RIFT - Taerentym
Good Evening/Night Telarans!

We will be performing a server restart on NA shards come 3/14/2020 at 8AM Pacific [4PM Central Europe]. Downtime is expected to be about 60 minutes. You all will be updated in regards to the completion of it here!
CyberCorp - xSMNDx
Mar 13, 2020
The Travelyan Home - contact
* Added Achievements
* Added Dyslexic Font for accessibility
* New post processing effects including fog and hallucinations
* Balanced events
* Spelling revisions
Mar 13, 2020
Hex of Steel - valentin56610
- Added : 8 new units. 1 antitank for france (Puteaux 47mm mle37), 1 artillery for Poland (Wz. 29 105mm), 2 antitank tanks for Great Britain (Achilles and Archer) and 4 new spitfire variants : Spitfire Mk. II, Mk. V, Mk. IX and Mk. XIV.
- Added : 2 more scenarios for the german campaign : Battle of Kursk in July 1943 and the second battle of Smolensk in August 1943.
- Added : HP display in the unit's stats window when you right click on it.
- Added : Show the amount of money earned per turn in the store.
- Change : AI improvements, will now hide in bunkers or trenches if the unit is antitank or infantry.
- Change : Redesigned the look of soviet units such as : B-4 203mm, ZIS-2. ZIS-3, B3.
99 Anime Girls - telica
Dear gamers, thank you for considering my upcoming game "99 Anime Girls". This is a brief update of where things are currently at and some of my thoughts and to do's.

The game is set for a mid-April release. I am currently testing some of the latter levels and fixing up small bugs where I find them, but everything is looking great! My main focus now is marketing and promotion and first up I would really like to make a new game trailer as I realize the current one is not that great! I feel like my video editing skills are quite lacking being a one-man indie. Therefore if anyone has the ability to make a cool game trailer and wants to help me, please message me, otherwise I'll just do my best and try and make another one.

Also, if I have time I would also like to implement some steam specific features such as leader boards, achievements etc. While my game already has those it would be nice to link them to the steam infrastructure.

Lastly, I wanted to welcome anyone wishlisting or otherwise watching this game. Feel free to ask me any questions about the game or otherwise comment on whatever. Get excited! Thanks!
TrenchesWIP - AnonymousCheese
Hey hey everyone!

So the Team at Big OOF Games has been pretty hard at work since our last update, and we're finally ready to show off some of the spicy new features!

We've wanted to add terrain deformation to the game since day 1 (the game is called TrenchesWIP afterall) And so we've been quietly working away at them over the last month of two. To show our progress on how it's all coming along, we've put together a video of us building a small defensive line to show just how easy it is to put together a working base with the new system!



There's still plenty more to be done before we're ready to say it's done, but we are aiming to release a very rough build in the coming weeks.
BattleCourt - BattleCourt
Beta 1.0.1 Patchnotes:

- Critical Strike Chance and Critical Strike multiplier has been added to all weapons. Currently all weapons have a base crit chance of 5% and crit multiplier of 150%.
- Modifiers added around Critical Strike Chance and Multipliers
- Modifiers added for flat damage and effect boosts, as well as more options for damage multipliers.
- Sniper Rifle weapon variants added
- More grenade weapon variants added
- More beam weapon variants added
- Player collision detection changed to prevent player from getting stuck in the corners of collidables. This will most likely be changed again.
- Better support and UI repositioning for any screen resolutions not in 16:9 aspect ratio.
- Cliffside Level added
- Testing with FixedTimeStep = true and VSync off
Fly Fly Tank - cmosstudio430
I performed mainly the adjustment light and the degree of difficulty for this update (3/14).
I revise both many times so far, As it's the point that I'm particular about.
It became enough by having finished this adjustment.
Please look forward to it!
Folklore Hunter - Smirk Stick
This update has come sooner than I had planned, therefore I've decided to split the AI update into multiple parts. This update includes the groundwork for the new AI system, as well as fixes for a few critical issues.

Patch notes:
- Fixed not being able to properly exit camera view.
- Wendigo now has hearing and smell senses along with sight.
- Wendigo now gets stuck in traps for slightly longer
- Fixed clients not receiving ammo from loot crates.
- Fixed wendigo teleporting into undesirable locations, in fact, removed teleport ability altogether.
- Fixed wendigo sometimes spawning inside geometry such as rocks, or even under the map.
- Fixed wendigo head tracking. No more peaking under his armpits at you!
- Fixed wendigo sometimes not spawning in multiplayer.
- Wendigo now disengages from fights to hide when the morning is approaching.
- Fixed various geometry issues in the map.
- Removed collision from meat.
- Fixed player being able to outrun all wendigo attacks.
- Wendigo now notices when the players are split up in multiplayer...
- General wendigo AI improvements.
- Reduced main menu music volume.

Known Issues:
- You can no longer pick up meat. This is NOT intended and will be addressed in the next update.

As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk
Mar 13, 2020
Fly Fly Tank - cmosstudio430
I update (3/14)Beta version today (almost completion form).
I submit the application without a problem in particular. It's release soon if approved.
Please look forward to it!
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