A quality of life update focusing on features for more immersive gameplay. Details below:
Features
- Energy System (New energy system for use with certain weapons and future abilities)
- Food Eating (You can now eat certain edible items including crops and fruits by holding them in front of your mouth. Restores health and stamina)
- SmartWatch (A smartwatch that the player will carry from the start. Let's you see your health, stamina and tells time! Can be switched between arms)
- Bug Net (Let's you catch and collect items. There are now insects scattered around the world)
- Foliage (Added much more foliage to the world)
- Alarm Clock (You can now pass time by setting an alarm and sleeping right to it. It also restores health and stamina. It also tells time!)
- Calander (So you can count the days you've lived)
Changes
- The inventory system is completely revamped. All items are now accessible via one tab. Equipment can now be swapped by simply tossing them between hands.
- The binoculars has been replaced by the new spyglass. Give it a look-see.
- The Blunderbuss 419 is no longer. Has been replaced with the new Energy Blaster (pistol)
- Re-done the graphical settings. You can now set more specific settings for optimized gameplay.
From 01/04/2020 to 07/04/2020, we’re celebrating Kanamara Matsuri - the Feast of the Steel Penis - in Big Bang Empire! In Japan, this traditional penis festival is celebrated, above all, to ask for fertility, sexual health, and well-being. And we’re bringing the big Kanamara parade to Tellville as a convention!
In addition, at the Sex Shop you will find three special items during the festivities. We also have Kanamara Surprise Boxes, each containing a piece from the five-part Kanamara Set, which may be fitted with a cool special effect if you’re lucky. Come celebrate with us!
In this version, 1.3, I've spent a lot of time improving late game performance and there was quite a gain in my testing.
In our test game, we managed to solve a frequent stuttering problem, and increased the framerate from 35fps to 60fps. I've also shaved off some time when loading games with many structures (though it still takes longer than I'd like). Hopefully these changes improve the performance of some of your games too :)
There are also some town fixes in here, like removing the annoying grass in the middle of our town structures and paths, and fixing edge path tiles not properly re-snapping to the grid on game load.
...annnnddd something else that I managed to squeeze are a few new upgrades for Dwilben's tools, sold by Blake Smith, and some changes & fixes for resource spawns that should make late game resource gathering easier.
The rest of the team is working on a different Dwarrows update (a new little content update :D), and hopefully I'll be able to join them on that now.
- Al
Release Notes
PERFORMANCE
Fixed a framerate stutter/hitch that happened every second or so in towns with many townsfolk and town structures
Fixed an where excessive wildlife would remain active. This should improve performance in later games.
Improved tile search when placing structures to be less wasteful. This helps with performance when placing large structures, and it helps reduce the load time of save games.
Simplified townsfolk and traveller path following logic when at a distance from the cameras. This should help with performance in games with more populated towns.
Reduced game loading times with advanced towns
Improved performance on the moving block dust particles in the Trials by the River of Fire
NEW
Blake Smith now has new tool durability upgrades for the Wood Axe and Pick Axe! Increases how long the tool can stay sharpened.
CHANGES AND IMPROVEMENTS
Reduced the Producer achievement to 300,000 resources picked up, from 1,000,000. This is more within a realistic range for picking up resources, and maybe even more reasonable now with the fixes to higher level resource areas.
Foliage in town now responds more quickly to structures being placed or removed
Drops from resources in Mushroom Grove have been increased by 1 level, and Muktock Swamp by 2 levels. This means they have more resources and will take more strikes to fully extract.
Moved several mineral veins that were lost inside of the terrain or stuck in trees
Changed Spice Bag status effect to stack duration instead of stacking the bonus
Spice is now a bit more rare than before, and more expensive at the merchant
Increased the chance of a mining spawn to be a gold vein
FIXES
Fixed happiness modifier time remaining display in the townsfolk list UI.
Fixed a bug in Archy's quest where the controls were never returned to the player after the conversation.
Fixed Resources not correctly respawning in Vigil Pines, Mushroom Grove, and Muktock Swamp.
Fixed tile positioning on the edge of the town grid. This should help fix structures and path tiles on the north edge of tier 3 and 4, which would fail to properly re-apply to the town on load game.
Fixed long grass in town growing over structures and paths
Fixed a bug in older save games where puzzle tracking would never reach 42/42. Note for those who have this bug: To repair your puzzle tracker, you will need to enter the already complete treasure cave directly east of the keep:
You'll want to enter the tunnel:
and finally enter the Treasure Chamber:
It should be fixed after that, or once you've completed the puzzle.
1. Bug with multiple duplicate drawings is fixed; 2. Fixed the bug that the progress bar would be stuck abnormally; 3. Fixed the text display error in the new battery; 4. Fixed the problem that the self-developed operating system software could not be dragged when it was too much; 5. Added the skip function of novice tutorial; 6. The overall UI brightness should be adjusted to a low level; 7. Optimize the selling point tips in the analysis report.
Proud to announce the official coming soon page is up for my first official release: PROBE Please go add to your wishlist, follow for updates and let me know what you think! :) Release Date: April 14th 2020 Price: $1.99 (+10% off on release)
With the Covid-19 distancing continuing, many of us are finding some solace by huddling at home and looking for fun video games to play. Some are checking out old favorites and some adventurous gamers are trying new ones.
We want to be on those gamers’ try list, and for our current players, we want to make it even easier for you to gather with, and explore or build with your friends. So, for the millions of you isolated at home, we’ve decided to make MisBits free-to-play for the duration of early access starting Saturday, April 4. We see MisBits serving as a community space in a time of physical distancing. We can get through this challenging time together.
Now, let’s get some heads rolling!
For Our Current Players: If you purchased the game to date, we heartily thank you with the following rewards (valued at ~$30):
DIABLO – an exclusive head that will never be sold or given away again
SHADOW - a limited edition bonus head (not available again for at least 60 days)
TIKI – a limited edition skin for our Voodoo body (not available again for at least 60 days)
$15 value of in-game currency
A buddy pass so you can invite a friend to play for free still before April 4
Full refunds through Steam will also be offered until 9am PDT on Monday, April 6.
Why We Are Starting April 4: April 4 is the earliest we can make the change and still fulfill partner commitments. But if the list of goodies above looks appealing, jump into the game now! Or, maybe you know someone who will receive a buddy pass?
What happens April 4 and Beyond: Join April 4, and, in addition to having a blast, we also will announce fun, competitive (and REWARDING) activities! Plus, sign up for our newsletter to keep up to date on activities, and to find out the moment the game becomes free-to-play.
And Remember: Video games have amazing power to bring us together, brighten our days, and give us all a sense of connection - which we all can use more of right now. We hope this invitation brings some light relief to your life. We look forward to seeing YOU online!