Nimbatus - The Space Drone Constructor - Micha
We just released another patch on the preview branch, containing the newest localization. 

Patchnotes 1.0.1

New Features
  • Added options to in-game pause menu
  • Added customizable background and grid colors to the drone workshop
  • Added planet and racetrack testing scenes (accessible from the test simulation)
  • Added sandbox-option to toggle free mothership upgrades
Improvements
  • Reduced tooltip font size
  • Improved and balance final corp mission
  • You can zoom in more while in the test simulation.
  • Default language when playing for the first time is now the device language
  • Sandbox settings can now be changed directly on the mothership upgrade screen
  • Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
Balancing
  • Cost of hull repairs now increases each time up to a certain limit
  • Threat increase scales now scales with your progress
  • Amount of resources obtained through rewards now scales with the difficulty level
  • Improved distribution of upgrades on randomly generated weapons
Bugfixes
  • Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
  • Threat increase scales now scales with your progress
  • Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
  • Fixed size of achievement icons 
  • Added second larger Grid to drone workshop for better orientation
  • Fixed velocity display so it’ll display 0 instead of nothing
  • Changed min / max ranges for certain weapon attributes so that they are upgradable

Happy testing!

Cheers,
Stray Fawn Studio



Here is how you can get the preview build on steam:

– Open your Steam library
– Right click on Nimbatus in the Steam library
– Select Properties / Beta
– Select the Beta tab
– Select preview from the drop down
– Restart steam in case the game does not update automatically or you can't see the preview branch
Hearts of Iron IV - Addaway
Today's Development Diary by Podcat



Hi everyone and surprise! We just released 1.9.1 to make sure you guys get all the fixes by easter. We are currently investigating some out of sync MP issues that are proven to be incredibly stubborn to nail down, so a 1.9.2 is planned after 1.9.1 to address that. Otherwise 1.9.1 has shaped up to be one of the bigger patches we have done with tons of fixes and I want to thank everyone who has helped out by reporting bugs and testing the open beta.

Today I also want to share another update to the roadmap like we usually do to the end of a patch cycle. Its both grown in some entries as well as had a couple checked off as of La Resistance.

1.9.1 Patch

This weeks update to the patch is a mix of bugfixes and balance. We noticed that after fixing various ai problems and tweaking balance that Germany and Japan was performing way too good again, so we've tightened up effects from resistance in occupation a bit more compared to last week and given china and soviets some more factories as well as made soviet build a better air force to meet the german air power. This should push back the war winning point further again and give a more average breakdown between soviet&german european victories.
With this we think its good to go so you guys can play with all these fixes over easter.

For those who have been following every week, these are the changes since last beta update:

##################################
# Balance
##################################
- Medium Aircraft Designers now affect scout planes
- Added 4 civ factories to USSR
- added 1 mil and 2 civ factory to china
- changed one civ to 1 mil for PRC
- increased manpower damage from resistance from 1.5% to 1.8%
- reduced compliance gain a little bit

##################################
# AI
##################################
- soviet will now build less naval bombers and a bit more fighters

##################################
# Bugfix
##################################
- Fixed issue with Spanish cores at the end of the SCW. Now the SCW winner will get resistance in the initial states of the "major" (SPD/SPA) Spanish enemy, until they get cored via decisions.
- Fixed annexation effects not being triggered after defeating non-anarchist Portugal.
- French Coup operations should now correctly display their potential outcomes
- fixed air mission icons in intel ledger air map mode having wrong frame
- Fixed a typo in Belarusian spelling and cleaned up spacing.
- The Chinese "Communist threat defeated" event is now suppressed after firing once until a new Communist infiltration is detected (WtT only)
- fixed remove_unit_leader effect not working correctly in some cases
- Fixed "Expand Garrison Control in Burgos" decision not increasing garrison control for the Republicans
- Fix instigate workers revolution britain not working properly
- fixed arguments not being passed to effects when using the effect console command

##################################
# Stability & Performance
##################################
- Fixed CTD on Windows caused by the assumption of the presence of the popcnt instruction
- Fixed a CTD caused by missing pie chart UI element in the diplomacy view
- Fixed CTD while loading a save game for some mods

##################################
# UI
##################################
- Specified Cyrillic script fallback fonts for an old fonts used in a limited number of places, most notably the Autosaving message.
- Fixed untranslated OK and CANCEL buttons in various confirmation dialogs.

##################################
# Modding
##################################
- added MAX_NUMBER_OF_TEXTURES define which can be increased for mods that had more than previously hardcoded 10k texture limit

##################################
# Database
##################################
- Improved French intervention in SCW so that now France, if fighting in the SCW, will be at war with any new Spanish tag spawned.
- Any Spanish tag revived by a foreign ally will now declare war on any foreign country allied to any other Spanish tag.
- Chinese decision to move the capital to Beijing/Nanjing will no longer be available for subjects. This change fixes the issue with Portuguese China moving their capital and making the achievement "Go ahead, Macau my Day" impossible to complete.
- Pierre Laval now starts out as the French starting leader
- Prevented Monarchist France from being able to join the Spanish Civil War on the Anarchist side.
- Portuguese "Volunteers in the War" National Spirits will be removed when the SCW is over
- Added advisor portrait for Agustin Munoz Grandes


To view the full patchnotes for 1.9.1, click here

The five year plan

As I said last time we did this, its not actually a five year plan, but I want to share with you some form of roadmap on what to expect in the future as well as follow up what we have been up to. The list below has been posted before and added to, and stuff that is crossed off we now consider handled (although we might of course return to some items again).

