We just released another patch on the preview branch, containing the newest localization.
Patchnotes 1.0.1
New Features
Added options to in-game pause menu
Added customizable background and grid colors to the drone workshop
Added planet and racetrack testing scenes (accessible from the test simulation)
Added sandbox-option to toggle free mothership upgrades
Improvements
Reduced tooltip font size
Improved and balance final corp mission
You can zoom in more while in the test simulation.
Default language when playing for the first time is now the device language
Sandbox settings can now be changed directly on the mothership upgrade screen
Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
Balancing
Cost of hull repairs now increases each time up to a certain limit
Threat increase scales now scales with your progress
Amount of resources obtained through rewards now scales with the difficulty level
Improved distribution of upgrades on randomly generated weapons
Bugfixes
Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
Threat increase scales now scales with your progress
Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
Fixed size of achievement icons
Added second larger Grid to drone workshop for better orientation
Fixed velocity display so it’ll display 0 instead of nothing
Changed min / max ranges for certain weapon attributes so that they are upgradable
Happy testing!
Cheers, Stray Fawn Studio
Here is how you can get the preview build on steam:
– Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select the Beta tab – Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
Hi everyone and surprise! We just released 1.9.1 to make sure you guys get all the fixes by easter. We are currently investigating some out of sync MP issues that are proven to be incredibly stubborn to nail down, so a 1.9.2 is planned after 1.9.1 to address that. Otherwise 1.9.1 has shaped up to be one of the bigger patches we have done with tons of fixes and I want to thank everyone who has helped out by reporting bugs and testing the open beta.
Today I also want to share another update to the roadmap like we usually do to the end of a patch cycle. Its both grown in some entries as well as had a couple checked off as of La Resistance.
1.9.1 Patch
This weeks update to the patch is a mix of bugfixes and balance. We noticed that after fixing various ai problems and tweaking balance that Germany and Japan was performing way too good again, so we've tightened up effects from resistance in occupation a bit more compared to last week and given china and soviets some more factories as well as made soviet build a better air force to meet the german air power. This should push back the war winning point further again and give a more average breakdown between soviet&german european victories. With this we think its good to go so you guys can play with all these fixes over easter.
For those who have been following every week, these are the changes since last beta update:
################################## # Balance ################################## - Medium Aircraft Designers now affect scout planes - Added 4 civ factories to USSR - added 1 mil and 2 civ factory to china - changed one civ to 1 mil for PRC - increased manpower damage from resistance from 1.5% to 1.8% - reduced compliance gain a little bit
################################## # AI ################################## - soviet will now build less naval bombers and a bit more fighters
################################## # Bugfix ################################## - Fixed issue with Spanish cores at the end of the SCW. Now the SCW winner will get resistance in the initial states of the "major" (SPD/SPA) Spanish enemy, until they get cored via decisions. - Fixed annexation effects not being triggered after defeating non-anarchist Portugal. - French Coup operations should now correctly display their potential outcomes - fixed air mission icons in intel ledger air map mode having wrong frame - Fixed a typo in Belarusian spelling and cleaned up spacing. - The Chinese "Communist threat defeated" event is now suppressed after firing once until a new Communist infiltration is detected (WtT only) - fixed remove_unit_leader effect not working correctly in some cases - Fixed "Expand Garrison Control in Burgos" decision not increasing garrison control for the Republicans - Fix instigate workers revolution britain not working properly - fixed arguments not being passed to effects when using the effect console command
################################## # Stability & Performance ################################## - Fixed CTD on Windows caused by the assumption of the presence of the popcnt instruction - Fixed a CTD caused by missing pie chart UI element in the diplomacy view - Fixed CTD while loading a save game for some mods
################################## # UI ################################## - Specified Cyrillic script fallback fonts for an old fonts used in a limited number of places, most notably the Autosaving message. - Fixed untranslated OK and CANCEL buttons in various confirmation dialogs.
################################## # Modding ################################## - added MAX_NUMBER_OF_TEXTURES define which can be increased for mods that had more than previously hardcoded 10k texture limit
################################## # Database ################################## - Improved French intervention in SCW so that now France, if fighting in the SCW, will be at war with any new Spanish tag spawned. - Any Spanish tag revived by a foreign ally will now declare war on any foreign country allied to any other Spanish tag. - Chinese decision to move the capital to Beijing/Nanjing will no longer be available for subjects. This change fixes the issue with Portuguese China moving their capital and making the achievement "Go ahead, Macau my Day" impossible to complete. - Pierre Laval now starts out as the French starting leader - Prevented Monarchist France from being able to join the Spanish Civil War on the Anarchist side. - Portuguese "Volunteers in the War" National Spirits will be removed when the SCW is over - Added advisor portrait for Agustin Munoz Grandes
As I said last time we did this, its not actually a five year plan, but I want to share with you some form of roadmap on what to expect in the future as well as follow up what we have been up to. The list below has been posted before and added to, and stuff that is crossed off we now consider handled (although we might of course return to some items again). Just to be super clear, this is not any form of exhaustive or final list and unless we have already done it we can't promise anythings. Priorities change etc. The point of this is to give you an idea of things we would like to do. The order of things is also not in any kind of priority order, or order we would do them.
Improve flavor and immersion with naming of things in the game. No more Infantry Division Type 1 etc.
A Chain of Command system allowing field marshals to command generals
Every starting nation has a custom portrait for historical leaders
A way for players to take dynamic decisions, quickly. Something that fits between events and national focuses.
