25/05/20 UPDATE: A few days ahead of schedule, the final Season III unit, Pavise Crossbowmen (tier 5), will be available to unlock from May 26 - from midnight server time!
As was the case for Season II, the new units that will be available during the course of Season III will need to be unlocked. For the Wrath of the Nomads units, this was achieved by completing weekly challenges, which scaled up as higher-tier units were introduced. The release of Season’s III units will follow a similar pattern, with four Seasonal units unlocked via Unit Challenges, with the Tier-5 Pavise Crossbowmen also able to be accessed with Honour points.
Each Unit Challenge stage will require a number of tasks to be completed, 6 out of 8 for Tier-3, 8 out of 10 for Tier-4 and 10 out of 12 for Tier-5. The Season III schedule is currently planned to last 10 weeks.
In addition to the four Seasonal units, Season III will introduce a new Mercenary unit, the Martellatori, which will be available from the Mercenary panel of the Unit interface for 4,900 Sovereigns or 700k Silver.
Units:
Prerequisite:
Condottieri Guards (Tier 3)
● Complete 2x Tier-3 Unit Challenge stages
Martellatori(Mercenary)
● 4,900 Sovereigns / 700,000 Silver
All Season II units
● 8 challenges need to be completed per stage (rather than 6), otherwise as per Season II
● Or, unlock with 15,000 Honour + prerequisite Unit Tree nodes
(*Dates are subject to change)
The return of Season II Unit Challenges
For those that didn’t manage to unlock all of the previous season’s units, the requisite Season II Unit Challenges will also be accessible for the duration of the new season. You can access them from a drop-down box in the top-left of the Unit Challenge screen of the Seasons interface (F5). Note that, while similar prerequisites will apply to unlock them, there will be no wait for higher tier units to become available. Also be aware that the additional rewards that were specific to Season II for unlocking units - Fangs and cosmetics - will not be issued, nor will it be possible to acquire Season II cosmetics from the Seasonal Store.
It’s important to note that you can only focus on one set of Unit Challenges at a time. If you wish to switch from completing Season III Unit Challenges to Season II’s, it will cost 1,000 Silver and there is a time penalty to switching back (which can be offset by Silver), so consider carefully when might be the best time to focus on the units you need. If and when you do switch, your progress will be saved for when you return.
New Challenges
As well as the return of unit Unlock Challenges, new to Season III are Experience Challenges and Growth Challenges. Together they comprise all the Unit Challenge stages, but there are differences among them in terms of the rewards you’ll receive.
Completing Experience Challenges (the first stage) offers a way to temporarily unlock and progress Season III units before they are permanently acquired through Unlock Challenges. All Unit XP and Veterency gained will be retained, but only if the unit is permanently unlocked before Season III ends (via stages two, three and four - depending on the unit tier).
Once you’ve unlocked your new Season III units, you can start advancing them by undertaking Growth Challenges. Unlike other seasonal unit challenges, Growth Challenges are specific to each unit and reward completion with Epic Doctrines and other useful items that are specific to that unit. For tier-5 units, there are two stages to work through.
● Condottieri Guards Unit Challenges ● Fortebraccio Pikemen Unit Challenges ● 2x Falconetti Gunners Unit Challenge stages ● 2x Pavise Crossbowmen Unit Challenge stages
Acquire Epic Doctrines for Season III units
If during the course of Season III you are finding it difficult to stay ahead of Unit Challenges, individual tasks can be completed for 100 Sovereigns, which was a feature of the previous season. Regardless of how you intend to unlock and advance your units, we hope you enjoy doing so - good luck!
Keep an eye out for future articles detailing other features and content coming as part of Season III: Soldiers of Fortune, due April 21st.
The above images are taken from a pre-release version of the update and cannot be considered final.
Generals, St. Patrick Day sale is on! Arm up with powerful Limited Edition Captain Green Hornet and equip limited Edition Gold units. Hurry! Offer expires soon!!! #stpatricksdaysale #battlecry #saletime #cammandos #miltarygame
Time flies, as they say! Just like those new fighter aircrafts and bombers these days. The Germans are deploying troops, the Tsar increased military spending and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe.
Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!
6x speed
Starts-when-full
Free country selection
AI & human player peace period of 12 real-life hours
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.
We hope you enjoy the event and which you best of luck on the battlefield!
Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.
Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!
6x speed
Starts-when-full
Free country selection
Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
AI & human player peace period of 12 real-life hours
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.
We hope you enjoy the event and which you best of luck on the battlefield!
FINAL FANTASY XIV continues to grow with the latest patch bringing a wealth of new quests and challenges for adventurers to overcome. The Free Login Campaign provides the perfect opportunity to jump straight back into the action!
Offering up to eight days of playtime, this is the longest Free Login Campaign we have ever held. If you or any of your friends are currently taking a break, you won't want to miss out on this limited-time event!
Eligibility
Users who have previously purchased and registered FINAL FANTASY XIV.
All registered service accounts must be set as inactive during the campaign period.
Registered service account must have been inactive for at least thirty days.
