We appreciated for your all support. As promised, we will keep as alive as possible this game! After 2 patches here is the Surprise Update 0.2.2 in just one week! Take a look at the details below! Do not forget to visit our website for see the future content updates and join our discord server! We need more feedback!
Between Two Castles - Digital Edition - Daisu Games
Hey folks!
We have a great update for you today. We've heard a lot of feedback regarding the online matches need for multiple people (the game requires a minimum of 3 players). Now you can add AI players to your online matches, requiring a minimum of 2 human players instead of 3. That way you can easily grab one friend and play online with her!
We've also corrected the rule that, in the original game, would allow you to place your tiles after your partner. That way you can now wait for your friend to place his tile and then you place yours above it, below it, etc. This can create meaningful strategies and combos and it's more in accordance with the original board game rules.
We hope that those updates will greatly enhance your experience with the game! We honor your feedback, so let us know what you think.
Happy March everyone! We've had the pleasure of welcoming new team members in our Art Department over the last month. So, weโve been cranking up the content, & iterating endlessly on new features...
This week weโre:
๐ฒ โ Texturing the Lindworm ๐ป โ Animating Explosive Minion ๐ฅ โ Creating Explosion + Smoke VFX ๐ โ Conceptualizing Glacier Camps ๐ฑ โ Conceptualizing Frozen Javelin Viking ๐ผ โ Modeling + Texturing Cultist ๐ โ Modeling + Texturing Landmarks ๐ โ Implementing Game Over Screen ๐ฅ โ Implementing Temperature in Biomes & Perks ๐พ โ Iterating on the overall Construction Logic ๐ โ Revamping Generation of Elevated Terrains, Seas & Lakes ๐ โ Researching for AI Changes along Day Time, Grass & Blueprints ๐จ โ Fixing various issues for Map, Crashes, UI, Controller & Game Over ๐ฎ โ Modeling + Texturing Elf Witch (remember that sneak peek we posted last year?)
From what youโve seen from the latest Dev Updates, what are you the most looking forward to? ๐
Happy March everyone! We've had the pleasure of welcoming new team members in our Art Department over the last month. So, weโve been cranking up the content, & iterating endlessly on new features...
This week weโre:
๐ฒ โ Texturing the Lindworm ๐ป โ Animating Explosive Minion ๐ฅ โ Creating Explosion + Smoke VFX ๐ โ Conceptualizing Glacier Camps ๐ฑ โ Conceptualizing Frozen Javelin Viking ๐ผ โ Modeling + Texturing Cultist ๐ โ Modeling + Texturing Landmarks ๐ โ Implementing Game Over Screen ๐ฅ โ Implementing Temperature in Biomes & Perks ๐พ โ Iterating on the overall Construction Logic ๐ โ Revamping Generation of Elevated Terrains, Seas & Lakes ๐ โ Researching for AI Changes along Day Time, Grass & Blueprints ๐จ โ Fixing various issues for Map, Crashes, UI, Controller & Game Over ๐ฎ โ Modeling + Texturing Elf Witch (remember that sneak peek we posted last year?)
From what youโve seen from the latest Dev Updates, what are you the most looking forward to? ๐
Hello, everyone! We've fixed some issues in the ZhangYue, Wild Soul story and added new models for several interaction locations in today's update. If you encountered any issue, please don't hesitate to contact us by email (indie@xindong.com). We'll try our best to help you!
After a radical overhaul of gameplay mechanics, Iโm happier with the direction the project is going and just pushed the latest version on to Steam.
The main game mode now features a 2.5D camera
Ships now consist of sections and rooms
Sections extend your ship length wise
Rooms can be built and stacked
Crew members can be assigned to rooms to provide functionality
With this change, categories in the Workshop will no longer be compatible, and essentially disabled โ sorry to anyone this annoyed.
Many features are still missing- ones that would make it a game rather than a sandbox. If youโd like to check out the full-game through the demo, then Iโd love to hear your feedback here or on Discord @ https://discord.gg/qZ6aHn9
Today we released the first patch for our game. In this update, we corrected a lot of known issues especially with the Chinese localization. We thank you all for your support!
So, Private Zones. At the moment, these are a fun side activity that allows the player to utilize the gameโs creative tools in order to buildโฆ Well, practically anything that can fit in a pretty big area granted to them by the game, out of practically any resource they encounter. Creating your own custom home base is fun - but what if it also made your character a little bit stronger? Well, that notion is the main reason behind the incoming Comfort Level.
Comfort Level is a system for tracking, well, how comfortable your home base is in terms of having all the necessities and furnishings. The main ways of increasing it are threefold:
-Building crafting stations - (unique workbenches, furnace, cauldron, etc) - with many different resources gathered during oneโs travels across the world of Elteria;
-Installing statues and stellas - obtained by completing certain important quests and assignments, or battling dangerous, powerful foes;
-Crafting/obtaining trophies - collected by challenging certain, powerful foes.
As your character raises their Comfort Level to certain thresholds, they are able to unlock certain bonuses. These bonuses range from stat increases to new passive and active abilities to perhaps even summoning help from some of Elteriaโs prominent, powerful entities and unlocking entirely new quest chains with astonishing rewards - and all of that while your home base bears more and more marks of your amazing, past adventures.
So gather up the resources, hone your tactics and skills against such terrifying bosses as Blue Shark and Abomination Octopus, and plan out the perfect base to house all of your trophies in - and see you next time!
โA crowd was beginning to gather in front of the billboard of the Sleeping Lion Inn. Mercenaries, bards, and commoners clashed in the hope of distinguishing their written name from the precious piece of parchment placed against the panel.
You could hear some people jostling, on the verge of drawing fists and swords. Others sighed loudly when they discovered that their text had not been retained. Eventually, you manage to get close enough to catch a glimpse of the names of the proud winners whose adventures would be told beyond the plains of Gloomhaven.โ
Hello Mercenaries!
Our writing contest has come to an end! Weโd like to thank everyone who tried their luck in this adventure. We loved reading your stories, from the most tragic to the most comical ones. Also, thank you to all the mercenaries who took time to read the entries and give their vote! Now is the time we reveal the winnersโฆ
As a reward and as communicated before, the winnersโ shorts stories will be added as Road Events in the digital edition of Gloomhaven! Your writing skills and the great adventure you have told us will make you an integral part of the tales of Gloomhaven. Your story will be told and sung throughout the lands.
In order to better fit with the world of Gloomhaven and ensure game balance, we reserve the right to slightly modify and adapt certain passages and rewards so that they are in perfect harmony with other road events. Donโt worry! Any potential changes will be minimal, so as not to taint your work! For a reminder, the contest rules can be found here.
Do not forget that the 10 entries that received the most votes will also be receiving a key for Gloomhaven on Steam. These should have already arrived in your provided email address, so make sure to check if you were one of the top 10!
We really enjoyed spending time reading your writings and running this contest. Thank you all for your involvement and support! Be prepared for more contests and challenges in the future as we continue to improve and enhance the Gloomhaven experience...letโs continue to share more and more adventures in the future!