Mar 28, 2020
Help Me Now - Light Station Developer Company
Hello Steam users! I'm here to announce a new event that will take place at Help Me Now this month! This event will be based on Speedruns! The player who makes a Speedrun zeroing the game completely in record time will be the winner of the event! To show us your Speedrun from the game, record a video and post it on the community center for us to review! Anything goes ... LESS cheats or hacks to make Speedrun easier! The winner of the event will have an exclusive easter egg in the game and will receive the future game DLC in advance! So, let's start!
Mar 28, 2020
Dungeon Dreams - DDreamsGames
Hello everyone,
I managed to fix the bug that duplicated skill types in battle when you unlock passives.
Thank you user MegaMan for providing many spelling fixes.
Have fun!
Mar 28, 2020
Rumble Arena - KingNiels
Update 2.0.2 is now live!

- Ranked end screen bug fixed;
- Added French and Portuguese language;
- Optimized for notch devices;
- Balancing changes;
Mar 28, 2020
Starfighter: Infinity - Ben Olding Games
Just a few small things, been working on co-op missions, but its not ready yet..

  • Multiplayer traffic meter - can now press ` to toggle, shows what messages are coming in/out
  • Fixed the issue with not being able to unequip a turret
  • Radii Skin Added
  • New weapon: Radii Barrier
  • Radii revealer fixes
  • Fixed: Refinery steam coming out of windows
  • If you are walking/running when you use a station terminal you should now stop walking
  • Some altered ship stats medusa/oppressor
  • Fixed anti nuclear and obstinance effect resistances
  • Some other minor fixes as always
Mar 28, 2020
Frontier Pilot Simulator - RAZAR
Hi Pilots,
Do you feel the need ... the need for news?
We know you do!

First of all, thank you all for the great feedbacks and steam reviews. (IF someone forgot to make a good review please do:)
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You can find us here:
Facebook - https://www.facebook.com/frontierpilot.net/
Discord - https://discord.gg/9Gez4ED
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So, what can you expect in the new update? 2 major things - New map interface, mission logs (our vision), new clouds, and a lot of small things.


Also, we saw some of the topic related to the turns, we changed it a little bit, happy to see your reactions.

What we are working on in parallel. Maybe you realized that there are no windows in the rescue capsule we would like to replace the metal to glass.



In addition, we are working on ship customization. We all add colors and themes for the ships.
Is the President a Traitor? - SomeHominid
  • Convince the President to resign with threat of prosecution.
  • See the real crime inspiration for each in game conspirator.
  • See the stories and history that inspire the game as a whole in the Databank’s new crime logs.
  • More events, stories, headlines, and decisions!
  • 2 New Sources
  • 8 New People

Of course all of this goes without saying - numerous bug fixes and balance changes!

Please follow Some Hominid on Twitter for announcements on the patch or other Some Hominid games!
Guild of Ascension - whileoneproductions
We have been silent for a few weeks, time for us to settle in our new remote work reality like a lot of peoples.

But we keep progressing well on the game, and to showcase that, we wanted to update our trailer video with the latest build of the game.
We will also re-made all the Steam page with new screenshots and details later on.

We hope you like this new video, you can find it directly in the Steam page, or at that youtube link
(it's easier to share this one with your friends ;) just click on the share button of the YouTube player.)


Mar 28, 2020
Help Me Now - Light Station Developer Company
Hello Steam users! We just released a new update for the Help Me Now game! This update can be classified as a small update, but there have been significant changes in the gameplay question! Check out the changes that this update brought:

  • EXTRA optimization of very heavy areas;
  • EXTRA polishing of the entire game;
  • Correction of small bugs and lags;
  • Change in the mechanics of picking up letters and notes (Now you can close the note / letter by pressing the "TAB" key or the "CLOSE" button on the screen);
  • Improvements in adapting to control;
  • Configurations of possible compatibility with Raytracing (Not yet implemented, but we are already in the process of configuration and implementation);
  • Improvements in the Enemy's artificial intelligence;
  • And much more!

These were the changes that occurred in this update!
Mar 28, 2020
DEADHUNTERS - T4rk
Hello Hunters!
The Guildmaster had urgent business to take care of and thus I have taken upon myself to relay what has been going on in the Guild recently. It has been a long time since we last spoke so this was bound to happen sooner or later.

The new training methods seem to bear fruit and now every attack of our guild members is supremely viscous. They draw blood with every strike and if one is skillful enough or just massacres continuously, they can color their surroundings red or green or whatever flows inside these undead beings.

Humans tend to have deep crimson blood and so amidst combat one should be careful of not spilling too much of their own. However, this should be pretty clear to most of you by now so there is no need for further discussion.

The artisans have created yet another mighty set of weapons to vanquish our foes. The broadswords much like the long axes are wielded in one hand and can be swung much quicker than the great axe.

Every guild member receives meticulous training in all manners of combat thus no matter if it is a great axe, dual blades or a single broadsword they need to use they will face no difficulties!

Some ancient plans and manuscripts describing the formulation of magical trinkets have been found as well and the artisans are in the process of untangling the intricacies of each one of these tomes.

Apart from the deadly weapons these trinkets will serve as another form of aid during battle. You have already seen the rings and there will be other types of loot to collect through your adventures. As for the various boons and enhancements they offer that’s up to the standards of the craftsmanship and you will have inspect each of them if you wish to make the most out of your equipment!

I hope that by the next occasion the Guildmaster will be back but no one truly knows what he aims to do, not even I. In the meantime, hone your skills and take care of each-other!

Azar Zela

Hello everyone!

The artisans (devs) speaking. Thank you for following the development of DEADHUNTERS and we hope you will stay with us on this journey in the future as well. This is a marathon for our small dev team but we strive to make it look as interesting as possible! We don’t like to break the fourth wall in these posts but we thought we should clarify some things.

As all of you are well aware the global corona virus situation is escalating and in our country we have been asked to relocate back into our homes. Therefore, we have switched to a home office setup and have started to get used to this new situation. After settling in completely we hope that the development shall continue as per usual.

The development of DEADHUNTERS stared during the summer of 2017 so we have been working on the game for roughly 2,5 years by now. Making quality video games takes time both because higher quality assets need more time to complete but also because designs evolve as we move on. For example, the gore effects we have just upgraded.

Obviously considering that we are just two guys making this it becomes even more important to understand what can be done in a reasonable time and what is simply impossible for us. We thought about this numerous times and came to the conclusion time and time again that we should seek some form of funding. Well, for half a year we have contacted several publishers and none of them believed we could make this thing happen.

We thought of doing a Kickstarter as well, but it is not possible from our country and we didn’t want to do a crowdfunding campaign in the first place because from then on communication would take up a significant amount of time, which we don’t have.

In conclusion, we decided to rent an office and focus on developing an Early Access version of the game. This means that we are essentially burning our own savings to get the game ready as soon as possible. After the Early Access launch we strongly believe that the game will finance the development and maybe we could even hire some freelancers to help. Naturally this means that the development of the game will last for a long time and features will be added as we move on. Right now our goal is to have a Single player experience ready with all major systems working. This way you would get a complete grasp of the game and also it is always easier to expand on stable foundations!

Thank you for reading through all this text and we hope you will stay with us on our journey in making DEADHUNTERS a truly great game!
Mar 28, 2020
Shadowforge - Gibi
You must have a sprite background before you flip it. This is really important, because if you don't have one, then you will draw symmetrically.

To flip the canvas, press button "O".
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