In the halls of Hell, the daemon lords settle their differences like gentlemen — which is to say, they send their minions to do battle for them, with the winner bringing honor for its master. The most powerful lords keep stables with hundreds of daemonish minions, monsters bred or just stitched together for nothing but combat. It isn't uncommon for these monsters' masters to invent a quarrel just to see their minions fight!
We sincerely hope you are staying safe during this worldwide pandemic. We also want to send out a big welcome to a bunch of newcomers who have taken advantage of the #StayInside sale! The sale ends very soon so act now to experience the retro hoops action.
Our newest update, version 1.2.0 brings some exciting new features to the game:
Pump Fakes: By simply tapping the shoot button, you'll initiate the shooting animation but it will be cut short. Time it properly and your defender will be left airborne like a floating fool. The most effective technique with this new move however is to pump fake directly after a pass. Then, you can wait for the defenders to bite, and take off towards the hoop. Just like the savvy SG below:
Quarter Breaks: After the warmup, quarter 1, and quarter 3, the game has displayed a few tips and tricks. Starting now, you'll have the chance to read from the instruction manual. After the quarter ends, the manual will crack open to a random page and you can get some serious insight. Find out how specific formulas work and improve your skills.
Difficulty Improvements: After several comments in our forums and through our Discord channel, we have decided to pull back a little bit on the difficulty. Old school style doesn't have to mean old school difficulty! Now, you'll have the ability to run story mode with a regular human level skillset.
Thanks to many of you for such great input. Our reviews incredibly positive and we really appreciate your help in getting to this point.
And remember you can always follow us on Twitter @namo_gamo or hop in our http://discord.gg/R5jmzwc to talk about old basketball, new video games, share snapshots of your sports card collections, or ask us about super secret Bball Classics stuff!
You can get a disadvantage when you false win or kill
1st time - 7 day sanction + reduce 20% gold&exp 2nd time - 7 day sanction + reduce 30% gold&exp 3rd time - 7 day sanction + reduce 50% gold&exp 4th time - permanent ban
A. Skill description - When an offense player drives in and makes an inside play with a shot, Defence player with Last Resistance tries to resist the shot behind the offense player with a certain probability.
- Activates when there is no player other than the offense player under the goal post.
- However, Resistance cannot be applied to an offense player with a high tussle (over 190 Tussle). B. Position
i.Given as Basic Skill - Last Resistance Lv1 : PG, DG - Last Resistance Lv2 : C, PF, CT - Shot resistance varies in Skill Level.
C. Skill Details i. Arrow Key + D facing the offense player behind the offender's back (For Center, F)
ii. Only activates when there is no player other than the offense player under the goal post. a. If failed, activates basic block failure motion
iii. Unable to resist to an offense plater with higher tussle (over 190 tussle att) a. If resistance fails, shows “Last Resistance Unavailable’ ASA
iv. If resistance succeeds, shows 'Last Resistance Succeeded ‘ASA
v. Shot type available for Last Resistance; Lay-up, dunk, double clutch, triple clutch, double clutch dunk.
vi. Dunk shot has lower success rate than other shots.
4. Screen Kill Pass (New Active Skill)
A. Skill Description Kill pass is possible within the screen range. (Kill pass is available even if the opponent faces a screen)
