Cumming Hotel - A Gay Furry Slice of Life - Male Doll


After the first few days of Cumming Hotel's launching, I've been receiving amazing feedback about the game. Based on many suggestions you guys sent me, I've made a few improvements to give you all a better experience of this unusual genre in the East. Some people may have noticed the game received a few updates during these days like version 1.00a, 1.00b, etc. To summarize them, I’ve made a list of all the news. Check them out!
  • Garlic respawns in the Horny Tower;
  • Newspapers with different news for each day;
  • Young Sorcerer's Quest (now you can save her dog in the Horny Tower and learn a special skill - only after Kyle reaches level 10);
  • Dushi's Quest (now you can sell 10 tomatoes to earn extra money);
  • People recognizing Kyle after he starts to perform at the bar and the Orcs starting to appear in Magnolia Village;
  • New mini-events like a Lost Bather and an Undecided Adventurer;
  • Kyle's 'sprite' removed during the Horny Tower hunt;
  • Bug fixed on Buzba's Quest;
  • Holy Cut damage reduced, now it gives only extra damage - opposite to the 'instakill' potential from the first game version;
  • Misspellings fixed;
And the most important things:
  • 9 different small dialogs for Bruce and Kyle after their workday (5 for Bruce and 4 for Kyle) - now you can discover a little bit more about their feelings/past life;
  • Insertion of a Game Manual - now you can understand some aspects of how the game works such as what Couple's Desire and Trust means in a practical way and how they can impact to the gameplay. If you have already started the game, you can get a Manual by interacting with the Red Crystal close to Lady Ursula’s shop;
  • ‘Work Board’ - now you can access services requirements and workdays available for all 'potential clients' in the game through a board close to the main desk of the hotel.
If you find any bugs, please, use the game’s forum or join Male Discord to report them.

Thank you all for supporting me!

Stay tuned.

________________________________________

Patreon: https://www.patreon.com/maledollstudio
Twitter: https://twitter.com/maledollstudio
Facebook: https://www.facebook.com/maledollstudio/
Discord: https://discordapp.com/invite/6nmTCkC
Instagram: https://www.instagram.com/studio_maledoll/
Armajet - KIMA


Update 1.13 brings one of the most requested features of all-time: FULL cross-platform controller support! Take control of how you want to play on iOS, Android and Steam (PC/Mac) by using any of today's most popular controllers (see the full compatibility list below).

Get your screenshots ready and claim 'MVP' status of your team in the new Squad Showcase during the end of round sequence! And don't forget to take our newest pilot, Ruthless, on a rampage—now available in packs!

If you're enjoying Armajet, remember to please leave us a review!

Update 1.13 is expected to land on ALL App Stores on Monday, March 23rd, 2020 -- stay tuned!



FULL CROSS-PLATFORM CONTROLLER SUPPORT
Armajet is now compatible with the most popular controllers per platform with a growing list of unofficial (but supported) controllers updated frequently. Check out the official list below and refer to in-game Settings for the default static mapped buttons per controller.
  • Windows PC: Xbox One, PS4, Razer Raiju Mobile, Razer Wolverine -Steam
  • Mac OS: PS4
  • Android: Xbox One, PS4, Razer Raiju Mobile (wired and wireless), Razer Junglecat
  • iPhone / iPad (iOS 13+): Xbox One, PS4
Unofficial controller support, but working:-Nintendo Switch Pro Controller (PC/Android)-Steel Series Stratus Controller (Android, Razer Phone, Samsung S9)



SBM Commentary: It's been a hot minute since you've all asked for controller support and we're incredibly happy to roll this out for all platforms in 1.13! No more screen-mapping or non-seamless switching between Mouse-Keyboard-Controller... play as you want and keep your controller attached like they should be. Rebinding isn't in yet, but feel free to let us know as a community if you need to see a static binding update!

