What’s that through the haze? It’s the Weekend Roundup, of course! Pop a smoke, hunker down, and light up your weekend with the latest goings-on in Squad: you won’t want to puff, puff, pass on the fun!
Stay safe out there, squaddies! Don’t forget, you can check out dragging, Mestia updates, Manic-5 updates, tail rotors, engine updates and more on your Squad – Public Testing client!
Here's the changelog for our regularly released monthly update (with our typical monthly written progress report to get posted next week)! Let us know if you experience any issues or have some burning feedback to send our way. Cheers!
Cʜᴀɴɢᴇʟᴏɢ
🔷 Setup for family secret boxes ᅠᅠ• Uncover the keys by raising your relationships 'til they tell you their secrets ᅠᅠ• Only some families currently have secret boxes to unlock 🔷 Partners can now go gathering via the housekeeping book ᅠᅠ• Allows them to leave the farm to gather items based on equipment given and location chosen ᅠᅠ• Items gathered will appear in a sack outside your farm building 🔷 First pass of new noticeboard task for watering NPC farm areas 🔷 New skills relating to Fishing and Farming 🔷 Certain animals now poop, which can be collected in the wooden bucket and used as fertiliser (placeholder graphics in use for now) 🔶 NPC gossip/secrets are now geared towards learning more about other NPC's you don't already know info for 🔶 Use and discard confirmation from the inventory 🔶 Dandelions no longer accepted by NPC's as gifts 🔶 Adjusted growable position on farm soil and made its height relative to objects moving past 🔶 Now able to sell a shop via the Select Shop option (which only offers some of your money back and all stock is lost currently) 🔶 Improvements made to Mellowfield regions ᅠᅠ• Additional area in Outlane ᅠᅠ• New hut in Testy Acres ᅠᅠ• Many other fixes and subtle level improvements/prettying 🔶 Slightly more pronounced blacksmith difficulty based on material and more reward based on star ratings 🔶 Apprenticeship balanced to give slightly more reward scaled to star rating 🔶 Trader now shows up in 6 different locations with different goods available in each haven 🔶 Baking and stove recipes are properly divided (the range of recipes is filtered when going to the two different workstations and indicated in the inventory) 🔶 Pressing escape during the intro sequence will skip to the next image instead of jumping all the way to ingame so it feels a little nicer (and helps quicker testing of the later parts for further refinement) 🔶 Some improvements to spouse behaviour 🔶 First pass of a better pickup screen for sack on the farm contents 🔶 Various UI improvements to the player status, trader buying, and skill screens 🔶 Pinned tasks for larger item requests now show the details of items required 🔶 Adjusted interaction priorities so that books and bedside money will have higher priority than nearby characters ❌ Target interaction corrected while riding ❌ Riding won't offset the player's position when getting on ❌ Item star ratings should all default to 1 star as intended ❌ Fix for workers not always matching NPC friendship rating ❌ Fix for task list not always scrolling down properly with a certain number of tasks ❌ Fix for a rare shopper trade crash depending on the item they want to trade in ❌ Fixed new animals not loading their appearance correctly from a savegame ❌ Gifting option is now correctly inactive when you have no items to gift ❌ Fixes for shop customer spawn points to occur offscreen and for shop owners departing when the shop is bought ❌ NPC's now have individual start locations where possible so they don't clump up on certain activities ❌ Fixes around animals being sold at the goods store which could lead to a temporary duplicate or stuck animations ❌ Fix for the pickaxe's level up message getting stuck onscreen ❌ Fix for text bug when hiring a blacksmith worker ❌ Fix for an issue when changing which pig you're riding caused the first pig to be untargetable ❌ Local shoppers should now work in Mellowbrook ❌ Fix for problems with dates while gifting items ❌ Prevented player getting stuck if crafting during the end of year (though will lose any item currently crafted!) ❌ Fixed a case where the cat in the tree wouldn't appear ❌ Fixed a case where duplicate key messages could appear after buying the last cat ❌ Fixed crash when claiming an item from an owned blacksmith shop ❌ Fix for Freyl blessing affecting fruit rather than vegetables as intended ❌ Fix for the ledger's yearly accounts not scrolling and potentially containing blank entries ❌ Chickens now practice good hydration habits and no longer spontaneously explode from drinking water
Forts are your personal mark on the world of Torchlight 3. Plant a lush garden, make a monument to your success, or memorials to the thousands of Goblins that stood in your way. Read all about customizing your Fort on the Torchlight 3 blog here.
Forts are your personal mark on the world of Torchlight 3. Plant a lush garden, make a monument to your success, or memorials to the thousands of Goblins that stood in your way. Read all about customizing your Fort on the Torchlight 3 blog here.
Welcome to another Dev Journal! Last week you could read about the main goal standing behind Gloria Victis: Siege – to let you experience surviving an invasion of a medieval castle. Such a unique approach requires equally uncommon methods. It quickly comes to one especially significant question:
To fight, or not to fight?
We want you to think about how to survive the siege. But when we were prototyping the mechanics of periodic enemy assaults, any solution in which the civilians controlled by a player had to stand the invaders on the walls, the focus has instantly moved from survival to getting efficient in combat.
The player was encouraged to master the means to defeat the enemy in a fight, not to figure out how to stay alive – which was not playing well with our core assumptions. On top of that, the enemy who can be simply beaten is not scary – such an enemy becomes a mere obstacle, not a real threat.
That’s why, in the end, we’ve had to separate the defenders from civilians. You command a group of civilians, the very last survivors of a well-prospering city below which has been plundered by the raiders from the North. These people aren’t warriors and they won’t stand a chance against the invaders in face-to-face combat. That’s what soldiers do, though, and you’ve got to make sure they survive long enough.
There’s a small group of the castle guards standing against overwhelming enemy forces. If their Bastion falls, the invaders will break into the castle and slay everyone inside. If you’re about to survive the siege, you’ll have to support the soldiers with weapons and provisions, and the wounded and sick will demand your care too. This solution surely adds to the experience of surviving in a besieged castle, and we love it already!
However, in the time of war where resources are scarce, there will be times when you have to balance between sustaining the soldiers’ strength and taking care of your own survival. You’ll have to go outside, to scavenge the ruins of the fallen city and look for the supplies in the streets patrolled by the enemy scouts.
Rocket League's brand new Limited Time Mode called Heatseeker is locked and loaded! Jump into this ballistic, 3v3 mode all weekend long!
The ball automatically seeks the opposing net when it's hit. But, make sure you don't miss the goal! If it hits the backboard, it will fire back toward your own goal. Think fast, because the ball gains speed every time it's touched by a player or a backboard. First team to seven goals wins!
And that's not all. Log into Rocket League any time Heatseeker is live and receive the Hypnoteks Player Banner for free! Check out the official start and end times below. Matches played in Heatseeker will grant the same amount of XP as Casual, Competitive, or Extra Mode playlists, so you'll still unlock your Rocket Pass 6 Tiers as you normally would. Good luck, have fun!
Heatseeker Starts: Thursday, April 16 at 9 a.m. PDT (4 p.m. UTC)
Heatseeker Ends: Monday, April 20 at 9 a.m. PDT (4 p.m. UTC)
Hello players With the assistance of PotiNator from Austria, we completed the German version. The content includes the main story and the first DLC story, and is expected to be updated on April 20.
Thank you very much for your attention and look forward to more people like this story.