- New Item Pack #13 - Landmarks and Souvenirs! Look for more than 30 brand new items related to landmarks and art pieces from all around the world! - You can now hire the Advertiser, a smart marketer who will attract more customers into your shop by performing advertising campaigns - Raised the cap of active employees (restorers, experts, brainwashers, forgers) from 2 to 3
Here's an Advertiser looking to be hired! That name and that surname look familiar... ;) ːdleggː
You can also find (and comment) the full list of changes on the 1.23 card on our Roadmap, here there are also details on how to join the Beta on other platforms and more info about each change (just select the task you'd like to read about)! As always, please let us know if you find anything strange while playing so that we can investigate and fix any potential issue before releasing this version to all players!
This is the ninth content update for Dealer's Life (for a total number of more than 570 items!), all released for FREE in these months after the game release last year in January! ːdlgiftː
-We changed the way you catch Coromon on Insane. You now get the LuxLure device. You can use this item once per area to trigger an encounter with a Coromon species you don't have yet. The Coromon can be any species from the area you are in. You will also see an icon in the top right of the screen if you can catch a new Coromon in the area you are in. -Added an active effect to the Illuminate Trait. You can activate Illuminate in dark caves to temporarily light up the area. Try it with your Lumon or Lampyre! -Added a Bind Trait option to the quick bind menu. -The Type Effectiveness manual can now also be selected in the Item Bind menu. -SP is now a stat which can also be increased using Potential bonus stat points. You can put at most 26 points in it at the moment. -Added Condition Scents: these items have a 50% chance to apply a condition to wild Coromon you encounter. You can find some in a chest in Radiant Park, or in your inventory if you already opened the chest. -The fusebox can no longer one-shot you, but instead will leave you with 1HP if your Coromon would have fainted. Damage dealt when your Coromon is at 1HP will cause your Coromon to faint. -Swurmy now has a secondary evolution condition, which can allow them to evolve early. Can you discover what it is? -Shops now clearly show how much gold you will receive when using a coupon. -When a Coromon increases its max HP or SP on level-up, its current HP or SP will now increase as well. -Buffed the Potentiflator by increasing the chance to grow more than 1 Potential value. -Added a button to Squad menus with which you can quickly check which Coromon have which held items. -Added a button to the Squad dropdown menu to quickly give or move around held items between Coromon. You can hold this button to remove a held item. -Added an option to the settings to move around GUI elements within a certain area on touch devices. -Added an option for "Keyboard Only" controls. -Minor improvements and fixes.
We're dropping Eximius 2nd biggest update with our Spring Update. As we inch closer to our 1.0 launch later this year, we're slowly adding features requested by the community and features we think will improve the overall Eximius gameplay experience.
The major highlights in this update is the newly added Contextual Ping. Taking inspiration from other titles like Apex Legends and Rainbow Six: Siege, we hope that having a more robust communication tool will help players coordinate better in Eximius.
We also added Private Lobby for those who prefer to play with their friends (or foes) uninterrupted. Feel free to stream the matches with the available Spectator slots and tools in-game. We plan to add more features such as custom Victory Points.
New and updated weapons are added as well. The ZC9 Handcannon delivers a heavy punch for the AXR faction. We also updated the old trusty GSF S1911 sidekick. New behaviour, model, animation and sound. A new PVP map is added as well. "The Crossing" is more open compare to the other existing maps. We look forward to our PVP battles with the community on this map.
That's all for now. As usual, you can reach us through our Discord channel or the Steam Forums. Send us your suggestion and let us know what you think about the game. Future updates will be even more exciting so do look forward to that.
Signing Out.
Changelogs can be found below.
Release Notes for 28th March 2020
0.56.0 Changelog
[New Feature: Contextual Ping] - Contextual Ping is available for Officers and Commanders to improve Team Communication - Contextual Ping menu dynamically displays available pings based on the target (Friendly, Enemy Units, Victory Points, Structures) - Officers (FPS) can access through Middle Mouse Button - Commanders (RTS) can access through 'Z' key
[New Feature: Private Lobby] - Players can create a Private Lobby for all game modes - Following options are currently available - Password Protected, Invite Only and Steam Invites - Map and Server Region Selection - Team Assignment - Rejoin Ability - Spectators * More planned features to be added in future updates
[New and Updated Weapons] - Added AXR ZC9 Handcannon - New Tier 2 Pistol
[AXR Aegis Update] - Supercharger - Now boosts an Ally's Shield and heals robotic units - Ability Removed: Fortify - NEW ABILITY ADDED: Exo-Shield - Projects a one-way shield barrier powered by the suit's shield energy. Ability will enter cooldown when shield is broken.