SQUAD SHOWCASE WITH PILOT MVPs
  • Be the Most Valuable Player of the squad during the UI-free end of round sequence! Take a screenshot of your squad during the post-game with 1st through 4th place FFA rankings by kills and MVP highlights by score in every other game mode


NEW DYNAMIC NEWS FEED
Our in-game newsfeed is now capable of featuring our amazing content creators, competitive community tournaments, and in-game events!
  • Real-time updating of in-game newsfeed with link that takes you straight to the information (or livestream, VOD, meme... you name it!)
  • Armajet Newsfeed now includes the official Armajet Discord and Twitter links
  • Any new News will refresh the newsfeed with a red "!" indicator so don't miss out on any events if you see a new notification!
SBM Commentary: We admire and appreciate our content creator and tournament organizer communities for their amazing livestreams, VODs, competitive events and handsome memes! This feature goes out to the Pilots who would love to gain more visibility right through our game. We'll mix up your content alongside our official patch notes, in-game events, and upcoming leeks! Our content creator guidelines will absolutely change as in-game featuring will be available for community members who can provide positive, meaningful content to Pilots eager to learn more about Armajet. Join us on Discord to inquire about being an Armajet Content Creator.

1.13 WEAPON BALANCE UPDATE
Check out these HUGE balance changes just in time for Update 1.13 and many of you have these listed as your favorites! We're excited to see what you'll do with them in upcoming competitive events and public matches in general... especially as most of these are buffs and mechanical changes!

PRIMARY WEAPONS

Venom (Overall Buff)
  • Now with more goo! 3 Goobabies now deal 8dmg each (up from 2 Goobabies dealing 10dmg each)
  • Direct 'Goo' damage increased to 25 (up from 20)
  • Increased burst interval by ~28%
Leviathan (Overall Buff)
  • NEW Incendiary Rounds on contact dealing 2 ticks of 8 dmg each (total 16) on top of the 70dmg direct bullet (down from 80) = Total of 86 dmg if hit!
  • Increased weight and cooldown per shot by 10% (cooldown to 2.2s per shot from 2.0s)
Lycan (Overall Buff)
  • Clip size increased to 10 from 6
  • Faster burst interval by 25% (.3s from .4s)
  • Knockback removed
Havoc (Slight Nerf)
  • Increased cooldown to match Badger (1.8 up from 1.6s)
Ripper (Major Rework and Overall Buff)
  • Ripper Blades have been sharpened and now fly faster, longer and with more bounce!
  • Reduced damage per blade to 12dmg (down from 35) but...
  • Increased Clip Size to 10 (from 3)
  • Burst and Cooldown reduced by 50% (.5s to .25s, respectively)
  • Slight range reduction (~6%)
  • Knockback reduced by 50% (2 from 4)
SBM Commentary: Not sure which one of these buffs are your favorite? Good news! You'll be able to earn a majority of these weapons just by playing Armajet and progressing through Valor Road!

ULTIMATES
Drones in general receive a slight buff with increased Speed!
  • Up to 20 Speed from 16
  • Up to 10 Acceleration from 7
SBM Commentary: Since the 'EXO' update, we didn't want our lovely drones of death lagging behind the curve. They should be speedier as we look into other ways to balance Ultimates in the future.

---

Phantom lovers, we haven't forgotten about you! We're taking a deep breath after the above changes and will see what we can do to make Phantom a bit more fun.

INVITE FRIENDS FOR PARAGON REWARDS
  • Get rewarded for inviting NEW players to Armajet—invite three friends for 200 Paragon and Buster Pack rewards! Note: Only new device installs count with your friend code (Hit 'Invite' in the Social Screen to copy your link)

VALOR ROAD OVERHAUL
  • Major adjustments including currency, packs, new weapon rewards and more!

SBM Commentary: After listening to even more feedback on player rewards, Valor Road has no received a big buff! Currencies including Gold and Paragon checkpoints now reward larger amounts both below <5K and >5K Valor. 5000 Valor will be an important marker in the coming future as we explore Season resets. Exclusive weapon items of different rarities and types have been moved to Valor Road in hopes that players can explore even more playstyles. Reminder: Only SKILL can get you there—increasing weapon rarities only lead to MORE SITUATIONAL gameplay—TEAM UP with more Pilots to claim all the items through 5000 Valor!

GENERAL UPDATES
  • QoL Home Screen UI Update: Pilot Profile and Valor Road Progress have been split up for greater clarity and access to specific notifications
  • Various network and cellular data updates

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We're hoping Update 1.13 gives all of our current and future pilots the MOST accessibility and control options to date and highlights our goal to bringing more parity on all platforms! Don't forget to share Armajet with friends that have been waiting for these features and, as always, we'll see you in the skies!

