House Flipper - Reczberg
🌿 Get House Flipper's first DLC - Garden Flipper, with a 35% discount! 🍃



Spring really got going in the last weeks, so we feel like it's time for some gardening!


Check it out on Steam:
https://store.steampowered.com/app/942290/Garden_Flipper/
Dragon Saga - cmdragonlark
Hello Dragon Saga Friends,

We will have an emergency server maintenance today 4/17/2020 at 1300 Server Time to resolve some in game issues. Updates will be posted once the maintenance is complete.
Apr 17, 2020
WoMen in Science - ben
Howdy Scientists!

There have been a few demands for faster movement, so I increased the character speed by 25%. Also, you might have noticed that items sold in the cart gave twice as much money than those you sold directly to Albert, that is now fixed.

When I'm not fixing bugs, I'm still working on the full gamepad support. There is much more to do than what I expected, but I'll get there.

This week's changes :
  • Modified : Player speed increased by 25%, let me know if that is still not fast enough (but keep in mind that there will be faster ways to travel in the future)
  • Fixed : Items put in the cart were sold at full price instead of ½ price as intended
  • Fixed : Norman Borlaug's dialogue was replaced by the last opened dialogue.
  • Fixed : Norman Borlaug gets out from the wrong house, and stays at the door for hours.
  • Fixed : drones stations can now be removed and placed somewhere else
  • Fixed : multiple drones no longer try to water the same spot
  • Fixed : drones now have a quota of 50 plants to water, and will water them even if you go to sleep before they finish
  • Fixed: red and blue grapevine names and descriptions were inverted
  • Fixed : “Navets” plant was named “Betteraves” in French translation
  • Fixed : the price of soap was way too low
Forager - HopFrog


Hey Foragers!

Tomorrow, Saturday the 18th of April will mark the very first year anniversary of Forager! YAY!

I can't believe it's been a year already! We have worked as hard as we could to get you free content updates and TONS of patches and bugfixes, and we will continue to do so for as long as you want us to! ːsteamhappyː

Let's take a look back to some of the things that happened with Forager this last year...




To celebrate this huge achievement, Forager will be 33% off for the entire week!





We have LOTS of very exciting new content and news coming, so stay tuned!


Thank you for all your support and Happy Foraging!
Wild Terra Online - guniball


Several new systems were added and some of the existing ones were reworked, because of which new errors and shortcomings may appear. We hope that this will be a little and you will like our innovations.

Added 14 parts for the construction of wooden houses, canopies and towers. Now you can also arrange the parts of the foundation close to each other and build several floors!
A pillar with a lantern was added to the buildings to illuminate the territory.
Books for different skills have been added to godsends. When using a book, you'll gain the experience points of the corresponding skill.

The desync of animals and monsters has been fixed.
Reworked the server spawn of objects, which should significantly improve performance.
The angle of the camera now changes when zoomed in.
Increased the radius and brightness of the lighting around the campfire and torch. Now the brightness of such light sources depends on the time of day.
Updated the texture of the stockade and log dominium.
Updated model and texture of a wooden shield.
Added camera effects when entering a location with a swamp.

Apr 17, 2020
Hyper Treasure - The Legend of Macaron - rusimitu
The game has been released
Challenge various mysteries!!

Wild Terra 2: New Lands - guniball


Several new systems were added and some of the existing ones were reworked, because of which new errors and shortcomings may appear. We hope that this will be a little and you will like our innovations.

Added 14 parts for the construction of wooden houses, canopies and towers. Now you can also arrange the parts of the foundation close to each other and build several floors!
A pillar with a lantern was added to the buildings to illuminate the territory.
Books for different skills have been added to godsends. When using a book, you'll gain the experience points of the corresponding skill.

The desync of animals and monsters has been fixed.
Reworked the server spawn of objects, which should significantly improve performance.
The angle of the camera now changes when zoomed in.
Increased the radius and brightness of the lighting around the campfire and torch. Now the brightness of such light sources depends on the time of day.
Updated the texture of the stockade and log dominium.
Updated model and texture of a wooden shield.
Added camera effects when entering a location with a swamp.

Apr 17, 2020
Hell of Men : Blood Brothers - Whacky Squad Studio
Hello everyone!

Below are the additions and modifications of this update 16.

Multiplayer:
Unable to solve the problem, I chose to work with the Seenapsis development studio to finish the multiplayer. You can discover their products here : Seenapsis

Audio:
-Fixed a bug that didn't activate the sound when the attack order was given.
-Addition of music in game.
-Add selection sounds for Polish infantry.
-Corrected the minimum volume in the -80dB to -40dB options.

Interface:
-Optimization of menus to limit their number. There are now :
The Main Menu.
A Campaign Menu (Tutorial, History Campaign, NATO Campaign, UK Campaign, Event).
A Menu for the preparation of a skirmish.
-Rethinking the IU at stake I was inspired by the tablets used by the military.
Old UI :

new UI:

-Redesign of the wiki, options and menus.

-Rework of units and buildings logos.

-Add missing logos: Russian rifles, German rifles, Russian tents, zombies, etc...

-Add Slow play speed in the skirmish menu.
-Add Very fast play speed to the skirmish menu.
-Add Total destruction mode to the skirmish menu.
-Increased zoom speed in game.
-Revised layers on the mini map to make it more readable.
-Story mode briefing maps have been redesigned.