[Maps] - Added new Map "Crossing" - Map is available for Online PVP, Team Skirmish and Offline Skirmish
[UI/UX] - Added new Victory Screen at the end of each match. Victory Screen will display Final Scores and Victory Condition - Battlesuit Ability UI now sync with Faction Colour - RTS Tooltip's Population Capacity Tab now sync with Faction Colour - Commander Abilities now shows information on cooldown - Officer's Strategic Map will remain opened when Jumping - Officer's Strategic Map will now closed when Aiming Down Sights - Officer's Strategic Map cannot be opened when Firing or Aiming Down Sights - Ammo displays now shows current ammo in magazine and actual ammo remaining for the weapon.
[Gameplay Changes] - GSF Assault Vanguard's Homing Rounds will now avoid cancelling its targets if target is temporarily out of sight - GSF Assault Vanguard's Airburst Rounds will avoid cancelling its target if target is temporarily out of sight - Removed GX45 from AXR Mule - AI Officer no longer cheats healing up by not consuming health packs - Game Field of View Range is now between 90 to 110. Players with previous lower FoV values will be set to 90 in this update - GSF Elite Marine HP is increased from 800 to 1000
[Achievements] - Performed maintenance on all existing Achievements - Fixed the following achievements - Graduate Boot Camp (Tutorial Completion) - Total Destruction (Destroy Enemy HQ 10 Times in Online Games) - Baby Steps (Win 3 Online Game) - Getting There (Win 10 Online Games) - Halfway There (Win 50 Online Games) - Many More to Come (Win 100 Online Games)
[Community Tab] - Added Notification for new and unread updates. Don't miss out on our latest updates!
[Fixes] - Fixed visual glitch when using AXR Forging Drones - Fixed GSF Tactical Strike spawning clusters inconsistently - Fixed Unit Indicator Visibility not showing properly for Hidden Units - Fixed a bug that causes units to teleport to AXR Crawler when a Stop command is issued - Fixed GSF Supply Center being able to receive Friendly Fire - Fixed ability icon glitch when using GSF Tactical Scanner beside a damaged structure or vehicle - Fixed GSF Reactive Armour Plates spawning at incorrect location at orientation - Fixed incorrect medals earned in Challenge Mode even though player had failed the challenge - Fixed hacked AXR Commander not being able to enter Commander Mode after dying while being hacked - Fixed GSF Commanders from losing RTS Controls after equipping Battlesuits - Fixed Hit Pings from triggering when hitting dead enemies - Fixed Hit Pings from triggering when damage is dealt by a Commander using an ability in RTS Mode - Fixed GSF Phalanx and Echelon Crews for being able to continue firing when gunner is killed - Fixed GSF Assault Vanguard abilities from randomly failing to lock-on properly - Fixed Units from being able to be stuck in a bush - Fixed AI Infantry holstering their weapons incorrectly - Fixed AXR Infantry rally point not working at times - Fixed AI Infantry forgetting their last command after flinching or avoiding enemy vehicles - Fixed AI Team in Co-op Unlocking and Researching Tech - Fixed Academy Minimap Resource Icon Rotation being flipped On Both Teams - Fixed AXR Resupply Crate from using GSF Crate Model - Fixed RTS Screen Message not Displaying in the Correct Faction Style - Fixed Resupply Crate items from snapping to the Centre of the Crate after the player who deploys the crate dies - Fixed Team Setup Lobby Timer displaying 0 for Players who joined the Lobby late - Fixed AXR Emergency Shield Pack force switching back to the Equipment after it is used - Fixed Grenades being stuck to hand when cancelling the throw after pulling the pin - Fixed Re-joining Spectator through Server Browser taking a Player slot on the Server instead of a Spectator slot - Fixed Server Browser displaying No Match Available Message when there are Listed Servers - Fixed Crash when joining an Ended Game through the server browser - Fixed Crash caused by Respawning AI Commander in Offline Games - Fixed Rare Crash when the Server Browser is Refreshed Moments before Joining a Game
Hi everyone! I’m happy to write a post about new version 😄
There’s a lot of changes in this update. Something new, something not forgotten old. Anyways, fun and balance came back to the game.
Now some specific information:
Game yet again becomes well balanced. Removed an overpowered jeep and slowmo. There’s an idea how to bring them back - as a unique loot from special zombies, same as Looter zombies drop weapons.
Some weapons, perks and enemies were also received balance changes.
Campaign mode has returned. 7 levels. Levels and tutorial were updated. After all, the game is not the same without those.
Online play was disabled. Steam helped me a lot by releasing Remote Play Together, which lets you play online in the same fashion as if you played together on one PC. We have tried to play it and it came out better than our own multiplayer. Except for the part that players have to plug in their controllers as if it was the real hotseat play. Two players can not play with two keyboards, someone has to play with a controller.
Critical hit zones were brought back. You can pop heads again 🤠
Updated tooltips of auto tutorial.
Added credits menu.
For mod makers:
The main game was added to the local mods folder as a mod. Now you can dissect any level, weapon, perk, enemy or even a vehicle. Want to make a PvP helicopter map? - Easy!
Box pick up timer can no longer be lower than zero.
