Mar 6, 2020
Weakless - hananapa


Play as two wooden creatures, travel through a beautiful, organic, fantasy world filled with challenging puzzles and witness their growing bond.


Get Weakless now for 10% off!
Hurry up before 11.03!

https://store.steampowered.com/app/1072620/Weakless/
Imperia Online - Imperia Online JSC


The world is born again for new life in March.

You can feel it in the air. You can sense it everywhere around you.

You can also see it in Imperia Online’s schedule, because it’s full of events!

First it’s the International Women’s Day on March 8th.

The time has come to celebrate our Queens, Amazons and Princesses!

On the International Women’s Day Imperia Online recognizes and pays respect to all the ladies in the world and especially to those, who dominate our Realms!

Therefore let it be known that between March 8th and March 10th we will gift all our players with 308 free items!

All you need to do is log into the game and receive your present!

Then comes St. Patrick’s Day, where you can really turn your luck!

There will be many challenges waiting for you between March 17th and 20th and if you make the Gods of Fortune happy, they will smile upon your Empire and… some of them might even crash your party in the tavern!

So, there’s only one thing left for you to do, fellas – log into Imperia Online and join the coming of Spring!
EVERSPACE™ 2 - ROCKFISH Games


New Timeline
It sounds like right out of a sci-fi horror movie: An aggressive virus is spreading around the globe, causing great uncertainties, severe supply chain issues and cancellations of big international events pretty much everywhere. Unsurprisingly, all our GDC meetings with major platform holders and potential console co-publishing partners have been canceled, too. We are now setting up conference calls or meetings at upcoming events. Right now, we are prepared for everything and are hoping for the best. In short: We have to deal with a lot of uncertainties regarding business development, external game production as well as marketing and PR.

Another issue is that some AAA blockbuster titles will hit our initial Steam Early Access release date: The hotly-anticipated open-world sci-fi shooter RPG Cyberpunk 2077 was recently pushed back to September, plus the brand new sci-fi looter shooter RPG Outriders from Square Enix has just been announced to release the same month, too. Obviously, there is quite an overlap between those audiences and ours, so we have decided it wouldn't be wise to directly compete against two sci-fi shooter RPG juggernauts, leaving not much room for any other sci-fi shooter coming out at the same time.

Considering all those new challenges, we had to make a tough decision about postponing the EVERSPACE 2 launch on Steam Early Access, now aiming for early December this year. Consequently, we’re also pushing the closed Alpha back to the end of May and the closed Beta to August. We will reach out to backers with creative rewards towards the end of this year.

Even if this is just a strategic decision to mitigate commercial risks when major market conditions change, we are fully aware that some of you won’t be too happy about this, but we hope for your understanding. Thankfully, we’re in a financially comfortable position, so the project itself is not at risk, and we are developing the game internally as planned. This extra time also means we’ll have more content for you to enjoy in the closed Alpha, Beta, and Early Access builds.

Okay, now that we've got that news off our mental stack, let’s finally talk about some new awesome stuff in EVERSPACE 2.

Cockpits
Fast-paced combat in open space as well as inside of interior locations will remain the main pillar of the EVERSPACE franchise, so location awareness in 3D space as well as strafing quickly in any direction is key to survival. This is a reason why playing in 3rd person view is advantageous. However, we know from the predecessor, there is also an avid group of space pilots who put game immersion above everything else so we’re spending quite some effort on designing detailed cockpits with fully functional instruments for each player ship subclass. Let’s have a look:


Early concept art of light fighter cockpit interiors focusing on maximal FOV and minimal obstruction by display panels.


With its focus on forward-oriented combat at high speed, cockpit interiors of the medium fighter class resemble the layout with centralized instruments in military jet fighters of the 21st century.


At the price of a partially constrained view, ships of the heavy fighter class will feature sturdy cockpit interiors equipped with large displays, making pilots feel always comfy and not lose control even when taking a few frontal hits...


3D modeling of the Interceptor cockpit.

You can see in the early concept art above that each cockpit interior is based on the exterior geometry of each subclass, so when swapping views the transition between exterior and interior looks accurate. The distinctive cockpit designs will also make you immediately aware of which subclass you are currently piloting.

As the cockpit system is modular, it even allows us to display certain parts of the geometry based on the ship’s tier, class or subclass. So are the positions of the display panels, whereas the interior materials will be based on the color scheme of the ship.
Similar to the original EVERSPACE, we'll have special effects displayed on the cockpit's windshield based on the status of the ship, like the current damage and shield level. We also plan to display vital information on the cockpit displays so that you can even play without any HUD elements for the ultimate immersion of space piloting.

