Community Announcements - Echtra Bean
To work closely with the Closed Beta testers, we continue to do weekly updates. While it means that some bugs might make it past our QA team, it does help us get more immediate feedback from our changes.

A "mainline" patch brings all of the past week's development work into the Closed Beta test. Players will need to exit the game in order to download the new version.

Bug reports in the Steam Bug forum, via Feedback button in-game, and through Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.

Today’s biggest update comes from a conversation we had with our Discord community. After discussing a lack of viable defensive character builds, we’ve updated defense to have a bigger impact on gameplay. We’ve increased the damage mitigation, meaning you’ll be better protected if you’ve focused on optimizing your defense. We’ve also adjusted shields to be stronger and more effective against blocking. Between these two updates, this should give players more options for those that like to play more defensive/tank-like builds.

Also included in this update are stability fixes, updates to portaling, and UI enhancements. We’ve also made updates to make the Fort unlock sequence better and cleaned up some environment issues so that items should no longer be stuck behind Boss chests.

More to come next week, so as always, thank you for all the feedback, bug reports, and testing!

See you in-game!
- Echtra Bean

PATCH NOTES
GENERAL
  • Fast-moving projectiles should no longer pass through targets without hitting them.
  • Increased the amount of damage mitigation based on ratio of actual vs. expected defense so that you can get higher amounts of mitigation by achieving more optimized defense.
  • Fixed the Sharpshooter’s bow appearing disconnected in Character Create screen.
  • Hide the Portal skill until the player can actually access it (Imperial Outpost quest).
  • When loading into the Title and Character Select screens, and when traveling, players should no longer see a big stall and the overall load time should be faster.
  • Added middle mouse icon shortcut for keybinding.
  • Fixed an issue where characters sometimes rotate incorrectly when moving towards the edge of the navmesh with the gamepad.

ITEMS & GEAR
  • Changed shields to pick between standard defense primary affix (the same as chest or pants/locomotion) and a stronger (x1.5) primary defense affix and between a standard block chance (what it was before) and a higher block chance (roughly double).
  • Potential fix for potion UI not updating after travel.
  • Fixed so lifebound items will drop once again. After level 7, there's a general 10% chance that a non-legendary weapon or armor that is dropped will be lifebound. In addition, all items that drop in Phase Dungeons (entered via Phase Beast portals) have a much higher chance of being lifebound (nearly 100%). Scrolls of Unbinding continue to be dropped from bosses. The term "Phasic" no longer appears in the name of lifebound items.
  • Implemented 11 new bow items across common, magic and rare qualities. Updated and renamed several bows.
  • You can now disenchant normal items.

ENVIRONMENT
  • Fixed issues with Fire VFX.
  • Adjusted cave environment to better cover the non-navigable space so that items don't drop behind the large boss chest.
  • Added automaton spawners to the Vault of Goldbeard's Legacy.
  • Fixed so that the Phase Dungeon version of the Krronk dungeon generates an exit portal.
  • Warpback portals will always spawn in their target location, regardless of monster collision at that location.
  • Extended the bottom of some Echonok levels to prevent them from appearing to float.
  • Fixed waypoint portals that look out of place in Voltura Village and other Echonok areas.
  • Fixed clickable gravestone prop that was placed behind a prop wall.
  • Stray guards and alpacas were at the origin of Goblin Cemetery for unknown reasons, they have been removed.
  • Updated breakables in Abandoned Mines to be less clean.
  • Art updates to Infested Cemetery.
  • Removed extra island visible in Trevail Point mini map.
  • Added some chests, breakables, and two climb-up spawners in Firebelly Stonghold.
  • Placed Train in Echonok Town.
  • Fixed issue with animated minecart stopping prematurely.
  • Removed vertex colors from bridges.
  • VFX/SFX Updates/Fixes:
    • Vendor Audio Implemented: Yelnika, Teej, Jaroc, Erl, Small Tom, Jen Marie, Sami, Phix, Logaan, Rhonda, Dicey, Wilfur, Wilbur and Rahndo
    • Electric Skeleton audio.
    • Bats sounds fixed.
    • All traps should now have a trigger sound 100% of the time. Sometimes you will hear narrator saying you've triggered the trap as well. All hazard traps (poison, fire, electric and bomb, should also have sounds related to the hazards.
    • Coils now have a looped sound like electricity plus the zap sounds when you get hit.
    • Added additional task to go to Edgewood Bluff in Fortuitous Arrival quest so that the narrator VO for "You have finished a quest" and "You have started a quest" doesn't overlap/interrupt the other VO before entering Edgewood Bluff from Occupied Trevail Point. The VO will instead occur while loaded into Edgewood Bluff.
    • Several new audio clips added including: Heartseeker Proc Shots, Dark Spears Lightning Strikes, Ferret, Clickable Sac, Zap on Block
    • VFX Updates to: Affix Frost Armor, Railmaster Track Laying, Electric Zombie, Witch
  • Nav Mesh/Collision Fixes/Updates:
    • Fixed bad bridge bounciness & collisions.
    • Player can walk off ground in Mossrat Den.
    • Wood scaffolding in Trevail Point that steals clicks.
    • Broken navmesh in Amber Hold.
    • Flicker in Grand Hall.
    • Player walking through pillar in Sundered Throne.
    • Invisible collision blocks movement of player in Field of Filth.
    • Fixed The Brall's Boss arena collision issues.
    • Clipping issues in Excavated Workshop.
    • Treasure chest that clips through fence in Heroes Rest.
    • Sword of NPC Kenik occlusion visible way underground.
    • Player can see out of world in Hyvid Tunnels.
    • Player clipping issues in Library.
    • Player can see out of world in Excavated Workshop.
    • Shrine that clips through table in the Library.
    • Multiple rocks in Grand Hall.
    • Player clipping through multiple rocks in Trevail Passage.
    • Player can walk out of play area in Fields of Unrest.
    • Player can walk out of play area in Hyvid Capital.
    • Player clipping through rocks in The Guarded path
    • Hole in the Astral Gate.
    • Multiple rocks lack collision at 'Edgewood Bluff'.
    • Ground Tile texture appears cut-off in "Bogwood Hollow".