Campaign Schedule Tuesday, April 14, 2020 at 1:00 a.m. (PDT) / 8:00 (GMT) / 9:00 (BST) to Sunday, May 17, 2020 at 7:59 a.m. (PDT) / 14:59 (GMT) / 15:59 (BST)
Free Login Period Eight days including the day on which users first log in. This period ends on the eighth day at 11:59 p.m. (local time).
* Please note that a subscription to FFXIV is required to continue playing after the event period. * EU ACCOUNT HOLDERS: Please note that this campaign is based on the GMT time zone. The campaign passes automatically to the next day at 00:00 (GMT) / 1:00 (BST) / 2:00 (CEST). We recommend that you start the campaign during the day or immediately after 00:00 (GMT) / 1:00 (BST) / 2:00 (CEST) in order to enjoy it fully.
Game Download If you need to re-install the game, please visit your Steam Library or the Store page here.
Notes Regarding the Free Login Campaign
The free login period begins after logging in via the game launcher using your Square Enix username and password.
Including the day on which you first log in, the free login period lasts approximately eight days. For example, NA account holders who log in on April 15, 2020 at 12:00 a.m. (PDT) can play free of charge until April 22, 2020 at 11:59 p.m. (PDT).
Players who are logged in when their free login period expires will be forcibly logged out from the game.
Players with multiple service accounts registered to a single Square Enix account cannot participate if at least one of the accounts is currently active.
Service accounts that have been canceled or suspended due to a violation of the service agreement cannot participate.
Players who purchase a subscription during their free login period will forfeit the remaining duration of said period.
Players cannot log in using a platform on which their service accounts have not been registered.
Players can log in using all platforms on which their service account has been registered.
When attempting to participate in the free login campaign using a Square Enix account with multiple service accounts, the free login period will be valid only for the first service account selected upon logging in. Please note that you may be unable to participate in the free login campaign with more than one service account at a time. If you cannot log in using a second service account even after meeting all other requirements, we ask that you wait for the free login period to expire on your first service account and try again.
Server maintenance may be carried out during the free login period. Please note that you will be unable to log in to the game during maintenance.
This article is written in English, Spanish, Portuguese and Simplified Chinese.
Welcome to the second series of Know your game! Today we will check on the Class B Melee mercenaries that will help you on your journey to end-game!
So let’s start and delve on the Class B Melee mercenaries!
Puppeteer
A deadly duo of master and puppet that unleashes a curse upon the enemy and manipulating allies
The Puppeteer is a mercenary who has high [Strength] and wields a Power Saw for her puppet’s weapon. A Puppeteer can easily null all magic casted on an enemy and can manipulate her ranged allies to act again. Her puppet’s attack can strike up to three enemies in a single row. She can use [Bloody Strings] to sacrifice an ally to tremendously power up her puppet.
Type Class B: Berserker Mercenary – Melee strikes against a row of enemies. She can devastate enemy formations with her attack, Support her range allies by allowing them to act again in the timers of desperation, can sacrifice an ally to empower her puppet.
Skills / Magic
Bloody Strings – Use powerful puppetry magic to control and curse the enemy, nullify all Magic cast on them, except Purify spells.
Curse of Strings – Use powerful puppetry magic to control and curse the enemy, nullify all Magic cast on them, except Purify spells.
Empowering Control – Takes control of allies using puppetry powers, increasing their abilities. Allows Stunned characters to lose their Combo Count.
Taoist
An exorcist that uses charms to give his allies a boost and to devastate his foes
The Taoist is a mercenary who has high [Strength] and wields a Spear for his weapon. A Taoist can disable and weaken enemy formations while supporting his allied formation. His attack strikes against two foes in a line. [Burning Essence] and [Empowered Aura] supports his allies while [Spirit Echo] and [Vital Seal] is designed to hinder and weaken his enemies.
Type Class B: Dragoon Mercenary – Melee strikes against two foes in a line. He can disable enemies with [Vital Seal] and [Spirit Echo] slows down enemies. An ideal frontline tank with with magic skills that helps his allies and weakens the enemy for easy pickings.
Skills / Magic
Burning Essence – Increases Action Power, speed and Accuracy. When the spell ends, replenishes Health.
Empowered Aura – Empowers other Spear wielders, restoring Health and boosting Multi-Hit rate every turn (AoE).
Spirit Echo – Calls upon the spirit of the spear to deal extra damage and decrease Action Power.
Vital Seal – Decreases Action Power and seals physical and magical attacks. At higher skill levels, decreases Defense and gives a small increase to Magic Defense. Works on bosses.
Pirate
A ruthless and swift fighter that slice and dices her enemies with her excellent sword skills
The Pirate is a mercenary who has high [Strength] and she wields a Sword for her weapon. A Pirate is ideal on sword-centric formations and her set of skills always puts her on the offensive. Her attack can only strike one enemy in a single attack. She can use [Toxic Sword] to both damage and drain her target of Action Power.
Type Class B: Knight Mercenary – Can attack enemies in a row at close range. She has extremely low defense but she makes up for it for being very useful a in sword heavy formations, can easily weaken enemies with her attacks and her other skills makes her viable even for a diverse formation.