Just to be super clear, this is not any form of exhaustive or final list and unless we have already done it we can't promise anythings. Priorities change etc. The point of this is to give you an idea of things we would like to do. The order of things is also not in any kind of priority order, or order we would do them.


  • Improve flavor and immersion with naming of things in the game. No more Infantry Division Type 1 etc.
  • A Chain of Command system allowing field marshals to command generals
  • Every starting nation has a custom portrait for historical leaders
  • A way for players to take dynamic decisions, quickly. Something that fits between events and national focuses.
  • Changing National Unity to something that matters during most of the game rather than when you are losing only
  • Rework how wars work with respect to merging etc as its a big source of problems
  • Add the ability to clean up your equipment stockpile from old stuff
  • Allow greater access to resources through improving infrastructure
  • More player control over naval warfare and fleet battle behaviour
  • Improved naval combat
  • Improve balance, feedback and mechanics for submarine warfare
  • Properly represent fuel in some way in the game
  • More player control over rules. HOI is played in many different ways and say competitive MP and single player rulesets often clash
  • A more robust and expansive mapmode system. Having a player mapmode in MP would be helpful etc
  • Spies and espionage
  • An occupation system that isnt tied only to wars and where core vs non-core isn't so binary for access to things.
[/strike]
  • Improvements to frontline stability
  • A logistics system with more actual player involvement (now you only care once stuff has gone very badly)
  • Long term goals and strategies to guide ai rather than random vs historical focus lists, visible to players
  • Improving peace conferences
  • Update core national focus trees with alt-history paths and more options (Germany, Italy, USA, United Kingdom, Soviet, France, Japan, Poland)
  • Wunderwaffen projects
  • More differences between sub-ideologies and government forms
  • More National Focus trees. (Among most interesting: China, South America, Scandinavia, Spain, Turkey, Iran, Greece)
  • Make defensive warfare more fun
  • Adding mechanics to limit the size of your standing army, particularly post-war etc
  • Have doctrines more strongly affect division designing to get away from cookie cutter solutions and too ahistorical gamey setups
  • More usage of drag and drop and QoL like this. For example controlling template lists.
  • Rebalance ministers and ideas to give more interesting choices.
  • Improve weather mechanics
  • Strategic and tactical AI improvements
  • [/b]
    [/list]
    (bold ones were added this update. Striked out ones are done)

    You'll notice that some of these are small and some of them are huge. I can't really talk too much details about this stuff though. That is stuff we will do once/if it makes it to dev diaries with feature highlights and has been implemented.

    Now is also a good time to get your friends into HOI4 as Daniel is doing a learn to play stream (part 2) at 14:00 CEST here.

    See you all next week!
    Apr 8, 2020
    Crystal core - Z.A.Games
    本次更新内容:
    1.修复了个别型号电脑进入游戏时位置错误的bug。
    2.添加了一些新的引导提示。
    3.修复了对话时暂停游戏显示错误的bug。
    Iris and the Giant - Tavrox
    Hello everyone,

    Antonin (dev), louis (creator, designer) and Carla (QA Tester) have been working on new content for you. The reception of the game was amazing, it motivated us to make new content and update the game.



    A short overview of things in the update:

    • "Signs Feature" : gameplay modifier for your next run.
    • You can now skip a turn without playing a card
    • Many card improvements
    • New FX and musics
    • A better monster stats screen
    • Bug fixing

    TEASING - We also prepared the technical ground for the NEXT updates:
    • Gamepade controller management
    • Endless mode
    • 12 new monsters
    • 8 new bosses
    • 9 new cards
    • 1 new power

    Stay tuned :)




    Complete Patchnote 1.0.5

    Features
    • Signs : Boar, Cat and Dog signs. Your next run is modified by these signs. Not spoiling anything discover them ingame!
    • As requested by many players, you can now skip a turn without playing a card, and monsters shields now have 3HP and can be destroyed by weapons.