CLASSES & SKILLS
  • Added a confirmation window when you are going to spend a skill point. This will be adjusted to a “hold down the button” interface in a future patch.
    Performed a copyediting pass on all relic skill and per-level bonus text.
  • Sharpshooter:
    • Added final icons for Sharpshooter skills (except Tight Grouping).
    • Added tier three bonus to Tight Grouping.
    • Added in milestone bonuses for Sharpshooter Skills: Goblin Legion, Onslaught, Ghost Visage, Scout, Rizzi, Goose
    • Fixed a skill milestone in Onslaught that had no associated bug.
    • Swapping the progression unlock of Heartseeker and Scattershot.
    • Updates to Scout’s Bones to resolve issues traveling up staircases.
    • Fixing spelling inconsistencies for Heart Seeker skill milestone descriptions.
    • Shasta skill is now selectable from an empty skill slot.
    • Onslaught's cooldown is functioning.
  • Dusk Mage:
    • Edited description of Luminous Run to say that it makes you dash forward.
    • Fixed issue where Netherim Warriors in Spirit Well target interactable objects.
  • Forged:
    • Fixed Ramming Robot damage issues.
  • Railmaster:
    • Hammer Spin tier 3 milestone now gives 50% damage reduction as its tooltip states, and it has a buff icon.
    • Changed the Tier 3 Shield Car milestone's buff effect to use the same icon as the normal buff effect instead of 'Stronger Together's icon.
    • Updated skill description wording on Shield Car.
    • Updates to Lay Track to help resolve issues with it being unusable in certain zones.
    • Adjusted base turret's damage to only be one decimal.
    • VFX Updates: Lay Track

MONSTERS
  • Reduced monster AI path-following jitter along navmesh edges.
  • Goblin Grenade decal size, explosion size, and area of effect reduced.
  • World bosses are no longer permanently stuck when playing in offline mode.
  • Adjusted spawn positions for more random popup locations.
  • Resolved issue that caused occasionally invulnerable monsters to stick around.
  • Goblin Apprentice buff now also grants some attack speed, 40% movement speed, and the visual is just a hair bit larger.

PETS
  • Further clarification on the affix wording of Pet Legendary 'health on hit' affix.
  • Fixed pet Battle Cry skill shape not appearing while in Online Mode.

QUESTS
  • Gravestones in Heroes' Rest for the Restless Heroes quest should only appear when the quest is active.

FORT
  • Fixed an issue where wardrobes could get stuck on screen if the player switched which fort prop they were previewing while they are loading.
  • Fixed an issue where the fort could not be customized in offline mode.
  • You can no longer attempt to portal to your Fort if you have not unlocked it.
  • Update to disallow party members from entering a portal to my fort if I haven't unlocked it.
  • The Fort is now unlocked after you have killed the boss, not after you go to your Fort.
  • Fixed missing fort skills icon.
  • Fix to resolve disconnect issue when accessing the player Fort.
  • Added the Arms Cart, the Sharpshooter's skill station.
  • Added the Jawbreaker Hunter rare Sharpshooter wardrobe. This replaces the Glittering Hunter rare Sharpshooter wardrobe (which was reusing a Dusk Mage wardrobe).
  • Changed Respectacle Scrolls to Respectacles, with new art.

