Hey everyone! GM Aesop here with a special event just for you!
Early Access is starting May 20th, 2020, and we’d like to help you get started on the right foot. It’s simple! All you have to do is invite a friend to play BS:ER, and you’ll both unlock Hart right at the start of Early Access!
Hart will not be featured in our founder pack, so for you founders, this is a great way to pick up another awesome character, too.
How to get Hart in Early Access:
Send a message to GM_GeeBly or GM_Aesop on DISCORD stating that you want to participate in the Hart Event.
Provide us with the email addresses linked to the Steam Profiles of you and your friend (We need this so we can send you Hart at the start of Early Access)
We will give you a key to give to your friend.
Once the key is activated, we will add Hart to your account so you can both play them at the start of Early Access.
If the key is not activated, you will not receive Hart.
Pretty easy, right? Just make sure you have your Steam email addresses ready for the both of you!
If you want to be reminded when BS:ER heads into early access, be sure to wishlist the game here on Steam.
*Also, please note that this is for the Early Access release. Hart will be playable in the 5th Alpha, but must be unlocked through normal means.
A new event dungeon "Succubus Tea Party" will be opened soon!
A tea party held in the dungeon once every 100 years! ? The fairy just can't resist the smell of sweets! Defeat the succubus queen in the deepest part of the event dungeon, to receive her fang! Her fang will only be available through drops during this event. Get "Succubus Queen" and add a lady to your party!
“Special Strike Fangs” for this event: During the event period, the R /R+ Flame Elf, Marine Elf, Aeolian Elf’s attack will powered up, and SR Jabberwock Fire General’s attack will greatly powered up in the event dungeon.
This event dungeon will be available during the following period:
3/19/2020 7:00 pm - 3/29/2020 7:00 pm PST
"Succubus Queen" Rarity:SR Element:Tree Skill:Irresistible Cake,Bamboozle monsters with a no-good cake Soul:Energy Drain 2,Absorb HP from monsters you defeat!
Players can now request resources using their cart
New button to dismiss all notifications
Children can now build snowmen in winter
Children can now play in piles of leaves in autumn
Children can now throw stones at things and then run away because children are naughty
New herbalist hut
New herbalist recipe – Herbal Charm – which can be consumed and increases immunity for a time
New Fishing Hut recipe – Fish Bone Charm – which can be consumed and applies a buff for a time
Silver and gold jewellery are now charms that can be consumed to apply buffs for a time
New butcher
Fences for huts and houses are now upgrades that increase break-in time a small amount
New fog
New controls added to rotate the camera left and right (default z and x)
Changes
Various quality of life changes
Some slight texture adjustments
Adjustments for some recipes
Changes to some standing positions when characters are interacting with objects
Bug Fixes
Fixed a bug with the Well Fed buff
Fixed a bug at the Estate Farm that would break certain productions
Fixed some purple textures
Fixed some bugs related to death and passing buildings to an heir
Some UI fixes
Fixed an issue where time and seasons could get out of sync
Fixed an issue that would cause the game to freeze when paused
Fixed a bug where you could hire more than 2 people with the flour mill
Known Issues
MacOS - Exit button may not work on main menu
MacOS - Systems that only run OpenGL may not work (trying to fix as soon as possible. Metal works). Mac OpenGL users can try to use the macos-opengl beta branch
Fog may be a bit thick in some cases
Next Update (Not set in stone)
Playable Bishop
New Map (if time allows)
Some very basic construction
Rebuild houses and huts in a different style
Inventory tooltips
Towns to expand and change when populations increase
Perks
Elder voting events
Cheers for the continued support. Truly sorry that this labour of love isn't being developed at a faster rate.
Who can have the strongest Medjay die and have the buffs land on either their fresh recruit or a 3 cost priest?
The winner will be determined by how much power Medjay gave to a 3 cost priest or fresh recruit. The most power given by Medjay is the goal and the shortest amount of time is a tiebreaker. (Example in the Facebook & Reddit Posts).
The “shortest amount of time” is determined by the amount of maximum faith you have OR by the number of cards left in your deck AND your opponent’s deck.
1 Winner will get a code for 5 packs and 500 diamonds. Deadline: March 20 (Fri), 11 pm EST
Feel free to discuss/theory play also :camera::camera: :slight_smile:
Rules:
-Submission must be in a screenshot or video format.
-Submissions can only be from games played between the time of this post's upload and the deadline.
-Challenge can be done in ANY pvp game mode and you are the one that accomplished it.
-The submission has to be posted in the comment of this post, on the Reddit post, OR on the Discord server in the “Community-Organized Contests” Thread.
-You are competing against participants in each group.
You have to screenshot or record the full screen to show your IGN and OP's IGN.
-Winner will be selected based on whoever has the highest buff given by Medjay at the shortest amount of in-game time and posted earliest before the deadline.
Hope all is well in your neck of the woods! The dice in Armello are changing yet again, and the Traitor's Gift Collection is imminently approaching. That means you folks will only have one week to wrap up collection 2, Spoils of War, before it cycles off into the depths of Armello until further notice.
The Traitor's Gift Collection will become available once again on 12:00am Monday PT on the 23rd of March. Round up all the dice you want to collect by the that time and prepare to get your dirty hands on the next collection.
If you've got any questions please hit me with'em!
I hope all of you are happy and healthy. Watch out for that Corona Virus!
The last update went great. Thank you, everyone, for the valued feedback. Many awesome changes have been added. I'm very excited.
1) Achievements
Achievements are currently active in the game again. I did a full speed playthrough earlier today and everything works with achievements active. Halleluia!
2) Turn-order Icons
All turn-order icons are set up. I also switched out an animated boss.
3) Save Points
Previously, the game allowed you to save anywhere. Now a save point is required to save in dungeons.
4) Bugs (of course)
While it's nice to create new content, polishing is where most of my time goes.