B. Position i. SF, SW, PF
C. Skill Details i. Kill-pass available within the range of your team member’s screen.
I. Power Forward (PF)
1) Power Dunk Mastery
A. Beyond Screen Dunk (New)] Skill description: When dunks behind the screen, block resistance increases according to the tussle value and the resistance to the Screen dunk shot reduces. Attribute capability: When dunks behind the screen, block resistance increase +15 Within screen range, Steal Resistance 10 Within screen range, Ally Dunk Shot Resistance Decreases When pivot within screen range, Manual Dunk can be used
ASA Indication: Screen Resistance Reduced, Block Resistance Increased Speech Balloon Display: Beyond! a. Mid shot success rate -6 b. 3-point shot success rate -12 c. Block Increase 4 d. Rebound Decrease 5 e. Beyond Screen Dunk Block Resistance Increase +15 f. Beyond Screen Dunk Steal Resistance Increase +10
2) Energy Lob Catcher Mastery
A. Dash Chip Out i. Chip Out Range 4 Added
B. Strong Will (New) Skill description: In dunk, the block resistance increases according to tussle value, and chip out range increases
Added to Mastery Lv10 i. When dunk, Block Resistance Increase 8 ii. Chip out Range increase 8 iii. Mid shot Success Rate increase -10
II. Center (C)
1. Heavy Lob Catcher Mastery
A. Quick Rebound i. Speed increase 4
2. Shadow Rim Projector Mastery
A. Shadow Block Catch Master (New) Skill Description: When equipped, Shadow Block Catch Success Rate Increases Added at Mastery Lv5
i. Shadow Block Catch Success Rate Increase 10 ii. Shadow Block Lay-up Catch Success Rate Increase 10 iii. Power Rebound Range Increase – 6
3. New Mastery Skill Added
A. Beyond Screen Buff (New) Skill Description: When equipped, the higher the tussle, the greater the range of the Beyond screen dunk, and the screen dunk shot resistance is ignored. 'However, Only applies to offense players that can use Beyond Screen Dunk
a. Within screen range Steel resistance 10 b. Displays ASA when dunking within the screen (ignores screen resistance) Added at Heavy Lob Catcher Mastery Lv7 Added at Shadow Rim Protector Mastery Lv7
i. Power Rebound Range Increase -2 (shadow rim protection Mastery) ii. Shadow Block Horizontal Range Increase -2 (Heavy Lob Catcher Mastery) iii. Beyond Screen Dunk Steal Resistance Increase +10
III. Small Forward (SF)
0. Mutual
A. Technical Shot Master 🡪 When Drift Shot is used with other skills, shot speed increases +3 🡪 When Drift Shot is used with other skills, Timing Fake is applied (Stand Defence Resistance decreases) 🡪 Drift Shot Rate decreases in a small proportion according to the number of Shot fakes
B. Tripping Prevention Lv1 - Active Skill given
1. Standard Forward, Post & Drive Masteries
A. Mastery Level 3 in ‘Standard forward’ and ‘Post and Drive’ will be reorganized as follows.
i. Drift Shot Speed Upgrade_1 (New) a. Drift Shot Speed Increase 7 b. Mid-Shot Success Rate Increase 2 c. Long Layup Range Decrease 2
ii. Drift Shot Speed Upgrade_2 (new) a. Drift Shot Speed Increase 8 b. Mid shot success rate increase 2 c. 3pt success rate -2
iii. Drift Shot Released Point Upgrade_1 (New) (Tentative) a. Drift Shot Target Point Increase 10 b. Mid Shot success rate Increase 2 c. Long Layup Range Decrease 2
iv. Drift Shot Released Point Upgrade_2 (New) (Tentative) a. Drift Shot Target Point Increase 10 b. Mid Shot success rate Increase 2 c. 3-pt success rate -2
B. New Skill will be added to ‘Standard forward’ and ‘Post and Drive’ Masteries Lv5 as follows.
i. Drift Pass and Run (New) a. Skill Description: The dash speed is increased for a certain time after drift pass. b. Stamina Decrease 4 c. Entry Pass Deny intercept Resistance Increase +24 d. Entry Pass Speed +24
C. New Skill will be added to ‘Standard forward’ and ‘Post and Drive’ Masteries Lv7 as follows.
i. Drive in Dribble Master (New) Skill Description: If Drive In Dribble succeeds, Ankle Break Time increases a. Ankle Break Strength 20 b. “Shot Delay after Jab Step” Increase 1
ii. Paint Zone Shooter (New) Combines the previous Paint Zone Fade Away Shooter and Paint Zone Will of Unity Mastery Skill.
Skill Description: In Paint Zone Area, allies Defense Resistance Decreases In Paint Zone Area, Fadeaway Shot Success Rate and Defense Resistance Decreases
iii. Entry Killpass (New) Skill Description: Gives a kill pass to the team members in a paint zone. a. “Shot Delay after Jab Step" Increase 1 (added) b. Long Layup Range -8 c. 3pt Success Rate -8 d. Mid shot Success +2 e. Entry Kill Pass Sped Increase +24
D. Other changes in Standard Forward Mastery
i. Jump Pass Range Increase a. “Shot Delay after Jab Step” Increase 1 (added)
ii. Kill Pass a. “Shot Delay after Jab Step” Increase 1 (added)
E. Other changes in Post&Drive Mastery i. Kill Pass a. “Shot Delay after Jab Step” Increase 1 (added)
2. Optional Lob Catcher Mastery
i. Dash Rebound a. 3pt shot success rate decrease 10 (Added) b. “Shot Delay after Jab Step” Increase 1 (added)
ii. Box-out Swing Move a. 3pt success rate Decrease 6 -> 12 (Changed)