UI/UX
  • Always Show Nameplates' option now defaults to off.
  • DoTs (Damage Over Time) show damage numbers and report damage once per second instead of every half second.
  • Updated the selection states on skill icons to reflect the new design.
  • The first point spent in relic skills now shows its effect in the UI.
  • Updated the respectacles screen to match the new skill layout.
  • Added "Lakeside Clearing" passage hub to the map.
  • Fixed issue with Lakeside Clearing hub icon not behaving properly on rollover and selection.
  • Typo fix in the error message for 'not enough Ramming Robot charges'.
  • Centered the stash UI header text to fit the new top header format.
  • Social tab UI cleanup.
  • Relic tab UI cleanup, including updating icon that was too small.
  • Removed pet portrait and replaced it with the pet icon.
  • General text style and alignment updates.
  • Player Info UI shouldn't have a DPS tooltip for damage, so this has been removed.
  • Update to prevent an empty tooltip from showing up when you can't travel to a party member or party member fort.
  • Fixed incorrect sort in gamepad targeting.
  • Fixed incorrect gamepad button appearing in "Tutorial: Relics" when playing on gamepad.
  • Fixed extraneous buff icon showing on Luminous Run.
  • Fixed an issue where players couldn't cast skills at all with the gamepad if there were no targets and they were facing towards a spot with no ground.
  • Fixed an issue where the tooltip comparison didn't display on the first item viewed with the gamepad.
  • Pet skills can now be added to slots via the controller.
  • Changed the gamepad overlay map toggle key to cycle between different map/quest HUD modes.
  • Additional UI Polish:
    • Aligned "level" and number horizontally.
    • Increased the size of the "Equipped" label at the bottom of the tooltip
    • Wrapped main item header title in a scale group so that longer names scale down instead of wrap to another line, for better readability.
    • Moved deco at the bottom of the inventory panels down so that the framing element does not overlap with it.
Mar 31, 2020
Minigame Blast - northernamusements


General
  • Cover Images are now compressed. This reduces the game's size by a lot
  • Music is now more compressed. This reduces the game's size even more
  • We now use smaller modified (painterlyish) images for the Freeplay screen and the previous large images everywhere else. This provides the best look and lower memory usage

Dungeon Crawl
  • Reduced player health from 50 to 40. This is a balance change to make the slightly game harder. Players would frequently finish the game with an abundance of health left (when winning)

Minigolf
  • Added the ability to zoom the camera in/out using the Right/Left shoulder buttons (scroll wheel with keyboard/mouse)
  • The camera rotate sensitivity has been reduced by ~60%. It was too difficult to reach an exact angle, causing frustration. This speed is more precise and still allows for quick view adjustments
  • Removed the high back wall on the Windy level and replaced with a normal wall. It was not needed to stop the ball and often just blocked the player's view
  • Lowered the unusually high walls on the U-Turn level

Mar 31, 2020
Android Amazones - NS
Season 3 is now complete and the trailer has been uploaded.
Game capacity is 450MB.
This is where the story ends.
We will release it once it has been reviewed by STEAM.
Season 4 is also planned, but player's HDD storage capacity is limited.
(It's free of course if you're the owner of this game.)


LIBERATED - Konradical
Mar 31, 2020
Master Arena - ♣ DarK
Hello everyone!

During this last month, you might have seen several updates that we didn't announce. We were testing some maps and gameplay optimization before making any announcement. We want to thank all the players who participated in the various playtest organized during March. It was a huge help for us during this test period. So thank you. If you missed the playtests and want to play in the next ones, don't hesitate to follow us on Steam where we announce every event. If you want an Alpha access key, just click here.

Let's see what we have been working on.

MAPS
  • NEW MAP: DM-VERTIGO

  • UPDATE: DM-CREUSET

  • UPDATE: DM-PLAYGROUND

  • UPDATE: CTF-BASKETBALL

GAMEPLAY
Damage from falling were reactivated
  • Sound
> We added a sound to warn you that you no longer have ammo when playing with the insta-rifle.
> A sound was also added to indicate when your stamina is depleted.
> There is now a sound when you take the health pickups dropped by a player.
  • Announcer / UI
We added several announcements depending on the type of kill done:
- Head Hunter: do 5 headshots
- Combo: I think the name is self-explanatory...
- Combo Master: do 3 combos
- Air Rocket: do 1 frag with a rocket launcher when the player is airborne
- Rocket Master: do 3 air rocket
- Eagle Eyes: do 1 long-range frag
- Sniper: do 1 long-range headshot
- Revenge: when you kill the one who just killed you.
  • HUD
New information is displayed in the killfeed :
- a player kills himself falling
- a player kills himself with his weapon
- a player does an air rocket
- a player does a combo
- a player telefrags another
The crosshairs are now outlined. They should be visible no matter the display colors you choose.