    Minor improvements

    • Added description of monsters who had none, as well as cristals description
    • "No" cards now destroy traps
    • Added and improved some SFX and music
    • You can now return to title screen (by pressing the escape key or with the exit button)
    • You can double click to skip cutscenes
    • Improved game mode sprites
    • When the giant stamps monsters, chests doesn't explode, bombers don't drop bombs and tears are destroyed
    • Finished credits cutscenes
    • Life bar now shows a different face according to selected game mode
    • Improved monsters stats screen

    Bugfix

    • Monsters animations played twice when thief cat boss present
    • Error in hard mode when trying to go to floor 5B from floor 4
    • Minotaurs SFX still playing when back on title screen
    • Added power description when unlocking a power as a reward
    • Cyclop not attacking when coming on first rank after breaking an amphora
    • Mirror card appearing white in deck popup
    • Floor particles layer problem on floor 8 (and some others)
    • Map not centered correctly on treasure floors
    • Fix in some Iris animations (her face was sometimes disappearing)
    • Attack affects (slash, thunder, fire) not displayed on monsters protected by a bat
    • When bomber is last to play, it leaves an empty cell behind, and other monsters don't move
    • When the big snake boss attacks in hard mode, "-10" text is wrapped on two lines
    • In rewards panel, cards background is incorrect
    • Unlocked powers in rewards panel not appearing again in later runs
    • Some accented character in French were missing in the font
    • Game stuck after big trap triggers
    • Fixed floor 11W background
    • Whip wasn't working on last floor

    Cheers,
    Goblinz Studio & Louis Rigaud
    AlterVerse - AlterVerse Inc.
    Major Server Customizer Update is now Out!!
    https://youtu.be/_LJ5otUPm6Y

    Come and check out the new look of all the ships!
    On Sunday from 4-6 PM CDT we'll have a Parade of Ships competition and you will be the Judges!
    Meet on the new Alpha Prime Ship for info.

    As always, every day of the week you can win awesome AlterVerse skins raiding Starships!
    The player with the most successful raids in a 24 hour day Wins the Cat Plasma Hammer!
    Days starts at Midnight tonight CDT and end at 11:59 PM CDT

    Also, every day this week we have one or more events where you can win more!

    On Saturday there will be 5 chances to win!

    Check our website at AlterVerse.com for times and details!
    Check the NEW Leaderboard at https://alterverse.com/ranks/
    In Other Waters - JumpOvertheAge


    Thank you everyone for your bug reports and discussions. Version 1.0.3 includes fixes for all logged major issues, and many minor ones as well! See below for patch notes:

    Fixes:
    • Fixed rare bug where samples were consumed when clicked-on.
    • Fixed nodes not unlocking when propulsion system was activated outside of their range.
    • Fixed "Rift Cave" node getting occasionally blocked when nearby stalks extend.
    • Fixed Taxonomy sketch tab locking orders and kingdoms in taxa.
    • Minor text fixes
    Changes:
    • Gamepad button prompts can no longer be turned off until tutorial is complete.
    • Ellery now offers additional help for players struggling with first sampling attempt.
    • Ellery now gives more guidance on using soothespores.
    • Arcology no longer requires players to visit lower levels to be considered "discovered".

    Remember that if you encounter any issues, we're here to help! Consider reporting the details here in our bug thread.
    Dog Duty - Marten
    Hi all!

    Another 3 languages were added to Dog Duty today!
    • Spanish (Español)
    • Korean (한국어)
    • Japanese (日本人)
    On top of that, here's some patch notes for other things that have been added or fixed with this update!
    • Fixed pathfinding on River World locations
    • Fixed ladder on Desert Pow Camp.
    • Fixed stairs on Desert Depot 1
    • End game now displays traditional credits roll, and some things related to endgame
    • New Splash Screen art
    • Revision on the new achievements that were added recently
    That's it this time! There's still more languages coming to the game and also more updates to come! Keep an eye on the page :)

    -Marten
    The Political Machine 2020 - [SD] redskittlesonly
    This week’s update to the Political Machine adds Ronald Reagan.  He’s the first candidate that includes a scoring handicap which means that your score is modified slightly because he’s a bit easier to win with than other candidates.  We’ll show you here.



    The update also includes AOC, Al Gore, and Barry Goldwater. 

    The Reagan Era
    Ronald Reagan was one of the last Presidents we had before the hyper politicization of American life really took hold.  In 1980 and 1984 he won California, something that would not be possible today regardless of whether he had been governor or not. 

    Simulating Reagan


    In this simulation, we have Reagan going up against Hillary Clinton.  It’s not very close.



    This is where the handicap comes in.  It takes a lot of testing and tweaking here.  For example, we have a _Credibility stat which affects how persuasive someone is on a given issue.  Hence, Reagan, who is pro-life is able to take Abortion Rights and get most people who care one way or the other on the issue to vote for him.  He does less well on Lower Taxes and this has to do with how each campaign spends their time campaigning for (or against) certain issues.

    In the example here, it would be safe to say that we need to adjust Reagan’s score handicap further. 

    So there you go.  Reagan returns!
    Iveri: The 1.000 Story - Dev Mia
    Now the variables’ names for the hair/eye colors are properly translated.
    Apr 8, 2020
    Fly Punch Boom! - Jollypunch
    I know you've been waiting. Thank you for keeping the hype up. =)
    The free demo of FPB!, called FIRST IMPACT!, will be out for everyone on April 15.

    >> GO WISHLIST IT here so you don't miss it.<<

    Tell everyone! Bring your friends!
    ...