This may be unexpected for you to see this news, but we want to share it with you!
We are excited and we hope you are also as excited as we!
Firstly we want to thank you for your patience! We feel we need reward you this time you were waiting for the release game! For doing so, we are going to make some contests!
Second thing we want kindly to remind you that you can play a demo version of our game! If you didn’t - try it now!
And the last thing - Train Station Renovation - First Job will be available next week! We are preparing something special for that occasion, so stay tuned and follow us here on steam and social media!
About Contests
1. Enter Train Station Renovation store page and choose “Community Hub” over the logo and game description 2. Choose “Follow” on TSR Community main window on top.
As you can see above we want to give you a discount for the game on the launch day! If we hit 6k people in our group!
The third Flatspace IIk Music Pack will be released in one week! Like any in-game music for Flatspace, these will trigger at random when you enter a new sector. This will probably be the final music pack. Collect all three to own the ultimate version of Flatspace.
The original Music Pack 3 for Flatspace II was released in 2013. Some of these pieces of music are included here too, but I also wanted to include some recent music to evoke feelings of space at the end of time; feelings of awe and coldness, silver, and darkness.
The music in this pack includes:
-Adrift In Flat Space. An original track for this Music Pack, this track is an essentially solo-piano improvisation on the Flatspace theme
-Jellyfish. A tune full of energy and melody.
-Paragon Paragon is one of the final tracks from one of my earliest albums, Animalia. The music was inspired by Darwinian genetics, the ladder of species.
-Race The Sky A supremely happy track was inspired by console racing games.
-Requiem For A Million Skin Cells Composed in 2017 for the album Cycles & Shadows, this brooding piano track originally began with a droned speech about the ageing process
-The Dying Of The Stars A new track for this music pack, I wanted to include music that had a naturalistic feeling, that could evoke the beauty and mystery of outer space.
-The Race A fast and happy electronic tune, inspired by both console game music and J.S. Bach!
-Tiny Moon A simple piece of music.
-Waiting For The Rain To End A brooding and slightly melancholic piece of music composed in 2009 for my album The Twelve Seasons.
The third Flatspace IIk Music Pack will be released in one week! Like any in-game music for Flatspace, these will trigger at random when you enter a new sector. This will probably be the final music pack. Collect all three to own the ultimate version of Flatspace.
The original Music Pack 3 for Flatspace II was released in 2013. Some of these pieces of music are included here too, but I also wanted to include some recent music to evoke feelings of space at the end of time; feelings of awe and coldness, silver, and darkness.
The music in this pack includes:
-Adrift In Flat Space. An original track for this Music Pack, this track is an essentially solo-piano improvisation on the Flatspace theme
-Jellyfish. A tune full of energy and melody.
-Paragon Paragon is one of the final tracks from one of my earliest albums, Animalia. The music was inspired by Darwinian genetics, the ladder of species.
-Race The Sky A supremely happy track was inspired by console racing games.
-Requiem For A Million Skin Cells Composed in 2017 for the album Cycles & Shadows, this brooding piano track originally began with a droned speech about the ageing process
-The Dying Of The Stars A new track for this music pack, I wanted to include music that had a naturalistic feeling, that could evoke the beauty and mystery of outer space.
-The Race A fast and happy electronic tune, inspired by both console game music and J.S. Bach!
-Tiny Moon A simple piece of music.
-Waiting For The Rain To End A brooding and slightly melancholic piece of music composed in 2009 for my album The Twelve Seasons.
The third Flatspace IIk Music Pack will be released in one week! Like any in-game music for Flatspace, these will trigger at random when you enter a new sector. This will probably be the final music pack. Collect all three to own the ultimate version of Flatspace.
The original Music Pack 3 for Flatspace II was released in 2013. Some of these pieces of music are included here too, but I also wanted to include some recent music to evoke feelings of space at the end of time; feelings of awe and coldness, silver, and darkness.
The music in this pack includes:
-Adrift In Flat Space. An original track for this Music Pack, this track is an essentially solo-piano improvisation on the Flatspace theme
-Jellyfish. A tune full of energy and melody.
-Paragon Paragon is one of the final tracks from one of my earliest albums, Animalia. The music was inspired by Darwinian genetics, the ladder of species.