Fixes:
Launch option “DisableSoundLoading” was renamed to ”DisableSounds” and will now prevent sounds from playing. Previously it prevented only their loading. It was made for players who have problems with sound. I hope I could bring it back to them in future. I have a plan 😉
Some critical errors (which I managed to catch) will now be logged and displayed in a debug screen instead of crashing or freezing. For example, a bug which was caused by loading a level with a nonexistent image was fixed.
Fixed an error that caused level task completion to set level language to english.
My Company And I Fell Into An RPG - xvisioninteractive
Hey everyone!
We are excited and proud to announce that our debut title, My Company And I Fell Into An RPG, is now available as a free-to-play demo download!
The demo itself comprises the first hour or so of the first main arc of the game, introducing the main premise and central characters, as well as showcasing some of the core mechanics that make the game stand out from the rest.
We look forward to seeing all the feedback from you all, you can drop some comments down on the store page, or if you have any issues with the demo you can head over to https://xvisioninteractive.com/issue-report and fill in the issue report form. Any and all feedback is appreciated.
we've uploaded next patch for the Unstable branch, version 1.0.19. The version that was previously in the Unstable branch is now moved to default branch.
Please find attached change log below:
1.0.19
Added:
More parts of Stug, PZ IV G and M10 Wolverine can now be painted with decals
Pins to Panther tracks
Pins to M10 Wolverine tracks
Steam Cloud now synchronizes Saves, SavedFOG and SavedDecal folders
Tweaked:
Tank lifts are used always for tanks in workshop, and always on tanks that do not have tracks assembled (so the tank won't hover)
Painting depth is now increased fom 1 cm to 40cm (it was reduced from 1m to 1cm before, as player when painting the tank gun or sideskirts would also paint the tank part beaneath that part)
Stug test drive model has improved suspension and physics
Magnetometer humming sound is lower now (suggested)
Paint gun and sandblaster sound is now looped better
From now on the wheels of the tanks won't be covered in camo (suggested)
Fixed:
Save system now should work more stable.
Storage menu icons should not dissapear
Assembly menu scrollbar position should reset correctly (previously it could keep the last value, and the parts were not visible)
M10 Wolverine tank lift pivot is now correct
Flashlight will stay on when tools are switched
Moving tank with camouflage to test drive and back won't modify the camo state or scale
Panther road wheel arm dependencies
The storage menu cannot be closed when a tank is being loaded (after being selected in the drop down menu)
M26 Pershing cannon base now follows the cannon
Filling containers is now saved correctly (so fluid filled during a test drive is correctly loaded in workshop)
An option, where a part was blocked from being disassembled, and the part that was blocking would be moved to a turret or engine stand, will not block anymore
Russian translation has been again re-checked for machine translations and fixed
Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.
Thanks for all the support and have a good day, DeGenerals
First of all I would like to thank everybody who expressed their closeness and solidarity to our team and to me personally.
As you probably have read in some of my posts the situation is not the most cheerful, but we are doing well. We are all working from home, the New Game ( codename : NG ;-) ) is shaping up well. We release a major update for DieYoung today with French and German languages fully supported, an improved Russian translation, several graphic fixes including a brand new effect for dynamic water and sea ( we rebuilt it from scratch ) and much more. In short ... we continue to do our best to carry out the development of our projects and to always offer you the most advantageous offers on indiegala.
Anyway, this is my 16th quarantine day and frankly, I can't wait for summer.
But here we go with update notes:
New Dynamic Water
The sea and in general all water surfaces in DieYoung never satisfied us. Therefore we adopted a new approach and did the whole thing again. the new water material has new water as well as an underwater effect and reacts to daylight.
Languages
German translation with full subtitles and texts. French translation with full subtitles and texts. Improved Russian translation.
Bugfixes
- fixed incorrect reset of the difficulty settings - fixed audio bug in vipers - fixed pop-up bugs in save screens - fixed "discard item" bug in inventory - fixed bug with Flame Detector interaction at Biofuel Refinery - fixed missing items in Military Post - fixed some markers on the map - fixed wrong neutral state for dogs AI - fixed poison status bug - fixed bug of bottles that did no damage to enemies - fixed image of the Military Post in the Loading screens - missing audio fixes - fixed Radio Tower door bug - fixed power switch bug in Radio Tower - fixed GoodEnding save bug - fixed interaction with Red Backpack Guy of the quest "The Campers" - fixed description of the Healing Ointment item in the Collector's "shop" - fixed High Tower bug - fixed various graphics imperfections
Design fixes / improvements
-several level design improvements in Manor Farm, House on the Beach, Coastal Tower, Stone Pillars, Military Post -fixed incorrect spawn of rats
Miscellaneous
- added WIKI link in the main menu
Also, from this version we upgraded to Unreal Engine version 4.24 so it would be a good thing to have your video card drivers updated. That's all for today! I hope you enjoy playing Die Young, especially if you feel lonely these days!
Edit: We just realized that we forgot to update credits and some other minor stuff so expect a hotfix on Monday!