Greetings everyone- Venus Noire Games here with an update on Seeds of Chaos! We've decided the best way to keep Steam users informed of the updates we're working on is to provide a regular recap of the work we've gotten done- in addition to the combined patch notes for each release.
This is NOT a new release- currently early May is when we're looking to get the next updated Steam build out. Instead, this is a peek at the content we completed last month which will be making it into the next release.
NEW & UPDATED STORY ARCS
The Fall Of Rastadel - As mentioned, the focus this month has been reaching the fall of Rastedel. To achieve this aim, we had to add two new events to finish off the Patricia route (both including sex scenes), as well as two new Alain events (with one sex scene). As well as those, we have also added one very long finale event, made up of a number of smaller sequential events, leading to the climactic scene of conquest.
Rowan & Alexia - We also have two new Ruler events, both focusing on the relationship between Rowan and Alexia. One is a romantic, while the other revolves around joint corruption. There’s also three new Alexia forge job events, including a much requested new sex scene between Alexia and everybody’s favourite furry blacksmith, Greyhide.
ADDITIONAL SEX SCENES
In February we completed eight new sex scenes:
Rowan x Alexia (Maledom, light exhibitionism)
Rowan x Alexia x Wulump (Tentacle on male)
Rowan x Alexia (Vanilla)
Greyhide x Alexia (Minotaur, Oral)
Rowan x Alain (Gay, Anal)
Rowan x Patricia (Cunilingus)
Rowan x Patricia x Ameraine (Threesome, Light Femdom)
???? (secret)
ADDITIONAL ART ASSETS
We've broken our own records so far and were able to produce 21 new CGs, as well as 4 variant backgrounds, and 2 new sprites.
Welcome all VR players! We hasten to inform you that a major update has been released in our game!
We added 3 innovations: new hero , new level and new mode . Let's talk about everything in order.
The new hero - Hatsume
Female Ninja Hatsume is a sophisticated killer. Its fast speed of movement, a sharp sword and the ability to jerk to its target or vice versa to retreat from the enemy, not only compensate for the lack of long-range weapons, but also make it a dangerous enemy, especially at short distances.
New level - Courtyard
A compact level made in the style of classic network shooters. The scene is the administrative building and courtyard of the nuclear waste processing plant.
New mode - Capture
In this mode, you have to fight for the control points located on the map. The team that captures the point receives points. Opponents to win will need to intercept the point and hold it to completely capture and outweigh the points in their favor. Maps may contain one or more control points.
All these innovations increase the variety and bring more fun to the game! We welcome all your feedback! Have a nice game!
3/12 DJMAX RESPECT V UPDATE TIME AND MAINTENANCE ANNOUNCEMENT.
MAINTENANCE WILL START AT MARCH 12TH 09:50AM (KOREAN TIME) ESTIMATED TIME : 1 HOUR While the maintenance period, the game will be unable to play. ※Time may vary due to store status. ※After maintenance and update finishes, the full release will start. Thank you.
The last two weeks, the focus was clearly on improving the RTS parts. This includes some improvements under the hood, so that new features can be implemented more easily. Especially the improvement of units and spells which will temporarily improve the capabilities of units, will be presented in one of the next updates.
Work on a new map has also started. a dark, foggy forest that offers many opportunities for an ambush.
Here are some impressions
Changelog
New Features
RTS - Unit heal spell
RTS - Switch between bases with a hotkey
RTS - Camera zoom and interpolation improvement
FPS - Building damage is now visible
FPS - Added a "quest" log, e.g. activate all radios to request a scan for enemy bases
FPS - Improved flare light: flares are now moving slower to the ground and are brighter
General - Start working on a new level: a forest with a night setting
General - Added more keymappings for FPS/RTS
Bug fixing:
FPS - the flashlight now follows the line of sight more closely
FPS - mounting a machinegun sometimes was not possible
Dear Bersians,tomorrow, March 12*[/b]th* 2020, starting at 9 AM CET/ 12 AM PST we will have a server maintenance.Find the Patch Notes HERE.The game servers will be unavailable for about 3.5 hours.We will inform you as soon as the maintenance is finished.Your Kingdom Under Fire 2 TeamBug fixes:
Fixed a bug where players could not complete daily missions after receiving a daily crack shard. Crack Shard drops have been adjusted for the following quests:
[Daily] Complete a Crack Mission
[Daily] Crumbled Dimensional Crack!