Mechanical:
-Optimization of the movement system.
-Review of formations.

-Optimization of strategic points (delete cubes and addition of a sprite).
-Resolved a bug related to the kill/death counter when a unit was killed by contractors.
-Corrected a bug where technicians continued to build after the building was destroyed.
-Corrected a bug that occurred when deselecting a group of units from the selected units.
-Modified the AI to incorporate new buildings and new resources.
-New available orders: Hold position and resume movement for the following units : Rifleman, Rocket Launcher, Machine Gunner, Sniper, Sapper, Grenade Launcher, Special Force, Medic, battle drone.

-Delete the Movement and Attack orders from the taskbar.

Resources:
-Reduced number of elements for ammo and material models.
-Review of resource colliders to allow 360° collection (technicians no longer go around the resource to collect it).
-Add a new resource, electricity. Available via the Generator building.
-Modification of the model and size of the food resource.

-Modification of the food collection system. The Cantina building must now be built near to the resource to generate food.

Buildings:
-Addition of construction stages.
-Radar: Modification in Generator. Increases the constructible space and generates electricity.

-Cantina: New building, generates food.


Units:
-Vehicles: Improved movement (end of turning in place to watch the attacked units). Only the turrets rotate).

-Vehicles: Added moving attack.

-Drones: They can't get into the vehicles anymore.
-Sapper: Reduction of the rate of fire from 0.6 to 0.8.
-Sapper: Removed the possibility to build the tent and the container. The sapper can only build the defenses.
-Machinegunner: Increased damage to align with the rifleman.
-Machinegunner: Added a projectile dispersion of 1.
-German Machinegunner: Increased the rate of fire from 0.4 to 0.3.
-Rocket Launcher: Increased production costs; +10 Ammo and +10 Material.
-Rocket Launcher: Fixed a bug that caused smoke to appear when the unit was visible.
-Special Force: Increased the rate of fire from 0.6 to 0.5.
Russian Sniper: Changed the 3D model of the sniper rifle.
UAV: Fixed rotation bug when moving.

Maps:
-Update the tutorial with new buildings and resources.
-Modification of the placement of resources on all the maps.
-Mission 5: Fixed a bug that allowed the player to attack allied units.
-Mission 5: Fixed a bug that allowed to finish the mission in less than 5 min without having the final conversation.
-Mission 5: Wave balancing that made the mission too difficult (chance to win was very very low).
-Modification of the size of the terrain textures. Increase from 2 to 4. Allows to see details better and gives a less "empty" effect.
-Add NormalMap to the terrain textures to give volume.

Settings:
-Addition of an information panel on available controls (no modification possible for the moment).

This update changes a lot of things, it's possible that I missed things, if you find bugs report them to me so that I can fix them for the next update. :)
I know that the medic doesn't work as well as before, when building a building, sometimes you need to give a movement order to the technicians and then give them the order to build. All will be corrected in the next update.

Think about giving your opinion on this new resource system, on the interface which will surely be the final interface and/or on other changes. :3

The new trailer is available ! I'll have to redo it now that the interface has changed ! ^^


Share your screens and videos! The Discord and the Steam HUB are your spaces.

Have a good game and a good weekend !
meTonne
No Body Home - The Sheep's Meow
No Body Home is a 2-player co-op platformer about two ghosts searching for cake in a house that’s haunted with humans.

It can be played local multiplayer OR online through Steam Remote Play (both players each need their own beta key).

https://youtu.be/3EwUMmXOutI

If you’re interested, join the official Discord and post in the #steam-key-sign-up channel to be DM’d a Steam beta key.

Thanks!
Kingdom Two Crowns - Kingdom


Since the launch of micro-strategy game Kingdom Two Crowns, monarchs have been building their Kingdoms in the classic medieval and feudal Japan-inspired settings. Now things are about to get darker and creepier with Dead Lands, a completely new setting that will change how you rule your Kingdom and overcome the Greed. Taking place in a gloomy mystical world with eerie mounts, building a Kingdom has never been more frightening than this!


For the first time ever in Kingdom, players will not only be able to change their mounts as they explore and expand their Kingdom but they’ll also be able to switch between four different monarchs, each with a powerful and unique trait. These four new playable characters all come directly from the gothic horror action-RPG Bloodstained: Ritual of the Night and include Shardbinder Miriam and three unlockable characters—demon hunter Zangetsu, summoner Gebel and alchemist Alfred.



Published globally by 505 Games, Bloodstained: Ritual of the Night was created by legendary game developer Koji “IGA” Igarashi and his studio ArtPlay. The cover illustration for Kingdom Two Crowns: Dead Lands, with Miriam riding the mythic demon horse Gamigin, is drawn by ArtPlay’s Mana Ikeda, who created the original package illustration for Bloodstained: Ritual of the Night.

Kingdom Two Crowns: Dead Lands is a free update coming April 28th to Kingdom Two Crowns.

Š 2020 Raw Fury. All rights reserved.

Bloodstained: Ritual of the Night is developed by ArtPlay, Inc. and published by 505 Games, S.p.A.

'505 Games', “ArtPlay, Inc.” logos are the trademarks and/or registered trademarks of 505 Games S.p.A. and ArtPlay, Inc. All rights reserved.
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