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BUNKER BASES
Bunker Bases is the big feature that we've been building towards since the introduction of Trench Warfare. It finally lets players build their own custom Forward Bases in the world in the form of fortified underground Bunkers. These Bunkers can be improved with Infrastructure to eventually become significant Strongholds in the world.
BUNKER INFRASTRUCTURE
Infrastructure allows defensive lines to "tech up" over time, enabling new defenses and capabilities to be unlocked within the network. Players can increase the rate of Infrastructure growth by building Infrastructure modifications like Bunk Beds, Lockers, Desks, Maps, and more. These modifications also allow players to visually customize their Bases over time.
GARRISON INFRASTRUCTURE
Garrison Infrastructure unlocks new types of AI structures over time, such as Howitzer or AT Gun Garrisons. The available Infrastructure modifications are: Bunks, Lockers, Dish Wash Station, Latrine, Kitchen, and Pantry.
COMMAND INFRASTRUCTURE
Command Infrastructure unlocks special capabilities and super weapons for Bunker Bases. For example, the Deployment Point Facility allows players to deploy direction to this base to quickly defend against enemy incursions. The available Infrastructure modifications are: Workstation, Computer Module, Radio Station, Chalk Board, Strategic Map.
BUNKER RAMPS
The Ramp is a new modular structure that allows players to build access points from the surface to underground Bunkers.
SQUAD STORAGE
This is a new EXPERIMENTAL feature that we hope to expand on in coming updates. Squad Storage enables groups of players to securely stage Crates and Vehicles for logistics or combat operations. We hope this tool will add a sense progression and management to the logistics game that didn't previously exist.
SIGN POSTS
The Sign Post is a new sandbox tool that allows players to communicate to each other through physical signs built in the world.
REVAMPED BULWARK
The Bulwark environment assets have been completely redesigned from the ground up. This complements the Weathered Expanse keep asset refresh from the recent previous update. Players can now climb up into the Bulwark itself and use it as a defensive position to fire on incoming invaders.
REVAMPED LORE
The interface for viewing Lore in the game has been redesigned to support features like extra visuals, improved formatting, and pagination. Much of the Lore in the game has been revised to support this new interface.
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:
Prime & Load : 1776 is opening her doors for a limited time to 500 of you. We expect testing to last a week, in that week we will have many servers running along with events.
After a couple feedbacks about bugs and glitches, we mow the lawn of all the field, increase the number of chairs in the crowd and we brought a VIP area for those who want to watch the button soccer champions in great style.
The game is back and it’s working normally, we reactivated the multiplayer functions so you can compete with your friends that are the champions of the most incredible button soccer on the internet!
Reminding that any problem you find you can contact us for support, and we’ll call the specialists and let all perfect for the next championship.
Starfighter origins has been remastered! Work over the last 2 years has seen most of the feedback from the original implemented along with a host of improvements and new features. The game now has a 3rd person view, Remastered menu system and remastered new ai and player movement/gameplay mechanics. This game has been totally re-designed for pc and non VR. based on player feedback!
What has changed since the original?
Re-designed mechanics and gameplay for a non VR audience.
All of the games controls, player and AI have had a total re-design in order better player fun, enjoyment and replayability.
All new and improved cockpits, ships and visuals
All the 6 playable ships have been remastered with a more stylised look and feel for all of the original ships that populate the CDF universe. The CDF database has been updated and is crucial to lore and going deeper into the CDF universe.
Original Bugs and problems fixed up!
No more campaign crashes, control issues and many other features to make the game more accessible and fun to all players as this version is now designed for normal pc and console gameplay.
3rd person and cockpit View
The remastered version now offers third and cockpit gameplay as you desire. Some aspects of the cockpit version have been greatly improved and the addition of third person view now shows off a lot more of the game and scope to the player.
Improved HUD and essential gameplay elements.
The game now has a much improved hud which is designed for None VR. All ships now how relevant hud displays and are no longer huge glowing colourful objects which were designed for VR.
All new and improved menu system
The menu system has had a total overhaul! All game play aside from campaign is now directed for the main menu, the main menu now has more graphics, options and control options which are also available in the in game flight menu which now fully pauses the game. The new menu`s are designed for ease of use and will detect if you are using keyboard and mouse, gamepad or another input such as HOTAS which now has full support. The new mene system allows you to change game controls in mission as well graphics, sound and other options.
All New AI
A whole new overhaul for AI has been introduced which adds much more to gameplay and is now working for turrets, ships and bases. The flight AI and algorithms are all new to provide a much better space combat experience in terms of gameplay over realism.
New Content
The remastered version is no longer a direct port and has tuned and more relevant gameplay for non VR players. The game now features new quick launch, death and many more features and gameplay which detach the game from the VR version. All new skirmish mode has been designed around fun and none VR gameplay.
In a nutshell, the game has had an overhaul, almost everything in the game has been improved or reworked! There are lots of fixes, improvements and plays like an entirely new game in most respects.
Based on steam feedback of the initial release until the last patch in August 2017, a total overhaul of the game mechanics, AI, combat, menu and performance and quality have been key issues that have been worked on over the last 2 years. The game now has many new features, content and fixes up past bugs and issues to make game much more enjoyable and re-playable.
The game is free for all current owners of game and our discord server for beta opt-in feedback can be found here - https://discord.gg/z383pRM
Watch Some remastered version gameplay
This video shows some gameplay from the Instant action - Skirmish mode. The game is expected to hit steam late March 2020 and is free for all current game owners.
Are you prepared to face what it takes to survive in the Swamp? Hatch, eat, grow and secure bright future for your offspring. Sounds easy? Take a look at what can get into your way! As the swamp water levels always change you are put in front of annoying competitors, hungry predators and tempting rewards. Observe your environment and take advantages of it.
Survival changes Digestion & Healing processes in survival mode have been changed to appear earlier and slow down when your fish is moving. AI will no longer gain experience instantly after eating, instead attempt to rest and digest the food.
Dead-match Since many of you have ask for this feature, coins gained in dead-match mode will now be saved with upper limit of 1000 per map. The limit is added so the gameplay won't lose the risk/gain element. - note that this won't work after using cheats
Other changes
Re-balanced Snakehead damage and attack speed, added Rage passive
Changed Arowana hunting behavior to prefer eating babies
Changed Catfish hunting behavior to prefer large fish
Wachuma has been removed
Ubur has been removed
Raptors in swamp are enabled only in Dead-match mode
Bottom dwellers ( Carp and Sturgeon ) have new passive ability that helps them to find hidden food
Pikes in swamp got transformed into Muskellunge
Scared fish AI now uses sprint only if a predator is facing its way.
Added new option to toggle VSync on/off into Video settings, by default it is turned on
Thanks, as always, looking forward up to next update!