Strategic Mind: Blitzkrieg - Daizor
Landkreuzer P. 1000 Ratte prototype tank model in Strategic Mind: Blitzkrieg.

Those of you who played Strategic Mind: The Pacific may know that even though our games are very thorough in terms of history, we like to add the possibility to explore some “what if” situations and add some prototype units where possible. For example, the Japanese campaign featured three “what if” scenarios and some rare or prototype units, like unfinished historically Super-Yamato (or A-150) class battleship with 510 mm guns.

In Strategic Mind: Blitzkrieg we decided to follow the same track and add a couple of prototype units. One of them being the famous Landkreuzer P. 1000 Ratte tank - a 1000 ton (no mistake here, mind you) tank! Konigstiger (Tiger II), for example, had a weight of 70 tons. (And the rest of the tanks of that time fell in between 20 and 70 tons) This unimaginable monstrosity was not only heavy - it has the height of a 5-story building.

Armed with two 280 mm battleship guns borrowed from the Scharnhorst class battleships, it would have been a terrible force on the battlefield. And that is not all, as its secondary armament included one 128 mm anti-tank gun, eight 20 mm AA guns and two AA autocannons.

Additionally, just when you thought that this unwieldy thing must be stationary, it must be said that this “tank” was supposed to move at a 40 km/h speed.

To reflect all of its marvelous parameters in the actual gameplay we had to implement it in the following ways:
  • There can be only one Ratte unit. (Otherwise, the game would be too easy)
  • The speed of 40 km/hour means average tank speed of the time, so it has 6 Move points.
  • Different guns mean that it is modular (like all ships in Strategic Mind), and its different parts have their own HP etc. (It has Main gun, Second gun, AA gun, Engine/Tracks, Hull and an Infantry squad)
  • It has Hull HP of 20 (like a heavy cruiser would)
  • Due to its very large size, it has to occupy 6 hexes at once. (Just look at this screenshot!) So make way for Ratte!
  • Its 280 mm guns have a 6 hexes firing range. (Like the Scharnhorst class battleships)
  • It also has several innate abilities that make him stand out from other tanks, namely:
  • “Superheavy armor” - all attacks against Ratter deal 0 damage.
  • “Scary as hell” - makes all enemy units that have Ratte within their Spotting range retreat instantly.
  • “The roads are where I go” - if Ratte enters a hex - it becomes a road.
  • “Big guns” - all Ratte attacks instantly evaporate enemies.
  • “Squash them!” - when a Ratte enters hex with another unit, no matter allied or enemy, that unit is destroyed instantly.
  • “The Great Leveller” - when a Ratte enters a City hex, this hex becomes Clear instead.
  • “On a humorous note” - if you launch the game on the 1 April date, the Ratte disappears making fun of you.
Stay tuned for more information about new content and game development progress.
Please add the new upcoming title - Strategic Mind: Blitzkrieg to your wishlist!

https://store.steampowered.com/app/1200330/Strategic_Mind_Blitzkrieg/
With best regards
Starni Games development team
OMSI 2: Steam Edition - Aerosoft

https://store.steampowered.com/app/1139080/OMSI_2_AddOn_Studio_Polygon_Lite_Pack/?fbclid=IwAR0DYcpcKSv40M0LabYlhXTe8IDREIwZiVlZOYuom6QNY7R45qzM9XtspzU

## v1.1 Changelog ##

## New Variants:

- 9.6m Cummins Variant added as per feedback
- 10.2m Daimler Variant added as per feedback
- 11.5m Dual Door Variant, Cummins and Daimler
- 11.5m Dual Door EU-spec, VDV Dashboard

# Big changes to note:

- Completely redone body mesh, much smoother front
- envmap fixes on the front body
- All new Daimler soundset done in-house
- All new Cummins soundet done in-house
- A brand new Ticketer, the most functionality of any in-game Ticketer
- 5 new seating options through SETVARS (Limitation being some passengers on some chair may float a bit)
- New, simpler templates for all buses
- Heavily retextured bus, looks a lot nicer now
- New dashboard, wheel, binnacle and switches
- Redone cab area
- More stab screen options as per feedback