[Daily]Preparing for Kaedes Invasion Forces
Players can now upgrade their troops for less gold. In addition, the user interface has been adapted for this.
Fixed a bug where the range of the ability “uproar” was ignored for Needle Eye, Rough Tooth and Crazy Nose Melee Troops.
Collected Mission Certificates will now correctly count as quest progress when the player repeats the quest upon completion.
Fixed several bugs in the Grave of Time raid:
Fixed markers that previously caused enemies to appear before the player reached the marker.
[Raid] Shield of Scorching Heat was adjusted after we found that defeating Dark Elf Infantrymen was not correctly counted as part of the quest in some cases.
Kaedes War Machine now deals greater damage to flying units.
It is no longer possible to defeat Kaedes War Machine when the mission time is up.
Fixed a bug on the map ‘Vandall Valley’ that caused players to be rewarded less at Difficulty Level ‘Hard’ than at ‘Normal’ difficulty.
Executioner units now automatically apply the abilities ‘ Reckless Charge’ and ‘Focus’.
Click the image above for the rest of the Y5S1 Operation Void Edge Season Patch Notes.
UPDATES
OBS
With the release of Y5S1, OBS is now compatible with Vulkan. This includes capture-mode.
LEARNING AREA
Situations and Tutorials can now be found in the new Learning Area section. The Learning Area is a new section that groups all learning-focused content in one place for easier navigation and better accessibility. We’ve also added new Learning Tips for beginners in the Learning Area to help new players ease more quickly into the Rainbow Six Siege experience. These tips will rotate automatically but players can scroll through the tips themselves as well.
BALANCING
YING
Removed Frag Grenades, replaced with Claymore.
ELA
After the last buff to her Scorpion EVo3, we saw players primarily picking only the Scorpion and an overly large increase in her win-delta and pick-rate. We also observed Ela’s K/D and K/R ratios jump much higher than what we would like to see from a healthy balance change. While we still want to keep her Scorpion fun to play, our primary focus is to keep her balanced. These changes are aimed at scaling back some of the changes made in Y4S4.3 and tweaking her EVo3 to be at a more appropriate power level closer to what we had in mind.
Reduced recoil now only applies to the first 11 bullets
Increased resettle time after burst firing
Faster uptime to increase vertical recoil
Slightly increased recoil + spread
BUG FIXES
FIXED – Clash Exploit.
FIXED – Various Iana/Oryx/Oregon Rework fixes to prepare for their release (see Test Server Patch Notes for details).
GAMEPLAY
FIXED – Melee SFX muffled while prone.
FIXED – Missing SFX when picking up a claymore while crouched.
FIXED – Some missing SFX when in observation mode.
FIXED – SFX of throwable gadgets can be muffled or missing if another SFX is played before.
FIXED – Various minor SFX issues when deploying gadgets.
FIXED – Missing drone sounds for other players in the match.
FIXED – Slug shotguns will destroy only the first layer of a destructible wooden wall.
FIXED – Missing debris on the floor when the player damages a barricade with a shotgun.
FIXED – Some weapons have inconsistent damage values between PvE and PvP.
FIXED – Rappel prompt is sometimes available from a long distance from the ledge.
FIXED – Gadgets sometimes not sticking when deployed on roof hatches during the prep phase.
FIXED – Operators unable to climb ladders when a deployable shield is placed at the top of the ladder.
FIXED – Planting the defuser on a breached wall can end the match and incur a loss.
FIXED – Inconsistencies with shrapnel from Operator gadget explosions.
FIXED - Barricades disappear when vaulting through them after they are only partially destroyed.
FIXED – Operator collision issues with indestructible walls.
OPERATORS
FIXED – Various Iana bug fixes.
FIXED – Various Oryx bug fixes.
FIXED – Various gun, Operator model clipping issues while performing various actions.
FIXED – Various issues with sight alignment and obstruction while/during ADS for some operators/guns.
FIXED – Various Operator model minor VFX issues when performing some actions or sequences of actions.
FIXED – Amaru can sometimes kill a defender after reeling in under certain circumstances.
FIXED – Ash's and Zofia's projectiles can damage operators without destroying the barricade if they are shot at the window's frame.