MENU
  • We minimized the number of restarts needed when changing your options.
  • Fixed the option "Draw FPS" (which wasn't working properly).
  • Fixed the opacity of the speed value.
  • Fixed the "Invert wall-dodge input logic" option.
  • Added an option to force the color of the enemies in Deathmatch games. Should you enable the option, your adversaries will all be displayed according to the choice of color you made for the "Red character".

LANGUAGES SUPPORT
The game can now support Japanese / Chinese / Korean language. So if you are interested in helping us translate the game in one of those languages, don't hesitate to contact us on our Discord (@Dev_Jerem or @Dev_Virginie).
In the new font, we wanted to add some emoticons. You'll find, on the picture below, how to write them using the keyboard shortcuts.



EDITOR
For those interested in creating maps, we added a tutorial about "How to set up a map for Capture the Flag"
You will find in the editor, "new" statics mesh. By "new", I mean already existing meshes but in 6 or 7 color variations. So you can create maps as colorful or austere as you want. We also added tags, organized by types of environment, to every static mesh in the library. We hope it will help when you are creating a map :)


OTHER UPDATES/FIXES
  • Sound of the exit of a teleporter not working correctly each time it's used: fixed
  • Carnage pickup sound sometimes heard from the start of the game: fixed
  • Carnage pickup: reduction of the idle sound radius
  • An error screen should now appear if you are disconnected
  • Crash of the game when there is a map switch on CTF mode: fixed
  • The game can now download a new community map between levels
  • Particle of the plasma: the design of the projectile has been updated. It's now smaller and creates less distortion around it. Please note that this modification is solely visual.
  • Electrogun hit sound: fixed

***
If you have any bugs, issues, or suggestions, do not hesitate to discuss with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

See you in-game, Master Arena Dev Team.
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY - UbiJurassic


Learn to play 3 progressive death metal hits from Opeth! “Blackwater Park,” “Bleak,” and “Ghost Of Perdition” will be available today on Steam. See the tunings and arrangements below.


“Blackwater Park”
Drop D – Lead/Rhythm/Bass
https://store.steampowered.com/app/1122662/

“Bleak”
E Standard – Lead/Rhythm/Bass
https://store.steampowered.com/app/1122663/

“Ghost Of Perdition”
Drop D – Bass; Custom:DADFAE - Lead/Rhythm
https://store.steampowered.com/app/1122664/

Click below for a direct link to the Opeth Song Pack with all 3 songs. For individual songs from the pack, click the links above.

https://store.steampowered.com/app/1122661/
Terraria - Loki ISP
Greetings Terrarians!

We wanted to take a moment out of our final push to complete the eagerly-anticipated Journey's End update and celebrate a little something with our loyal and awesome community.

Terraria has officially reached the epic milestone of having sold 30 Million copies across all platforms!

Some fun details:
  • 14 Million sold on PC
  • 7.6 Million sold on Consoles
  • 8.7 Million sold on Mobile devices

What is even more crazy is that the momentum behind our game remains as strong as it has ever been - even in advance of Journey's End arriving soon, which is sure to blow the lid off once again!

To say that this floors all of us in regards to the sheer level of support and love you have shown us over the years is a massive understatement. We can only hope to return the favor by continuing to provide amazing gaming experiences for years to come (whether it be on Terraria or future games that we create).

In order to celebrate the occasion, we are having a 50% off sale for Terraria this week - that's right, from now until April 3rd @ 10am Pacific, Terraria and the Terraria Official Soundtrack are half-off!

So if you haven't tried Terraria yet - or you have a buddy that hasn't - what better time than to dive in head-first to see what all of the fuss is about?

From the bottom of our hearts - THANK YOU TERRARIANS! You are what makes this so much fun and what drives us to do great things each and every day.
Mar 31, 2020
Space Smash - Moraes Studio
Shotgun Farmers - Megastorm Games
Limited-Time Mode: Big Head Snipers
It's time for some ridiculous giant head action! The Limited-Time mode Big Head Snipers is live! Spawn with snipers and run around sniping farmers with giant heads!



The event will only be active for 1 week, so come get your snipes in!

If you haven't yet, join our community of over 8,000 farmers on Discord!



Keep up with the latest news:
Join the Shotgun Farmers Discord
Follow Shotgun Farmers on Twitter
See Behind the Scenes on TikTok
Like Shotgun Farmers on Facebook
Follow Shotgun Farmers on Instagram
Dragon Saga - cmdragonlark
Hello Dragon Saga Friends,

Our weekly Server Maintenance will be on 4/2/2020 at 1300 Server Time. Updates will be posted once the maintenance is complete.
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