State Of VR
Now, before some of you ask: We still haven’t decided if we will support VR at some point. All we can say is that based on the experience from the predecessor, supporting VR is a ton of work for many reasons (like overhauling the UI, rebalancing the game, optimizing to demanding VR specifications) for a total addressable market of presumably close to 35 million on PC and console.

At first sight, that number doesn’t look too shabby. However, the technical requirements for VR, as well as significant fragmentation issues and major marketing challenges, have to be factored in.

To elaborate a bit further, optimizing for PSVR on a regular PS4 all the way to the brand new Valve Index with its proprietary VR controllers takes even more effort than porting a typical PC game designed for mouse + keyboard input to also run console with proper gamepad controls from last-gen to current-gen and even to the next-gen.

On the marketing side of things, we have seen non-VR players who ignore or hesitate to buy games with a VR tag. While on the other hand, quite a lot of VR players miss or have trouble altering graphic settings in games with optional VR support, resulting in negative reviews and complaints about performance issues in VR, which of course hurt overall sales. Last but not least, it would actually be hard to justify to our entire community if we spent a lot of development resources exclusively on a feature for a comparatively small group of players.

Therefore, we decided to look at VR as a separate platform that requires a solid business case to make it worthwhile to support. Long story short, EVERSPACE 2 for VR is currently not on our list, but who knows what kind of deal might happen in the future…?

Assault Fighter Redesign
As you have probably seen in our vlog about player ships, we also spent a lot of time and effort on making sure that our modular design approach does not lead to a pool of generic-looking ships. Our mantra is that every model has to look slick and distinctive but also fit in its subclass. While we were very pleased with the community feedback on our ship designs so far, we felt the original bi-wing design of the Assault Fighter was underwhelming if not a bit awkward, so we decided to come up with a redesign.


Aero spikes on spaceship engines? Yes, please!

Apart from that, the redesigned Assault Fighter is our new favorite player ship, and we would love to hear your feedback in the comments below or on Discord.

Ultimate Abilities
What’s a looter shooter without a devastating superpower attack that you can unleash to gain back the upper hand when under great pressure...? Exactly! Think of your class-based Super in Destiny or Ultimate in Anthem, Overwatch or any MOBA.


The ULT ability “Static Overload” temporarily turns the Sentinel’s primary weapons into lightning guns, firing arcing electricity at enemies and everything around them - annihilate by electrocution, that is.

For those who are new to this, here is how it’ll work in EVERSPACE 2: Ultimates (ULTs) are special ship abilities that can be activated to unleash a mighty offensive or defensive power. They need to be charged by shooting down enemies, or, later in the game after the right perk has been unlocked, they can also be charged by other means, e.g. by collecting energy orb remains or getting hit by lightning.

Each Ultimate is tied to a specific ship subclass, designed to exploit its full potential. For example, a certain heavy subclass might have an energy shield that reflects incoming shots back to the attackers, while one of the light subclasses unleashes a power that allows the ship to quickly teleport between targets, leaving behind a shredding energy trail, corrosive mines or web fields.

Sounds very exciting, right? Well, if you want to see more of the new cockpit interiors, how the Assault Fighter blockout looks in-game, and also get a taste of the Sentinel’s Ultimate electrocuting waves of enemies, join today’s dev stream on Twitch, YouTube and Mixer from 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EDT.

See you online,
Michael and your dedicated ROCKFISH Games Team
Re:Legend - Newt


Lying across the Coastal beaches of Vokka, the Vales are truly an anomaly even when compared to other weird Magnus. Found mostly lying on their side, they seem to subsist mainly by picking of whatever they can find on the ground. Their distinct purple hue and passive nature makes them prime targets for other predators to feast upon, but the natural strength of the Vale’s tail generally deters such occurrences. They are one of the magnus that remarkably look like fish, but definitely do not have the ability to swim.

Metamorphosis of the Vale has stumped the researchers of the Library ever since their discovery. The fact that a fully piscine looking Valevale, will turn into the semi-humanoid Valemer or Valephyr still baffles the greatest minds of Ethia. Surprisingly the outer appearance of masculinity and femininity of the Valemer and Valephyr does not determine the gender of the creature. Female Valemers have been observed bearing young, to that I can attest to.