-Super Bit Machine
Mar 23, 2020
Hot Brass - Spite Sprite


Hi all!

Firstly: thanks to everyone who played the beta, and an even bigger thanks to those who sent through feedback! We received a fantastic amount of responses, and they're full of helpful insights into how people are experiencing the game. It's incredibly valuable to see if our intentions are being communicated and received properly, so thanks again!



Our main focus in the beta was to gauge the results of the difficulty tweaks we've been making since the alpha: we want the game to reward careful and considered play. Death is swift, but should be the result of a mistake (such as approaching in the open, or not taking cover). The updated difficulty appears to have been almost unanimously well received. As always, it's not perfected yet, and we had some great comments about areas that could be improved. But we're getting close! A number of players felt the jump in difficulty between the Real-World Experience and Hammond Kidnapping missions was extreme, luckily we've got a buffer between the two to blend them in the full game!



The infraction system received a number of comments, some saying it was too punishing, others confused about why the mission fails but allows you to continue playing. The former is something we're always considering: the balance between condemning any kind of irresponsible or excessive action, while understanding that people make mistakes, especially when they're afraid. (Incidentally that's a theme that's interested us since the game's inception.) As for the latter, we've found that force-restarting the mission frustrated players, as maybe they wanted to experiment a bit with the opportunity (or blow off some steam...). Giving them the option to learn or experiment generally makes them less upset about failing, and helps them do a better job in subsequent runs. We are looking into communicating this better though!



And finally, the tokens/icons. To be honest, even we're surprised at the positive feedback the icons received, and we love them. The vast majority of players say they liked (or loved!) the icons. There were of course a few players who even after playing the game didn't click with them, and we 100% understand! However it was fantastic to see such a large amount of players enjoying them, both those from the outset, and the converts once they got their hands on the game! If you're interested in reading some of our insights into the design decision, we wrote a post on the Steam forums here.

Again, thanks to everyone who spent time with the beta, it's so useful (including some excellent bug reports), and we look forward to showing off more of the game in the future!
Seeds of Chaos - FlynnFlann
Time another update about what we have been up to here at Venus Noire. We've been having another good month on the business side, last month we broke 10k for the first time on Patreon, and we are just about to hit 5k sales over on Steam, as well as having achieved a "very positive" rating! As always, we will push on as best we can, and maybe we can keep this upturn going. :)

I haven't got a lot to say about the release, so I am going to talk about something else (which we'll get to in a minute), other than we are continuing to work on it as discussed last month. There might be one small hiccup as I haven't heard from MDN in a few days (which isn't like him), hopefully it is nothing, but worst-case scenario, we already have last month's CGs (and Sommy is doing another group sex illustration) and I will use these to release the update on time, and then follow up with any missing CGs in a second release ASAP.

Anyway, now that Rastedel is nearly almost finished (oh Lordy, praise Jesus), I thought it'd be a good idea to talk a little about what we are planning to do next. I know I have mentioned it before, but here's a little more detail:

Mechanics overhaul - There's been complaints about the mechanics for a while now, so Rein designed an entire new system in order to address them. This system will allow you to specialize in things such as stealth, deception, etc. using "levels", allowing you to pass checks without random dice rolls, eliminating some of the frustration. Our python coder (who does all the work beyond my skill level), Dragoon, coded the core of this system a few months ago, but we haven't had time to test it due to Rastedel. Now that is pretty much behind us, implementing the new mechanics will be one of our top priorities.

Map update - We are also looking at ways to improve the map. Sommy would like a bit more visual flair, so he is in discussions with Dragoon about what can be done on that front. We'll also be looking at adding quality of life improvements that have been requested in the past (such as a zoom out function, to view more of the map), as well as adding more content to the east side (more villages, resources, and the upcoming Goblin quest).