## Changed:

- Changed location of HANICS
- Changed B7RLE axles to Streetlite ones
- Changed Air Release sound
- Changed location of SPID
- Changed mapping and textures of Doors
- Changed (remade) Civic v2/3 Seating model and templates
- Changed various other sounds that were incorrect or wrong
- Changed Air Con Pod Textures to be on main template
- Changed (remade) exterior body and templates, this version is more detailed, the front flows smoothly and is modelled correctly now, as well as the front gasket. The template for all vehicles has changed.
- Changed (remade) interior and templates
- Changed (heavily improved) Stop Start system
- Changed (rescripted) front headlights to 2017 style lights
- Changed SPID (Infomation Display) Textures
- Changed exterior light textures
- Changed Dirt texture
- Changed Rain meshes
- Changed Dirt meshes
- Changed (remade) Dashboard and Texture
- Changed (remade) Steering Wheel and Texture
- Changed (remade) Dashboard Column and Texture
- Changed (remade) Dashboard Buttons, Gearbox Buttons and Dashboard Screen and Textures
- Changed all old base scripts
- Changed driving physics
- Changed drivers card texture
- Changed exhaust textures
- Changed disabled stop bell logic
- Changed (Retextured) tyre tread texture
- Changed (Retextured) CCTV cameras
- Changed draggable door logic
- Changed (Retextured) Nutguards
- Changed (Retextured) metal floor texture
- Changed throttle lock logic
- Changed (Retextured) exhausts once again
- Changed (Retextured) wheels and hubs
- Changed (retextured) VIX ticket machine
- Changed (retextured) Dashboard Screen to create a more authentic experience
- Changed textures around for a more optimised bus and loading times aided

## Fixed:

- Fixed Drivers Fan Playing in Exterior Views
- Fixed amount of ENVMAP on Interior Advertboards
- Fixed triangulation issues with Windows and Windowblack meshes
- Fixed wires from Almex clipping with the Schoolbus sign
- Fixed Ticketer gimble. Now works as intended
- Fixed Dashboard gimble. Now works as intended
- Fixed engine not turning back on after being stopped for extended periods of time
- Fixed incorrect light behavour when engine is off
- Fixed incorrect location of front wheels and accessories
- Fixed wrong envmap being used on door glass
- Fixed missing sound triggers on second drivers window
- Fixed missing sound trigger when selecting Gear N when already in N
- Fixed wheel rotation
- Fixed disabled stop bell logic
- Fixed enginebay light on dashboard not working how it should

## Added:

- Added Almex Ticket Machine to LHD
- Added additional rattle sounds
- Added various upshift sounds
- Added brake squeal sounds
- Added additional functionality to HANICS
- Added "Please Apply Handbrake" sound when Cab Door is open without Parking Brake
- Added Toggleable Light Clusters
- Added Fan Gibmle
- Added SETVAR operational GoPro's
- Added secondary (draggable) Stab Screen SETVAR
- Added flickering interior lights when engine turns on/off
- Added Disabled Stop Bell functionality
- Added SETVAR Lowback Lazzerini Seats
- Added SETVAR Highbacks Lazzerini Seats
- Added SETVAR Telmac Seats
- Added SETVAR CCTV screen in Stop Screen Panel
- Added light-casting for DRLs and Fog Lights
- Added missing Air Con Vents in Interior
- Added Mudflaps
- Added Thermoking AC
- Added Toggleable Emblems
- Added Light Cluster Dirt Meshes
- Added missing exhaust to Cummins vehicles
- Added missing drainage valve to Daimler vehicles
- Added various [viewpoint] tags to interior meshes, to further aid optimisation
- Added Delay/Early states to Ticketer
- Added coloured ticketpacks to Ticketer
- Added horn pap if starter isn't held down long enough
- Added door alarm for when bus starts and doors are open
- Added missing cabdoor button sounds
- Added missing cab door control button sounds
- Added glow to ground items when an indicator is on
- Added dashboard screen dimmmer under certain conditions
- Added air pressure requirements for opening doors
- Added additional shutdown sounds
- Added proper Battery Protection System (BPS)
- Added additional sounds when the BPS is active
- Added all new Ticketer, licensed by Ticketer
- Added all new custom Hanover Displays, the most customisable displays available for OMSI
- Added all new Hanover DG3 Controller
- Added all new Hanover G3 Controller
- Added all new Hanover EG3 Controller
- Added new demo livery for all variants by TangoSierra and new interior
- Added new VDV Dashboard for EU versions
- Added Dual Door LHD/RHD Variants, Daimler and Cummins
- Added 2 completely new soundsets for each engine type
- Added glass divider options
- Added drivers VCR card

## Removed:

- Removed Passenger exit sounds as per feedback
- Removed all old sounds as per feedback and leaving Masterswitch
- Removed all Masterswitch assets
- Removed unused textures
Fatal Twelve - sekaipro_chris
While this week marks the 2nd anniversary of the original release of Fatal Twelve, we have some more important news for everyone.