-Race The Sky A supremely happy track was inspired by console racing games.
-Requiem For A Million Skin Cells Composed in 2017 for the album Cycles & Shadows, this brooding piano track originally began with a droned speech about the ageing process
-The Dying Of The Stars A new track for this music pack, I wanted to include music that had a naturalistic feeling, that could evoke the beauty and mystery of outer space.
-The Race A fast and happy electronic tune, inspired by both console game music and J.S. Bach!
-Tiny Moon A simple piece of music.
-Waiting For The Rain To End A brooding and slightly melancholic piece of music composed in 2009 for my album The Twelve Seasons.
The third Flatspace IIk Music Pack will be released in one week! Like any in-game music for Flatspace, these will trigger at random when you enter a new sector. This will probably be the final music pack. Collect all three to own the ultimate version of Flatspace.
The original Music Pack 3 for Flatspace II was released in 2013. Some of these pieces of music are included here too, but I also wanted to include some recent music to evoke feelings of space at the end of time; feelings of awe and coldness, silver, and darkness.
The music in this pack includes:
-Adrift In Flat Space. An original track for this Music Pack, this track is an essentially solo-piano improvisation on the Flatspace theme
-Jellyfish. A tune full of energy and melody.
-Paragon Paragon is one of the final tracks from one of my earliest albums, Animalia. The music was inspired by Darwinian genetics, the ladder of species.
-Race The Sky A supremely happy track was inspired by console racing games.
-Requiem For A Million Skin Cells Composed in 2017 for the album Cycles & Shadows, this brooding piano track originally began with a droned speech about the ageing process
-The Dying Of The Stars A new track for this music pack, I wanted to include music that had a naturalistic feeling, that could evoke the beauty and mystery of outer space.
-The Race A fast and happy electronic tune, inspired by both console game music and J.S. Bach!
-Tiny Moon A simple piece of music.
-Waiting For The Rain To End A brooding and slightly melancholic piece of music composed in 2009 for my album The Twelve Seasons.
The third Flatspace IIk Music Pack will be released in one week! Like any in-game music for Flatspace, these will trigger at random when you enter a new sector. This will probably be the final music pack. Collect all three to own the ultimate version of Flatspace.
The original Music Pack 3 for Flatspace II was released in 2013. Some of these pieces of music are included here too, but I also wanted to include some recent music to evoke feelings of space at the end of time; feelings of awe and coldness, silver, and darkness.
The music in this pack includes:
-Adrift In Flat Space. An original track for this Music Pack, this track is an essentially solo-piano improvisation on the Flatspace theme
-Jellyfish. A tune full of energy and melody.
-Paragon Paragon is one of the final tracks from one of my earliest albums, Animalia. The music was inspired by Darwinian genetics, the ladder of species.
-Race The Sky A supremely happy track was inspired by console racing games.
-Requiem For A Million Skin Cells Composed in 2017 for the album Cycles & Shadows, this brooding piano track originally began with a droned speech about the ageing process
-The Dying Of The Stars A new track for this music pack, I wanted to include music that had a naturalistic feeling, that could evoke the beauty and mystery of outer space.
-The Race A fast and happy electronic tune, inspired by both console game music and J.S. Bach!
-Tiny Moon A simple piece of music.
-Waiting For The Rain To End A brooding and slightly melancholic piece of music composed in 2009 for my album The Twelve Seasons.
The third Flatspace IIk Music Pack will be released in one week! Like any in-game music for Flatspace, these will trigger at random when you enter a new sector. This will probably be the final music pack. Collect all three to own the ultimate version of Flatspace.
The original Music Pack 3 for Flatspace II was released in 2013. Some of these pieces of music are included here too, but I also wanted to include some recent music to evoke feelings of space at the end of time; feelings of awe and coldness, silver, and darkness.
The music in this pack includes:
-Adrift In Flat Space. An original track for this Music Pack, this track is an essentially solo-piano improvisation on the Flatspace theme
-Jellyfish. A tune full of energy and melody.
-Paragon Paragon is one of the final tracks from one of my earliest albums, Animalia. The music was inspired by Darwinian genetics, the ladder of species.