NPC Story Arcs - Moving on to the writing side of things, we'll be working on giving every major character in the castle a narrative arc that incorporates player choice. The reason we slowed down a bit on character events was that we wanted to move from random events to ones that told a story, so we have been planning for a few months. There are already two of these arcs in the game that have made significant progress (Winter's Helayna events, and Rein's Cliohna ones), and each major NPC will be getting a similar arc. These will be a series of events that shape Rowan's relationship with the people around him, and play out differently depending on your choices. They will not only affect things in act one, but also in future acts.

Other Story Arcs - We've also been doing a lot of planning on the other two arcs that take place in Rosaria, the fey arc, and the goblin arc. Hooky is going to be getting back to mostly working on the fey arc now that Rastedel is pretty much done, so you'll be seeing some of that in the next few months. We'll also be starting on the goblin recruitment narrative in the future, but there'll be more on that nearer the time.

Act Two - We have also been spending a lot of the time in the last few weeks plotting act two. As we get nearer to the end of the first act, we'll be trying to find time to work more on act two to make the transition as seamless as possible. We need to figure out a few things, like how to best import act one data, and look at opportunities to improve the game in a completely new build, but our main goal is to avoid a long delay between the end of act one and the beginning of act two.

The poll CG also finished recently, and the winners were...

Rowan x Alexia 1 (Vanilla)
Orc Chieftess x Rowan (Orc, Femdom)
Handmaiden (Drider) x Rowan - Female (Monstergirl)


As always, these will be added to the commission list, and done next month.

So, that's it for today. A bit of a long one this month, but hopefully this will have been of interest to most of you!
Mar 23, 2020
Darkest Dungeon® - RedHookNatisha
"A moment of valor shines brightest against a backdrop of despair."
We hope you all can remain Stalwart and Vigorous during this time and can find some solace through these mods!

Here are this weeks mods:

The Rightful Heiress by kaxen

Disgusted by the line of suitors claiming to be an improvement to her station in life, the Heiress returned to the cursed family estate with a fire for battle despite her own inexperience. Fortified by wine, she seeks to wade into the nightmare despite the hopelessness of the undertaking.

Heiress is a more offensive version of The Rightful Heir, boasting decent damage and mark proficiency, with few support abilities, while still having a signature ability of heir to collect and store more heirlooms while in a dungeon. Heirloom bonuses increase with the amount of heiresses in the party, and does not conflict with heir's ability, if you run both of them in same party.


https://steamcommunity.com/sharedfiles/filedetails/?id=2021307368






The Clobber by anonymous_koala and Sasiji

Clobber is the Weald's guardian, who after years of watching his home be corrupted by the Hag's fungus, brigands, bloodsuckers and pretty much every enemy faction in the game at this point, decided he had enough and is ready to CRUSH the evildoers. Other things included in this mod are 12 new trinkets, a new district, a custom town event, and a new mechanic: chaining together rapid punches until Clobber is exhausted, through his "Punchout" skill!

https://steamcommunity.com/sharedfiles/filedetails/?id=1867479147





Thank you to the modders for their incredible creations! And thank you everyone for your continued support!



If you would like to suggest mods for us to showcase, you can join our Discord here:
http://discord.gg/4mqhtqa








Mar 23, 2020
Sinking Simulator - [P2:Abyss] Pac0master
Hello everyone

As many of your likely know already, the Workshop is full of re-uploads.

Unfortunately its not an easy task to ban every single one of them
so I would like to invite the community to report re-uploads of ships

We will also have to get a couple of moderators to help cleaning up the workshop

A new tag "Not Spam" has been added temporarily to help ordering the workshop
An Admin/Moderator will have to apply this tag manually.
This means once it is properly implemented, you will be guaranteed the creations using this tag are genuine.

Thank you for your time
Sorry for the inconvenience.
World Of Conquerors - Origins - Huntah
This update adds 5 new general types to the game, details on how to obtain the new generals and their special skills are listed below.

New general types

Centaur
* A four legged spearman, most effective against enemy cavalry soldiers
* With a higher max attack value than the current spearman general, the centaur will easily deal to enemy cavalry generals.

Wolf
* Very fast moving and effective against lightly armored soldiers on the battlefield
* The wolf can be used during scouting missions, because it has a higher hitpoint and attack max than the current scout general, the wolf will most effective in killing enemy scouts.