After some hiccups with the recent Simplified Chinese language update, we decided to hunker down and add in a feature to be able to toggle the language without having to go into the Steam Library and do so which required you to restart your game. The update should already be available but if you haven't received it yet then you may need to restart the Steam client for the update to start.

The language toggle can be accessed from within the Settings menu at any time.



As always thank you to everyone, especially our Kickstarter backers for making this game a reality. And once more, Fatal Twelve is on sale this week, as well as the DLC, at a 50% discount so if you haven't already picked it up then don't let this opportunity pass you by!

UNDER NIGHT IN-BIRTH Exe:Late[cl-r] - Shini
Regarding the latest Steam version for UNDER NIGHT IN-Birth Exe:Late [cl-r], initially, a total re-initialization of the online stats was planned (as with other platforms) upon the update of the game from UNIST to UNICLR. However the re-initialization did not take place completely, and as a result, the online stats now are being calculated wrongly.

We are tackling the issue at utmost urgency at the moment, and are planning to release an update to remedy this error in the very near future. We would like to take this time to inform all users that as a result of the fix, some parts of the online stats will all be reset.

We deeply apologize for the inconvenience caused. Thank you for your cooperation.
Conqueror's Blade - Sapozhnik
Please be aware that from 8:00 CEST on Wednesday 1st April (11pm PDT, 3/31), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Apr 1, 2020
GRIP: Combat Racing - WIREDGary
The gravity defying, pulse pounding, ground shaking, combat racer GRIP has truly taken its exhilaration to another level!

Prepare for the most intense, mind-melting racing experience you know and love - but now in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion.

Can you make it through the race? Only one way to find out… *Sick bag not included.


Hero Zero - Multiplayer RPG - marketing
The Gamble City Casino has opened its doors again! From 01/04/2020 to 08/04/2020, there are no coins or experience to be won as rewards, just items, sidekicks, boosters, skill points, energy, and motivation units.

You’ll also receive double energy for missions every day during the special. The Donut Shop also has some very special modified Donut Boxes for you to try. Don’t miss out.

If you’ve reached Level 25, you should definitely stop by the Secret Shop. This weekend, every item in the shop automatically includes an epic modification. You don’t want to miss it!

Enjoy!

Your Hero Zero Team

Dong-Jin Rice-hime(東津萌米) - simoncreative8
DONG-JIN RICE-HIME Animation is coming soon

























Released worldwide on June 31, 2021 !
Community Announcements - IDC/Games


Greetings fans of the Esports!

We bring you a new edition of the Zula Europe Masters so you can compete with the best teams in the competitive scene of Zula.

Tournament features:

- 32 Teams. The selection of teams will be carried out based on the sign-up order.
- All matches will be best of 1 (Bo1) except the Final and the match for the third and fourth place, which will be best of 3 (Bo3).

- Veto system:

Bo1:

1. BAN 1st team
2. BAN 2nd team
3. BAN 1st team
4. BAN 2nd team
5. LAST MAP - 1st team pick side (the one in the upper bracket)

Bo3:
1. Team 1 - Ban
2. Team 2 - Ban
3. Team 1 - Choose Map | Team 2 - Choose Side
4. Team 2 - Choose Map | Team 1 - Choose Side
5. Last map - The team that wins the most rounds in the two previous matches Choose Side

- No live broadcast will be carried out.

Rewards:

1 -> 80,000 Zula Gold per player
2 -> 60,000 Zula Gold per player
3 -> 30,000 Zula Gold per player
4 - 8 -> 10,000 Zula Gold per player
9 -16 -> 50,000 Zula Points per player
17 - 32 -> 25,000 Zula Points per player

You can check all the information here.

