】
63.修复某随机套装会导致受到伤害后护罩反增的问题.(第一赛季或已修复)
64.修复剑匣中的剑柄伤害描述错误问题,少加了个%的显示.
65.传奇首领将不再显示具体掉落物,甚至怪物死亡掉落的物品也不会再传闻中提示.
66.取消遗忘城奖金池的元宝,改为绑定元宝奖励.
67.加入暗金系统,暗金装备将会将史诗级的装备进行分类和染色,染色后的暗金装备会根据修为强度而提升相应伤害
、生命、护甲的数值,而且一定概率生成技能等级属性.
68.神话级的怪物获得破甲属性.
69.主角装备鉴定史诗级、套装、暗金装时主要属性将为飓风、冰霜、斗气中之一.
70.修复捐献装备的最高限制等级检测导致无法捐献装备得问题.
71.神话级怪物死亡几率掉落暗金装备【武器、头盔、服装、项链、戒指、肩甲、护腿、腰带、手套、手镯、副手】
该类型鉴定后也会有全服通知.
72.(玩家需要注意的是:法相状态下可以无视目标本源抗性且可以无视神话效果)
73.首领级生物将不再受到控制影响,每次受到控制时将恢复2%生命值.
74.加入全新道具-诸天法相之书,用于记录自身法相和法相等级的宝物(注意:赛季会清空法相和法相等级,所以请提早使用
此道具避免法相清理,可在商场中购买.)
75.符文打孔石和传奇宝石箱将在商场中出售.
76.绑定的封神宝物箱打开的物品将会绑定,绑定的装备鉴定仍然会绑定.
77.传承宝物箱如果是绑定物品,鉴定后的书籍也将为绑定姿态.
78.斗兽场将不再拥有绑定元宝赌博玩法,而改为金币的赌博方式.
(金币赌博拥有限制,单次赌博最高不可大于1000W)
79.凝脉珠重置特效:施展怒气斩时将获得(20%-100%)的护甲穿透.
80.怒气斩加入全新特效外观.
81.灵气盾牌加入全新灵气:霜寒灵气(冰霜伤害)
82.修复本源金丹特效属性无效无法增加精神值的问题.
83.灵魂出窍技能删除,真人新技能:太微玄宫术,近战攻击时会逐渐增加,并在客户端中显示相应玄宫条
84.修复阴气条不显示的问题.
85.传奇区域开放新传奇首领-犀渠(天祖禁术、时间之罩、涅槃重生)
86.传奇区域开放南渊并开放传奇首领-赤血妖龙(龙威、龙吼、吞天血海)
87.传奇区域开放新传奇首领-硫磺魔帝(普度众生、弥天毒雾、聚龙九天)
88.传奇区域开放新传奇首领-南妖佛尊(善恶有报、普度众生、涅槃重生)
89.200以上传奇首领死亡50%几率掉落一件暗金装备.
89.传奇区域开放新传奇首领-照骨魔龙(龙威、冰咆哮、魔气侵体)
90.传奇区域开放新传奇首领-道胤真人(畜生道、道尊灵符术、抽魂夺魄)
91.所有新增传奇首领的技能设计完成.并加入布置和开放通用掉落.
92.修复了史诗级、暗金类、套装类装备鉴定有一些逻辑上的问题导致非武器的部分其他类型
装备鉴定时无法获得主要属性的问题。
93.炼神炉加入机率之珠和机率圣石的锻造.
94.部分新传奇首领死亡会掉落机率之石.
95.加入全新特效装备: 鲲鹏高帝、怒龙气焰盔、欺诈者面具、睽狼水晶肩、天魔神甲、杀缘、坎邪、天珠戒、轰击者
驱尸符、无极护手、巨阙、招魂幡、招魂护腕、承影靴、射手座黄金圣衣
96.修复通冥神石修复招式无效的问题
97.无修为限制的装备或道具若有封神需求也将无法使用:例如绝品灵石..
98.修复求道的火焰掌握、闪电掌握、冰霜掌握对的概率无视抗性无效的问题。
99.封妖活动中的怪物经验提高2倍,但将不再奖励精神.
