Nebuchadnezzar - *****
Hi and welcome to our next blog post - How to create game content so it conforms to the player’s point of view within the game screen. This one is less about programming and more about graphics – so it’s written by the best artist in our graphic department (…who also happens to be the only artist in our graphic department).

Many grid - based world games use axonometric projection. Axonometric projection is a type of orthographic projection used for creating a pictorial drawing of an object, where the lines of sight are perpendicular to the plane of projection, and the object is rotated around one or more of its axes to reveal multiple sides. One of subtypes of axonometric projection is called isometric projection. You might already be familiar with isometric projection because it was used in many well-known older games E.g. Fallout 1&2, Baldurs Gate 1&2, Sim City 2000, Age of Empires, Pharaoh etc. And now it’s making a comeback in many indie games.

But here we have to confess that we mispoke to you a little bit in the previous paragraph. Often, many games that claim to be isometric are not really isometric. This word is frequently used but typically it only means that a game used axonometric projection. There is another subtype of axonometric projection called dimetric which is more commonly used. And that’s the case with Nebuchadnezzar, too. We also use dimetric projection.

So, how does dimetric projection work? Imagine a grid-based game with a top down camera. The grid and two buildings placed on it would look like this:



Everything is well-arranged but most players would like to see more than the roofs of buildings. Let’s see how it looks if we used dimetric projection:



See the difference? We can clearly identify both buildings, which is usually crucial for strategy games. And on a visual level, to see the whole of a building is nicer than just the roof. So what exactly does dimetric projection do? In dimetric projection, vertical distances on a grid are halved.



This is important if we create game content in some 3d package (software). Because we need to find a proper position for the camera according to the grid in order to render a tile exactly in dimetric projection.

So how do we achieve this? Less programming doesn't necessarily mean no math. Even creating a game’s graphics requires some elementary knowledge of math. So we will calculate it as you can see in the next image. To get the halved vertical grid on the rendered image, we need to set up the camera angle to 30 degrees (fig. B) compared to the top down view (fig. A) where the angle is 90 degrees (for 90 degrees the grid is rendered as is).



Now we knows the correct angle so we can setup the render camera to get our buildings in dimetric projection. But when we do that, we usually get something like this:



As you can see, it’s not what we wanted. The grid lines go towards the vanishing points that are placed somewhere out of the image. So what does this mean? It means that the camera is in perspective mode. To get proper dimetric projection we need to switch the camera to orthographic mode. And the result is:



So that’s the trick to get a desired diametric picture. In a future blog post, we will return to this topic from the perspective of guidelines for creating content for mods.

So stay tuned and thanks for your support and sharing!

And as always, you can also read and discuss this blog post on our websites, forum or reddit.
Vicious Gambling Agreement - FANG
Vicious Gambling Agreement game updated to 1.2.1 and released
Updates include:
1: Add new plots in the game and add friendly forces;
2: Fix some problems in the game, such as the operation of the Xbox controller;
3: Improve the picture quality of the game;
4: Update some game icons and sound effects;
Finally, the game has stopped updating!
Mar 6, 2020
First Contact - BorgMaster
A new hint system is now available as part of update 1.1. To use the hint system press the 'Escape' button to display the game's menu and then press the button 'Hints'.



The system should automatically detect the current phase of the game and suggest a hint. Some of the puzzles in the game may be referenced by two hints. The first hint may present the general approach to solving the puzzle and the second hint will display the solution. We strongly suggest to try and solve all the puzzles without using the hint system at first attempt. The hint system is there to help players solve difficult puzzles. It is not required to use the hint system at all to complete the game.

Additional Bug Fixes
  • Fixed an issue when saving and loading the game after the first council meeting at Netra’s headquarters. Current saved games should not be affected.

Eis Interactive Team
Taxi Simulator - WoodlandGames
Hello taxi drivers!

It’s time to post 3rd DevLog!

Recently we’ve been working on parts of the city. We’ve progressed a lot during the last few months. The buildings look more run-down and squalid, just to reflect the reality of NY city, which is famous for being filthy. We want to present all the charms of this lively metropolis with its magnetic energy.
We added details in textures, mask map and roughness map. We also improved lighting and tinting.

before

after

before

after

before

after

Works are still in progress.
What do you think about this? Let us know in the comments!
Train Station Renovation - one_worm
Hello Railfans!

We are getting closer to release everyday, thanks to the hard work of our developer team!
In today’s Devlog we want to share with you a new UI! As you can see, we made a few changes and we hope you will see the difference in a better direction. Of course we are curious what you think so please share your thoughts in the comment section!





Thank you very much for following our work on the game and we hope that soon we will be able to show you the result of our hard work.

Best regards
Train Station Renovation team

https://store.steampowered.com/app/914010/Train_Station_Renovation/
Community Announcements - IDC/Games


Date: 09/03/2020 – 15/03/2020

If you log in Zula Europe this week, you will receive the next items EVERY DAY:

- 1 x Daily Case
- Smoke TRP90 (50 units)
- Bullet Proof Vest 10% (1 day)
- 100 Materials
Infinite Minigolf - linne_zen
Hey Golfers!

As we are slowly leaving winter behind us, we thought to bring back the feelings of the Holidays one last time. So this week we chose some amazing courses from Santa’s Factory. Get through the Christmas decorations and slippery barriers to earn the highest scores!



This Zen’s Pick feature is available in Santa’s Factory Course Browser after selecting Solo Play.

Thank you TheLlamaKing375 and dayton375 - amongst others - for creating these awesome courses!



As we chose courses from another theme, the previous ones in Giant’s Home are still available!
Spirit of the North - alice


Just a quick note to let you all know that Spirit of the North is heading to Signature Edition on PS4 & Nintendo Switch, and that pre-orders are now open!

Head here to check it out!

To find out more about the game, head here!
Touhou Big Big Battle - 小雨
1,阿空自机。
2,商店里皮肤详情展示
3,搞个新手2折左右的兵种礼包
4,把永琳的复活改成可以刷新CD的。
5,大调一波C级和S级兵种的数值以配合模型大小。
6,皮肤特效功能搞出来,先发一个冬泳大小姐皮肤(各种泼水特效的)。
7,四季的一个法官皮肤。
8,小碎骨的老板娘皮肤(赛季)。
9,恋的联动皮肤(旅行恋的)。
10,冒险模式加一大堆新事件。
11,无尽挑战模式。
12,做智能施法。
13,改善服务器连接情况,解决STEAM老是被墙导致的一些大厅问题。
14,找配音(最好不要钱)。
Mar 6, 2020
Ultimate Zombie Defense - Richie O
- Multiple performance improvements
- Sentry laser distance now only goes as far as the sentry can fire
- Fixed a bug where bosses would destroy a sentry in 1 hit
- Fixed a bug where bosses would kill the player in 1 hit
- Fixed a bug where game difficulties in Dutch would appear incorrect
- Fixed a bug with the scoreboard where multiple rows would get updated with a single player's information
...