See you on the battlefield!
Skyforge - Fayne
Overview
Our future Kickstarter project is a board game game that revolves around the story of multiple Invasion campaigns!

The base game will include four Invasions: Phytonids, Draconids (who said they could not invade anything), Oceanids and Reapers. (More invasions incoming for our backers!)

A campaign can be played with any number of players between 2 and 5, 1 player will always be required to take on the role of the Invasion Avatar.


Gameplay Systems
We considered for a long time using a D20 system, though finally decided it would be easier to balance the classes and the game as a whole by creating a limited amount of spells and actions per class. We took inspiration from our Turn-based version of Skyforge shared with you in 2016.


Classes
All 18 classes will be available to play, each with their own unique mini-figure and class sheet displaying their relevant stats. For Example, a Witch won’t have the same strength as a Berserker!

Main stats will be shown at the top of the sheet :
  • Speed (for movement)
  • Health
  • Faith
  • Defense
  • Floatation
 
Secondary stats (used to check if you can perform a particular skill) are shown at the bottom of the sheet:
  • Knowledge
  • Willpower
  • Wisdom
  • Strength
 
Mini-Figures have been specially designed to have features specific to that class:
  • The Necromancer: Will constantly play the same sound once you get it out of the box!
  • The Soundweaver: Will play some heavy EDM if you squeeze it between your fingers.
  • The Witch: Is made out of Catnip (don’t ask why).
  • The Berserker: Has a real PVC chainsaw running, sadly we couldn’t find a way to turn it off.
 
More details about these figures on our Kickstarter!


Divine Form
Divine Form is the ultimate powered-up form of your class. Allowing you to deal additional damage and providing a huge 500% bonuses to all your stats.

In order to activate your Divine Form, you will need to collect followers who provide you with faith. The formula for how much faith you receive per follower is very simple.



Divine form cost is 250 Faith and is activated after the player allies there class with Aelion's Gods by singing their favorite song: I'm so Divine.


Obtaining Faith
In order to gain more faith Immortals can sing the song I'm so Divine at any point of their turn and they will receive 1 faith per 10-second interval.


How to perform a special action such as swimming?
  • Be sure that you want to perform the action “swim”
  • Argue with your team about the benefits of the action
  • Clean your fingers before checking your Class sheet (greasy fingers are your worst enemies)
  • Roll a D20, compare your result to your stat Strength then reduce the floatation value of your character
  • Drown
  • Grab some food for your team as they will have to play without you for 2 hours.
 

Invasion Campaigns
A campaign is a long story including various missions, successful completion of a mission is dependent on a player completing a set number of specific mission objectives. The more additional objectives completed the better the rewards.

Each Class begins the game with 3 different skills that can be used by spending action points! Completing a mission will also reward your action points and some experience points that can be used to traverse the Atlas and unlock new skills!

You automatically complete every mission if you bribe the Avatar (We’re sure he will be willing to sell you a pass!)

During missions to defend Flavius’ lab, failure will result in being unable to obtain rewards related to Flavius’ lab from any other missions during that campaign.


Playing a Round
A round will be split between the Immortals and the Avatar.

The Immortals always start the round first.
  • When a turn starts you may use any skills from your Class sheet at no cost, you should focus on and coordinate skills that provide bonuses for the whole round!
  • All classes start with 6 action points (unless you bribed the Avatar?), moving consumes 2 points and can be only done once (except for Monk and Assassin- more details on their class sheet ), you have 4 points remaining to attack, block, push, inspect or use your skills! (Note that few abilities need 6 points to be used!)
  • Before moving you can equip the weapon or armor of your choice: remember that you won’t be able to change it during the Invasion Avatar’s turn!
  • Once your moves and attacks are complete, flip your hero sheet to confirm that your turn is over!
 
The Avatar will then being their round:
  • The player controlling the Invasion Avatar will have various monsters to play with and can play them in the order of their choice. While a few monsters have skills, small monsters are unable to use skills.
  • When starting a mission the Invasion Avatar will draw 6 random Invasion Cards that they can use at any time during the game. These cards can boost the monsters or inflict various effects on the players.
  • The Avatar can draw new cards at the end of their turn and should always have 6 cards at the beginning of a new turn.
 
Note that you can play with more than 6 cards if you want the game to be difficult!

...