Scorpion
* A fast moving beast that uses its pincers and stinger to inflect damage on its enemies
* The scorpion has two special anti-cav skills, this makes the scorpion extremely effective against enemy mounted soldiers and generals

Giant
* A slow moving, hard hitting beast. Capable of taking large amounts of damage
* The giant is effectively a tank in battle, he is able to take many hits before being killed

Necro Mage
* A fast moving healing general. This general can have its hitpoints increased to a very respectful value while being able to provide increased healing to friendly soldiers.

Special skills

* Each general has both single target and AOE damage modes
* The Necro Mage general has a special heal only mode that applies a much faster heal rate to friendly units while not being able to attack
* All other generals have special single target and multi target combo attacks

Obtaining a special general

* Defeat any random monster spawn in a barbarian village, city or fortress for your chance to capture a special general
* If you do capture a general you will have to pay gold to put it under your command, do this in your tavern
* Some captured generals will come already leveled by a few levels, so you may have stat points to spend on him right away

Space Elite Force II - Moraes Studio


Save up to 40% off the purchase of Space Elite Force II.
https://store.steampowered.com/app/1204470/Space_Elite_Force_II/
Mar 23, 2020
Creativerse - BVal


Legend has it…long ago a brave Creator set off to investigate the underwater world of Creativerse. Somewhere, deep under the surface, they found a mysterious set of blocks called ATLANTIS. They appeared to be the remnants of a civilization long forgotten. Even stranger was the discovery of a small creature hiding within the ruins. Almost carrot-like in color, the Creator named it Karrotfish. The fish swam away but not before dropping a magical potion.

Go forth, find the Karrotfish, and discover the creative potential that awaits in the deep!

— The Playful Team


Patch Notes 3/19/2020
NEW FEATURES
  • A new creature draws near: Karrotfish!
  • Found in larger bodies of water
  • New exploration tool: Ocean Potion
  • Swim faster and breathe longer underwater
The Atlantis Block Set
Free for everyone! Loot some Karrotfish to get started
Includes 13 new items
  • Atlantis Wall
  • Atlantis Trim Wall
  • Atlantis Sunken Wall
  • Atlantis Tile Wall
  • Atlantis Door
  • Atlantis Lamp
  • Atlantis Chest
  • Atlantis Roof (plus inner & outer corners)
  • Atlantis Stairs (plus inner & outer corners)
Atlantis Bonus Bundle
Unlock TEN additional Atlantis recipes!
  • Atlantis Symbol Trim Wall
  • Atlantis Accent Wall
  • Atlantis Trident Accent Wall
  • Atlantis Wave Wall
  • Atlantis Vase
  • Atlantis Goblet
  • Atlantis Table
  • Atlantis Chair
  • Atlantis Altar
  • Atlantis Trap Door
Atlantis Bonus Bundle available for FREE to all Creativerse Pro members!Claim the store bundle to add them to your crafting menu
These gilder costumes will sweep you off your feet - NEW in the store!
  • Angel Wings
  • Hot Rod Gilder
  • Bat Wings
Slay in style with these new weapon costumes
  • Miru's Hammer
  • Rockstar Claw (sword)
IMPROVEMENTS
  • Mob Summons: all summons can now be placed into containers
  • Try adding a Pigsy to a placemat…
  • Updated UI for a slicker and more intuitive look and feel
    • Main Menu
    • Store
    • Character Customization
    • In-game UI panels
BUGFIXES
  • Block Phaser Sprite fixed
  • Hidden Temple Torch now follows correct placement orientation
  • Fixed cornerstones going into inventory instead of hotbar when captured in Creative Mode
  • Sensor ranges no longer show without Wiring Tool
  • “Disable Spawning” option in world settings occuring inconsistently, fixed
  • Holiday Lights turning all white fixed
  • Category fixes for the Creator Mode menu
  • Iron bars now have a full hitbox

r.2.64.1






Mar 23, 2020
Melon Simulator™ - melonsim.com


Alpha 1.6.8 is now available. This update adds support for Italian localization. If you would like to help translate Melon Simulator you can submit your own translations for any language. The localization system is still a work in progress. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.6.8 Changes
  • Added Italian localization (thanks Gabriele Omaggio)
  • Added localization section to credits screen
  • Minor bug fixes and performance improvements.
...