While this week marks the 2nd anniversary of the original release of Fatal Twelve, we have some more important news for everyone.
After some hiccups with the recent Simplified Chinese language update, we decided to hunker down and add in a feature to be able to toggle the language without having to go into the Steam Library and do so which required you to restart your game. The update should already be available but if you haven't received it yet then you may need to restart the Steam client for the update to start.
The language toggle can be accessed from within the Settings menu at any time.
As always thank you to everyone, especially our Kickstarter backers for making this game a reality. And once more, Fatal Twelve is on sale this week, as well as the DLC, at a 50% discount so if you haven't already picked it up then don't let this opportunity pass you by!
Regarding the latest Steam version for UNDER NIGHT IN-Birth Exe:Late [cl-r], initially, a total re-initialization of the online stats was planned (as with other platforms) upon the update of the game from UNIST to UNICLR. However the re-initialization did not take place completely, and as a result, the online stats now are being calculated wrongly.
We are tackling the issue at utmost urgency at the moment, and are planning to release an update to remedy this error in the very near future. We would like to take this time to inform all users that as a result of the fix, some parts of the online stats will all be reset.
We deeply apologize for the inconvenience caused. Thank you for your cooperation.
Please be aware that from 8:00 CEST on Wednesday 1st April (11pm PDT, 3/31), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
The gravity defying, pulse pounding, ground shaking, combat racer GRIP has truly taken its exhilaration to another level!
Prepare for the most intense, mind-melting racing experience you know and love - but now in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion.
Can you make it through the race? Only one way to find out… *Sick bag not included.
The Gamble City Casino has opened its doors again! From 01/04/2020 to 08/04/2020, there are no coins or experience to be won as rewards, just items, sidekicks, boosters, skill points, energy, and motivation units.
You’ll also receive double energy for missions every day during the special. The Donut Shop also has some very special modified Donut Boxes for you to try. Don’t miss out.
If you’ve reached Level 25, you should definitely stop by the Secret Shop. This weekend, every item in the shop automatically includes an epic modification. You don’t want to miss it!
We bring you a new edition of the Zula Europe Masters so you can compete with the best teams in the competitive scene of Zula.
Tournament features:
- 32 Teams. The selection of teams will be carried out based on the sign-up order. - All matches will be best of 1 (Bo1) except the Final and the match for the third and fourth place, which will be best of 3 (Bo3).
- Veto system:
Bo1:
1. BAN 1st team 2. BAN 2nd team 3. BAN 1st team 4. BAN 2nd team 5. LAST MAP - 1st team pick side (the one in the upper bracket)
Bo3: 1. Team 1 - Ban 2. Team 2 - Ban 3. Team 1 - Choose Map | Team 2 - Choose Side 4. Team 2 - Choose Map | Team 1 - Choose Side 5. Last map - The team that wins the most rounds in the two previous matches Choose Side
- No live broadcast will be carried out.
Rewards:
1 -> 80,000 Zula Gold per player 2 -> 60,000 Zula Gold per player 3 -> 30,000 Zula Gold per player 4 - 8 -> 10,000 Zula Gold per player 9 -16 -> 50,000 Zula Points per player 17 - 32 -> 25,000 Zula Points per player
Our future Kickstarter project is a board game game that revolves around the story of multiple Invasion campaigns!
The base game will include four Invasions: Phytonids, Draconids (who said they could not invade anything), Oceanids and Reapers. (More invasions incoming for our backers!)
A campaign can be played with any number of players between 2 and 5, 1 player will always be required to take on the role of the Invasion Avatar.
Gameplay Systems
We considered for a long time using a D20 system, though finally decided it would be easier to balance the classes and the game as a whole by creating a limited amount of spells and actions per class. We took inspiration from our Turn-based version of Skyforge shared with you in 2016.
Classes
All 18 classes will be available to play, each with their own unique mini-figure and class sheet displaying their relevant stats. For Example, a Witch won’t have the same strength as a Berserker!
Main stats will be shown at the top of the sheet :
Speed (for movement)
Health
Faith
Defense
Floatation
Secondary stats (used to check if you can perform a particular skill) are shown at the bottom of the sheet:
Knowledge
Willpower
Wisdom
Strength
Mini-Figures have been specially designed to have features specific to that class:
The Necromancer: Will constantly play the same sound once you get it out of the box!
The Soundweaver: Will play some heavy EDM if you squeeze it between your fingers.
The Witch: Is made out of Catnip (don’t ask why).
The Berserker: Has a real PVC chainsaw running, sadly we couldn’t find a way to turn it off.
More details about these figures on our Kickstarter!
Divine Form
Divine Form is the ultimate powered-up form of your class. Allowing you to deal additional damage and providing a huge 500% bonuses to all your stats.
In order to activate your Divine Form, you will need to collect followers who provide you with faith. The formula for how much faith you receive per follower is very simple.
Divine form cost is 250 Faith and is activated after the player allies there class with Aelion's Gods by singing their favorite song: I'm so Divine.
Obtaining Faith
In order to gain more faith Immortals can sing the song I'm so Divine at any point of their turn and they will receive 1 faith per 10-second interval.
How to perform a special action such as swimming?
Be sure that you want to perform the action “swim”
Argue with your team about the benefits of the action
Clean your fingers before checking your Class sheet (greasy fingers are your worst enemies)
Roll a D20, compare your result to your stat Strength then reduce the floatation value of your character
Drown
Grab some food for your team as they will have to play without you for 2 hours.
Invasion Campaigns
A campaign is a long story including various missions, successful completion of a mission is dependent on a player completing a set number of specific mission objectives. The more additional objectives completed the better the rewards.
Each Class begins the game with 3 different skills that can be used by spending action points! Completing a mission will also reward your action points and some experience points that can be used to traverse the Atlas and unlock new skills!
You automatically complete every mission if you bribe the Avatar (We’re sure he will be willing to sell you a pass!)
During missions to defend Flavius’ lab, failure will result in being unable to obtain rewards related to Flavius’ lab from any other missions during that campaign.
Playing a Round
A round will be split between the Immortals and the Avatar.
The Immortals always start the round first.
When a turn starts you may use any skills from your Class sheet at no cost, you should focus on and coordinate skills that provide bonuses for the whole round!
All classes start with 6 action points (unless you bribed the Avatar?), moving consumes 2 points and can be only done once (except for Monk and Assassin- more details on their class sheet ), you have 4 points remaining to attack, block, push, inspect or use your skills! (Note that few abilities need 6 points to be used!)
Before moving you can equip the weapon or armor of your choice: remember that you won’t be able to change it during the Invasion Avatar’s turn!
Once your moves and attacks are complete, flip your hero sheet to confirm that your turn is over!
The Avatar will then being their round:
The player controlling the Invasion Avatar will have various monsters to play with and can play them in the order of their choice. While a few monsters have skills, small monsters are unable to use skills.
When starting a mission the Invasion Avatar will draw 6 random Invasion Cards that they can use at any time during the game. These cards can boost the monsters or inflict various effects on the players.
The Avatar can draw new cards at the end of their turn and should always have 6 cards at the beginning of a new turn.
Note that you can play with more than 6 cards if you want the game to be difficult!
Many congratulations to rjc210 for the individual Rank 1 position, and to Bucephalus Club for the Rank 1 Stable Club position for March. Huge congratulations to everyone, and to all the Stable Clubs for the positions you achieved, great job! Let the battle commence for those places in April! :)