DOOM - contact@rockpapershotgun.com (Dave Irwin)

Doom Eternal secrets

Doom Eternal is a big game with tons of secrets hidden throughout. Most are just the secret items hidden throughout all of the levels, which we will provide links to here. I should warn you that the rest of this article contains major spoilers.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Following on from the surprise announcement of XCOM: Chimera Squad, a small, standalone game that has the frighteningly close release date of April 24th, we’ve tracked down some footage. If you want to see the motley crew of humans and aliens working together in turn-based harmony, breach this page break with your best officers.

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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Sin Vega)

I’ve been fairly critical of Mount & Blade II: Bannerlord. I even went far enough to say I couldn’t yet recommend it outright, but maybe I haven’t made it clear that there are a lot of things about it I love.

For example…

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House Flipper - contact@rockpapershotgun.com (Alice Bell)

I have mentioned this in a supporter post, but House Flipper has become a go-to game in my library for when life just gets too much, like how we all have a library of films to watch when atrociously hungover (mine included Legend and This Is Spinal Tap).

It was a big day for me when I could finally afford a to flip a whole house in House Flipper, that being the titular goal of the game. The awful grey/orange kitchen and living area up top there is my creation, the sort of fun new build advertised for students (except every home in House Flipper is a detached home in a MASSIVE garden).

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

The winds are always changing, which is especially true in Sea Of Thieves where they always seem to be blowing right into your face instead of the direction you’re attempting to sail. Rare have posted a video explaining some new pirate features coming later this month in greater detail. Your crewmates will be able to revive you when you drop to 0 health instead of heading straight to the Ferry of the Damned and Rare have a new system for making it easier to keep track of your mates as well.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

Order! Order! There’s a family announcement in the RPS treehouse. Our parents say there’s a new baby in the family and look! It’s a website! Our little sibling Cosplay Central has launched with all the usual things you see us doing—news, features, videos, guides, and the lot—but about cosplay. Go say greets if you’re into being absolutely daunted by the manual dexterity involved in weaving chainmail.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

red-dead-redemption-2

Remember when Red Dead Redemption 2 first launched and everyone was abuzz as Rockstar co-founder Dan Houser proudly proclaimed 100-hour work weeks a necessary evil? Ah, too many horrific things have happened since then and you’d forgotten, hadn’t you? Well here’s a less awful thing then. According to current Rockstar developers, it seems that the company’s crunch culture is changing. For the better, to be clear.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

Call Of Duty’s free battle royale game Warzone is really earning its name—the situation on the ground seems to change daily. The number of members you can have in a squad changes constantly as Activision swap in new modes. New guns have been added to the arsenal. Cheaters are banned. It really is a warzone out there. Now Activision are addressing the destructive force that are giant cargo trucks. You won’t find them in solos anymore. For now, anyway.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Mark Mills)

Microtransactions have become a ubiquitous, if contentious, part of mainstream videogames. They crop up everywhere, from mobile games to $50 big-budget titles, with varying degrees of success and backlash. At the heart of the issue lies the equilibrium between the consumer’s valuation of media, and the developer’s increasingly tight margins as developmental costs rise. Recent events have raised all manner of real, pertinent questions (and led to proposals to legislate microtransactions, something being explored in several countries).

But even as such measures are introduced, it’s hard to resist the urge to speculate on what microtransactions could become. What would happen if the consumers never protested? How far would developers push the envelope with microtransactions? What would a culture of unbridled monetisation look like?

What if that game already existed?

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Jalopy - contact@rockpapershotgun.com (Craig Pearson)

There’s only one class to choose in Landlord’s Super: working class. Set in a Midlands town in the ‘80s (a famously prosperous time in the UK when no contentious things happened), it’s a game about the ordinary feats of strength people do to get by. Trading in scrap for cash, finding odd jobs in the construction business, that sort of thing. The kind of work often referred to as “graft”. It’s from MinskWorks, the developer of Jalopy, which absolutely makes sense. Life is as fiddly as their car mechanic sim. It’s arriving on April 30 in early access.

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