iii. Kill Pass a. 3pt shot success rate decrease 10 (additional) b. “Shot Delay after Jab Step” Increase 1 (added) iv. Faster spin-move lay-up a. 3pt shot success rate Decrease 6 -> 12 (Changed)
IV. Shooting Guard (SG)
1. Swing & Swing Mastery A. Mastery Lv3 reorganized as follows. i. Breakthrough Upgrade_1 a. 3pt att -4 b. Drive: speed↑ 3
ii. Breakthrough Upgrade_2 a. 3pt success rate - 2 b. Drive: speed↑ 3
iii. Back Roll Turn Master (New) Skill Description: - When Drives with Back Roll turn, applies an ankle break to a defender who is moving to the opposite direction or in stand status - When Back Roll turn succeeds, Ankle Break Strengthens - Timing Fake Applied when Shot casts right after Back roll Turn - Applies both at Back Roll Turn 1 and 2 a. Back Roll turn 1,2 Fixed Motion Speed + 10 b. “Shot Delay after Jab Step” Increase 1 c. Drive: speed↑ 10
# When Back Roll Turn Master is equipped, 2 Lines of card attributes of Drive: speed↑ or Back Roll Turn Speed ↑ decreases efficiency of the attribute ‘back roll turn speed’
iv. 3 pt shot upgrade a. 3pt : success%↑ +2 b. Long Layup: range↑ -3
B. Modifies and adds Mastery Lv5 as follows. i. Crazy Step a. Shot delay after crazy step Decrease 1
ii. Side Hop Step a. Side Hop Step Speed Decrease – Removed
C. Modifies and adds Mastery Lv7 as follows i. Quick Change Upgrade (deleted)
ii. Drift Pass and Run (New) Skill Description: The dash speed is increased for a certain time after drift pass. a. Entry pass speed +24 b. Entry pass : intercept resistance +24 c. block -3
D. Adds Mastery Lv10 as follows i. Entry Killpass (New) Skill Description: Gives a kill pass to the team members in a paint zone. a. 3pt Success Rate +2 b. Long range: range +4 c. Entry Killpass speed +24
2. Catch & Shooter Mastery
A. Away Screen Move Upgrade a. “Shot Delay after Jab Step” Increase 2 (added)
B. L Cut - When Skill used, stamina decreases
V. Swingman (SW)
1. Modify Mastery Skills
i. Jump Pass Range Increase a. “Shot Delay after Jab Step” Increase 1 (added)
ii. Kill Pass a. “Shot Delay after Jab Step” Increase 1 (added)
VI. Point Guard (PG)
1. Perfect Pass (New Passive) Skill Description: - If Pass is successfully made to a team member with an open spot, Block Resistance’s Buff Increase will be applied
- Only Mid shot and lay-up can apply block resistance’s Buff increase
- Depending on the pass attribute, the perfect pass activation condition mitigates
- When Away Screen Move Buff is applied, Perfect Pass Buff does not apply
i. If previous Kill Pass condition is met, skill activates ii. Buff only applies at 2pt Jump Shot, Drift Shot, Scoop Shot, Layup, and Floater Shot iii. Buff Maintains for 1.5 Seconds
iv. ASA Notification a. When Pass, : ‘Perfect Pass’ shows b. When receiving pass : ‘Block Resistance Increased’ shows
Update notes 1.5.50 Easter update! - Easter Booster with new legendary set: Robo Chick! - Easter graffiti event: get graffiti pieces from fishing, Netherworld and farming. Complete full graffiti for huge gem prize! - Dark Bunny blueprints return! - Easter Shard returns! - Easter special event: search and find Easter Eggs to get rare limited time items and gems! - Yellow PWR suit blueprints! - New mini-events! Different mini-event every week! - Cinco de Mayo (4th May): find and break Pinatas to get a rare sombrero! - Pet Owner’s Day (17th April): All pets return to the shop for a limited time! - New Community items: Alien in Head, Mantle Sword (blueprint)! - New Daily Bonus prizes!
Now after each level passed, the game will be saved, you will not have to start from the beginning, new levels and achievements will be added in the near future.
If you own a beta keys, you have the opportunity to check new levels right now.
We will have an update at around 6:00 AM (GMT) on Apr 2nd to fix a few bugs and make several improvements. The server maintenance will last for 3 hours or more. During the maintenance, you will be unable to enter game. We suggest all royal lords use a 4 Hrs or higher level Truce in advance. We apologize for any inconvenience this may cause.
We will send compensation via mail after the maintenance.
Thank you for your understanding and support!
Here are the contents of this update:
1. New Features -Royal Lords will be able to equip special effects for their troops‘ marching animation. The options to equip them will be at the “Castle” Building’s info page, they will soon be obtainable in future events. -Added new "Champion City Siege" Event. Qualified Royal Lords and Ladies from all unprotected kingdoms can enter a new battlefield to conquer territories and compete for unique awards and personal honor. For more details, please check the introduction in Cross-Server Event icon.
2. Improvements - Improved the UI of “Expedition Beyond” and “Refinement” System. - Improved the Stage Rewards of higher difficulties in “Expedition Beyond”. - Each Royal lord will now grant 12 hours of Truce effects after server maintenances. - Improved some other game experience and GUI.