As mentioned throughout last year, there are changes to Faction Warfare in EVE Online to improve the overall experience of Capsuleers engaging with this feature. This begins with increased Loyalty Point payouts for PvP kills made during Faction Warfare. At the same time, Loyalty Point payouts for Faction Warfare missions given by agents were reduced, which will increase the relative value of combat in Faction Warfare.
In addition, there is an increase in the activation area that surrounds acceleration gates. This allows Capsuleers to enter Faction Warfare combat complexes with less chance of being tackled or stopped before entering the main complex area. This effectively re-introduce the player-emergent behavior of 'gate sliding', and is supported by the introduction of perimeter lighting around the acceleration gates to indicate the extent of the activation region surrounding it.
As if that wasn't enough love for Faction Warfare, this feature also see brand new gated capture sites that allow entry for all ships of battleship size and smaller added. This presents a perfect opportunity for Capsuleers to make use of the brand new and exciting Frigate Escape Bay feature!
Increased PvP Loot Drops and Warp Speed Increase
Why stop there with the Lowsec love? As part of the Loyalty to Lowsec update, there will be an increase to the loot dropped from PvP in Lowsec space and an increase to warp speed in Lowsec between 24 March and 6 April. These limited time changes will promote further PvP activity in Lowsec, undoubtedly having an effect on how Capsuleers make use of them during Faction Warfare, in no small part due to the significant speed boost Battleships will enjoy!
There will also be an additional task added to the daily PvP challenges of the Skilling is Just a Means event that runs until 14 April. Capsuleers will be offered an extra 10,000 Skill Points daily for killing one of the NPCs defending the Faction Warfare capture sites, so that makes 20,000 Skill Points available every day!
You can now play the third and final Chapter of the Curse of Drachenfels, Enchanter’s Lair on PC. This update consists of three new missions in total, is part of Season 2 and is free for all owners of Warhammer: Vermintide 2. You can find more information about Season 2 here.
HE'S IN THERE, ISN'T HE? THERE'S A PECULIAR STENCH.
You’ve seen him before. Now go get him, heroes! You can read more about Nurgloth the Eternalhere.
Patch Notes
Features
New Map: Enchanter's Lair
A batch of Weapon Skins added to Lohner's Emporium. These may be familiar to some players just previously not available via the store.
Level Fixes
Righteous Stand: Fixed an issue where the end event would be super bright once the Twitch-mode Darkness mutator expired.
Old Haunts: Fixed some spots where players could get stuck, also where they might 'slip' off the map.
Old Haunts: Fixed some illogical player respawn issues.
Old Haunts: Fixed some culling issues.
Old Haunts: Fixed an issue where players who joined after the gargoyle head puzzle is complete would instantly complete the 'Ahead Of Time' challenge criteria.
Taal's Horn Keep: Fixed some floating props.
Taal's Horn Keep: Fixed performance issue in HUD.
Weaves: Fixed culling issues in various Weaves types.
Weaves: Bots could sometimes remain dead if they died before the Arena and not be available for rescue within the Arena. This shouldn't be possible now.
General Fixes and Tweaks
Added delay on kill volumes so people with bad connection wouldn't die from touching it when they get extrapolated under the floor on server side. This should dramatically reduce those heart attack moments. Let us know if you experience them still, and specifically where you do if you do.
Torches can now block arrows.
Reikland Reaper - Durations are now refreshed when procced again.
Added a notification for the host that a party member is not eligible for a particular Deed, whilst before it would start the Deed and silently kick the ineligable player.
Fixed a LOD issue that could cause the Ravaged Art pickups to be hidden in very particular situations.
We've made changes so the chat doesn't take mouse wheel input if it's not focused, before it would scroll when it was visible. Chat will now always scroll all the way down when it is unfocused.
Fixed quickplay stats sometimes not getting incremented after finishing quickplay game.
Fixed an exploit where items could be duplicated into the Salvage window.
Fixed various crashes.
We just updated to 2.3.0.1 with some fixes.
Fixed crashes caused by Ironbreaker’s Gromril Curse talent during the Nurgloth encounter.
Fixed some art issues in the Enchanter’s Lair mission.
Fixed a broken patrol route in the Enchanter’s Lair mission.
Legend of Keepers: Career of a Dungeon Manager - Tavrox
Hello everyone,
Thank you for the bug report, keep them coming here, on steam forums or support@goblinzstudio.com with your logs please! (see C:/Users/YOURNAME/AppData/LocalLow/GoblinzStudio/LegendOfKeepers)
New content and bug fixes will arrive very soon.
Steam cards are arriving!
Hotfixes in this patchnote
Hotfixes 0.7.0.1:
Base Life and Base Morale of Tier 2 heroes have been increased by 20%. More balancing will come in the upcoming update.
Japanese translation has been updated for some texts that needed to be improved.
Twitch feature taking viewers name for monsters will now include moderators.
Fixed the Dark Magus level 5 upgrade that was decreasing the number of stacks applied by attacks instead of increasing them.
Fixed an issue causing the game to hang if there were 2 Jubokkos in a group when a Wizard was using his swapping skill.
Fixed an issue where the Shaman elite passive was not removing Penalties as intended when using the healing skill.
Fixed an issue where the second Champion class icon was still displayed when hovering monsters or normal heroes after hovering a Champion.
Fixed an issue where the Enraged effect was not displayed correctly in the Orc Sorcerer’s Cain’s Revenge attack description.
Fixed an issue with the Enchantress’ talent increasing the number of stacks applied by the Magical Brambles spell which had the wrong Penalty displayed in its description.
Fixed an issue causing the Slaveholder’s talent giving bonus damage on targets affected by bleeding to also apply to monsters.
Fixed several issues that could result in soft hang during dungeons.
Fixed an issue that could cause a new run to start without any monsters or traps if the game was closed with Alt + F4 at a specific timing.
Fixed an issue preventing effects tooltips from Seminar and Sanctuary from being displayed correctly.
Fixed an issue where gold displayed in plunders results were not including Magic Purse’s artefact bonuses or game difficulty settings correctly.
Fixed an issue preventing the Huntress Champion passive to apply the Enraged effect correctly when she kills a monster.
Fixed an issue when clicking on the previous button when the previous rooms were not including monsters or traps rooms.
Fixed an issue with master spells that were still displaying damage preview on heroes even if they had the Immune to Masters spells passive.
v1.3: +Added a main quest with several new environments to explore +Added a hidden achievement in the Monastery Temple area, see if you can get it. +Added new characters +New spell upgrade! +Rewrote and expanded existing dialogues +Added PS4 Controller support! +Added a new obstacle course +Improved the dungeon in Volcanic city +Casting water into the train's engine now causes it to cool down rapidly +Fixed clipping issues +Fixed camera out of bounds issue +Fixed issue where water spell upgrade did no damage
Will be launching a Kickstarter in April. The idea is to redesign the graphics.
Have you found a bug or want to give feedback? Join my discord channel: https://discordapp.com/invite/xF7DqGh Your support helps me improve the game.