FIXED – Ash’s breaching round sometimes will not breach destructible walls if fired from an angle and close to a metal border.
FIXED – Blitz exposes himself (from the safety of his shield people) from 3rd person POV when using his shield.
FIXED – Caveira’s Luison damage text is incorrectly stated as 55 in the loadout menu (65 is the correct damage value).
FIXED – Dokkaebi’s Logic Bomb VFX not appearing for a Defender kicked from cams.
FIXED – Echo’s Yokai appears OOB while in support mode if thrown and the spectating player joins back into the game.
FIXED – Echo’s Yokai can do a full rotation when spectating after being attached to a surface.
FIXED – Echo's Yokai not visible and showing incorrect lights during replays.
FIXED - Fuze and Monty deploying their drones in advanced mode even if the option is set to standard.
FIXED – Glaz’s flip-sight has different FOV levels when standing vs proning and using the same sight.
FIXED – Glaz's fire rate is lower on PvE compared to PvP.
FIXED – AOE of Goyo Volcan flames is not propagating through a pre-barricaded door or large holes in walls.
FIXED – Goyo is not receiving any points for Volan detonating after he is dead.
FIXED – Goyo’s Volcan fire AOE sometimes displaced when his Volcan is destroyed by an explosive.
FIXED – Goyo’s Volcan shield can trigger and detonate if a Mira Black Mirror is deployed next to it.
FIXED – Using Jackal's Eyenox, older footprints are not visible for some players who reconnected.
FIXED – Jackal can sometimes still scan if he is at the edge of Mute’s Jammer AOE.
FIXED – Kali’s Lv-El can remain in the air after the barricade/wall is destroyed.
FIXED – Lesion's Gu Mines not deploying properly when thrown directly on holes in grating in Club House garage.
FIXED – Gu Mine HUD FX can get desynced with actual damage after canceling the removal of a Gu mine.
FIXED – Maverick can destroy hatches instantly using a specific set of actions.
FIXED – Nomad’s Airjab doesn’t detonate if placed at a 90-degree angle at the EXT Vehicle Customs window on Border.
FIXED – Nomad’s Airjab ejects 2 shells after use.
FIXED – The magazines of the ARX200 clips through the weapon's mag-well when reloading in first person POV.
FIXED – Valkyrie can deploy her gadget inside knife block map assets.
FIXED – Vigil receives a “Drone Deceived” bonus when forced out of his gadget by a Nomad Airjab.
FIXED – Wamai can’t pick up his Mag-Net if thrown between some map assets.
FIXED – Ying’s Candelas missing collision effect with other player models.
FIXED – Ying’s Candela can’t be destroyed when captured by Wamai’s Mag-Net.
FIXED – Studs on reinforced walls are not visibly destroyed after being broken by Zofia's or Maverick’s gadgets.
LEVEL DESIGN
FIXED – Various Oregon rework map tweaks and fixes.
FIXED – Various dynamic clipping/clipping issues on maps.
FIXED – Various LOS/pixel peek issues on maps.
FIXED – Various spawnkill exploits.
FIXED – Various LOD issues on maps.
FIXED – Some lighting issues on maps.
FIXED – Drones getting into places they should not be on various maps.
FIXED – Gadget deployment inconsistencies on various map objects.
FIXED – Floating gadgets after deployment on some map objects.
FIXED – Various map assets have floating issues after the surface that they are on is destroyed.
FIXED – Some map assets made of multiple parts that do not break all at once, the SFX is out of sync.
FIXED – Various minor issues and inconsistencies with map assets.
FIXED – Various collision issues with drones/Operators/gadgets across maps.
FIXED – Various prop projectile destruction fixes on maps.
FIXED – Some projectile gadgets will warp through specific props.
FIXED – Players can vault on top of a shelf in 1F workshop of Border.
FIXED - Players can reach the top of big rocks at EXT Cliffside woods of Chalet.
FIXED – Attackers can plant the defuser inside the hand truck at B Arsenal Room of Clubhouse.
FIXED – Bullets can penetrate the Pool table on Coastline.
FIXED – 1F Toilet wall can be reinforced from a safe position in the bathroom on Consulate.
FIXED – Metal skylight on Consulate rooftop is not blocking bullet penetration.