-Race The Sky A supremely happy track was inspired by console racing games.
-Requiem For A Million Skin Cells Composed in 2017 for the album Cycles & Shadows, this brooding piano track originally began with a droned speech about the ageing process
-The Dying Of The Stars A new track for this music pack, I wanted to include music that had a naturalistic feeling, that could evoke the beauty and mystery of outer space.
-The Race A fast and happy electronic tune, inspired by both console game music and J.S. Bach!
-Tiny Moon A simple piece of music.
-Waiting For The Rain To End A brooding and slightly melancholic piece of music composed in 2009 for my album The Twelve Seasons.
More progress this week! The new format for the crops xml is done, we are trying to make things intuitive for modders later on, working with both performance and moddability in mind sure makes things complicated.
Crop Status report:
Turnip, Carrot, Potato, Lettuce, Cabbage, Corn, Strawberry: All done (missing seed bag icons for now) Tomato: same as turnip and others, but is currently glitched, we are trying to figure out why (its not related to the need for trellis) Beet, Sugarbeet, Onion, Garlic and Soybeans: Model, Materials and Data mostly done, need Animations and finalizing the Prefabs Cucumber & Greenbeans: Same as beet and the others, but will require a special shader for the growing animation, will also require trellis Barley, Wheat, Rye and Oats: work as wild grasses, the grass system is still not integrated with the crop system yet. Grapes: Put in low priority list
Crop System report:
Planting: done Growing through the 7 stages: done Watering, Nutrition and other soil aspects: working on it Harvesting: will be done after the previous UI: (tooltips, panels, etc…) i will work on those after i finish the crops
We want to release a new demo in about 3 weeks, but it might take longer to finish this system.
This update is focused on the quality of gameplay experience - better GUI, more settings, smoother animations, alternative keys and bugfixes. We expect is to be the last patch of this type for version 0.4 Upcoming patches will be heavily content oriented ;) Here's all that's new:
In Game GUI:
-Health and Soul bars over the player added -Skill icons next to player indicating if they are possible to cast, their remaining cooldown and soulcost -Health Bars over the enemies displaying their hitpoints -Status bars over the enemies showing if they currently have any effect applied - for example bloodlust, block, speed, charge etc. We plan to add more and more such indicators, to make it easier for the player to predict enemy behaviour. -Old health/skill/bomb bars GUI completely remade from scratch. Visually it should be almost the same, but the new way it is organised and displayed fixed some bugs. -Boss health is now displayed over their heads - same as all the other enemies, previous health bar in the right corner of the screen replaced with the name of the boss.
Loading:
-Smooth loading screen transitions, animations, and audio added. -Death screen added - providing you the very important information that you have died in case you missed it ;) -Loading routine updated to be more robust. -Portals between the zones remade - hopefully getting rid of the loading issues. -Loading screen is now dimming the audio properly.
Settings:
-Alternative controls added. This was quite a big update for the controls system, and it is quite hard to guarantee every possible random configuration users had setup will be viable, so custom control configurations from the previous versions are reset to the new default. -All controls are now listed - even the ones that are not edittable. -Camera Shake eneble/disable option added -Resolution list now displays the screen refresh rate options. -Audio sfx configuration now also sets menu sounds.
Gameplay
-Punch algorithm updated - in the past versions it required the player to be orinented precisely in regards to the bomb in order to cast "Punch". It was hard for many players to do it in the heat of the battle. Now there is algorithm predicting the most probable direction in which the player wants to punch the bomb, making casts very easy. -Dash cast improved for controllers having analogue triggers.
Enemies
-Trolls in the Garlog citadel now have improved punch ability - punching the bomb in different directions. -Trolls health increased from 1 to 2. -Swamp stalkers (the nasty swamp creatures that like to hunt you) pathfinding improved, so that they don't get stuck.
General/Bugfixes
-Some dialogues removed/shortened -Some gui texts suggesting key usage improved/fixed -Final screen audio bug fixed -Fixed bug with the map where starting a new game after quitting to the main menu, will keep map masks and exploration from the previous game. -Fixed bug with Zoran giving Dangerous Shores Quest twice.