Changing National Unity to something that matters during most of the game rather than when you are losing only
Rework how wars work with respect to merging etc as its a big source of problems
Add the ability to clean up your equipment stockpile from old stuff
Allow greater access to resources through improving infrastructure
More player control over naval warfare and fleet battle behaviour
Improved naval combat
Improve balance, feedback and mechanics for submarine warfare
Properly represent fuel in some way in the game
More player control over rules. HOI is played in many different ways and say competitive MP and single player rulesets often clash
A more robust and expansive mapmode system. Having a player mapmode in MP would be helpful etc
Spies and espionage
An occupation system that isnt tied only to wars and where core vs non-core isn't so binary for access to things.
[/strike]
Improvements to frontline stability
A logistics system with more actual player involvement (now you only care once stuff has gone very badly)
Long term goals and strategies to guide ai rather than random vs historical focus lists, visible to players
Improving peace conferences
Update core national focus trees with alt-history paths and more options (Germany, Italy, USA, United Kingdom, Soviet, France, Japan, Poland)
Wunderwaffen projects
More differences between sub-ideologies and government forms
More National Focus trees. (Among most interesting: China, South America, Scandinavia, Spain, Turkey, Iran, Greece)
Make defensive warfare more fun
Adding mechanics to limit the size of your standing army, particularly post-war etc
Have doctrines more strongly affect division designing to get away from cookie cutter solutions and too ahistorical gamey setups
More usage of drag and drop and QoL like this. For example controlling template lists.
Rebalance ministers and ideas to give more interesting choices.
Improve weather mechanics
Strategic and tactical AI improvements
[/b] [/list] (bold ones were added this update. Striked out ones are done)
You'll notice that some of these are small and some of them are huge. I can't really talk too much details about this stuff though. That is stuff we will do once/if it makes it to dev diaries with feature highlights and has been implemented.
Now is also a good time to get your friends into HOI4 as Daniel is doing a learn to play stream (part 2) at 14:00 CEST here.
Antonin (dev), louis (creator, designer) and Carla (QA Tester) have been working on new content for you. The reception of the game was amazing, it motivated us to make new content and update the game.
A short overview of things in the update:
"Signs Feature" : gameplay modifier for your next run.
You can now skip a turn without playing a card
Many card improvements
New FX and musics
A better monster stats screen
Bug fixing
TEASING - We also prepared the technical ground for the NEXT updates:
Gamepade controller management
Endless mode
12 new monsters
8 new bosses
9 new cards
1 new power
Stay tuned :)
Complete Patchnote 1.0.5
Features
Signs : Boar, Cat and Dog signs. Your next run is modified by these signs. Not spoiling anything discover them ingame!
As requested by many players, you can now skip a turn without playing a card, and monsters shields now have 3HP and can be destroyed by weapons.
Minor improvements
Added description of monsters who had none, as well as cristals description
"No" cards now destroy traps
Added and improved some SFX and music
You can now return to title screen (by pressing the escape key or with the exit button)
You can double click to skip cutscenes
Improved game mode sprites
When the giant stamps monsters, chests doesn't explode, bombers don't drop bombs and tears are destroyed
Finished credits cutscenes
Life bar now shows a different face according to selected game mode
Improved monsters stats screen
Bugfix
Monsters animations played twice when thief cat boss present
Error in hard mode when trying to go to floor 5B from floor 4
Minotaurs SFX still playing when back on title screen
Added power description when unlocking a power as a reward
Cyclop not attacking when coming on first rank after breaking an amphora
Mirror card appearing white in deck popup
Floor particles layer problem on floor 8 (and some others)
Map not centered correctly on treasure floors
Fix in some Iris animations (her face was sometimes disappearing)
Attack affects (slash, thunder, fire) not displayed on monsters protected by a bat
When bomber is last to play, it leaves an empty cell behind, and other monsters don't move
When the big snake boss attacks in hard mode, "-10" text is wrapped on two lines
In rewards panel, cards background is incorrect
Unlocked powers in rewards panel not appearing again in later runs
Some accented character in French were missing in the font
Come and check out the new look of all the ships! On Sunday from 4-6 PM CDT we'll have a Parade of Ships competition and you will be the Judges! Meet on the new Alpha Prime Ship for info.
As always, every day of the week you can win awesome AlterVerse skins raiding Starships! The player with the most successful raids in a 24 hour day Wins the Cat Plasma Hammer! Days starts at Midnight tonight CDT and end at 11:59 PM CDT
Also, every day this week we have one or more events where you can win more!
Thank you everyone for your bug reports and discussions. Version 1.0.3 includes fixes for all logged major issues, and many minor ones as well! See below for patch notes:
Fixes:
Fixed rare bug where samples were consumed when clicked-on.
Fixed nodes not unlocking when propulsion system was activated outside of their range.
This week’s update to the Political Machine adds Ronald Reagan. He’s the first candidate that includes a scoring handicap which means that your score is modified slightly because he’s a bit easier to win with than other candidates. We’ll show you here.
The update also includes AOC, Al Gore, and Barry Goldwater.
The Reagan Era
Ronald Reagan was one of the last Presidents we had before the hyper politicization of American life really took hold. In 1980 and 1984 he won California, something that would not be possible today regardless of whether he had been governor or not.
Simulating Reagan
In this simulation, we have Reagan going up against Hillary Clinton. It’s not very close.
This is where the handicap comes in. It takes a lot of testing and tweaking here. For example, we have a _Credibility stat which affects how persuasive someone is on a given issue. Hence, Reagan, who is pro-life is able to take Abortion Rights and get most people who care one way or the other on the issue to vote for him. He does less well on Lower Taxes and this has to do with how each campaign spends their time campaigning for (or against) certain issues.
In the example here, it would be safe to say that we need to adjust Reagan’s score handicap further.