FIXED – Missing collision for gadgets with the desk bars at 2F Hallway of Consulate.
FIXED – Operators can throw gadgets outside during prep phase by destroying a hatch on Fortress.
FIXED – Defuser can fall through the metal container in B1 Kayak when planted on top of the ammo box in Kanal.
FIXED – Breaching charges placed on the floor of 2F Café of Theme Park destroy only one layer.
FIXED – Defuser can be dropped OOB behind the truck on EXT Fuel Pumps of Outback.
FIXED – Drones can scan enemy players without being seen through in 1F Nature Room in Outback.
FIXED – Players can rappel through iron railings on EXT Roof of Yacht.
FIXED – Operators receive damage through the foosball table if a nitro cell is placed on the other side of it.
FIXED – TV screens white noise effect still present even when damaged.
USER EXPERIENCE
FIXED – Various spectator mode + caster HUD updates and improvements with the update.
FIXED – Various Menu and HUB fixes.
FIXED – Various cosmetic updates and fixes.
FIXED – Purchasing items separately from a bundle does not mark the bundle as ‘Owned’ in the shop menu.
FIXED - Some character's models appear distorted/missing on the Player HUB while reconnecting to the internet.
FIXED – Guns sometimes appear on-screen when picking up gadgets.
FIXED - Several Ubisoft Club Rewards do not display notification after they are redeemed.
FIXED – Booster timer not updating properly in the Player Hub.
FIXED – Casters can see OOB on some areas of maps.
FIXED - Terrorist Hunt map preferences are not applied on Online matches.
FIXED – Players can get stuck in an infinite loading screen if a player stays in the skip cinematic screen.
FIXED – Switching weapons while flashed can sometimes cause visual distortions.
FIXED – Random + Recruit selection options are sometimes missing from the selection menu.
FIXED – Chat messages typed in too quick succession will not always send.
REMINDER
With the start of Y5S1, we're reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don't log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.
The Hidden (previously the Rogue) has had a number of changes in preparation for future class designs. Also, one of the concerns was that the class wasn't encouraging strong Bleed play, which is suppose to be the core principal around the class.
Firstly, they now have a Artifact to start: Poison Blade : Each time you apply Bleed to a creature, tick this value up by 1. Block X at the start of turn, where X is equal to the count on this item. If you suffer damage, this value will reset. (This should encourage players to be utilising Bleed a bit more. )
Secondly, a new card has been added to their starter deck: 1000 Cuts (2) : Apply Bleed 6 (9). Gain 2 Strength.
This is the first of a few new cards that are class specific. To view the new Hidden class cards, you can scroll to the bottom of the compendium. More will be added once initial balance has been observed.
Class Changes - Daughter of the Void
Issues around the Daughter's strength has been around for a little while now. There are a few drastic class changes prototyped, however before that, the small change of dropping the Strength gain on "Void Touched" to 1 has been made, just to see how that blanaces out.
Following the new class design, the Daughter will receive class specific cards as well, however this will come once the Hidden has been confirmed as balanced, and focus can shift to the Daughter.
New Items
Around 10 new Artifacts have been added. These are spread between Elite items, Merchant and also Cursed items. Another 10-15 are ready to come in the next patch also.
Major Card Changes
Sleight of Hand has changed based on discussion in the Discord. Card now reads: When a card is Discarded or Expelled, Inflict 3 (5) damage to a random creature. Expel.
This now triggers on Discarding as one would expect, rather than "a card entering your discard pile". It also now stacks.
A few cost/damage tweaks on a number of cards.
Bug Fixes / General Changes
Lots of card bug fixes, including issues with cards stacking, and upgraded versions not working.
Tips are now shown pre-fight on Easy and Normal mode. If you think a tip is wrong, or have a better "tip" for players, let me know!
Deck recycling has changed a little. Previously, a reshuffle wouldn't be done until the deck is called upon to draw. Now, in most instances, as soon as you draw your last card, your discard is immediately shuffled back to your deck.
Addressed most of the bugs in the Discord. Please advise if you notice anything still acting strange.
Hello, travelers! We're eager to announce Wurmenai! It's a new concept album by Serge Bulat, out March 31, 2020. Wurmenai is a hybrid: a sonic adventure, a cultural clash, indigenous art & sound preservation, and an interactive cartoon/video game.