Skills / Magic
Toxic Sword – Causes damage at a certain rate and the enemy who's been attacked will be poisoned. This magic is not affected by charms or increased weapon skill. Drains monsters, including bosses, of Action Power.
Blood Vengeance – Deal severe damage to one enemy, in exchange for damage to one of your own mercenaries at random.
Crimson Blade – Summons the Crimson Blade to damage enemies.
Marauder’s Edge – Increases Attack Power and Multi-Hit Rate in Swords of Formation (AoE).
Spartan
Trained for war for his entire life with his spear and shield, his War Cry can crush even his mightiest foes
The Spartan is a mercenary who has high [Strength] and he wields a Spear for his weapon. A Spartan is viable on spear heavy formations and he can weaken enemies. His attack strikes against two foes in a line. He can use [War Cry] to demoralize his enemies with a mighty yell.
Type Class B: Dragoon Mercenary – Melee strikes against two foes in a line. He is ideal to have on spear heavy formations and his [War Cry] helps with weakening his enemies.
Skills / Magic
Sparta – Raises the Attack Power, Accuracy and Critical rate of allied Spear mercenaries (AoE).
War Cry – Weaken your enemies' morale with a mighty war cry.
Tarkan
A conqueror of kingdoms. Leader of warriors. She is the fiercest of the Huns.
The Tarkan is a mercenary who has high [Strength] and extremely high [Defense]. She wields an Axe for her weapon. A Tarkan can easily overpower enemy formations by herself with her set of skills and attacks. Her attack can strike up to three enemies in a single row. Her [Cleaving Blows] skill makes her a deadly force on each attack she makes.
Type Class B: Reaver Mercenary – Can attack enemies in a row at close range. Her high [Strength] and extremely high [Defense] not only makes her an ideal attacker but also an ideal frontline tank. Her set of skills makes her offensive output an unstoppable force, thus making her a really and deadly killing machine.
Skills / Magic Cleaving Blows – Gives basic attacks a chance to deal additional damage and weaken enemy defenses. Has a higher chance to trigger at higher magic levels. Cleaving Blows affects a full row, even if Attila attacks an opponent in an outer column of a row and doesn't physically hit all 3 characters in that row.
Tarkan’s Will – Goes into a rage, boosting Attack Power, Multi-Hit rate, Accuracy, Critical and Action Power. In TBS, boosts speed.
Unstoppable – Iron-clad will allows the user to hit harder and resist Stun spells.
Warlord
Combines magic and melee prowess to become the perfect second-in-command of any formation
The Warlord is a mercenary whopossesses a really powerful set of magic and skills and he wields a sword for his weapon.Combining his melee prowess with his magic makes him an absolute terror for his enemies. Hisattack can only strike one enemy in a single attack. He aids his allies with [Rally] and [Demoralize] can make bosses easier to defeat.
Type Class B: Knight Mercenary – Can attack on opponent at close range. Offering various skills and magic allows the Warlord to support his ally, debuff bosses and do an AoE attack.
Skills / Magic
Rally–Seals the Magic of the enemy leader and drains Mana from him. Also decreases Attack Power, Defense, Critical Rate and Multi-Hit Rate.
Demoralize – Boosts the main character's attack, defense, critical, and intelligence. Passive Magic not increased by Charms or Equipment.
Thunderbolt Slash –Smite the enemy (front row) with bolts of thunder.
So, found your favorite mercenary so far? If not, there’s going to be more mercenary guides! So stay tuned for more Know your game posts!
We have a small update for you today, with various improvements and adjustments. Plus, new options for custom Maneuver matches, a tweak to the Carpathians church, and an achievement fix:
Added new Custom match option for Maneuver to set the number of resource points per faction /setscoreentente [number] /setscorecentral [number]
Added new Custom match option for Maneuver to remove point drain and allow the game to be won only by HQ capture /sethqcaponly [true/false]
Fixed not being able to get the Gavrilo Princip achievement
Earlier this year we read some interesting community discussions about the role of the Wex flamethrower in the game, and since then we spent some time looking into changes to the Wex in order to make it a more worthwhile weapon. With today's update it has been reworked and is out now for you all to try!
Here's what you can expect: in short, the range and power has been increased on the primary attack. Furthermore, a special trait of the Wex is the fire pools that are left behind. These fire pools have also been made more powerful, and a few tricky bugs that could stop them injuring people in certain situations have been squashed. This will make the Wex a capable area denial weapon if used right. Finally, there are some graphical tweaks to make the (now more deadly) fire a little prettier.
The update includes other tweaks and fixes, but it's primarily about the Wex.
Wex Changes
Improved the Wex's direct fire. Close to its original design, it fires 13 meters, and kills in two hits
Improved the Wex indirect fire pools, which can be used for area control or to 'throw' fire at places you cannot hit directly. Pools last 3 seconds and kill in five 'hits' if a player remains on it.
Fixed direct fire pools only damaging each enemy once.
Removed the limit on enemies that can be damaged by a single direct fire pool.
Reworked the Wex's particles to match its larger fire range.
Added particle collision for the Wex's flames (only on higher Particle Graphics settings).
If you read all the way down here, congratulations. We have another update coming tomorrow that will let you see the battlefield in a very different way...