100.开放全新活动:杀星活动【类似封妖,奖励分元丹、精神值、高经验、高金钱、通灵宝珠】(主出现在封魔谷)
101.克敌制胜套装加入每次释放效果后冷却5秒的时间限制
102.加入全新道具:画龙点睛石,仅可对武器使用,可化掉赛季记录和限制的一种宝物.每个赛季只能购买一枚,该物品
无法交易。
103.修复首领召唤也丢弃可刷新的问题.
104.封神位加入限制,若穿戴装备进行突破境界最终以失败告终.必须全裸。
105.礼赞手套将对经验倍率道具也会生效(本身已生效,已更新描述)
106.修复威武令和送金令显示每日可以使用2次的问题,实际每日只能1次.
107.开放全新活动:年兽活动【类似封妖,高经验、高金钱、珍贵材料箱、黑铁矿石、】(主出现在封魔谷)
108.加入全新道具珍贵材料箱,开启后可获得各类材料.
109.刀君大招狂暴冲锋改为化怒诀,技能详细信息请在游戏中查看.狂暴冲锋第二赛季时将会取消.
110.主角出生额外获得少梓甲幻甲(可使用青金石等操作)
111.荣誉点、功勋值和战魂值不会再属性面板显示,生活技能熟练度将进行改版,所有全新的生活技能从第二赛季开始以后
将会保留,升级熟练度是需求经验和金钱。
112.生活技能加入强身术,可提升生命上限。
113.修复八岐龙神雷电术和普通远程输出叠加频繁释放的问题·
114.开放新地图无间,加入全新顶级首领:炼虚妖帝
115.加入全新顶级首领:不动冥王(无限神雷、天祖禁术、古神法相、真言佛咒)
116.加入全新顶级首领:神宵雷尊(无限神雷、天祖禁术、五雷轰顶、聚龙九天)
117.修复傀儡1阶伤害问题超高以及召唤高阶傀儡后再召唤低阶傀儡伤害也可保证和高阶傀儡伤害相同的问题
118.开放全新区域:神谕之地、 天罚之所
119.加入全新生活技能:暗器(可提升角色投掷伤害属性)
120.战利品和幻甲将不在会品质类获得的生成防御和法术防御.
121.怪物掉金币的属性上限降低至500%,减少金币掉落的几率.
122.掉落的装备将根据装备修为级别而提高装备价值.
123.暂时取消精英怪物中擒龙的词缀.
124.加入全新活动:捉拿贼寇(刷新贼寇后玩家可前往捉拿,击杀后一定几率掉落赃物,可在捕头处兑换奖励)
125.加入藏宝图系统,玩家通过活动捉拿贼寇和其他活动时一定几率获得藏宝图,藏宝图可挖取到各类宝物、
如打孔石、符文打孔石、套装点化石、金条、锦衣碎片、神晶等,当然也会有几率获得垃圾的治疗药水、低级头盔.
126.商场加入全新道具:召唤强化卷和宝宝强化卷(区别为一个是商场物品,一个是杂货店物品)
127.地狱难度的兵器锻造书爆率降低.
128.加入全新任务系统:官职任务,可在追风旁边的NPC处接取.任务完成后可获得贡献度,用于兑换金钱.
129.商场中的方正宝石取消.加入无瑕星芒宝石和璀璨方正宝石在商场中出售,绑定商场加入璀璨方正宝石出售.
130.加入一键出售功能,可以一键将背包中装备出售.(一键出售将附带税收,价值只于商店的70%)
131.加入白色品质的星辰之符,鉴定后可获得4孔,可在商场中购买.
132.修改环境天气雨的效果,更换下雨时的播放效果和文件,加入下雨时的声音效果,打开音效时可以听到.
133.加入全新特效装备蝶影清梦、青萍、青莲玉佩、碧青护手(四大新手奇遇特效装备)
134.副本怪物将不再掉落指定物品而转为掉落封神宝物箱,只有首领才会掉落指定掉落物,首领掉落的指定特效装备
掉率提高200%
135.开放全新符文之语:宽恕者末日、狡诈宽恕者、寒霜破坏者、茅山的元极天象、愈合的金刚、流火、阴魂索命
鬼门大开、梵心、紫金圣魂、圣魂奇迹
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