Despite the irregularity of the Vale’s evolution pattern, there is no cause for the people of Ethia to panic. Most of the Vale are passive in nature and do not bother travellers and onlookers, Valemers will only attack when one of their own is being assaulted, so I would suggest not poking a Vale (at least when a Valemer is around). To conclude the piece, there is no reason to worry about the Vale, unless there’s an ancient civilization that feared the Vale enough to carve a giant stone statue of a Valemer, but what are the odds of that.

Head Librarian,
Figaro




Mar 6, 2020
Red Wings: Aces of the Sky - All in! Games || Luke


Hello, Pilots!
PAX East 2020 was breathtaking! We’re on cloud nine after seeing how much you enjoyed playing Red Wings: Aces of the Sky. Thank you for your support!

We salute every brave pilot who enrolled and played Red Wings: Aces of the Skies. We took some photos while you were barrelling in the air:


Fly high and score high


The Red Baron would be proud

Red Wings: Aces of the Sky in numbers
But we’re not done yet! Here are some numbers behind Red Wings: Aces of the Sky at PAX East. Surprised?



If you were one of the 550 brave pilots at PAX East 2020, share your impressions in Steam Discussions and Discord. We can’t wait to hear your stories!

Stay up to date:
Re:Legend - Newt
Current Version 16.3.3

  • [Gameplay] Fixed the Enchant Upgrade UI not being able to function.
  • [Gameplay] Fixed the Shrooma's 1st Normal Attack not registering.
  • [Gameplay] Fixed the Options Tutorial not showing.
  • [Visual] Fixed Valephyr's Target Indicator. [/]

    We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!
Mar 6, 2020
Robotics in VR_Close 1 generation - Bentom
It's time to build and program new robots
Dragster is a robot built on the basis of a sports car. It will help to master the increased gears and their application.
Colossusis a powerful Middle Ages catapult design that throws shells and introduces ballistics.
GameBot is a game robot that reminds you of old retro games.
Accordingly, new tasks have been added for each robot, the action of which will unfold on new locations.
https://store.steampowered.com/app/1232770/Robotics_in_VR__Three_Robots_Pack_DLC/
Containment Corps - Kevin


Patch Notes
  • Added new enemy skins and animations
  • Reworked Final Loadout UI
  • Re-worked Desert level
  • Added Kick menu
  • Website overhaul
  • Updated crosshair visual
  • Adjusted spawn rates
  • Added Ai Drone


Difficulty
In this update you will find a lot of improvements that were made based on community feedback.
The difficulty should now be more linear as it ramps up with each new round. Talking about rounds, the previous progression system that we had was made so that every one Wave would have 4 separate Rounds. After the update the progression will become much easier to follow as it will only have Rounds.

New Enemy Models and Animations
Since the last update where we improved the player model and main weapon, the enemy models started to look a bit dated, so we started working on improving those as soon as we could to get them up to the high standard that we set upon ourselves with the new player model. The new enemies also needed some more organic movements and that’s why they are going to behave differently than the current ones.
You will be able to battle against the new enemies only on the Desert map for now.

Ai Drone Friend
One of the most frequent community comments was that the game is not really enjoyable when playing alone, so we though about various different ways in which to solve this issue.

Say hello to your new Ai Drone friend.

He will automatically join your game if there are 4 or less players in the server in order to help you clear waves and protect gates. Further on you will also be able to purchase a drone and use him in any game no matter how many players are in the server.

Kick Menu
Nobody likes freeloaders.
That’s what we found out when we launched the previous giveaway.
Players were playing in groups and sometimes there were people that joined only to go AFK during the game in order to get free Shards without putting in the work for them. That’s why we added a fully functional Kick Menu through which the host of the game can allow/disallow players in their game.
If you kick someone by accident their progress will be saved for when they reconnect.
Operation: New Earth - Zue


Attention, Commanders! Our scouts have reported a network of Covert Testing Stations have been discovered across all regions. These stations, guarded by deadly elite Black Ops Troops, contain blueprints which will be needed to construct and upgrade your Hero Armory! Station Strike will run until Monday 9th March at 7AM (UTC).

This weekend, we're also running a Resource Burst so even more resources will be available to collect. Have an awesome weekend, everyone!

~The New Earth Team.
DJMAX RESPECT V - DPENGUIN
Today there has been a few log-in failure issues. The issue have been now fixed. We are so sorry for your inconvenience.
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